[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 506084 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null Worst role ideas? - Mafiascum.net
Location: Not in any Large games, that's for darn sure!
Post
Post #82 (isolation #1) » Thu Feb 08, 2007 8:42 pm
Postby Adele »
Glork wrote:
Yosarian2 wrote:It's hard to ban code though. I mean, let's say all a person can do is bark, then someone else is going to say "bark once for yes and twice for no." Then if the person barks once, do you modkill them?
Glork, Mostly Mute Mafia: Haiku Rules wrote:You may not use numerous Voting actions to communicate via morse code or any other means.
You make it clear up front that you will not tolerate attempts to break or get around the coding ban. If I see somebody making an extended series of Votes/FoSes/IGMEOYs, I'll check it out to see if there's a hidden message in there. If I think there is, I'll apprehend the poster and take appropriate action.
I don't see why this is a problem. It's easy both to spot and to enforce.
Oh yeah. Again, this is something which I consider implied. PR codes just mess the game up, wheras forcing someone to walk people through their reasoning but not actually
say
it might be really fun. I thought once that I'd enjoy that challenge.
The players will help out too, don't forget. If one of them cracked a code, exactly how many seconds before they present their findings to the town?
Same with banning claims. If Glork's banned from claiming doc, then the second Turbo says "ok, Seol claimed vig, Fritz claimed SK, Glork clearly means he's the doc", the lightning bolt shoots down.
Location: Not in any Large games, that's for darn sure!
Post
Post #111 (isolation #2) » Fri Feb 16, 2007 11:06 am
Postby Adele »
How about a cop... but he doesn't get to pick who he investigates, the mafia send the choice in. He gets an accurate result on that person, and they can't pick the same target more than once, though.
Location: Not in any Large games, that's for darn sure!
Post
Post #121 (isolation #3) » Sat Feb 17, 2007 10:13 am
Postby Adele »
ChannelDelibird wrote:You are the
Insurance Salesman
. Each night, you may approach another player and ask them to take out medical insurance. If they say yes and are later killed, you will be told with 100% sanity the identities of all the scum at daybreak.
Hmm. off-topic, i know but...
I like the idea of an insurance salesman. What if the player, if they accepted, lost their voting rights the next day but would require more than a standard majority to be lynched?
Location: Not in any Large games, that's for darn sure!
Post
Post #147 (isolation #6) » Mon Mar 19, 2007 7:29 am
Postby Adele »
ok, less bastardy adaptation.
Rubber
and
Glue
adapted masonry
Rubber: You can't be voted. Any time someone tries to vote you, the vote bounces onto Glue (this only happens until such time as Glue dies, at which point you become normally votable). You are therefore currently unlynchable, and you win with the town, as does Glue.
Glue: When people are mean to Rubber, it bounces off of him and sticks to you. Votes on you or on another player (rolename "Rubber") will both end up on you. They will remain there even if the players voting you attempt to unvote. This protection that you afford Rubber against getting lynched lasts only while you're alive. You win with the town. Rubber's alignment is not known to you.
Last edited by Adele on Tue Mar 20, 2007 11:59 pm, edited 1 time in total.
Location: Not in any Large games, that's for darn sure!
Post
Post #618 (isolation #11) » Sun Nov 25, 2007 9:16 am
Postby Adele »
kuribo wrote:You are
Adopted
. We felt this role PM was the best way to tell you.
sig'd
Thok wrote:You are
Quagmire
. You don't read role PM's.
Since this is against the stated rules, you are hereby modkilled and banned from all my future games. mith has been notified of your rulebreaking and is considering a tempban on jathan.
Location: Not in any Large games, that's for darn sure!
Post
Post #811 (isolation #12) » Tue Jan 22, 2008 10:37 pm
Postby Adele »
Peers wrote:You are the
Paranoid Jester
. If anyone targets you at night, for any reason, they will die. You win, and the game ends, when you are lynched.
That's... unloseable. Oh, unless you're the last man standing.
Even still, every other role in the game's the worst role ever. Seems to me it's unwinnable for everyone else (I assume the town loses on the jester being lynched?)
Location: Not in any Large games, that's for darn sure!
Post
Post #890 (isolation #14) » Tue Feb 05, 2008 12:46 am
Postby Adele »
People who regularly get over eight hours sleep actually have shorter life expectancies than those who don't.
However, if I develop cancer (caused by a third factor) I will be sure to get lots of sleep for the same reason as my life expectancy may be truncated; correlation doesn't equal causation.
Location: Not in any Large games, that's for darn sure!
Post
Post #892 (isolation #15) » Tue Feb 05, 2008 4:14 am
Postby Adele »
Psycological experiments show that sleep
is
necessary to operating effectively. Sufficient lack of sleep acts as a depressor of the immune system and pulls down the resilience of the sufferer. Mice (or rats? I don't recall) who were continually prevented from going to sleep eventually reached the point where being pushed into a pool of water (the method preventing them from sleeping) gave them a heart attack and they died (hello professional ethics). So the necessity of sleep is pretty uncontroversial.
The
amount
of sleep that's needed, though, is both a point of controversy and variable between people. So the "eight hours a day to stay well" may easily be a myth.