Mini 461 "24" Game Over. Roll Credits


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Post Post #8 (isolation #0) » Mon Jun 11, 2007 6:49 am

Post by Eyceking »

I refuse to vote Yossarion or whatever on the basis that his name comes from that awful book "Catch-22", so I will
Vote: Guardian
because I hope he will guard us.
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Post Post #60 (isolation #1) » Mon Jun 11, 2007 11:39 pm

Post by Eyceking »

Alright, I think I get this? It's definitely different is what it is. Anyway...

I agree in principle with whoever it was that said we should concentrate early on liaison officials rather than Cryptographers because of how scarce and random the early information is likely to be. But then the mod said a liaison officer will have to spend several hours in their position and it may be that we can't get them back if and when we feel we need them. It may be easier to fill the Crypto positions and if we feel we need a certain liaison officer then we can transfer that way easier because the Crypto only gets tied up for one hour at a time. That's if I've been reading this right.

Also, I'd want an experienced Director just because he'll/she'll know more of the players they're playing with and can assign them to their strongest positions. The only problem,
clearly
is the potential of having a strong scum player in position. Though I'd like to think we'd be astute enough to identify such a threat, it's something that requires great consideration.

Unvote: Vote Yos


In case anybody is wondering this is because the general consensus is that he is the strongest player. I have no idea having very little experience and I'm willing to go with what the majority feel is in their best interest. I'm willing to take the risk that he might be scum in the hope of a bigger pay off that he is a strong pro-town leader.
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Post Post #79 (isolation #2) » Tue Jun 12, 2007 7:10 am

Post by Eyceking »

Xdaamno wrote:
Eyceking wrote:Alright, I think I get this? It's definitely different is what it is. Anyway...

In case anybody is wondering this is because the general consensus is that he is the strongest player. I have no idea having very little experience and I'm willing to go with what the majority feel is in their best interest. I'm willing to take the risk that he might be scum in the hope of a bigger pay off that he is a strong pro-town leader.
I don't like your sheep-ness here; many scum do this to pass the blame if something goes wrong. You should make your own mind up :P
I did make my own mind up - based on a seemingly
large
consensus that Yos was the best person for the job. Reading through it didn't feel as though there was much in the way of serious opposition to this plan, and I don't think alternative candidates can be classed as serious opposition.

Sure, it sounds like passing the blame to you. For me going with what the larger group wants would be indicative of the town at least having some sort of presence in the consensus and minimising the chances of a scum being the chosen candidate. Hopefully. Like I said - I'm taking the risk in the hope of a bigger pay off. I don't know how well you know Yos and their play - do you think it's worth the risk?
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Post Post #115 (isolation #3) » Thu Jun 14, 2007 9:59 am

Post by Eyceking »

I think it tells us something, Yos. It has the potential of forming a link between two players (Korran and Guardian) and this is useful information - both now and in the future. I think it's something worth noting now, early in the game, not if and when one is lynched and turns out to be scum.
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Post Post #131 (isolation #4) » Fri Jun 15, 2007 4:14 pm

Post by Eyceking »

Guardian wrote:Even if I am not elected, I really think YB and Korran are good choices for counterintelligence/FBI liaison, or cryptography experts, because I don't see the way they acted towards me making sense if they are scum. I think that at most one of them is scum, and likely neither of them.
Sorry, but even if you are town, don't be giving Korran anything like an important role. That's only my opinion - but I don't think he seems up to the task for a little while yet is all.
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Post Post #134 (isolation #5) » Fri Jun 15, 2007 4:55 pm

Post by Eyceking »

Because you seem slightly disconnected from the game - and inexperienced to boot. The connection raised between yourself and Guardian is disconcerting, and only reinforces my view that should the position of Director fall to Guardian that you be given a less influential role in order to limit the possibility of a scum connection between the two of you and allowing you to control CTU.
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Post Post #170 (isolation #6) » Mon Jun 18, 2007 12:53 am

Post by Eyceking »

I do believe we have 4 hours until the deadline for voting Director. If Spambot is right, then that means Yos is going to get in with 3 to 2 to 2. As for the questions CTD posted, here are my answers:

1. What do you think the most important role (besides Director) is?
Counterintelligence Agent. They, along with the Cryptos, can get a definite result on a players allegiance.

2. Which player would you like to see in that position?
Someone who knows the players well and can read their tells and so forth, thus making the best choices on who to investigate for scumminess. I'd say CTD seems pretty good on taking this approach so far this game.

3. Which player do you trust least?
The lurking ones. Who haven't posted. At all. Other than that... maybe I don't know. Too early in the game to be certain about things like that.

4. What role, if any, would you like assigned to that player?
Field Agent. Something that I believe will be important later in the game - but not something we need to worry about right now.
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Post Post #187 (isolation #7) » Mon Jun 18, 2007 10:27 am

Post by Eyceking »

Off the Mark wrote:
eyecking wrote: 3. Which player do you trust least?
The lurking ones. Who haven't posted. At all. Other than that... maybe I don't know. Too early in the game to be certain about things like that.
eyecking was giving me scum vibes from the beginning but this post puts him over the top. Given that the mod didn't send out PM's to townies, that seems like an obvious answer to me as to why players are lurking. But if you DID receive a PM, (as I believe eyecking did) perhaps this would not occur to you. It's also a convenient excuse to deflect suspicion.

FOS: eyecking
Or
maybe
I keep on top of the games I've signed up for. How's that theory work for ya? I agree that the lurkers returning definitely look the most townie now because they're complaining of not receiving a mod PM about the game - but I didn't factor it in because I didn't sign up for a game and then forget about it.

I don't know how many you're playing in but it shouldn't be that hard.
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Post Post #189 (isolation #8) » Mon Jun 18, 2007 10:35 am

Post by Eyceking »

Well I'd appreciate it if you considered the possibility that there are more than 3 townies in a game (the 3 who hadn't posted until very recently) and that maybe some townies had indeed kept up tabs on the game without needing to receive a PM.
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Post Post #311 (isolation #9) » Tue Jun 19, 2007 9:18 am

Post by Eyceking »

Oh dear goodness you fellas went mad while I was at work. OK, to reading...
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Post Post #312 (isolation #10) » Tue Jun 19, 2007 9:42 am

Post by Eyceking »

Alright, for the large part this has been a whole load of speculation on where to throw people. All I know is that I think Field Agents are a good place to throw people I trust the least. The Director (obvo) someone I think is town. I'm wavering on whether Yos is the best choice... but I have no immediate replacement, and there is plenty of time to think about it.

Unvote


We need intuitive players for the role that investigates people (I'm having trouble remembering all the special names) and roles that can be easily manipulated by scum need to be filled so that the presence of a scum player is offset by the likely to be larger presence of townie players.

These are my feelings.
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Post Post #372 (isolation #11) » Thu Jun 21, 2007 11:23 am

Post by Eyceking »

We got an extension. I say we use it as much as we can? Once the roles are distributed then it's going to take time to shuffle them around. I've given my views, limited as they are, on the types of people I'd like to see in each position. Unfortunately I'm relying on the more experience among us to identify those who are more experienced, and I'm just along for the ride.

For now. I'll get you scums if it's the last thing I do! :D
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Post Post #431 (isolation #12) » Sat Jun 23, 2007 2:43 am

Post by Eyceking »

You people think that comment of mine was scummy? Damn, no joking comments allowed round here then, huh? I like instilling some humour in my game - it makes the game more fun. Game. Fun. I think you see where I'm going with that one.

I like Yos' set up the best (even if I am being stuck away in the White House Liaison role) because it's logical. Except for my placement. Ya bum.
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Post Post #432 (isolation #13) » Sat Jun 23, 2007 2:45 am

Post by Eyceking »

Oops. That was meant to include me putting my vote back on Yos.

Vote: Yossarion2
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Post Post #502 (isolation #14) » Thu Jun 28, 2007 8:19 am

Post by Eyceking »

The White House:
The Liason to the White House may request help with the pressuring of certain foreign nations by requesting many different military options with regards to war.

He is also the one who gets yelled at by the politicians who don't want this nuclear weapon to detonate.

Possible Choices:
Request Declaration of War/Military Strikes on Target
Request Pressure be put on FBI/CIA/NSA/SD to handle CTU requests faster.
Request Presidential Pardon to use in negotiation with Terrorist.
Request Money to use in negotiation with Terrorist.
So that's my role. I don't understand what these things mean, someone want to help me out? I'm guessing I can:

Destroy a suspected area.
Help the other guys go faster (wooooo)
Get faster results from a suspected terrorist by getting a Presidential Pardon? Or by offering money??

Am I right? I'm guessing at this point helping one of the other liaisons is the best use of my time right now - so who to help?
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Post Post #506 (isolation #15) » Thu Jun 28, 2007 9:17 am

Post by Eyceking »

Who are you, and what the hell is going on?
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Post Post #519 (isolation #16) » Fri Jun 29, 2007 12:25 am

Post by Eyceking »

So I go ahead and send PM to pressurise the FBI Liaison, right? I didn't see you confirm that's what you want, Director Yos.
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Post Post #565 (isolation #17) » Sun Jul 01, 2007 8:10 am

Post by Eyceking »

I thought the whole point of Yos picking Guardian as Deputy Director was because it's a neutered role and he couldn't use his (as Yos saw it) scum status to influence our results in any way?
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Post Post #580 (isolation #18) » Mon Jul 02, 2007 6:44 am

Post by Eyceking »

Hour 1 is over already?? This game moves quick. Alright, so that means we have about 2 days to get a lynch in if we want another one to coincide with the CI's and/or scum discoveries about Hour 5?
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Post Post #622 (isolation #19) » Tue Jul 03, 2007 9:16 am

Post by Eyceking »

Yeah, my hour one action carries through, right?? Or do I have to PM Pooky again??

I don't think OTM is scum. And gut is a weak reason to be voting someone now, Xdaamo. You seemed to be the most active in searching out scum, and you had an extended Hour 0 in which to analyze people then when Hour 1 arrives and you can actually go after people - you use your gut.

I'm not following the reasoning, here.
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Post Post #623 (isolation #20) » Tue Jul 03, 2007 9:17 am

Post by Eyceking »

Er, apologies, Xdaamno. Damned weird name :p
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Post Post #681 (isolation #21) » Wed Jul 04, 2007 11:07 am

Post by Eyceking »

I thought they could kill "once every 4 hours". I'll check this but I would assume it means they can kill now and again in Hour 5. Kind of like having a Night 0.
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Post Post #682 (isolation #22) » Wed Jul 04, 2007 11:08 am

Post by Eyceking »

EBWODP: again in Hour 6.
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Post Post #683 (isolation #23) » Wed Jul 04, 2007 11:08 am

Post by Eyceking »

Wait, it's hour 3, for Pete's sake... Hour 7 then! Alright, ALRIGHT!! SLOW DOWN ALREADY!!
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Post Post #684 (isolation #24) » Wed Jul 04, 2007 11:10 am

Post by Eyceking »

Yep, I'm right. It's there in the OP. The killers can kill in Hour 1. So what are you up to not protecting anyone, YB??

FoS: YB
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Post Post #697 (isolation #25) » Thu Jul 05, 2007 1:58 am

Post by Eyceking »

Vote: YogurtBandit
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Post Post #711 (isolation #26) » Thu Jul 05, 2007 8:06 am

Post by Eyceking »

I don't think we get to find out his alliance.

And we can call him back into play at a later date, if I understand it right. Kind of like the way people seem to be wrongly arrested in every season then when they discover uh oh, it was someone else, the arrested person comes back.

Is this right??

And also, we have a little time now where we can't lynch. It's hour 3, so hour 6 is the next lynch time.
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Post Post #731 (isolation #27) » Thu Jul 05, 2007 10:32 pm

Post by Eyceking »

Why? I would keep it a secret. Yos can still be scum, you know. Might not be the smartest move. I would keep it just totally secret.
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Post Post #733 (isolation #28) » Fri Jul 06, 2007 1:39 am

Post by Eyceking »

Oh. Weird. I didn't see this page. I was replying to the comment by OTM at the bottom of page 29. But... now I must read this page.
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Post Post #754 (isolation #29) » Fri Jul 06, 2007 1:17 pm

Post by Eyceking »

Off the Mark wrote:Just looking over the bandwagon for YB and noticed that our favorite scummy poster, Eyceking, jumped on board as soon as momentum was gaining with no comment whatsoever.

FOS: Eyceking
*sigh*

I made my point before. With an FoS. But then I realised that these are quick deadlines and the quicker the lynch the better for the town because they can get another lynch in soon after the results start pouring in.

My point was already made. I felt no more was needed to be added.
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Post Post #769 (isolation #30) » Sun Jul 08, 2007 4:38 am

Post by Eyceking »

I think the Bauer thing makes sense.

I wonder will his location remain unknown? Either they'll send him somewhere random so he can't stop them, or they'll send him to somewhere they control to attempt and kill him. So we'll be able to start making lists of likely areas the enemy might be hiding.
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Post Post #788 (isolation #31) » Mon Jul 09, 2007 10:17 am

Post by Eyceking »

Xdaamno - Doesn't me putting pressure on you to go quicker mean you get your results quicker? Or is Hour 5 when you get the results with my pressure being applied??
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Post Post #792 (isolation #32) » Mon Jul 09, 2007 10:56 am

Post by Eyceking »

Hour 1, and yeah I did do it, I don't know if I said I did though. Two people said I should pressure the FBI, so I did. It is done.
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Post Post #794 (isolation #33) » Mon Jul 09, 2007 11:51 am

Post by Eyceking »

The "Hour 1" was my correction of your "Day 1" meaning I did my job in Hour 1, not Day 1, for there are no days and nights in this game :p
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Post Post #798 (isolation #34) » Mon Jul 09, 2007 9:55 pm

Post by Eyceking »

Cool, FBI, FREEZE!
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Post Post #801 (isolation #35) » Mon Jul 09, 2007 11:45 pm

Post by Eyceking »

So was that Yos choosing to move people, or was that the people who hacked his computer moving people around? If it's the former, then I don't understand the comment from Xdaamno.
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Post Post #843 (isolation #36) » Tue Jul 10, 2007 10:03 am

Post by Eyceking »

I didn't get any confirmation that my action was finished by the end of Hour 4 - but would I expect any? The best way to see if it worked would be for me to investigate something and it should be done by the end of Hour 8... because I've apparently put pressure on myself to finish my job.

lol

That's funny.
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Post Post #969 (isolation #37) » Mon Jul 16, 2007 9:01 pm

Post by Eyceking »

Kinetic wrote:Eyceking, despite everything else though, feels very scummy to me. I don't have any direct evidence right now, since I wasn't looking for it, it is just more of a general feel.
What do you mean despite everything else? You mean that while I appear pro-town for the large part, I also appear scummy? I guess I'll just keep playing the same way then until you bring some evidence up for me to refute wholeheartedly.

OK, so, hmm... I did put in an action for this hour, but I guess it won't mean anything because I'm getting switched to Field Agent - to protect, I assume? Only problem there is what's the point in protecting someone if they're just going to get switched out of their job again and leave us with no information. The scum then don't need to bother going through Field Agents (who are generally put there because they seem scummier than most, and thus useful for the scum to shield behind) and still manage to leave the town impotent and full of people of unknown allegiance.

So while I don't mind doing the job, I think we need to (as CTD has already mentioned) discover a way to protect the Director's computer from being hacked again in order to make the Field Agents job worthwhile and actually useful.
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Post Post #984 (isolation #38) » Tue Jul 17, 2007 5:16 am

Post by Eyceking »

OTM,

I said I DID put an action in. But
all
State... positions, or whatever, take 4 hours to complete any action. So I had started something, I just needed another 3 (or 2, if my pressure worked, I doubt I would be informed if it did) hours to see what came of it :p
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Post Post #985 (isolation #39) » Tue Jul 17, 2007 5:17 am

Post by Eyceking »

Uh, missed this page. That was in response to Post 972.
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Post Post #986 (isolation #40) » Tue Jul 17, 2007 5:21 am

Post by Eyceking »

I'm wondering though if we sent in our actions in Hour 1, does that mean they don't start until the beginning of Hour 2? That would have meant we would have had to hold place until the end of Hour 5 (Hours 2, 3, 4 and 5 having completely elapsed) to get results.

Otherwise, if Hour 1 is counted as contributing to the 4 hour time limit for an action, then people were still in their positions at the end of Hour 4 and it wasn't until the beginning of Hour 5 that they were moved - and so they should have got their results.
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Post Post #988 (isolation #41) » Tue Jul 17, 2007 5:33 am

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Well then if they can do it once they can do it again - this effectively renders Field Agents in the bodyguard role as useless because the scum don't need to kill in order to upset the investigations being carried out.

I think it more important now we have as many people investigating as many things as possible in order to get information. The scum can't stop us all so it may be the best way forward.

That is unless we come up with a way to stop the hacking from occurring again, although it may be there is some sort of "Scum Hacker" role and we need to arrest the right person to stop it happening again. Or lynch them - but lynching is more permanent and we need to be sure if we're going to lynch whereas with arrests the person can be brought back at a later time.
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Post Post #991 (isolation #42) » Tue Jul 17, 2007 5:54 am

Post by Eyceking »

It would have been a 3 hour operation.

*grumbles*
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Post Post #1055 (isolation #43) » Thu Jul 19, 2007 10:17 pm

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*is reading*

I'm going to be away for one week from tomorrow and have PM'd the mod to this effect already - and I have absolutely no internet connection for the duration of my absence. This game is a special case and I've told Pooky he can replace me if he can find someone to take over as 2 game days will pass in my absence. So yeah, I don't know if a replacement will be found or if I'll come back and still be playing. But just so you know.
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Post Post #1057 (isolation #44) » Fri Jul 20, 2007 7:48 am

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Hour 7? How long to Field Agent actions last?? Do I need to renew it every hour or does it keep going until I specify otherwise??
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Post Post #1757 (isolation #45) » Fri Aug 03, 2007 9:24 pm

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Damn it was a shame I had to be replaced. That was a fun game - but too fast for me to just go away for a week. PJ did far better than I was doing anyway... I kept following, and I can at least take solace in the fact that when I was FBI I made a start on investigating Spambot :D
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Post Post #1776 (isolation #46) » Sat Aug 04, 2007 1:10 pm

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You should have had me as FBI.

I had this whole game figured out. I just didn't know it :p
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