Consulmaker - Carthage wins!


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Post Post #125 (ISO) » Sun Mar 04, 2007 4:33 pm

Post by Mastermind of Sin »

But can you get two vetoes every time you are Tribune? Ask the mod for clarification if you don't know. If we can eventually confirm you are protown, it makes sense for you to be Tribune EVERY day, since that'll give us an extra veto each day.

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Raffles - 4(Raffles, Cephrir, Battle Mage, Panzerjager)
Kison - 1(mole)
Cheesefan - 1(Kison)
Rand Althor - 1(Rand Althor)
mole - 1(AndrewS)
Panzerjager - 1(livingod)
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Post Post #126 (ISO) » Sun Mar 04, 2007 5:55 pm

Post by AndrewS »

Mastermind of Sin wrote:But can you get two vetoes every time you are Tribune? Ask the mod for clarification if you don't know. If we can eventually confirm you are protown, it makes sense for you to be Tribune EVERY day, since that'll give us an extra veto each day.
Now let's not jump to conclusions here...Even if Panzer has this ability, it's not necessarily wise to let the same player have it repeatedly.
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Post Post #127 (ISO) » Sun Mar 04, 2007 6:52 pm

Post by PJ. »

Yes, I get an extra veto everyday. Unless CES is using his right to lie/leave things out to me.
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Post Post #128 (ISO) » Sun Mar 04, 2007 6:53 pm

Post by PJ. »

Andrewus, I will agree with you. I believe I shouldn't get it multiple days unless I have proven Myself worthy of the honor..and am not dead.
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Post Post #129 (ISO) » Sun Mar 04, 2007 7:30 pm

Post by Mastermind of Sin »

AndrewS wrote:
Mastermind of Sin wrote:But can you get two vetoes every time you are Tribune? Ask the mod for clarification if you don't know. If we can eventually confirm you are protown, it makes sense for you to be Tribune EVERY day, since that'll give us an extra veto each day.
Now let's not jump to conclusions here...Even if Panzer has this ability, it's not necessarily wise to let the same player have it repeatedly.
Hence me saying that "If we can eventually confirm you protown, it makes sense for you to be Tribune EVERY day". Until then, I see no reason to elect him every day, since we can't necessarily trust him.
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Post Post #130 (ISO) » Sun Mar 04, 2007 8:36 pm

Post by Zindaras »

To be honest, I don't think Tribune vetos are as important as you're making them to be. I doubt that one extra veto will really help the town.

There are two Tribunes with each one vote. The other Consul can veto at his discretion. We'll have 3 weeks to execute someone. What do you expect the Consuls to do, randomly execute someone? There will be a reasoning behind the Consuls' approach of execution, and to say that we need as many vetoes as possible is overdone.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #131 (ISO) » Sun Mar 04, 2007 8:58 pm

Post by Battle Mage »

can we even be sure this is a protown role? i mean it could be a scum role that is used to protect their own...
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Panzerjager wrote:When I am tribune I get two vetoes. When I am not Tribune, I get no vetoes. I'd be a normal Tribune with 2 vetoes. Thats pretty much it.
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Post Post #132 (ISO) » Sun Mar 04, 2007 11:22 pm

Post by Raffles »

Zindy, I think your argumnet depends on how often a veto is used. I personally never played kingmaker before so I don't know, but someone else can fill me in for me on this one.
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Post Post #133 (ISO) » Mon Mar 05, 2007 12:40 am

Post by Kison »

Zindaras wrote:To be honest, I don't think Tribune vetos are as important as you're making them to be. I doubt that one extra veto will really help the town.
It wouldn't be a huge benefit early on in the game as there are far more townies than scum. I'd say this role would have been better to use later in the game. Unfortunately, the role was claimed, so he'd probably be a target before then.
Battle Mage wrote:can we even be sure this is a protown role? i mean it could be a scum role that is used to protect their own...
BM
No, that's what MoS and I have said already.
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Post Post #134 (ISO) » Mon Mar 05, 2007 1:23 am

Post by Zindaras »

Battle Mage wrote:can we even be sure this is a protown role? i mean it could be a scum role that is used to protect their own...
BM
Everything
could
be a scum role. To be honest, I find it far more likely that he's town. Your attempt to cast doubt on Panzer is noted.
Raffles wrote:Zindy, I think your argumnet depends on how often a veto is used. I personally never played kingmaker before so I don't know, but someone else can fill me in for me on this one.
There are no vetos in Kingmaker.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #135 (ISO) » Mon Mar 05, 2007 5:01 am

Post by Battle Mage »

your attempt to palm off my suspicions on Panzer is also noted. :P


Zindaras wrote:
Battle Mage wrote:can we even be sure this is a protown role? i mean it could be a scum role that is used to protect their own...
BM
Everything
could
be a scum role. To be honest, I find it far more likely that he's town. Your attempt to cast doubt on Panzer is noted.
Raffles wrote:Zindy, I think your argumnet depends on how often a veto is used. I personally never played kingmaker before so I don't know, but someone else can fill me in for me on this one.
There are no vetos in Kingmaker.
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Post Post #136 (ISO) » Mon Mar 05, 2007 5:23 am

Post by Mastermind of Sin »

You're so linear, BM.
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Post Post #137 (ISO) » Mon Mar 05, 2007 5:25 am

Post by Battle Mage »

huh? :?:
Mastermind of Sin wrote:You're so linear, BM.
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Post Post #138 (ISO) » Mon Mar 05, 2007 5:28 am

Post by Mastermind of Sin »

Let me put it this way, you're begging the question, so to speak.
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Post Post #139 (ISO) » Mon Mar 05, 2007 5:30 am

Post by Battle Mage »

sorry im having trouble understanding what you mean. :oops:
please just say it in english :P
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Mastermind of Sin wrote:Let me put it this way, you're begging the question, so to speak.
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Post Post #140 (ISO) » Mon Mar 05, 2007 5:39 am

Post by Mastermind of Sin »

What are your parameters?
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Post Post #141 (ISO) » Mon Mar 05, 2007 5:48 am

Post by Zindaras »

Concordantly, we should, as it were, cessate the awareness of Battle Mage in terms of this game. Q.E.D.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #142 (ISO) » Mon Mar 05, 2007 6:10 am

Post by Mastermind of Sin »

Don't compare apples to oranges, Zindaras. In terms of relevance, the cessation of BM's awareness calls for a concrete analysis vis-a-vis our Consuls, as referred to in Jeep's "Mafia Principles" article, circa 2003.
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Post Post #143 (ISO) » Mon Mar 05, 2007 6:14 am

Post by AndrewS »

That's WIFOM.
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Post Post #144 (ISO) » Mon Mar 05, 2007 6:19 am

Post by Mastermind of Sin »

As it were, AndrewS, vis a vis origin of WIFOM, according to Mack McKaun's article in the latest issue of Fallibility, an argumentative conscuascious of such a WIFOM argument is virtually nonexistant, and therefore entirely irrelevant.
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Post Post #145 (ISO) » Mon Mar 05, 2007 6:22 am

Post by Raffles »

On a contray, an unclutured one might say "You' re talking a load of crap". :lol:
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Post Post #146 (ISO) » Mon Mar 05, 2007 6:23 am

Post by Zindaras »

Mastermind of Sin wrote:Don't compare apples to oranges, Zindaras. In terms of relevance, the cessation of BM's awareness calls for a concrete analysis vis-a-vis our Consuls, as referred to in Jeep's "Mafia Principles" article, circa 2003.
You're begging the question. Mith's "Better Mafia Principles" article, circa 2008, clearly suggests that we should verily cessate Battle Mage's awareness in terms of this game, i.e. compel him to expire.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #147 (ISO) » Mon Mar 05, 2007 6:24 am

Post by Mastermind of Sin »

Your use of the term WIFOM is quite wrong, so to speak.
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Post Post #148 (ISO) » Mon Mar 05, 2007 6:26 am

Post by Mastermind of Sin »

Raffles wrote:On a contray, an unclutured one might say "You' re talking a load of crap". :lol:
Sine qua non
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Post Post #149 (ISO) » Mon Mar 05, 2007 6:31 am

Post by Mastermind of Sin »

Zindaras wrote:
Mastermind of Sin wrote:Don't compare apples to oranges, Zindaras. In terms of relevance, the cessation of BM's awareness calls for a concrete analysis vis-a-vis our Consuls, as referred to in Jeep's "Mafia Principles" article, circa 2003.
You're begging the question. Mith's "Better Mafia Principles" article, circa 2008, clearly suggests that we should verily cessate Battle Mage's awareness in terms of this game, i.e. compel him to expire.
Your use of logical fallacy combined with inescapably false factualizations astounds me, Zindaras. Mith, having yet to write said article, cannot yet have supplanted the established principles set forth by Jeep and amended by Pheobus in his "Mafia Principles Redux" article, circa 2005. These guidelines,
a fortiori
, provide us with the materials needed to prove that our Consuls have given us substance to work with
ab absurdo
, per se.
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