The idea of random votes to stimulate discussion is somewhat contrived here, as we're voting for a "good" result (back to live) comparitavely to a "bad" result (lynching). So, instead, this turns into an incredible exercise of Metagaming. Does anyone have any ideas on how we can determine who's scum and who's town? Here are some of my thoughts on ways we can do this:
(a) Voting Patterns. In this game, we cannot bandwagon for information (since votes are good). I would like to propose the following a "FoS" count to be instituted by the town. If we find someone suspicious (that would generally consitiute a vote), you FoS them. When you no longer find them suspicious, you unFoS them.
(b) Reminder of limited information: This is a limited reveal game, as when we normally lynch someone, their allignment is known by the town right away. Since we're promoting people to the real world again, we need to remember that even when we "promote" someone, we do NOT find out their allignment right away.
(c) Developing a solid game plan: The key to a town victory here is to create a game plan and adjust only when necessary.
This is going to be a very difficult game for the town especially, mainly because we have such limited information. Does anyone have any ideas on how to go about this?