Player Slot and Game Census
- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
- quadz08
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In post 69, quadz08 wrote:Zor, we need more regular data points to make something like this truly meaningful. There's too much potential for seasonal fluctuation / gamestart and end fluctuation / etc.
I'm willing to help you gather data on a more regular basis, if you'd like.
I just want to reiterate this before we start discussing changes being made to our mod rules, etc. There is not enough information in this dataset to determine what it actually means.Current Avatar: Kronk. Duh.- quadz08
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quadz08 Jack of All Trades
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That's a fair point. I'd like to set up a regular (monthly?) data-gathering system regardless of whether or not changes are made now; are you interested?
I personally think that Large games in general have undergone a loss of popularity in recent months. Post quantity + game size has reached a tipping point where people are simply uninterested in playing huge games, regardless of flavor / mechanics. The only really huge games that still fill quickly are the ones that are very very big news (see Gay Mafia II, for example). Look at Mafiastuck, by Gorrad and I, or Politics Mafia, by Haylen and Jordan, for examples of very large games that took just ages to fill. People are realizing that with post quantity being what it is, a game with >20ish (threshold depends on the person, of course) just isn't worth the amount of reading that goes into it.
The point is that I don't think there's an undue lack of mods in the large theme queue; I think there's a lack of both mods and interested (and qualified, for those with experience requirements) players in the large theme.Current Avatar: Kronk. Duh.- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
- quadz08
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In post 174, zoraster wrote:In post 173, nhammen wrote:In post 171, zoraster wrote:And what I'm saying is that I think the evidence more clearly points toward not enough mods at the moment because there are ZERO games in sign ups right now.
False.
That's a Large Normal. we were talking about Large Themes.
It's not a Normal, it's a Theme. The title just happens to include New York.Current Avatar: Kronk. Duh.- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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I also think that it's pretty clear that Large Normals are a Very Small Thing now, and I question the need for separate Large queues, looking at this data. I don't know how different the LT and LN listmod jobs are, so it's possible we need separate jobs just because of the separate responsibilities, but I definitely think this ought to be discussed.Current Avatar: Kronk. Duh.- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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In post 270, zoraster wrote:That said, I think UNLESS things are automated, a site-wide limit is very difficult to do.
This is pretty much my point. The benefit does not outweigh the cost.Current Avatar: Kronk. Duh.- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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People who say "I'm in too many games, so I'm not going to join another" are already policing themselves. Good for them! We don't care about them from a policy-creating standpoint, as long as their personal limit is lower than the administrative limit we'd set.These rules would have literally no effect on them.
Adding a sitewide game limit would be policing a fringe case, while simultaneously causing no harm to the majority of users.Current Avatar: Kronk. Duh.- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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- quadz08
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quadz08 Jack of All Trades
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yayyyyyyyyyyyy
Also, looks like the micro queue levels are dropping. I wonder how much of that is affected by my intentional bottlenecking of the queue. (I only update 3 times a week, which makes a max of 6 new Micros per week. If I were to update every day, for example, I fully expect that number would jump to at least 9 Micros per week.)Current Avatar: Kronk. Duh.- quadz08
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quadz08 Jack of All Trades
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It was at first, and I suspect if I switched to "update queue every time a game fills" that we'd run out of mods within 2 weeks. At the moment, we keep a queue of about 5-8 games, which means you /in to mod and your game goes into signups about a week and a half later. I do it now partially to avoid draining the mod queue and partially to keep me sane. I like schedules.Current Avatar: Kronk. Duh. - quadz08
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