I need any criticism and or snappy titles you can think ofMr. Rogers wrote:Game I plan to run some day
2 goons
8 townies
1 town doctor
1 mafia traitor - doesn't know scum and scum don't know him but he wins with scum
after players are randomly given these roles i will randomly give out neighbor assignments
Roll dice among all players. first person rolled is in neighbor group 1 along with his other role. Second person rolled is also in neighbor group 1 along with whatever role they already are. Do this 3 times for a total of 3 neighbor groups. Don't think I'll allow a player to be in multiple neighbor groups. I think the mentioned power roles combined with random neighboring should be fairly balanced and interesting in terms of strategies you could organize. Only way traitor gets to talk to and find out who is scum is by luck and doctor could find a good team mate could find out alot about a buddy or a teamate. Just got to figure out if i should allow mafia to be randomly neighbors with mafia. I think they should be allowed should luck make it happen. Afterall is they are together other pairs would likly go to town and that may keep things interesting.
[OLD] Open Setup Ideas and Discussion
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
originally put this in wrong place
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
Well its a open setup and yet also a new theme so i was not sure which topic it should go in. As I will likly run it as a marathon one day while using this account I think I will use the name you mentioned Farside
Also to those not in the know. Yes I am PokerFace-
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
Yes this is pokerface, I have had this account for years. I was the first person to call neighbors as neighbors
http://forum.mafiascum.net/viewtopic.php?p=1123736
I am aware of another player by the name Mister Rogers. I am not aware of why he chose that name for his alt or even what his main account is. Him and I are not the same guy. One day I would like to hydra, co-mod with, or be with this player in the same game as it would confuse people a lot!Last edited by Mr. Rogers on Sat Oct 18, 2014 5:56 am, edited 4 times in total.-
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
In post 7530, BBmolla wrote:I don't think them being neighbors is enough to balance 9:3. Add something in with the mechanics. Or make it 9:2 instead. Or 10:2 if you want to keep playersize.
10:2 and 9:2 is something I was considering as it would follow Mr. Stoofers simple setup rules. But I don't know if the night talk could will give each side an equal chance of winning
what do you think of 10:3
or
10 townies
2 mafia
1 mafia traitor (is mafia but can't talk to other mafia at night unless he gets dice lucky)
or another option would be what I wrote here some time ago
http://wiki.mafiascum.net/index.php?title=Mr._Rogers
thanks for the proof link aronis on which rogers I beLast edited by Mr. Rogers on Tue Oct 21, 2014 2:04 am, edited 2 times in total.-
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
Nah, I think we are over complicating it now
I'm gonna go 9:2 (going 10:2 results in a no lynch at some point in mylo, lets just skip that waste of time day by making it 9:2)
it will be night talk only in the neighborhood, as allowing daytalk may lessen in game thread talk
Should a player die, should that result in people able to talk to the next house (house 4 dies. 3 and 5 can now talk to each other at night)?
Like how much do you believe that will tip the odds if at all for the town?
Currently leaning towards allowing that-
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
BBmolla wrote:10:2 = Town win rate 35.2%
9:2 = 35.2% Town win
Might be able to reduce neighborhoods by reusing some, creates a cool effect where you can see what the dead talked about in their neighborhood too.
Where did you get those numbers from?
Any roles you think should or could be added to tip the odds without ruining the games purpose?-
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
Actually I think I have the perfect name already
Culdasac
9 Town Neighbors
2 Mafia Neighbors
At start of game everyone is assigned a random house number. Player in house 1 is neighbors with player in house 2 and 12. Player in house 2 is neighbors wth player in house 1 and 3. And so on so every player has two people they can talk to at night. Yes it is possible for one mafioso to be neighbors with another mafioso should the dice allow it
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Neighbor's Dilemma
Based on a setup VP Balter once ran
http://www.mafiascum.net/forum/viewtopi ... 24&t=16681
1 Town Neighbor with Town Neighbor
1 Town Neighbor with Odd SK Neighbor
1 Town Neighbor with Even SK Neighbor
Odd SK PM
You are an Odd SK Neighbor. You can only kill on odd nights when there are 4 or more people alive in the game. When 3 or less are alive, you can kill on any night. At night you may talk with XXX who is a Town Neighbor. You win when all other players are eliminated or nothing can be done to prevent this
Even SK PM
You are an Even SK Neighbor. You can only kill on even nights when there are 4 or more people alive in the game. When 3 or less are alive, you can kill on any night. At night you may talk with XXX who is a Town Neighbor. You win when all other players are eliminated or nothing can be done to prevent this
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Would You Like to be my Neighbor Mafia
1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Town Neighbor
1 Town Neighbor with Town Neighbor
1 Friendly Neighbor
BBmolla you are welcome to backup me on any of these
I technically have modded 1 mini and 9RITP will be my first micro on site
So me modding the two micros here too, should qualify me to run the 11 player theme Culdasac-
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
In post 7602, Mr. Rogers wrote:Would You Like to be my Neighbor Mafia
1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Mafia Neighbor
1 Town Neighbor with Town Neighbor
1 Town Neighbor with Town Neighbor
1 Friendly Neighbor
Anyone think this setup has bad balance?-
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Mr. Rogers Goon
- Goon
- Goon
- Posts: 160
- Joined: January 27, 2009
- Location: The PBS Channel Reveal: Town Neighbor
Should the friendly get outed earlier there are still means for the town to get confirmeds
Cause of how the setup is open, the moment a mafia is lynched, that guy's neighbor is confirmed town
I think this and the fear of outing the friendly may encourage town players to claim late.
Momentum is gonna be important in the game
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