Quest Information (Test Page)

Amstaad
was
IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Post Post #5 (isolation #0) » Tue Jun 12, 2012 7:17 am

Post by inspiratieloos »

Longbow
Leather armour
Short blade/combat knife
depending on whether a short blade can be used with knife skill.
Survival gear
A map
Medicine pack (tools+herbs)

Are arrows/rations a separate item? If so, how much is '1 item'? What if I want something fancy (enchanted arrows that give light for example)?
What is the SOP for dealing with demons/spirits? does it require any items? Do any of Arlis' skills help in dealing with them?
I would also like to note that AniX's character would be highly unlikely to take this quest.
Choosing other items after answers to questions and comments from Yaw/AniX.

~Seeing as it is a test quest, Anix's character will have to come up with his own reasons for taking the quest. Perhaps he is not interested in what is inside the cave but instead interested in having connections with the dwarven lord so that he can help rise himself into a position of power again.

Arrows come with bow but amount of arrows depends on quality of the quiver. I am guessing an average quiver will hold about 15 to 20 arrows. These must be standard non-enchanted arrows as most enchantments will come with speciality quests or if your character creates them. For this, you can have a powerful steel tip arrow as opposed to the lesser wooden arrows/bronze/iron/ect.

As far as demons and spirits go, the quest is described as their being rumors of demons and spirits. I do not actually plan on pushing such beings on people until later in Amstaad's development. For the most part, Demons will be handled as you would a normal being with the exception of them being stronger and with magical powers. There will be items to help deal with Demonic creatures but that is not necessary for you to have for this quest.~
Last edited by inspiratieloos on Tue Jun 12, 2012 9:04 am, edited 1 time in total.
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Post Post #7 (isolation #1) » Tue Jun 12, 2012 7:36 am

Post by inspiratieloos »

Yeah, Heron isn't either, although acting as a guide is up his alley.

I'm hoping you can do something like 'roll knowledge to recall the best way to fight demons' to give us a bonus in combat or something.
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Post Post #11 (isolation #2) » Tue Jun 12, 2012 9:02 am

Post by inspiratieloos »

Arlis is female? Totally missed that.


Ftr, a longbow is (obviously) especially good at long range and combined with high quality arrows just about the only type of bow that can effectively penetrate a armoured target at range. It is also quiet and relatively fast to load. It is very hard to aim for a beginner, therefore it is only really effective in the hands of a trained bowman (as opposed to short- or crossbows).

~Thank you for clarifying.~


@Yaw, In this situation a reflex bow is probably most effective. The dwarves are paying anyway (they're hard to make/expensive) and you haven't specified your specific bow skill.

@DN, can I use knife skill for a short blade? Btw, is there any advantage to specifying they exact type of bow proficiency compared to just 'skill: Bow' like I did?

~No, blade and knife skills will be classified as two different skill sets. You can go as large as a hunting knife which can become decently sized.

As stated with the knife, everything skill wise will be really specific. I am going to make a ruling that you should specify type of bow as opposed to just "bow". We can turn it into three classifications of Long Range, Short Range, and Crossbow. I am not sure if there would be a middle class but if there is, it can be associated with Short Range.~


I'll edit my items to add the other three.
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Post Post #13 (isolation #3) » Tue Jun 12, 2012 9:06 am

Post by inspiratieloos »

I'm pretty sure Heron will be able to scrounge up some food/water if necessary.

~If you wish but I doubt that food/water in this quest will be an issue.~
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Post Post #17 (isolation #4) » Tue Jun 12, 2012 9:55 pm

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Medpack, herbs that promote blood clotting on cuts and that prevent infection, I have no idea which those would be (my character is the healer, not me), clean cloth for bandages, tools and substances (presumably alcohol) to treat and clean wounds, that sort of thing. Possible some poitons, depending on availability.
Survival gear, knives for cutting animal hide and meat, a knife for shaping wood, flint and steel, a bedroll.

I'm not actually familiar with healing/survival myself, so I'm sure I'm forgetting some things.

@DN a reflex bow is just a very high-end shortbow.
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Post Post #20 (isolation #5) » Wed Jun 13, 2012 5:11 am

Post by inspiratieloos »

I'm guessing that if you drop the torches it isn't large enough to count as a full item.
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Post Post #22 (isolation #6) » Wed Jun 13, 2012 7:45 am

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I guess bedroll instead of map then... It's not like we're going to get lost without it.

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Post Post #29 (isolation #7) » Tue Jun 19, 2012 6:03 am

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^basically that, I believe I'm 1 hour earlier than Yaw.

I'm also available most weekends.
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Post Post #37 (isolation #8) » Wed Jun 20, 2012 7:22 am

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Autopilot for now? We can stop as soon as we actually have to make an important decision and you can always say that he asked questions offscreen if needed later.
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Post Post #45 (isolation #9) » Wed Jun 20, 2012 8:13 am

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You should take it, you'll be in front as the strongest melee fighter so the first to notice anything.
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Post Post #47 (isolation #10) » Wed Jun 20, 2012 8:27 am

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^agree with this, we should probably only use this thread to ask detailed ooc information. Anything else the characters can say or use ooc tags.
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Post Post #50 (isolation #11) » Sun Jun 24, 2012 9:34 pm

Post by inspiratieloos »

I think walking in the direction of the cave is implied.
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Post Post #52 (isolation #12) » Mon Jun 25, 2012 2:53 am

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Is the cave supposed to be where we are now or is it further?

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