Worst role ideas?

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Post Post #3110 (isolation #0) » Thu May 24, 2012 9:31 am

Post by mastin2 »

You are a
Setup Reviewer
. You helped review the setup, and therefore know all the roles in the game.
(*List of all the roles in the game, but not who they are distributed to*)
Your role has been randomly selected from the above, and you've ended up being
(*Of the roles in the game, one is randomly chosen, and put here--such as a full VT PM, a Mafia Goon, you get the idea*)

You win with (*insert roles' wincon here*).


I'm sure it could
theoretically
be made to work, but c'mon, in the hands of town, the game's become an open setup. In the hands of scum, they know all the PRs they need to kill. The only way it'd be more broken is if it were called "The Moderator" and they knew the role distribution as well. :P
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Post Post #3757 (isolation #1) » Fri Oct 26, 2012 9:14 am

Post by mastin2 »

In post 3756, callforjudgement wrote:The whole watcher watcher thing needs generalising.

You are a
Role Reflector
. Each night, you may target a player. If that player has a night action, you will use that player's night action on that player.

(Would work with any alignment, but is probably overpowered as town, because it's basically a vig who doesn't work on most townies, with some extra upside, like protecting doctors. Probably it shouldn't work on factional kills.)
That role's incredibly awesome. :P

The only reason it's "worse" is because of just how OP it is; it also acts as a rolecop, since if you track them, you know they're a tracker, if you watch them, you know they're a watcher, if you cop them, you know they're a cop, and so on.
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Post Post #3811 (isolation #2) » Fri Nov 09, 2012 12:40 pm

Post by mastin2 »

In post 3810, saulres wrote:You are a
Counter-claimer
. Whenever anyone claims a role and/or name, you must counter-claim them with the same role and/or name. If asked to provide your actions during various phases, if they already claimed actions you must claim the same actions (unless you were somehow in their actions). If they haven't, you must make something up. You cannot unclaim the role until someone else makes a claim, in which case you must then counter-claim them. You win with the town.
Not really that difficult a post restriction. On day one, say,
"Someone claim VT. I'll explain later." (Or something to that effect.)
Someone does.
"
Counterclaim: VT.
" (It's a role, which can be claimed.)

"Someone claim Cop."
Someone does.
"
Counterclaim: Cop.
As it's d1, I have not yet made any actions. Now someone claim VT again."
Someone does.

"
Counterclaim: VT.
"

Or something like that. The mod can prevent a strategy like this by further restricting it, but without those further restrictions to prevent the above, it's actually incredibly easy to convey the message of what your role is without actually claiming your real role.
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Post Post #3861 (isolation #3) » Thu Nov 15, 2012 6:21 am

Post by mastin2 »

You are
Zeus
. Each night, you may select a player. That player becomes a lightning rod for all night actions. You win with the town.

Why's it a worst role idea? 'Cause of just how OP this is. :P If it were one-shot, sure, it could be a viable role, but every night?
For extra lulz (that is, making the role worse), include a PGO in the game.


Or how 'bout this?

You are a
Lightning station
. Once in the game, you can make all actions target you. If you are targeted by an action, your batteries are charged, and any further actions against you will kill the person taking them.
You win with the town.

Basically, a lightning rod-PGO hybrid.
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Post Post #3864 (isolation #4) » Thu Nov 15, 2012 7:51 am

Post by mastin2 »

Randomly reading back a little...
In post 3108, IceGuy wrote:You're a
mute
.

You may not post. If you post, you're modkilled. You will not be prodded or replaced. Any prod or replacement requests to the mod will be ignored.

You win if you survive until endgame.
This role could actually be made viable if as suggested they're given some sort of power--like, say, a PM-the-mod-for-votes, meaning they can actually vote for a player.
And/or maybe the ability to once per day (if benevolent) or once in the game (if a little less so :P) or once per game phase (if you want to make it actually worth it), allow the player to speak through the moderator, via a single message. (Probably public.)
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Post Post #3936 (isolation #5) » Fri Dec 14, 2012 11:52 am

Post by mastin2 »

You are a
god
.

You have the moderator powers to edit or delete any post in the gamethread as you see fit, free of repercussions. You cannot be modkilled, because you're better than everyone else. You win with the mafia.
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Post Post #3997 (isolation #6) » Fri Jan 25, 2013 12:50 pm

Post by mastin2 »

You are
Hercules
. You have the power to kill any hydra. You win with the town.

:P
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Post Post #4026 (isolation #7) » Wed Jan 30, 2013 9:04 am

Post by mastin2 »

In post 4022, MrZepher wrote:You are a
Strong Silent Type


You may only post once per day in a 3minute timespan of your choosing
Not restricted enough. Should be "single one-liner post" per day in 3-minute timespan of choosing. Otherwise, a wall can make the player anything but silent. :P

In post 4025, inspiratieloos wrote:
You are
playing a browser MMO


Each time you post you gain one point if your last scored point was more than 2 hours ago.
At the end of each day phase you receive 5 points for each day before deadline.
Then:
As long as you have less than [3*number of days/dayphase] points you are modkilled the next night.
As long as you have [3*number of days/dayphase] points you win with the town until the next day's lynch.
As long as you have [4*number of days/dayphase] points you have an guilty/not guilty investigative ability the next night.
As long as you have [5*number of days/dayphase] points you may kill the player targeted with the investigative ability.
As long as you have [6*number of days/dayphase] points you get the investigative result before choosing whether to vig your target.
As long as you have [7*number of days/dayphase] points you also receive your target's role the next night.
As long as you have [8*number of days/dayphase] points you become a bulletproof strongman and you can't be roleblocked the next night.
As long as you have [9*number of days/dayphase] points you leave the game with a win.

At the end of each nightphase your points reset to 0.
For every €5 you pay to [mod's bank account number] you receive 5 points the following day.
Actually not too bad of a role, aside from the bit at the end. It encourages the player in question to be active on site every couple hours, in order to rack up the points.
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Post Post #4066 (isolation #8) » Mon Mar 04, 2013 9:23 am

Post by mastin2 »

In post 4057, mcqueen wrote:
Naive Mastermind Role PM wrote:
Role:

You are a
Naive Mastermind
.

Role Description:

You know everyone else's alignment, but not your own. You are aligned with one of the factions currently in the game. (This faction is pre-determined by the Moderator.)

Abilities:

(1) Each Night, you act as a RoleCop. You may target a player, and you will be notified of their Role.
(2) If you are investigated, role investigated, tracked, etc., by any other player, that player will receive "Null," no matter if they investigate, role investigate, track, etc.
(3) If you are roleblocked, jailkept, etc., by any other player, you may not perform your Night Action that Night. You will not be notified of this; you will not receive a result from the Moderator at Dawn.
(4) Even if you are aligned with the Mafia, or any other faction(s) involving QuickTopics, you will not have access to them.

Win Condition:

You win if your faction wins.
Play as if you're a survivor, UNTIL lylo, in which you play as if you're town.
You're town-aligned? You lynch scum and win.
You're scum-aligned? Well, hope you did a good enough job being town to avoid the lynch when it comes to 3P lylo.
You're a serial killer? Same thing, really.
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Post Post #4069 (isolation #9) » Wed Mar 06, 2013 12:05 pm

Post by mastin2 »

Post limitation:
You hav a brokn "E" ky on your kyboard. You cannot typ any word--including bbcod--with that strok. If you violat this post limitation, you'll burn via modkill.

Do you know how many words use the letter e? :P
This would be an insanely hard post restriction, as it prevents you from using quote tags as a side-effect.

And also from using vote tags. (But not from voting, since
Vot: mastin2
would be valid to all but the cruelest of mods. :P) Also, you can't type out the full name of any player with an e in their name.
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Post Post #4073 (isolation #10) » Wed Mar 06, 2013 12:56 pm

Post by mastin2 »

In post 4071, Venmar wrote:Cant you just count the number of mafia players and see if it's the right amount for that game? Right amounts = you being town, wrong amounts = you being mafia?
Depends on the game size. On certain game sizes, it's pretty unambiguous, but on others, it could go one way or the other, and you can't tell from alignment alone. Presumably, that's where the rolecop aspect comes in.

In post 4072, izakthegoomba wrote:
In post 4070, mcqueen wrote:
In post 4069, mastin2 wrote:
Post limitation:
You hav a brokn "E" ky on your kyboard. You cannot typ any word--including bbcod--with that strok. If you violat this post limitation, you'll burn via modkill.

Do you know how many words use the letter e? :P
This would be an insanely hard post restriction, as it prevents you from using quote tags as a side-effect.

And also from using vote tags. (But not from voting, since
Vot: mastin2
would be valid to all but the cruelest of mods. :P) Also, you can't type out the full name of any player with an e in their name.

Most Moderators don't do that. They let you type out player names, votes, etc. But for all other text, the restriction applies.

xcpt th rstriction xplicitly stats that it includs BBCod. Playr nams would prsumably b covrd by dfault.
Basically, this.
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Post Post #4106 (isolation #11) » Mon Mar 18, 2013 8:17 am

Post by mastin2 »

In post 4096, Aj The Epic wrote:You are
Mastin2's Voodooman
. Everyday, select one word via private message. If the word shows up in Mastin2's posts, he dies. You win when Mastin2 dies from your condition.

The end-all for Mastin2's walls?
Except I don't wall, pretty much at all.

The longest posts of mine are a screenwidth long.
Maybe (depending on your monitor--all computers I use to browse MS.net on have pretty wide screens) a screenwidth and a half.

And yes, I DO check their length to make sure they're not, unless I'm in a hurry or heavily distracted. If I catch their length and can't edit, I'll spoiler them. If I can, I do.

Heck, I even have the MD article "Common Problems in Mafia Games" where I demonstrate this.

My reputation for walling, though based on what used to be true, does not hold water for my actual game content. My posts are on average far shorter than the post of pretty much any other player with a reputation for walling. (No, seriously. Do an iso of me, compared to an iso of another wallposter. Compare the average length of posts. Not number of posts; I'll probably win that front. Length of posts.)
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Post Post #4140 (isolation #12) » Fri Apr 12, 2013 8:37 am

Post by mastin2 »

In post 4139, GuyInFreezer wrote:You are a
Day # Time Bomb

During Day #, you will randomly blow up, killing everyone who was voting you.
You are not allowed to claim your role truthfully nor hint it. If you violate this rule, you will be modkilled.

You win with town.
What the heck makes that a Worst role? That's an incredibly awesome role. It's something which with proper planning can act as a super-mega-awesome version of supersaint.
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Post Post #4142 (isolation #13) » Fri Apr 12, 2013 9:11 am

Post by mastin2 »

In post 4141, Who wrote:You are a member of the
Unstable Cult
.
The founding members are you and So-and-So. You and any future cultists can discuss things in your private forum here.
During the night, the cult can recruit someone. This is not optional. The recruitment can and must be performed for as long as there is at least one surviving cultist. If the cult grows beyond X (Probably 4 depending on how large the game is) members, you will all die from a schism and the resulting holy war. You win if you are still alive when the game ends.

Just like a cult, except everyone in it wants to see the other members lynched.
You know, if the wincon was "if the cult is still alive when the game ends", this would actually be a fairly balanced way to do a cult. They have to self-regulate their numbers and keep themselves from getting too large.
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Post Post #4155 (isolation #14) » Mon Apr 15, 2013 8:54 am

Post by mastin2 »

In post 4145, callforjudgement wrote:Oh, and a role idea I just had (wow, I've not been here for so long that I was seriously trying to remember if double-posting was allowed):

You are an
Almost Inaudible Townie
.

You cannot post or vote in the thread. However, you can PM the mod a message; they will send it to the town at the next votecount via changing the thread's title. You can also vote via this mechanism.

You win with the town.
Basically, a combination of a perma-silenced townie and the Storyteller?

That's an incredibly awesome role. Much better than being silenced and only being able to vote via the mod. (<_< >_> >_< :P)
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Post Post #4165 (isolation #15) » Mon Apr 22, 2013 9:43 am

Post by mastin2 »

In post 4163, izakthegoomba wrote:You are a
Compulsive Unlimited-shot Jack-of-all-Trades
.

Each night, you MUST use each of the following actions on a player. You may not use more than one action on one player each night, and you may not target yourself. If there are not enough players in the game to use all your actions, you must use enough actions to assign one to each player; you do not have to use the rest.

Your actions:
  • Kill
  • Protect
  • Roleblock
  • Track
  • Lightning Rod (draws actions from the targeted player)
  • Nexus (randomises targets chosen by the targeted player)
  • Neighbourise (only effective until you next use this action)
You win with the town.
The only thing making that role Worst is how ridiculously overpowered it is. :P I'd love to have it.
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Post Post #4569 (isolation #16) » Thu Feb 06, 2014 10:27 am

Post by mastin2 »

In post 4555, callforjudgement wrote:I was thinking about that, but who rolecops an Innocent Child? That's arguably even more pointless than copping them.
How 'bout an Innocent Child Miller?
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Post Post #4922 (isolation #17) » Thu Jun 04, 2015 8:44 am

Post by mastin2 »

You are a
Cult Leader
. Each day, you may recruit one player into your cult and they will become your acolyte.
  • If there are less than
    three
    acolytes and you die, then the eldest living acolyte replaces you as the cult leader, inheriting every aspect of your role. (You will win if your replacement wins.)
  • If there are four or more acolytes and you die, then they all commit suicide and die with you, but
    retain their original win condition
    .
  • You have a one-shot bulletproof, which will be passed on until it is used. (This resolves instantaneously.)
  • You win if the cult at any time makes up 50% of the living players.


(I thought it was an interesting take on the cult--basically, it forces cult players in a small cult to remain loyal to their cult leader because they'll lose otherwise, but offers them a way out of the third party wincon after being recruited, if they sacrifice their life.)
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Post Post #4925 (isolation #18) » Thu Jun 04, 2015 10:37 am

Post by mastin2 »

In post 4924, Aneninen wrote:Actually, shouldn't we start a thread for composing "Parody PRs" for certain players? ^_^
http://forum.mafiascum.net/viewtopic.php?f=5&t=61668
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Post Post #4927 (isolation #19) » Sat Jun 06, 2015 11:27 am

Post by mastin2 »

In post 4926, Siveure DtTrikyp wrote:In your cult would the acolytes know who the cult leader was?
Yes. The acolytes would have the standard cult orientation, so to speak: PT/QT to speak in, know who the cult leader is, know the cult wincon, and they'd also know the first two conditions. (The bit about the bulletproof they would not.) Thus, the cult leader has motivation to keep the size reasonably small for the earlygame (to keep them loyal) and larger lategame (to go for the win). The acolytes have motivation to protect their leader regardless of whether they want to win with the cult or their original faction, but have a narrow window in which they can get out. (Too late and the mass-suicide could result in their faction's loss.)
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