Mini 444 - Reverse Mafia Vanilla (Stopped)


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Mini 444 - Reverse Mafia Vanilla (Stopped)

Post Post #0 (isolation #0) » Fri May 11, 2007 8:32 pm

Post by ChannelDelibird »

Mini 444 - Reverse Mafia Vanilla

ChannelDelibird's 7th Modded Game


This is a deviation from normal mafia in that it's played effectively backwards. The game mechanics are explained in detail in the second post of this thread.

In Limbo (12/12)

Haut Boy
johhan
Relph
Vel-Rahn Koon
Yosarian2
LoudmouthLee
logicticus
DeanWinchester
KaleiÐoscøpe
OverTheUnder
Patrick
yellowbounder
Zindaras
Machiavellian-Mafia

Alive (0/12)

Nobody

Dead (0/12)

Nobody

The game is currently
in Day 0.25
.
Last edited by ChannelDelibird on Mon Jul 23, 2007 4:23 am, edited 5 times in total.
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Post Post #1 (isolation #1) » Fri May 11, 2007 8:35 pm

Post by ChannelDelibird »

The Exact Game Mechanics


The first phase is Day 0.25, in which all twelve players may speak and vote for one player whom they wish to revive. This is done with lynching mechanics (simple majority). Once a decision is reached the game progresses to Day 0.5, in which all players must again revive a player, but obviously not the same player. Repeat on Day 0.75.

After this, 3 players will be alive and 9 dead. If at this point the mafia outnumber the town then the mafia win. If not, the most likely outcome, the game moves into Night 1. Any and all night choices are carried out by only the players who are alive, and they may only target other living players unless their role explicitly says that they may target limbo players as well, except that no killing will be allowed on Night 1.

In the morning, Day 1 begins. All players may again speak, and again the aim is to revive a player, but now only living players may vote. At the end of the day a player will be made living and Night 2 begins.

This continues until either side's win condition is fulfilled, and they are:

Mafia: More living mafia than living town players.
Town: Either: all of the pro-town players revived (it is not required that all pro-town players survive after being revived though), half of the total pro-town players alive, or all mafia dead.

Also, to ensure that you cannot determine who is mafia based on when nightkills start to happen, I have assigned each member of the mafia a randomly generated value that determines whether they may or may not kill on the first night after they are revived.

At day you may use any methods to get players revived that you would to get them lynched or saved from lynch in a normal mafia game. This includes claiming, if you so desire.

Notes on the Vanilla version of the game

-Night 1 exists purely as an opportunity for scum to talk amongst themselves.
-The town win condition 'all mafia dead' is impossible. Don't try to win that way.

The Rules

(Twisted and mangled from SpeedyKQ, whose game I was reading at time of writing)

[1] DO NOT quote your role PMs directly – you must paraphrase the wording. If you are unsure as to what is acceptable, ask me via PM.
[2] Your votes and unvotes must be in bold (
Vote: Example
)
[3] You must unvote before you can change your vote. (
unvote, vote: Example
) Unvotes must be in bold.
[4] You may not discuss the game outside this thread unless your role permits you to. If someone approaches you to discuss the game without me telling you they can do so please report it to me.
[5] Once you are dead you may not post, except for a single post consisting of “bah, go town/scum” or something similar.
[6] If you wish to end the day without a lynch you may
Vote: No Lynch
. A majority of these votes is required to end the day without a lynch.
[7] My deadline policy is as such: if I feel that discussion has slowed sufficiently I will first impose a retractable deadline and send prods to all living players. If halfway to this deadline I still do not feel that discussion has improved the deadline will become non-retractable. When the deadline strikes the day will end with no lynch.
[8] Leave any grudges at the door. Personal attacks will not be tolerated.
[9] I have no problem with codes, invisible type or small letters.
[10] If you want a player prodded, please request so in thread. I will also prod any players if and when I feel it is appropriate.
[11] Have fun!
Last edited by ChannelDelibird on Mon May 14, 2007 8:13 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Fri May 11, 2007 8:40 pm

Post by ChannelDelibird »

Each player will receive one of the following two PMs:
Scum PM wrote:You are
Scum
and your partner(s) are
Player(s)
. You can talk to them at night and during the pregame stage, and may discuss who to kill, if one or more of your group is able to do so. You win when there are more living mafia than living town players.

You
may/may not
kill on the first night after you are revived.

Please confirm by PM.
Town PM wrote:You are part of the
Town
. You don't have any abilities other than the vote. You win with the town.

Please confirm by PM.
When all confirms are in the game will begin in Day 0.25.
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Post Post #3 (isolation #3) » Sun May 13, 2007 8:19 pm

Post by ChannelDelibird »

Haut Boy has informed me that he needs to be replaced. Once that replacement goes through we'll go into Day.
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Post Post #4 (isolation #4) » Mon May 14, 2007 5:45 am

Post by ChannelDelibird »

johhan replaces Haut Boy.

All confirms are in, so let's begin.

It is now Day 0.25. With 12 in limbo, it will take 7 votes to revive a player.
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Post Post #8 (isolation #5) » Mon May 14, 2007 7:05 am

Post by ChannelDelibird »

Zindaras just mentioned it before I managed to, but yes, you can use what I used in the last Reverse Mafia - Karma.

If you feel someone is scummy, you may give them Bad Karma. This will reduce their 'karma score' by 1, even if it goes into negative numbers.
If you feel someone is behaving well, you may give them Good Karma. This will increase their 'karma score' by 1.
I will keep track of every player's karma score alongside vote counts.
You can only ever give a player 1 point of karma either way.

Have fun!

Please bold Karma "votes" like you would regular votes, in the format
Good Karma: ChannelDelibird
.
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Post Post #21 (isolation #6) » Mon May 14, 2007 8:13 pm

Post by ChannelDelibird »

Just realised I hadn't posted the general rules. They are now in the second post.
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Post Post #39 (isolation #7) » Tue May 15, 2007 9:05 pm

Post by ChannelDelibird »

Vote Count:

Yosarian2 2 - (Yosarian2, johhan)

logicticus 1 - (yellowbounder)
KaleiÐoscøpe 1 - (Relph)
johhan
Relph
Vel-Rahn Koon
LoudmouthLee
DeanWinchester
OverTheUnder
yellowbounder
Zindaras
Machiavellian-Mafia

Karma Count:

KaleiÐoscøpe ~ 1
Yosarian2 ~ 1

johhan ~ 0
Zindaras ~ 0
Vel-Rahn Koon ~ 0
LoudmouthLee ~ 0
logicticus ~ 0
DeanWinchester ~ 0
OverTheUnder ~ 0
yellowbounder ~ -1
Machiavellian-Mafia -1
Relph ~ -3
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Post Post #41 (isolation #8) » Tue May 15, 2007 11:27 pm

Post by ChannelDelibird »

You can give someone as much bad or good karma as you like, although only once per person per post.
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Post Post #54 (isolation #9) » Wed May 16, 2007 10:20 pm

Post by ChannelDelibird »

Vote Count:

Yosarian2 3 - (Yosarian2, johhan, DeanWinchester)

KaleiÐoscøpe 2 - (Relph, KaleiÐoscøpe)
logicticus 1 - (yellowbounder)
LoudmouthLee 1 - (LoudmouthLee)
johhan
Relph
Vel-Rahn Koon
DeanWinchester
OverTheUnder
yellowbounder
Zindaras
Machiavellian-Mafia

7 to revive.

Karma Count:

Yosarian2 ~ 2

KaleiÐoscøpe ~ 1
LoudmouthLee ~ 1
johhan ~ 0
Zindaras ~ 0
Vel-Rahn Koon ~ 0
logicticus ~ 0
OverTheUnder ~ 0
DeanWinchester ~ -1
yellowbounder ~ -1
Machiavellian-Mafia -1
Relph ~ -4
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Post Post #83 (isolation #10) » Thu May 24, 2007 7:46 pm

Post by ChannelDelibird »

I am here, apologies. Life's been getting in the way. Activity check, prods, and vote count coming your way.
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Post Post #92 (isolation #11) » Tue May 29, 2007 3:27 am

Post by ChannelDelibird »

Vote Count:

Yosarian2 3 - (Yosarian2, johhan, DeanWinchester)

KaleiÐoscøpe 2 - (Relph, KaleiÐoscøpe)
logicticus 1 - (yellowbounder)
LoudmouthLee 1 - (LoudmouthLee)
johhan
Relph
Vel-Rahn Koon
DeanWinchester
OverTheUnder
yellowbounder
Zindaras
Machiavellian-Mafia

7 to revive.

Karma Count:

Yosarian2 ~ 2

KaleiÐoscøpe ~ 1
LoudmouthLee ~ 1
johhan ~ 0
Zindaras ~ 0
Vel-Rahn Koon ~ 0
logicticus ~ 0
OverTheUnder ~ 0
DeanWinchester ~ -1
yellowbounder ~ -1
Machiavellian-Mafia -1
Relph ~ -4
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Post Post #93 (isolation #12) » Tue May 29, 2007 3:29 am

Post by ChannelDelibird »

Prodding 7 players.
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Post Post #135 (isolation #13) » Tue Jun 05, 2007 7:35 am

Post by ChannelDelibird »

Prod-, replacement- and vote-count-related fun will be sorted out by Thursday at the latest, but I have a semi-intensive schedule of exams in the next few days, including an all-dayer tomorrow, in which I am unlikely to be able to do much with mafia. Bear with me, but there will be some serious mod activity very soon.
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Post Post #143 (isolation #14) » Wed Jun 06, 2007 3:42 am

Post by ChannelDelibird »

Patrick replaces OverTheUnder.
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Post Post #194 (isolation #15) » Wed Jun 27, 2007 12:45 am

Post by ChannelDelibird »

Massive
apologies for absence. I am back now, and there will be vote count/karma count/prod activity today. Pinky promise.
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Post Post #195 (isolation #16) » Wed Jun 27, 2007 7:00 am

Post by ChannelDelibird »

Vote Count:

Yosarian2 5 - (Yosarian2, johhan, DeanWinchester, yellowbounder, LoudmouthLee)

Zindaras 2 (Patrick, logicticus)
KaleiÐoscøpe 2 - (Relph, KaleiÐoscøpe)
logicticus
LoudmouthLee
johhan
Relph
Vel-Rahn Koon
DeanWinchester
Patrick
yellowbounder
Machiavellian-Mafia

7 to revive.

Karma Count:

Yosarian2 ~ 2

KaleiÐoscøpe ~ 1
yellowbounder ~ 1
LoudmouthLee ~ 1
logicticus ~ 1
Vel-Rahn Koon ~ 1
johhan ~ 0
Zindaras ~ 0
Patrick ~ 0
Machiavellian-Mafia -2
DeanWinchester ~ -3
Relph ~ -4
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Post Post #196 (isolation #17) » Wed Jun 27, 2007 7:10 am

Post by ChannelDelibird »

I will be issuing a blanket prod so I don't have to go and check everyone's individual last post times. Don't be offended if you receive one but are active.
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Post Post #218 (isolation #18) » Tue Jul 10, 2007 6:50 am

Post by ChannelDelibird »

Mod is back.

LML has requested replacement. I'll get on that, as well as lots of other prods for the inactive fools who are being inactive and foolish.

Vote Count will be in the next 24 hours.
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Post Post #228 (isolation #19) » Tue Jul 17, 2007 6:37 am

Post by ChannelDelibird »

Yet again, I'm finding myself writing an apology for mod absence, and it's pissing me off almost as much as it must be pissing you guys off.

Same situation as the last time - I was away (7 days with no access earlier this month) and I just have a really hard time getting back into the mafiascum swing of things. I am not sure why this is the case. Maybe it's because I know inside that it eats my soul if I get into it. Maybe it is because I am lazy or have commitment issues. I really don't know.

I will be retaking over this game, and I will do it actively effective immediately. Now, by actively, I am maybe not talking "checking mafiascum seven times a day" like I used to be. That will probably come with time. For now, it'll be once a day. I will make a real effort to get vote counts done regularly and prods too.

Thanks for putting up with me before. Now, let's get this game going again.
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Post Post #237 (isolation #20) » Mon Jul 23, 2007 4:23 am

Post by ChannelDelibird »

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Post Post #238 (isolation #21) » Fri Jul 27, 2007 7:18 am

Post by ChannelDelibird »

The Central Scrutinizer is taking over as mod while I am away. Thanks much, TCS.
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