I absolutely think the server should be on Normal difficulty. Easy is basically broken, and not just because of the cave spiders - you can NOT EAT ANYTHING AT ALL and still go around totally fine with 5 hearts until you screw up. And on easy, creepers are a joke - you can just hold them at arm's length and they won't exploide - and their explosions are incredibly wimpy if they do manage to go off. I KNOW that this is a cooperative server, but it still needs to have SOME challenge.
Also, vanilla has been on normal for over a year now. It was one of the first things we discussed after Claus op'd me and Xalxe.
@Rob - Tinker's adds blue slimes, which aren't really any trouble. They're more of a resource than an enemy. Twilight adds whole piles of mobs, that are generally tougher than the overworld mobs, as well as a few difficult boss mobs.
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If that's because of what I said, I want to make it clear that while I think how you play vanilla is broken and cheaty, I don't think how you want to play FTB is in any way invalid, or that your opinion shouldn't be counted. I just think it can negatively effect other people's experience.
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Yeah, there's definitely some bugginess going on with the launcher. As far as I know though, there's nothing I can do to fix it - I've just checked and there's nothing out of the ordinary in the pack I sent them.
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Lurker, I think it's incredibly unlikely that you'll get enough support to make hard the chosen difficulty. If I were you, I'd strategically vote for normal - at least that way we don't get stuck with easy.
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In post 13601, T-Bone wrote:Okay. I will tackle the Stronghold under my house tonight. Family has come over so I can't Mindcraft this afternoon. Please no one steal my thunder without me.
Though if someone wants to collect Eyes of Ender in anticipation for this event, that'd be cool. We'll turn this into a server event.
I have something like 18 eyes left over, I made waaaay too many when I went to my stronghold. You can have them if you want.
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2. The spawn area was made to offer a safe-ish place for new players. That does not mean the stuff we put there is free for anyone to take. Treat it like you would a player's work.
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Spawn has inverted road lamps and glowstone brick. Both were chosen because they actually look nice in the context; I don't see why we should change them.
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I already made us nether and twilight portals at spawn, just opposite the spawnpad. I'd love to develop the area a bit more though - I might build some kind of barn/farm or something there, and an XP grinder of some kind would be great too.
I'd like to request that if anyone finds a skeleton spawner and doesn't want to build their own grinder out of it, they let me know where it is - I'd love to gravity gun several together to make us a really powerful grinder.
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Question for people running the pack from MultiMC:
Is anyone else having trouble loading/downloading the minecraft jars? I've been trying to test some configs and stuff in a separate instance, but I'm getting a massive pile of errors whenever I try to run it.
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In post 13679, Maestro wrote:(er, izak, you weren't online when he realized it was just some silverfish because of his ExHills location...not a Stronghold...)
..........
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Hey everyone, looks like M managed to fix the issue, but we had to reset the TrainCraft config file to get it working. So to join the server, you're going to have to delete Traincraft.cfg, which you can find in Minecraft/config/Traincraft.cfg.
Where your Minecraft folder is depends how you're launching the pack - if you're using the FTB launcher it will be /FTB/MafiaCraft, if you're using a manual setup with MultiMC it will be /MultiMC/instances/[name]/minecraft.
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People were complaining about the death counter, so I've set it to display on the tab menu instead of as a list. You can't see offline players on the tab menu though, so I've also installed a button at spawn that you can hit to display the list like it used to be for 30 seconds. When we have wireless redstone in the pack, I'll set up a frequency you can transmit on to make it show (with a cooldown time to prevent abuse).
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We're still deciding what to do - whether to try and get a (very) old backup and go from there, start a new server of the same kind from scratch, or run it as a strictly 100% vanilla server and update it with every snapshot the moment they come out.
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Thanks to Agge, the Mac/Linux problems should be fixed now. I've got no way of testing it myself, but you should be able to download it from the launcher and play like normal.
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In post 13785, Maestro wrote:yup, whatever you and Agge pushed through the launcher still has the non-default Traincraft config or something izak. we should definitely NOT be pushing updates through without prior discussion and we should definitely set them up so they have the same configs as the server from now on
I didn't send the update, the FTB guys did and didn't tell me about it until afterwards. 1.0.4 is identical to 1.0.3 except for the way it's zipped; people can still delete Traincraft.cfg and it should run just fine as far as I know.
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Yeah, no, we're not using Cubic Chunks. Pretty nice mod, but not really for modpacks.
And we've previously used White-White-White as a kind of recycling bin, a take-anything-leave-anything deal. But that's not an issue if we come up with some other frequency that's easy to get the dyes for... maybe Brown-Brown-Brown, and stick a cocoa farm near spawn?
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Yeah, no. Even if absolutely everyone was ok with such a massive creeper nerf, that's a jar mod. Which means it's likely to break itself and/or forge, either immediately or at some point in the future.
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...except this didn't even need to be made into an issue in the first place. I could go find a hundred terrible mods that would make horrible additions to the pack; do we need to drag them all over the thread too so that the community has a say about them?
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Natura was brought up, and dismissed by everyone pretty much immediately. Which I agree with, fwiw.
And I did "config the fuck out of" GregTech already and I was going to go into even more detail, but the reasons we dropped IC2 and it's addons had very little to do with GregTech.
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Also, the minium stone is temporary and EE3 is still in heavy development. The mass fabricator is supposed to be a finished feature.
PEdit: well when we had GregTech hard mode in the Mindcrack pack, everyone whined about it. Then Maru tried to change it - it got borked. I tried to fix it - people whined. Vanilla IC2 in DW20 - OVERPOWERED!!!!111!!!!1! I try to "fix" GregTech so we can actually use it - you guys throw the whole thing out. And now we've come all the way back to wanting GregTech hard mode with all the nerfs I can think of? Seriously? There's no pleasing you people.
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Oh, and something scroo bought up when we were talking about the pack a couple of weeks ago - several Gregtech config options makes VANILLA minecraft dependent on it. Which would be fine if every single one of us loved IC2 and Gregtech, but that's obviously not the case.
PEdit: ETL, the vast majority of what went into the pack was largely without community input. Blame Maru.
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In post 14041, EspeciallyTheLies wrote:Why blame maru when the rest of you allowed it to go on? He gave you guys control over it.
I don't know how Klaz and M felt about keeping it secret and not taking input on the pack until the end. I wanted it to be public from when I first heard about it, but Maru was both the host and the owner at that point, and he said we had to keep it quiet.
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In post 14032, Maestro wrote:Just so you guys know, a lovely old-timer has returned to the Vanilla Server!
chesskid PMed Klaz a few minutes ago, and Klaz studiously forwarded him to me.
I've given him time to go build a Creeper Farm, and then he's going to TNT the entire server.
Yay! <3
I love how nobody acknowledged or reacted to this post at all... XD
I assumed you were joking. Don't we have a ban list? >_>
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Those aren't the only concerns. The mod as a whole is kind of obnoxious and overblown - to start with, it changes the menus and replaces the logo with it's own one. I'm reasonably certain it would work with our other mods, but I'm not at all convinced we want that kind of thing.
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I found a Pumping Station in the Overworld at X:-1792/Y:117/Z:1056. The Energy Tesseract was set to Frequency 1(Oil Pump).
I have not dismantled it but it has been here for at least 2 weeks, that is when I first noticed it, and the well is dry (it was a HUGE Oil Vault by the way when I looked, lots of oil came out of it). The Equipment is an Energy Tess, Pump, an Ender Tank set Black/Black/Black plus the Energy Conduits and waterproof pipes to run the thing.
I did take down the chunk loader though, trying to find if I could get the owner's name and it fell quite a ways and I couldn't find it to recover it, so who ever this rig belongs to, I owe you a chunk loader.
Only reason I mention this is that it looks like it might be abandoned by a player who no longer plays or the player who does own it has forgotten exactly where it was. It is located in some Red Hills right next to an NPC Village. Anyhow, get a hold of me in game or respond to this post if it is yours and I'll replace your chunk loader.
Yeah, that was mine, I've just been pretty busy and I didn't have a chance to dismantle it properly yet. I'll go take it down when I get a chance to play.
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Yeah, it's damn near impossible to make a good "fat spider" farm. Believe me, I've tried - they're so inefficient they're only good if you're playing UHC or something and you really need an XP farm. Cave Spiders are a bit better, but still only worthwhile if you can get a bunch of them together.
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So... this is some spectacularly bad timing. I was just planning to step down as an admin too.
I haven't really been involved in the running of the server beyond fixing minor stuff in-game recently, though, so it's not like I'd be in a position to start properly running it. Under the circumstances I'd be ok with staying on as an in-game Op if the new admin(s) want, but I don't have the time or experience to be a full admin.
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In post 14498, izakthegoomba wrote:If we really have to scrap the current world - and I'd really rather we didn't - I think FTB Ultimate is the best option.
Ultimate as-is, or with some subset of mods deactivated?
I'd say as-is, though I'd be happy to config Gregtech for you to make it more reasonable, since I'm the one with the most experience of it.
In post 14501, Rhinox wrote:Also, any comments on ditching modding altogether and just playing vanilla, which would be much more likely to be problem free and last a very long time?
Pure vanilla survival lost it's charm for me quite a while ago.
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In post 14518, Rhinox wrote:How would everyone feel about a server that was trimmed down to look something like that, as a starting point? Obviously a world reset would be required but I feel like a pack like that would have the best chance of being stable for a long time.
I would not want to be an admin, op, or playing if we were running a pack anything like that. Like scroo said, it completely misses the point of modded minecraft and cuts out most of what makes it enjoyable.
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Back in the Claus/me/Xalxe era a bunch of us used to Skype all the time. And we did PvP and challenges and stuff on weekends. I'd kind of like to get back to that, actually.
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In post 14573, Claus wrote:I check the thread from time to time, but I have been playing minecraft very rarely.
If you guys set up a Dragon-run, or a Mindcrack SuperHardcore style free-for-all, I would try to join (although my timezone is completely different from everyoneelse)
We tried UHC a couple of times, but it didn't really work out.
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