I have no idea how you get this at all.
10:2 used to be a setup that scum has never won out of quite a few runs. All it takes for scum to do well in those setups is one player making a good run. The "balanced" mark comes in at 5.5:1 or so. I would have pushed for an extra VT here even. Playing odds I think town has to lynch twice as efficiently as random in this setup to win.
For modkills, I don't like them. As a player I would rather have a mod that says "cant find a replacement for X - suspending deadline until I get one" then just making it very known its needed and/or cross replacing.
Also I seriously did miss the modkill post. I knew who was getting NKed, there was a guarantee of no other kill or anything that could stop it, and the modkill was not in the same post as the NK.