I think it might be more interesting to let scum choose whose gun self shoots after the first day, and to let the first person who dies decide which of the mafia's guns works or fails.
To implement this, let scum choose whose guns self shoot pregame and prevent scum from shooting until the first townie is dead.
Will make it less about luck.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
In post 7574, GuyInFreezer wrote:All right.
So it should be balanced by a player size.
Thanks for the comments!
Balanced but poorly designed.
The optimal move for town is never to shoot, meaning that you have a game where the theme (everyone is a vig) is directly counter to the mechanics (town is punished for vigs actually shooting)
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
Technically if you say there can't be 4 factions then you can't have say Mafia + Werewolves + SK + Town which is possible. You could compare this setup to that.
I imagine the Anarchist would barely ever win, it's so balanced against him. He's basically a shittier serial killer. If you're gonna delay his bombs two days, give him two bombs per night or something.
I'll try to do some numbers to figure out theoretical crap.
It's probably fine? Just really swingy cause of all the facotrs.
I think a setup made around a bomb planting mafia faction vs. town bomb defusers + other stuff would be interesting.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
What I want to know the most is if this setup can be broken in any way.
And then balance, etc if possible. Probably too swingy to be called balanced but meh
(And before you guys go "lol how do scum win this", both times I ran this in this site were both scum win, with one of them being marathon with 6v1 variant)
The one I modded in micro not-so-long-time-ago mafias didn't know if they were self dayvigs or not.
Comments of everyone else aside, this does bring up a possibility for an interesting game. Something like:
7:2 vanilla setup. If town is lynched day continues. If scum is lynch it goes to night.
Remove the informing of being poisoned and I think that would be better, scum would otherwise have to always counter claim. For an interesting 13 player variant you could have 2 poison doctors and a tracker with of cause an extra goon.
In post 7595, wgeurts wrote:Remove the informing of being poisoned and I think that would be better, scum would otherwise have to always counter claim. For an interesting 13 player variant you could have 2 poison doctors and a tracker with of cause an extra goon.
Well, no, cause it could be two townies poisoned, it could be a townie poisoned and a mafia fake claiming poisoned, and if they wanted to go really ballsy the mafia could poison themselves and do a crazy gambit.
It basically becomes "Which of the two poisoned do we want to save?"
Which is why it should probably be an antidote vote instead of a poison doctor.
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
In post 7595, wgeurts wrote:Remove the informing of being poisoned and I think that would be better, scum would otherwise have to always counter claim. For an interesting 13 player variant you could have 2 poison doctors and a tracker with of cause an extra goon.
Well, no, cause it could be two townies poisoned, it could be a townie poisoned and a mafia fake claiming poisoned, and if they wanted to go really ballsy the mafia could poison themselves and do a crazy gambit.
It basically becomes "Which of the two poisoned do we want to save?"
Which is why it should probably be an antidote vote instead of a poison doctor.
In post 7595, wgeurts wrote:Remove the informing of being poisoned and I think that would be better, scum would otherwise have to always counter claim. For an interesting 13 player variant you could have 2 poison doctors and a tracker with of cause an extra goon.
Well, no, cause it could be two townies poisoned, it could be a townie poisoned and a mafia fake claiming poisoned, and if they wanted to go really ballsy the mafia could poison themselves and do a crazy gambit.
It basically becomes "Which of the two poisoned do we want to save?"
Which is why it should probably be an antidote vote instead of a poison doctor.
So basically you could call this setup WIFOM Pro
Yeah lol
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!