Marathon 11 (Speed)


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Marathon 11 (Speed)

Post Post #0 (isolation #0) » Wed Mar 28, 2007 1:20 am

Post by Zindaras »

A Zindie-hosted game!

This game is based heavily on Speed Mafia, as in that it uses the same ruleset. It will start whenever I get enough players. (7 or 9 is the preferred amount of players)

1: Raffles
2: PookyTheMagicalBear
3: Fiasco
4: Cogito Ergo Sum
5: Skruffs
6: livingod
7: ChannelDelibird

Rules
:

The Usual



* Don't edit or delete your posts.
* Don't use invisible text, color=black tags, and the like.
* Don't quote private messages, or try to use the wording in role PMs to your advantage.
* Don't talk about the game outside the thread, unless your role PM says you can.
* Only bolded votes count. Unvoting is helpful, but not strictly necessary.
* It takes a majority to lynch. Once that happens, the target is irrevocably dead, even if someone unvotes later.
* Once your death scene has been posted, don't say anything other than "bah". Talking in twilight is OK.
* Be nice to each other. <3
* Participate. If you'll be unable to participate for more than 15 minutes, PM me.
* Have fun.


The Unusual



* There are no days or nights, just choice blocks lasting one hour. Each choice block has two phases. Phase I lasts 15 minutes, Phase II lasts forty-five minutes. We will start with Block 1, Phase I.
* A new Block or Phase hasn't officially started until I've posted in the thread saying that it has. I'll try to be on time.
* Unless something unforeseen happens, the thread will always be open.
* During Phase I, roles that would normally talk at night can talk in private. Sending us copies/transcripts is appreciated but not necessary.
* During Phase II, no one can talk in private.
* Role powers that would normally be usable once per night are now usable once per choice block. (Once at any time in Block 1, once at any time in Block 2, and so on.)
* Any role powers that work continuously (e.g. doctors, roleblockers) will take effect as soon as we receive the choice of target and end as soon as the choice block ends.
* Any role powers that work instantly (e.g. cops, vigilantes) will take effect as soon as we receive the choice of target, or as soon as Phase II of the same block starts, whichever happens last. So if you send in Phase I, you'll have to wait.
* Conflicts will be resolved by comparing the time at which PMs were received. (Any powers that were delayed until Phase II, however, take place simultaneously.) Dead people can't use powers, even if they don't know they're dead.
* If you've been killed, your vote doesn't count, even if I haven't yet posted your death scene. That means it's theoretically possible for an apparent lynch to be revoked. Conflicts will be resolved by comparing the time at which PMs were received and the time at which the lynching vote was cast.
* There is no limit to the number of lynches per choice block. Votes are not reset between choice blocks. Votes are reset after each lynch.
* In addition to voting, you can prevote in the following format: prevote: (player). You can also unprevote. Prevotes have no effect until there is a lynch; once there is a lynch, you will automatically vote for your prevote target.
Last edited by Zindaras on Wed Mar 28, 2007 6:16 am, edited 13 times in total.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #2 (isolation #1) » Wed Mar 28, 2007 1:32 am

Post by Zindaras »

As I said, it depends on when I get 7 people. Personally, I'd like to get this game started as quickly as possible. As long as it starts within 8 hours, I should be able to host the entire game.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #3 (isolation #2) » Wed Mar 28, 2007 1:36 am

Post by Zindaras »

EBWOP: The game should last 3, 4 hours, tops.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #8 (isolation #3) » Wed Mar 28, 2007 2:55 am

Post by Zindaras »

So you are in on the condition it doesn't start within 3 hours?

I'll see if I can simply design the game in a way to make mass lynching impossible, if not, I'm afraid I'll have to pull out the dreaded "Survive to win" rule.

How did you do that in the original Speed Mafia, anyway?
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #11 (isolation #4) » Wed Mar 28, 2007 3:49 am

Post by Zindaras »

I'm pretty sure I'll be able to design around it. If I can't, I'll probably just limit the amount of lynches or raise the required amount of votes.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #14 (isolation #5) » Wed Mar 28, 2007 4:05 am

Post by Zindaras »

It's 7 player, so it will probably max out at 3 blocks, so 3 hours. If necessary, I can reschedule it so it lasts only two hours. (10-30 blocks)
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #16 (isolation #6) » Wed Mar 28, 2007 4:16 am

Post by Zindaras »

If I get a last player within 15 minutes, I'll be able to start the game.

I'll see if Raffles and Fiasco are still around.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #19 (isolation #7) » Wed Mar 28, 2007 4:22 am

Post by Zindaras »

Eh, Fiasco can't play right now, so I'm afraid I can't start it up, since I'd need two extra players. Sorry Pinky.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #26 (isolation #8) » Wed Mar 28, 2007 5:56 am

Post by Zindaras »

This game will start soon.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #27 (isolation #9) » Wed Mar 28, 2007 6:01 am

Post by Zindaras »

Game design is finished, I'll send roles out when I get one more guy. Battle Mage, are you still /in?
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #33 (isolation #10) » Wed Mar 28, 2007 6:14 am

Post by Zindaras »

Role PMs are out, Fiasco replaces BM. Game starts.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #34 (isolation #11) » Wed Mar 28, 2007 6:16 am

Post by Zindaras »

It is now
Block One, Phase I
. The deadline for Phase I is 19:30 (It is now 19:15) my time.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #36 (isolation #12) » Wed Mar 28, 2007 6:17 am

Post by Zindaras »

Oh, by the way, I have made sure that the lynch everyone strategy doesn't work.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #45 (isolation #13) » Wed Mar 28, 2007 6:22 am

Post by Zindaras »

Cogito Ergo Sum
: 1 (Fiasco)
Livingod
: 1 (ChannelDelibird)
PookytheMagicalBear
: 1 (Skruffs)
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #47 (isolation #14) » Wed Mar 28, 2007 6:23 am

Post by Zindaras »

Because I must now have dinner,
Phoebus
will mod this game until I get back. Please send all night choices to him!
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #153 (isolation #15) » Wed Mar 28, 2007 7:11 am

Post by Zindaras »

Hi. I'm back.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #164 (isolation #16) » Wed Mar 28, 2007 7:14 am

Post by Zindaras »

Yes, there is a reason, Skruffs.

Deadline for 20:30 (15 minutes from now).

CES
: 2 (CDB, Raffles)
Raffles
: 2 (CES, Skruffs)
Last edited by Zindaras on Wed Mar 28, 2007 7:16 am, edited 1 time in total.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #170 (isolation #17) » Wed Mar 28, 2007 7:50 am

Post by Zindaras »

Deadline at 21:00.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #173 (isolation #18) » Wed Mar 28, 2007 7:53 am

Post by Zindaras »

Raffles
is dead. He was
Sarnath, Mafia Aligned
.

8 minutes until deadline, 3 alive, 2 to lynch.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #179 (isolation #19) » Wed Mar 28, 2007 7:56 am

Post by Zindaras »

5 minutes 'till deadline.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #188 (isolation #20) » Wed Mar 28, 2007 8:00 am

Post by Zindaras »

ChannelDelibird
was lynched. He was
Light, Mafia Aligned Mason Traitor
.

Town wins!


Sarnath-Raffles:

If you Sarnath someone, you will be unkillable for the rest of the block. (sarnathing is posting something before someone else posts exactly the same thing, thereby making his post irrelevant). You are also Mafia with Light. Send in a killer and a target every night.

Light-CDB:

You're faster than anyone else, and you want to make sure no one ever catches up with you, so you kill all the competition. You're Mafia with [name], who is Sarnath, You're also Masons with [name], who is Sound. Innocence is not guaranteed.

Mod Note: cannot be roleblocked, as he's too speedy.

Pheidippides-Pooky:

You are the original marathon runner. You are a Greek soldier. You still have your sword. You may use your sword upon anyone. You are a Vig.

Neo-livingod:

You are Neo, the awesome flying guy. When you die, you will plug out of the Matrix instead. You will come back to life the next Block.

Sound-Cogito Ergo Sum:

You're almost as fast as Light, but you are friends with him. You're a Mason with [name], who is Light. Innocence is not guaranteed.

Roadrunner-Fiasco:

You like dropping Acme stuff on people. You are a roleblocker.

Speedy Gonzalez-Skruffs:

You're a vanilla townie.



Overall, I didn't expect this game to be quite as fast. I think the Town lucked out a bit. I was mostly concerned with making the game unbreakable by mass claims.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #197 (isolation #21) » Wed Mar 28, 2007 8:05 am

Post by Zindaras »

No, livingod would've come back and the town would've been able to lynch Raffles or CDB again.

That is why it wasn't over when the town hit 4 players.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #202 (isolation #22) » Wed Mar 28, 2007 8:35 am

Post by Zindaras »

I hope everyone liked the game, I sure did. It was a hastily-designed set-up, so it was probably imperfect. I mostly strived to keep the game from being breakable by mass-claims.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #206 (isolation #23) » Wed Mar 28, 2007 8:40 am

Post by Zindaras »

Eh, I mostly lied about that.

Sarnath would've screwed over a mass lynch if he got to trigger his role. I also attempted to make the game non-breakable by mass claims. For that I put in Speedy Gonzalez and gave the scum pretty claimable roles.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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