Worst role ideas?

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Post Post #3729 (isolation #0) » Mon Oct 22, 2012 1:42 pm

Post by Lurker »

Clumsy multi-poisoner


Has 1 Shot poison ability. This abilities description is as follows

1 Time only, you may target a enemy and poison them, and they will die 1 night phase from the night phase they are poisoned. Because you are clumsy, you will be acutely poisoned, dying in 3 night phases. If you or him are killed before on on the night that you would die, the murderer gets the blood of the victim on his hands, thus he is acutely poisoned too.

You (for what it is worth) win with the town.
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Post Post #3732 (isolation #1) » Tue Oct 23, 2012 1:12 am

Post by Lurker »

Black Op


As the game progresses, more and more players will die. the Black op gains 1 shot powers dependent on how many people are dead.

Mod note ( since there are tons of kill streaks they have been severely underpowered in order to "kinda" balance things.
Also as many kill streaks as you want can be called in at one time, making this ridiculously overpowered.
3 Dead: Gains the RC-XD and the Spy Plane

RCXD: 1 shot investigation that takes the current night phase to find out and the next to retrieve the results.

Spy Plane: Hovers over target house as 1 night watcher ability.

4 Dead: Counter Spy-Plane and SAM Turret

Counter-Spy Plane: 1 Night Disable of tracker/watcher abilities.

SAM Turret: Select a target. If that target is watched or tracked that night the tracker/watcher is killed.

5 Dead: Care Package and Napalm strike

Care package: Gain 1 random ability from this list. Ability is determined by the mod.

Napalm Strike: Ignites X Players ( X=#of player you target)
You may finish off X players when X=Y (Y = # of turns since the napalm strike.)

6 Dead: Sentry Gun and Mortar team

Sentry Gun: 1 time vig trap placed at players house.

Mortar Team: You may Target People A, B, C, D. If players A , B , C visit Player D, they are killed.

7 Dead: Attack Helicopter and Valkyrie Rockets

Attack Helicopter: During the day Phase, anyone who Is the last voter on a lynch vote Gets killed ( Because they were out in the open when the helicopter was called in.)

Valkyrie Rockets: You gain 2 of this ability instead of 1. Target a player. If they are a vanilla or have no active, this has no effect. If they are a player with a active role, they are killed if they do not use their night role.

8 Dead: Blackbird and Rolling Thunder

Blackbird: Permanent Watcher at one house.

Rolling Thunder: Anyone Who Does not use their role this night will die.

9 Kills: Chopper Gunner

Chopper Gunner: Place above person for 1 night. You see all who enter as they enter. You have the choice of killing them or letting them visit.

11 Kills: Attack Dogs and Gunship

Attack Dogs: The dogs Smell the scent of blood. Anyone who kills this night besides the Black Op is also killed.

Gunship: During the Next Night, you can kill anyone who

A. did not vote for the lynch
B. Voted for a Lynch when there was a No Lynch

The rockets splash, Killing anyone who visits these people.

That is the Black Op. Ridiculously overpowered. The best way to balance out would put it in a large game and he would be a survivor/serial killer.

P . S Come to think of it, he has no way to defend himself until he gets his kill streaks... So he isn't that good until later on.
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Post Post #3773 (isolation #2) » Sat Oct 27, 2012 3:01 pm

Post by Lurker »

You are the CASH GIVER.

Every night give 1 player 10 bucks.

These bucks will be needed to buy inventions from the inventor.

You win with the town.
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Post Post #3776 (isolation #3) » Sat Oct 27, 2012 3:40 pm

Post by Lurker »

I think the inventions would be on sale from the inventor VIA the moderator, so you would order from the moderator, the moderator would tell the inventor who ordered what, and then the inventor would visit them. It is a bit complex though.
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Post Post #3786 (isolation #4) » Wed Oct 31, 2012 11:01 am

Post by Lurker »

You are a Death notice

As long as you are in the game, all messages about players deaths will be 1 Phase delayed.

You are a Lynchproof Miller Role-cop Jailer
You win with the town.
The person selected will be role-coped and jailed for the night.

You are the Missingno

!@$U%(U¥¶ª¥ºª¶˙¥ˆ˜º¥•º∫¥ºı˝‡ª∫˜‰flçÇÂ◊ø†¶¥µı‰•¶Î


You win with the town.
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Post Post #3813 (isolation #5) » Mon Nov 12, 2012 12:17 pm

Post by Lurker »

You are the MAPLE SYRUP

When someone targets you for an ability or kill, it fails and they get stuck.

If they are stuck, they must use the same ability on you again to get unstuck.

Players cannot be stuck more then once.

The 2nd time an ability is used, it will have the appropriate effect on the MAPLE SYRUP.

You win with the MAFIA.
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Post Post #3821 (isolation #6) » Tue Nov 13, 2012 2:19 am

Post by Lurker »

You are the OBSERVANT COP

For every action taken on you there is a 25% chance It will be seen In your result scene.

This cop gets an investigation scene much like death scenes at beginning of days and lynch scenes at the end of days.

EX: Donald was sure that he had hit scum. He was walking in the house when he saw a shadow on the ground outside. Someone was tracking him!

He couldn't see who it was, so he went in and found a chainsaw in the closet of ______-

He appeared to be GUILTY
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Post Post #3859 (isolation #7) » Thu Nov 15, 2012 2:19 am

Post by Lurker »

You are the VENGEFUL FRAMER

When you die, select 1 person and they will investigate scum for the rest of the game.

You win with the mafia.
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Post Post #3866 (isolation #8) » Thu Nov 15, 2012 11:55 am

Post by Lurker »

You are SUPERMAN PRIME
You are super-overpowered and can use as many abilities a night as you wish.
Here are your abilities:
IMMUNITY: 1-shot Unaffected by all other night actions ability
CREATION: 1-shot Can make the mod make a bacteria that cures disease, making him a doctor the np after he uses this
Resurrection: Can 1-shot revive a player(including himself if he dies), and if lynched with no mafia on the band wagon, auto-revives without using a revive.
Omniscience: He can see the Mafia PM, although the identities are hidden.
Omnipresent: 1-time makes his powers affect everybody playing in the game for that night phase.(includes him)
Super Strength: Due to his strength, he gains a 1-shot piercing kill ability.
Xray Vision: Can see past role-blockers, meaning he cannot be role blocked.
Heat vision: Can 1-time ignite up to 5 players, allowing him to kill them next np.
Godlike Endurance: If selected by a kill, he will not die unless targeted 2 night phases in a row.
IMMORTALITY: Screw it, you knew he was over-powered already.

You win with... Oh screw it, he'll win no matter what

P.S You actually win with the cult.
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Post Post #3870 (isolation #9) » Fri Nov 16, 2012 11:08 am

Post by Lurker »

You are the INFILTRATOR

Once per night phase, target any person. If they have a private PM for this game, you are added to it.
You gain all reprecussions of it.
You win with the town.

Mod Note: IF sees cult PM, will join cult. If sees Lover PM, makes awkward love triangle, If sees mafia PM, becomes a member of the mafia.
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Post Post #3872 (isolation #10) » Fri Nov 16, 2012 4:47 pm

Post by Lurker »

In post 3871, Lyrebird wrote:
In post 3870, Lurker wrote:You are the INFILTRATOR

Once per night phase, target any person. If they have a private PM for this game, you are added to it.
You gain all reprecussions of it.
You win with the town.

Mod Note: IF sees cult PM, will join cult. If sees Lover PM, makes awkward love triangle, If sees mafia PM, becomes a member of the mafia.

Do you mean QT?

Yes, I meant Quicktopic, I just didn't word it right. It's sort of like a undercover cop, except you have to find who is in the mafia first.

Or is it also like, you target a cop (who PMs action to the mod), and the player becomes a cop as well?
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Post Post #3876 (isolation #11) » Sat Nov 17, 2012 4:40 pm

Post by Lurker »

You are the ROLE ANTI-RECYCLER

When you die, you choose 1 player. They get this role and win condition.

You win if you survive to endgame.
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Post Post #3877 (isolation #12) » Sat Nov 17, 2012 4:43 pm

Post by Lurker »

You are the conspiracy theorist.

If 2 or more players vote the exact same way, then they become part of the conspiracy

Immediately, there is a vote.

Whoever says they are a part of the conspiracy, they get an extra vote when voting against a member of the conspiracy.

Whoever doesn't hoverer, cannot vote against them.

You win when you take down the conspiracy.
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Post Post #3894 (isolation #13) » Wed Nov 21, 2012 5:49 pm

Post by Lurker »

You are the ROLE-MILLER

If investigated by a role-cop, if the role-cop is
1. Town: Investigates as godfather.
2. Mafia:Investigates as Doctor.

Appears guilty to investigation.
When dies, shows as mafia- role miller.

You win with the town.
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Post Post #3903 (isolation #14) » Thu Nov 22, 2012 4:40 pm

Post by Lurker »

You are the SORE LOSER

You lost in another game not too long ago, and you can only win by not letting them win.

You win if no one else wins.
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Post Post #3921 (isolation #15) » Sat Dec 01, 2012 5:26 pm

Post by Lurker »

You are the
PERSON WITH A HOT POTATO


The hot potato is stupid, and thus anyone holding it will automatically be put at L-1

If someone lynches a person with a hot potato, they get the potato.

You win with the town.
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Post Post #3923 (isolation #16) » Sun Dec 02, 2012 12:02 pm

Post by Lurker »

You are the PARANOID DRUG ABUSER

Anyone who visits you in the night gets a stash of your morphine, protecting them from dying that night.

You win with the mafia.
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Post Post #3927 (isolation #17) » Sat Dec 08, 2012 6:47 am

Post by Lurker »

You are the
COMPULSIVE CULT RECRUITER


Every night you must recruit one player into the cult. They share a PM with you and win with the cult.

You win with the town.
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Post Post #3937 (isolation #18) » Fri Dec 14, 2012 12:23 pm

Post by Lurker »

You are the
Super
executioner


While you are alive, at deadline the player with the most votes is lynched.

Also, there are 2 lynches per day as long as you are alive.

1 time only, you can prevent a person from being lynched.

You have 2 votes per day phase, and if lynched will

A. If it is the first lynch, make a vengekill
B. If the second, Add another lynch to the DP

You win with the town.
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Post Post #3939 (isolation #19) » Fri Dec 14, 2012 6:31 pm

Post by Lurker »

In post 3938, Klick wrote:You are
James Warren Jones, Modified Arsonist Cult Recruiter
.

You may target one player each Night and recruit them into your cult. In addition, any player that targets you will be recruited into your cult. All Cult members lose their previous abilities.

At any point in the game, you may choose to have you and every member of your cult commit suicide.

You and all of your cult members win if everyone dies.

Mod note: If a Cop would normally be recruited into the Cult, it instead immediately triggers James' suicide ability, killing him, the Cop, and all members of the Cult.


Put in game of dethy, watch fun.
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Post Post #3941 (isolation #20) » Sun Dec 16, 2012 4:45 am

Post by Lurker »

You are a
REFLEXIVE TRACKER


If anyone targets you at night, you will get a report seeing who they visited.

You win with the town.
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Post Post #3944 (isolation #21) » Tue Dec 18, 2012 11:09 am

Post by Lurker »

In post 3943, Leafsnail wrote:You are
Passive Aggressive
.

Every real life day while you are alive you must post in a different Mafia Discussion thread. Your post has to contain at least one barely concealed reference to this game (eg creating a role based on someone you're arguing with in the Worst role ideas? thread).

You are not allowed to mention or hint at this posting requirement in the mafia thread or in the site at large. You also cannot acknowledge that you are doing it.

You win if there are no mafia members remaining and you have not received a ban.


Make Scum, Watch fun.
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Post Post #3945 (isolation #22) » Mon Dec 24, 2012 7:49 am

Post by Lurker »

You are the SUICIDAL MIME

Your Partner is a MIME

You will commit suicide NP1

You win if you and your partner are lynched.
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Post Post #3964 (isolation #23) » Mon Dec 31, 2012 10:53 am

Post by Lurker »

You are the SILENCED VOTELESS DAYVIG


You cannot talk or vote, however you can Kill a person a day.

You win with the town.
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Post Post #3981 (isolation #24) » Thu Jan 10, 2013 11:58 am

Post by Lurker »

You are the
MODIFIER


You are an evil corrupted JOAT, preferring to mess with others abilities instead of using some yourself.

You add One of the 6 modifiers randomly to someone else. All role modifiers are permanent. Targets will not be told about their modifiers.

1. Vengeful (Will use ability when they die on whoever killed them or a person on their wagon. Results released publicly by the mod.)
2. Day (Turns day roles to night roles, and night roles to day roles)
3. Reflexive (Their role becomes reflexive in addition, even during the day. Daytime roles will activate on anyone who votes for them.)
4. Ancestral (Anyone the target uses their role on gets their ability)
5. Brutal (Makes ability role-block, and if a role-blocking ability, kills the target. If it is a jail-keeper, Then it kills the target and revives them the next night.)
6. Motivated (Action can be used twice)

You win with the town.

While I am at it,

You are the
Reflexive Dayvig


Anyone who votes for you will be killed. You win with the town.
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Post Post #3987 (isolation #25) » Sat Jan 12, 2013 11:14 am

Post by Lurker »

You are the GUILD NEIGHBORIZER

You are a Guild master, knowing many different trades. You can tell my the way a man looks what he does and how to do it.

You love to get in touch with people with different skills, and thus you can recruit one person into your neighborhood a night.

When A person is recruited into the Guild Neighborhood, Everyone learns everyone's abilities, but not who had them. People who get activatable abilities can use all abilities they learn all at once each night.

You win with the town.
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Post Post #3998 (isolation #26) » Fri Jan 25, 2013 2:30 pm

Post by Lurker »

You are THE
BUSSING BUSSER BUSDRIVER


You can select 3 people a night: A, B, C.

A is redirected to B.
B Is redirected to C.
C is redirected to A.

A person's target can only switched once.

You win with the town.
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Post Post #4001 (isolation #27) » Sat Jan 26, 2013 5:26 am

Post by Lurker »

You are a Bulletproof MARTYR.

Like a lynch-proof Jester, i think it's impossible to win with this.
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Post Post #4014 (isolation #28) » Sun Jan 27, 2013 12:21 pm

Post by Lurker »

You are
The Failed Inquisitor


You are a mafiaoso, who was determined to go solo, but failed miserably.

Without technical skills, you are forced to carry out the night kills.

However, people seem to get along with you and your hard life: That is, if they aren't dead.

Thus anyone you fail at night-killing is immediately put in a neighborhood with you, unknown to the mafia.

If the amount of people who can help you( In your neighborhood) is greater then your fellow mafiaoso's, you go turncoat, become an inquisitor, and all in the neighborhood gain your win condition as the inquisitor.


If you target someone who is mafia after you go rogue with your kill, you and your followers die, and another mafiaoso takes your role. (Kill is in addition to night actions they have or do not have)


However, your determination to be better means any role that would redirect the kill off your target fails, the target does not die, and is recruited into your PM.

You win with the mafia.

(Note: All in bold is not told to the player.)
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Post Post #4045 (isolation #29) » Mon Feb 18, 2013 1:33 pm

Post by Lurker »

You are a MIME INFILTRATOR.

You and your 4 buddies xxx, xxx, xxx, and xxx must get lynched in order to win the game.

You are disguised a a MAFIA GOON, and have infiltrated the PM.

You have one other teammate who has infiltrated the MASON PM.

You have a factional role-block, and as long as both infiltrators are alive, a factional Redirect.

In addition, bonuses are added depending on the amount of mimes you have alive.

If

1,2,3, and 4 are alive, there are 2 lynches each day phase
if 1,2, and 3 are alive, all mimes get a 1-shot bulletproof.
if 2,3, and 4 are alive, the person with most votes at deadline is lynched.
if 1,2, and 4 are alive, you can 1-shot governor a person from the mason pm.
if 1,3, and 4 are alive, you can 1-shot governor a person from the mafia pm.
if 1 and 2 are alive, you have a 1-shot tracker.
if 2 and 3 are alive, you have a 1-shot watcher
if 3 and 4 are alive, you have a 1-shot doctor
if 1 and 3 are alive, you have a 1-shot role-cop.
if 1 and 4 are alive, you have a 1-shot Jailer
if 1 is alive, you are a doublevoter.
if 2 is alive, you are full-bulletproof.
if 3 is alive, you can steal someone's vote each day.
if 4 is alive, you cannot be roleblocked or redirected.

You win when all 5 mimes are lynched.

Mod note: mime #3 is a mime ursurper

Mime Ursurper

You are a MIME URSURPER

If you successfully survive to endgame without all of your mime buddies getting lynched, you win the game.
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Post Post #4050 (isolation #30) » Sat Feb 23, 2013 6:06 am

Post by Lurker »

You are the HEAD OF M-16 (This was a legit role I ran into once, It is OP as heck)

Each odd night, you can use 1 of your night JOAT abilities (Vig, Dayvig(Only one that can be used on even days)Strong-kill, Poison.)
Each even night, you call in M-16 and Kill 3 random people.

You win with the town.
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Post Post #4061 (isolation #31) » Sun Mar 03, 2013 8:08 am

Post by Lurker »

You are the (fake)WITCH HUNTER.

Each night phase, select a target. The cop will automatically be redirected to them and the target will show up as guilty.

The cop is (otherwise)sane.

You win with the mafia, but are not a part of the mafia PM. The mafia do now know of your existence.

If you get the witch lynched while the cop is still alive you win ahead of the mafia.


Witch's role/

If you get the townspeople to lynch to lynch the witch hunter and the mafia, you win ahead of them both.

You can silence one person a night, but not the same person more then once.

You win if the mafia die.
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Post Post #4087 (isolation #32) » Tue Mar 12, 2013 11:32 am

Post by Lurker »

You are the MILLER.

You appear guilty to investigation. You win with the town.

Mod note(Actually appears innocent to investigation.)
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Post Post #4107 (isolation #33) » Mon Mar 18, 2013 9:48 am

Post by Lurker »

You are the REFLEXIVE BRUTAL COP.

You win with the town.
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Post Post #4125 (isolation #34) » Tue Mar 19, 2013 12:52 pm

Post by Lurker »

You are the
INHIBITOR Version 2.0


If one faction would win while you are still alive, everyone loses.

You win if you survive to endgame.
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Post Post #4128 (isolation #35) » Tue Mar 19, 2013 2:38 pm

Post by Lurker »

In post 4126, Klick wrote:So it's a Survivor that makes everyone else lose?

Seems like you'd just play it like Survivor but troll the Mafia at the end.


I just realized that It would prevent itself from winning.
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Post Post #4160 (isolation #36) » Wed Apr 17, 2013 1:25 am

Post by Lurker »

You are a Lightening Rod Nexus Jester.

MWAHAHAHAHAHA.
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Post Post #4184 (isolation #37) » Fri May 03, 2013 3:50 pm

Post by Lurker »

You are the DELAYED DEATH BLEEDER ARSONIST POISONER

First you prime the invidiual.
Wiat 1 DP,
Wait another for the poison to enter their bloodstream,
wait another for them to start bleeding out,
Then another to finally ignite and kill them.

so, 4 DP's delayed vig.

GOOD LUCK WITH THAT.

You win with the town. (But hey, at least you're a day vig)

On a side note, would there be any situations where this role would actually do something?
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Post Post #4185 (isolation #38) » Fri May 03, 2013 4:24 pm

Post by Lurker »

You are the FLIP-FLOPPER HITMAN. You are not within a PM with, xxx, xxx, and xxx.

All of your buddies know who you are.

As long as you are alive, the mafia kill is performed during the day by you.

Everyone knows you did it.

You win with the mafia.

If you die, teh system returns to a night kill decided by the other mafioso's.
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Post Post #4224 (isolation #39) » Sun May 19, 2013 2:43 am

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In post 4223, Majiffy wrote:Lightning Rod PGO
Umm, w/ Strong modifier?
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Post Post #4232 (isolation #40) » Thu May 23, 2013 10:07 am

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You are a
VIG JANITOR


All kills you make will have no flip at all.

You win with the town.

(I actually saw this role)
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Post Post #4261 (isolation #41) » Sun May 26, 2013 9:25 am

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You are an
impersonator delayed serial killer


Each night, you may select one person. They are put in a thread with you, and told that they are masons.

The night after the night they are recrutied, you "Die", and flip "Flavored 1-shot mason recruiter."

The other mason is now told the truth, that they now have the role and wincon of the previous serial killer, and must do it again.

If a mafia is recruited, you "die" upon recuitment, but instead transform that mafiaoso's role into this one. (Like the town, cept without conf town status and personal PM for 1 night)

You win when all killing roles have been eliminated.
(Note: Will win, even if they are not alive)
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Post Post #4291 (isolation #42) » Thu May 30, 2013 12:02 pm

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You are a SECURITY GAURD

Select 1 player. Each night, if anyone visits your target, you can allow or deny them access.

They will be informed that their role failed, but not why.
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Post Post #4378 (isolation #43) » Mon Jul 29, 2013 8:00 am

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Post restriction : Every post cannot not have a double negative. None of no positive statements may do without a double negative, including voting.
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Post Post #4522 (isolation #44) » Fri Nov 01, 2013 4:34 pm

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Philosopher's mafia. (Bastard Version)

Thomas Hobbes: Each Night You can enter into a contract with another person. Both of you will be immune from death at night as long as you are in it. Starting One night after you enter a given contract, either player in that contract can break it by killing the other. IT cannot be blocked by the passive benefit of the contract. You may enter into as many contracts as you wish. You win with the town.

Immanuel Kant: Each night you select one person, and learn what they intend to do. If the consequences of the action differ from the intentions, they will be notified and allowed to change their action, regardless of other actions performed on them. You win with the town. (You cannot be role-blocked or re-directed)

John Stuart Mill: You Possess 9 Gift Boxes. You do not know what they do. You can give them to other people to use. Go Maximize Happiness! (P.S 3 Will kill the user, 3 will do nothing, and 3 will role-block the user) In addition, being a member of Parliament, you can become a Sovereign for one night. (You will be told what this does when you choose it) You win with the town.

Sovereign: You are now a Sovereign. You enter into a contract with all people in a contract already. Anyone who chooses to kill someone in a contract will die that night. In addition, no kill can be blocked tonight. You win with the town.

Karl Marx: Each night you can select a person. If they are Bourgeoisie(Mafia), they turn into townies. If they are Proletariat(Town), they turn into mafia.

You win when the game has not ended by DP4. (Can be achieved after death.)

John Locke: You are John Locke. Each night select one player, except the first, where you select 2. Those players and you vote one person. All other people get their actions role-blocked, and the person who is chosen the most gets to use their night actions equal to the amount of players choosing. You win with the mafia.

I'll think of the rest later, but this is already shaping up to be a Bastard mini. (I do think Kant's role isn't bastard though, it's for balance if somebody ran this.)

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