Private Topics Discussion (Now with Mish Mash)
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tn5421 he/himMafia Scumhe/him
- Mafia Scum
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tn5421 he/himMafia Scumhe/him
- Mafia Scum
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I've figured out how I will eventually run games, based on this thread. Each role and player will be assigned a number.
Example setup with 5p vengeful:
1. Townie
2. Godfather
3. Townie
4. Mafia Goon
5. Townie
Also assign players a number, based on signup number:
6. player1
7. player2
8. player3
9. player4
10. player5
Then roll dice (7d20 being my personal preference)
Role Rolls:
1.Original Roll String: 7d207 20-Sided Dice: (7, 19, 5, 8, 17, 8, 1) = 65
2.Original Roll String: 7d207 20-Sided Dice: (11, 12, 3, 18, 1, 20, 1) = 66
3.Original Roll String: 7d207 20-Sided Dice: (1, 19, 6, 3, 11, 13, 2) = 55
4.Original Roll String: 7d207 20-Sided Dice: (4, 19, 15, 16, 20, 4, 11) = 89
5.Original Roll String: 7d207 20-Sided Dice: (9, 9, 12, 2, 19, 20, 9) = 80
Sort highest number to lowest number.
Then roll your players:
6.Original Roll String: 7d207 20-Sided Dice: (12, 13, 20, 14, 3, 2, 15) = 79
7.Original Roll String: 7d207 20-Sided Dice: (19, 15, 15, 19, 13, 12, 8) = 101
8.Original Roll String: 7d207 20-Sided Dice: (12, 15, 8, 3, 4, 7, 20) = 69
9.Original Roll String: 7d207 20-Sided Dice: (6, 5, 3, 11, 11, 4, 9) = 49
10.Original Roll String: 7d207 20-Sided Dice: (6, 3, 18, 13, 5, 7, 2) = 54
Do the same with these. The highest number roll player side will get the role the rolled the highest on the step before.WIP-
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tn5421 he/himMafia Scumhe/him
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For my example above, the order of roles would be:
3, 4, 1, 2. 5.
The order of players would be:
7, 6, 8, 10, 9.
Therefore:
Townies: player2, player3, player4
Mafia: player1, player5
If there is anything statistically wrong with this setup, or you don't feel that it generates enough randomness, I am willing to take suggestions.
Edit: I apologize for the double post but i needed unmodified rolls to make my exampleWIP-
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tn5421 he/himMafia Scumhe/him
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tn5421 he/himMafia Scumhe/him
- Mafia Scum
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You randomize both sides of the table instead of just one and more possibilities open up. This is more noticeable in games that have more than 5 participants, I only used that size to keep my post size from becoming needlessly large. There are only 20 or so possibilities in my setup if you do not randomize one side.In post 113, N wrote:How can something be more random? It's either random or it's not.WIP-
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tn5421 he/himMafia Scumhe/him
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In post 112, tn5421 wrote:I feel that randomizing the order of the role, randomizing the order of the players, and putting together results in better randomization than simply randomizing one or the other. Why do you feel that it isn't worth the effort?In post 127, GuyInFreezer wrote:Just use random.org and screencap it?In post 128, zoraster wrote:I could generate 100 random.orgs and screencap the one that I liked best.In post 132, Zachrulez wrote:When it comes down to it, at some level you do have to trust the mod to be honest about what they're doing.
It doesn't matter how many mechanisms of verification you put in place. You still have to trust that the mod is not interested in pulling one over on you.In post 134, zoraster wrote:oh it wasn't that i don't trust the listmods. I do. I just meant alternate people like reviewers. I just think that the listmods aren't going to want to do dozens of generations.
And yes, at a certain point, you do. But total blind trust isn't necessary and won't happen.
This is why I didn't consider it. My setup is intended to perform 2 tasks. 1, use an acceptable method of provable randomness to assign roles. 2, ensure that tampering would be difficult to do. I intend to build a good reputation for myself from the word go (June 31st, my 3 month anniversary)In post 128, zoraster wrote:
I could generate 100 random.orgs and screencap the one that I liked best.In post 127, GuyInFreezer wrote:Just use random.org and screencap it?
Have you ever heard the phrase "Trust, but verify"? Because it fits this situation.In post 132, Zachrulez wrote:When it comes down to it, at some level you do have to trust the mod to be honest about what they're doing.
It doesn't matter how many mechanisms of verification you put in place. You still have to trust that the mod is not interested in pulling one over on you.
This also fits with what i said above.In post 134, zoraster wrote: But total blind trust isn't necessary and won't happen.
If anyone can suggest a better way to achieve my 2 goals, then please let me know.WIP-
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tn5421 he/himMafia Scumhe/him
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I know you didn't ask me this question, but I'll still answer anyway. If you disregard randomness for any reason whatsoever the game starts to become 'outguess the mod'.In post 176, Siveure DtTrikyp wrote:Richard, why exactly is too many scum next to each other in the playerlist undesirable?
Edit: Richard doesn't feel that having players next to each other is random enough.WIP-
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tn5421 he/himMafia Scumhe/him
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In post 186, Mr. Flay wrote:I'm saying that whether nor not a game is 100% verifiably random is WAY less important than about seventeen other factors that make for a good or bad game. Some of which are mod-based, some of which are player-based.
I don't think anyone stated that it was the most important thing, or even high on anyone's priorities. But it is something one should be mindful of.In post 175, SleepyKrew wrote: I'm pretty sure inviting this level of outguessing the mod is bad bad badWIP-
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tn5421 he/himMafia Scumhe/him
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tn5421 he/himMafia Scumhe/him
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- Posts: 3000
- Joined: March 30, 2014
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Your entire argument is you crying about being 'forced' to participate in aIn post 220, Zachrulez wrote:
This is flamebait. If anyone can tell me how this post actually contributed anything to the thread except attempting get me more upset, I'd like to hear it.In post 213, tn5421 wrote:All I'm seeing from Zachrulez for the last page or so is like "blah blah whine whine i have to ask for permission waaaaaaaaa". Please feel free to correct me if I'm wrong.voluntarysystem with suitable alternatives exist and otherwise bitching and griping about non-factors, and not being trusted,and oh god you're expected to be.socialon a website for an extremely social game
Maybe because that is EXACTLY what you said you would do. I'm done talking to you.In post 22, Zachrulez wrote:
Honestly what I'm worried about here is taking action against a player for breaking game rules and my action being interpreted as retaliation. (Which is how Faraday seemed to interpret my resolve to take action in the example I laid out.)In post 19, zoraster wrote:Zach, let me say it again: if you take any action against a player for bringing something to the listmods' attention, you are likely to have the privilege of moderating revoked.WIP-
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tn5421 he/himMafia Scum
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tn5421 he/himMafia Scumhe/him
- Mafia Scum
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My understanding is that the co-mod can't receive access to add others without listmod or higher intervention.In post 274, Feirei wrote:
Isn't this solved if one were to give PT access to their backup/co-mods prior to the start of the game?In post 250, Mr. Flay wrote:We really need a way to transfer/share PT ownership.
Game Mods flake, or co-mods need access, or...WIP
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