No-Eliminate D1: A bad move?

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Magua
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Post Post #5 (isolation #0) » Mon May 07, 2012 3:56 am

Post by Magua »

In post 0, Toon Fighter wrote:1) Why is No-lynch during D1 a bad move?
2) How do I convince a town that it is a bad move?
3) If the town's mentality doesn't change, how can I (as a player) take advantage of it?
4) If the town's mentality doesn't change, how can I (as a mod) take advantage of it/change the rules to modify the player's mentality/design the game around the fact that D1 will likely have a no-lynch?


For #1 and #2, IIAUN said it best -- if you don't lynch, you can't kill scum. You're just giving them free extra kills.

#3 is hard. Obviously taking advantage of it as scum is simple -- let them. If you're town, you probably simply can't take advantage of it, because it doesn't work to your advantage. If town is set on NL, you could try to run a policy lynch on a known lurker/non-contributor D1, but if they flip town, you may then become the lynch target D2.

#4 is easier. Depending upon what you want to accomplish, there are a number of ways you can alter the game rules:
- Start the game with an even number of players, so that the town doesn't lose a lynch by no-lynching (assuming one kill a Night).
- You could have a plurality lynch at deadline instead of a no lynch (person with the most votes dies). This won't work if the town actually votes for no lynch as opposed to simply not lynching anyone.
- You could have a Night-start game. Downside is that someone who wanted to play will probably die, but the upside is that investigative roles may have information that will spur the town to actually lynch someone.
- Since the biggest reason towns no lynch on D1 is "lack of information", give roles that can do things during the Day that generate information. Eg, a Day Vigilante (or, to be more forceful, 1 1-shot Day-1-Only Day Vigilante).
- Make it a known part of the setup that scum gain a reward if town no lynches (eg, "If there is a No Lynch, the Mafia gain an additional kill that Night" or similar.)
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Magua
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Post Post #19 (isolation #1) » Tue May 15, 2012 4:51 am

Post by Magua »

Even if you think both the wagons on D1 are town, if you no lynch, chances are really, really, really, really, really high that they'll simply be the wagons again D2.

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