Worst role ideas?

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Post Post #3725 (ISO) » Mon Oct 22, 2012 12:45 am

Post by N »

Jailkeepers/roleblockers blocking themselves... my head hurts.
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Post Post #3726 (ISO) » Mon Oct 22, 2012 12:50 am

Post by Cheery Dog »

In post 3722, Faraday wrote:
In post 3717, Cheery Dog wrote:No roles should be able to target themselves ever.

Why? What's wrong with a watcher watching themselves (or at least allowing it).

Self vigging should be allowed too, really.

The same as why a doctor can't self doc, it gives an unfair advantage to them.
-unless self usage was programed into the balance of a game.

But I guess the only role that would actually cause any bother to a game (mod) is a jailkeeper. - all other roles would work ok if applied to yourself.

Though I don't know what would happen if a tracker/watcher was watching you roleblock yourself as a roleblocker.
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Post Post #3727 (ISO) » Mon Oct 22, 2012 1:10 am

Post by callforjudgement »

Self watching is relatively weak; you're mostly trying to catch kills, and catching yourself being killed is pointless because you won't be able to report your results to the town. (If you're also bulletproof, it's another matter.)
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Post Post #3728 (ISO) » Mon Oct 22, 2012 1:11 am

Post by izakthegoomba »

Bulletproof Watcher is horribly OP.
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Post Post #3729 (ISO) » Mon Oct 22, 2012 1:42 pm

Post by Lurker »

Clumsy multi-poisoner


Has 1 Shot poison ability. This abilities description is as follows

1 Time only, you may target a enemy and poison them, and they will die 1 night phase from the night phase they are poisoned. Because you are clumsy, you will be acutely poisoned, dying in 3 night phases. If you or him are killed before on on the night that you would die, the murderer gets the blood of the victim on his hands, thus he is acutely poisoned too.

You (for what it is worth) win with the town.
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Post Post #3730 (ISO) » Mon Oct 22, 2012 1:49 pm

Post by Mehdi2277 »

Basically a suicidal one shot delayed vig delayed bomb role. Not that bad of a role really (only part that makes it worst is suicidal, but the rest kind of deal with that).
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Post Post #3731 (ISO) » Mon Oct 22, 2012 2:01 pm

Post by nhammen »

You are a
Scum Miller Bomb
. You are a member of the scum group, with members x, y and z. Each night one member of your group gets a kill. [Insert more standard scum group stuff here] If you are lynched, every player on your wagon at the time of the lynch has the Miller modifier added to their role. This fact is publicly revealed upon your lynch.

Welcome to WIFOM land.
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Post Post #3732 (ISO) » Tue Oct 23, 2012 1:12 am

Post by Lurker »

Black Op


As the game progresses, more and more players will die. the Black op gains 1 shot powers dependent on how many people are dead.

Mod note ( since there are tons of kill streaks they have been severely underpowered in order to "kinda" balance things.
Also as many kill streaks as you want can be called in at one time, making this ridiculously overpowered.
3 Dead: Gains the RC-XD and the Spy Plane

RCXD: 1 shot investigation that takes the current night phase to find out and the next to retrieve the results.

Spy Plane: Hovers over target house as 1 night watcher ability.

4 Dead: Counter Spy-Plane and SAM Turret

Counter-Spy Plane: 1 Night Disable of tracker/watcher abilities.

SAM Turret: Select a target. If that target is watched or tracked that night the tracker/watcher is killed.

5 Dead: Care Package and Napalm strike

Care package: Gain 1 random ability from this list. Ability is determined by the mod.

Napalm Strike: Ignites X Players ( X=#of player you target)
You may finish off X players when X=Y (Y = # of turns since the napalm strike.)

6 Dead: Sentry Gun and Mortar team

Sentry Gun: 1 time vig trap placed at players house.

Mortar Team: You may Target People A, B, C, D. If players A , B , C visit Player D, they are killed.

7 Dead: Attack Helicopter and Valkyrie Rockets

Attack Helicopter: During the day Phase, anyone who Is the last voter on a lynch vote Gets killed ( Because they were out in the open when the helicopter was called in.)

Valkyrie Rockets: You gain 2 of this ability instead of 1. Target a player. If they are a vanilla or have no active, this has no effect. If they are a player with a active role, they are killed if they do not use their night role.

8 Dead: Blackbird and Rolling Thunder

Blackbird: Permanent Watcher at one house.

Rolling Thunder: Anyone Who Does not use their role this night will die.

9 Kills: Chopper Gunner

Chopper Gunner: Place above person for 1 night. You see all who enter as they enter. You have the choice of killing them or letting them visit.

11 Kills: Attack Dogs and Gunship

Attack Dogs: The dogs Smell the scent of blood. Anyone who kills this night besides the Black Op is also killed.

Gunship: During the Next Night, you can kill anyone who

A. did not vote for the lynch
B. Voted for a Lynch when there was a No Lynch

The rockets splash, Killing anyone who visits these people.

That is the Black Op. Ridiculously overpowered. The best way to balance out would put it in a large game and he would be a survivor/serial killer.

P . S Come to think of it, he has no way to defend himself until he gets his kill streaks... So he isn't that good until later on.
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Post Post #3733 (ISO) » Tue Oct 23, 2012 9:54 am

Post by Kimor »

This is less of a worst role and more of a worst setup, but...

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Post Post #3734 (ISO) » Tue Oct 23, 2012 11:22 am

Post by Toon Fighter »

why just 2 mafia and not 3?
~Toon fighter~
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Post Post #3735 (ISO) » Tue Oct 23, 2012 11:28 am

Post by Mehdi2277 »

Complete lack of any true town power is why just 2 scum roles. Mountainous games tend to have pretty low percentages of scum because of that.
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Post Post #3736 (ISO) » Tue Oct 23, 2012 11:38 pm

Post by callforjudgement »

It's reasonably well known that 10:2 sucks as a setup (because it's no fun to play from either side; and I suspect that 8:2 is actually
more
townsided, = town should always start by policy lynching).

An "inadvertent 10:2" is going to suck just as much.
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Post Post #3737 (ISO) » Wed Oct 24, 2012 12:19 am

Post by Empking »

In post 3731, nhammen wrote:
You are a
Scum Miller Bomb
. You are a member of the scum group, with members x, y and z. Each night one member of your group gets a kill. [Insert more standard scum group stuff here] If you are lynched, every player on your wagon at the time of the lynch has the Miller modifier added to their role. This fact is publicly revealed upon your lynch.

Welcome to WIFOM land.


Wrong thread.
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Post Post #3738 (ISO) » Wed Oct 24, 2012 11:31 am

Post by Toon Fighter »

You are a
Death Eater


Whenever another player dies, you may devour his/her corpse. If you do, you get a body armor(1-shot Bulletproof/lynchproof) that you must give to someone. You win if the game goes 2 phases (day+night+day+night) without someone dying.
~Toon fighter~
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Post Post #3739 (ISO) » Wed Oct 24, 2012 3:35 pm

Post by PMysterious »

Alright, let's get to testing these roles people. Looks like we can make a Worst Role Mafia Tournament Edition. XD
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Post Post #3740 (ISO) » Wed Oct 24, 2012 4:06 pm

Post by callforjudgement »

Simpler version of Toon Fighter's (which plays a bit differently and is easier to win with):

You are a
Delayed Action Governor
. Each night, you may predict the following day's lynch (except you can't predict it to be yourself). If you're correct, there will instead be a no-lynch that day. You win if there are at least two no-lynches in the game.

Not totally Worst, but still pretty awkward to use, especially because the town will hate you if they discover you're responsible for governing scummy players. (Alternative method of playing: somehow convince the town that no-lynching is absolutely necessary on some day in order to avoid unspecified bad things happening; in a bastard mod game, you might get away with it.)
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Post Post #3741 (ISO) » Wed Oct 24, 2012 4:13 pm

Post by Guy_Named_Riggs »

In post 3739, PMysterious wrote:Alright, let's get to testing these roles people. Looks like we can make a Worst Role Mafia Tournament Edition. XD

Already been done in a sense

http://forum.mafiascum.net/viewtopic.php?f=3&t=21569
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Post Post #3742 (ISO) » Wed Oct 24, 2012 6:24 pm

Post by saulres »

And he's planning a sequel for after enough usable new stuff comes in (plus some other RL stuff).
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Post Post #3743 (ISO) » Wed Oct 24, 2012 11:39 pm

Post by izakthegoomba »

...tournament edition? What would that entail?
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Post Post #3744 (ISO) » Thu Oct 25, 2012 11:40 am

Post by Robocopter87 »

VC Maker


You are a vanilla townie besides the restriction.

At least once every two days you must make a votecount.

Three strikes and you die.
Although the border between madness and genius is very narrow.


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Post Post #3745 (ISO) » Thu Oct 25, 2012 11:59 am

Post by Psyche »

I do love the idea of delegating mod responsibilities to the players.
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Post Post #3746 (ISO) » Thu Oct 25, 2012 12:00 pm

Post by Oversoul »

I'd replace out if that was my role.

Or I'd do awesome hammer gambits and the like.
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Post Post #3747 (ISO) » Thu Oct 25, 2012 12:01 pm

Post by saulres »

Not a worst role. I do them all the time anyway, even for games I'm watching, to keep track (and help my pathetic memory). CFJ's script makes it easy.
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Post Post #3748 (ISO) » Thu Oct 25, 2012 12:02 pm

Post by YYR »

Reminds me of CFJ in the 50 player game.
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Post Post #3749 (ISO) » Thu Oct 25, 2012 12:04 pm

Post by Guy_Named_Riggs »

You are
Paranoid


You know that XXX,YYY, and ZZZ are evil because they are out to get you. You keep a gun with you at night just in case they try to kill you during the night.

You win when all three of your enemies are dead before you yourself are dead


*Mod Note: XXX, YYY, and ZZZ can be any alignment. The three players are chosen randomly pre-game*
*Second Mod Note: His gun is only filled with 1 bullet (1-Shot PGO). He will only shoot if player XXX, YYY, or ZZZ visits him during the night*
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