Winning Conditions
Pro-Town win condition wrote:You win when all threats to the town have been eliminated.
(I'm not wild about this wording.)
Mafia win condition plus extra wrote:You are a member of the Mafia with XXXXXXXX and XXXXXXXX. You may talk with your partners at night. Have one person from the group PM me the name of the player on behalf of the mafia. The named player will be killed.
You win when at least half of the living players are mafia, or when nothing can prevent the same.
(Win condition is important on this one. Note the wording. I'm a big fan of the "...or if nothing can prevent the same" language on mafia/SK win conditions, as it builds in "endgames".)
SK win condition wrote:You win if and only if you are the only player alive, or when nothing can prevent the same.
Role PMs
Doctor PM wrote:You are a Doctor. Each night, you may PM me the name of another player. That player will be protected from a single kill effect that night.
Nurse PM wrote:You are a Nurse. In the event that a Doctor is killed, you will become a Doctor on the subsequent night. Until that time, you have no nightchoice.
Cop PM wrote:You are a Cop. Each night, you may PM me the name of a player. If that player is alive, I will tell you if that player is Mafia or Not-mafia.
(Could also be "Guilty or Innocent" or "Pro-Town or Anti-Town", but I like only being able to investigate mafia.)
Deputy PM wrote:You are a Deputy. In the event that a Cop is killed, you will become a Cop on the subsequent night. Until that time, you have no nightchoice.
Vigilante PM wrote:You are a Vigilante. Each night, you may PM me the name of a player. You will kill that player.
Mason PM wrote:You are a Mason with XXXXXXXXXX. You know XXXXXXXX to be innocent. You may communicate with your partner at night. You have no nightchoice.
Unlynchable PM wrote:You are Unlynchable. It is impossible for you to be lynched. You have no nightchoice.
Bulletproof Townie wrote:You are a Bulletproof Townie. You cannot be killed at night. You have no nightchoice.
Gunsmith PM wrote:You are a Gunsmith. Each night you may PM me the name of a player. I will tell you if that player has a gun or not. Standard roles which have guns are Cops, Vigilantes, Mafia, and Serial Killers.
Roleblocker PM wrote:You are a Roleblocker. Each night, you may PM me the name of a player. That player will be treated as having not made a nightchoice that night.
(Maybe wording should be "...will be treated as having made no nightchoice that night", but this would only be significant if there are circumstances which affect whether you don't make a choice vs. deliberately making a no choice. This eliminates questions of interaction on static abilities, such as that of the Bulletproof Townie. I hate this role anyway, but people insist on putting them in games.)
Miller PM wrote:You are a Miller. If you are investigated, you will show up as though you are a Mafia member. You have no nightchoice.
Martyr wrote:You are a Martyr. Each night, you may PM me the name of a player. If that player is targetted by an unprevented kill effect, that player will be protected from that kill effect and you will be killed instead.
Suicide Bomber wrote:You are a Suicide Bomber. During the day, you may PM me the name of a player. Both you and that player will be killed. You have no nightchoice.
Townie PM wrote:You are a Townie. You have no nightchoice.
Traitor PM wrote:You are a Traitor. You know the mafia to be XXXXXXXX and XXXXXXXX. You have no nightchoice.
(insert mafia win condition)
(Note: this does not make this player a member of the mafia, and affects the win condition numbers as such.)
Godfather PM wrote:You are a Godfather. At night, you cannot be killed. You will show up to investigations as a townie without abilities would.
Serial Killer PM wrote:You are a Serial Killer. Each night, you may PM me the name of a player. You will kill that player.