In post 327, zoraster wrote:Also, as it turns out, it was the half-way scummy judges who made the decision that concerns my games. So it wasn't Team Mafia vs. Marketplace Mafia. It was Team Mafia vs. Cyclic Mafia (and my In the Court of the Gods for that matter) and then Cyclic Mafia vs. Marketplace Mafia because the halfway judges picked Cyclic.
The end of year Judges probably got it right then.It was the mid-way judges who made a mistake.
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And to answer your question, Vi. I don't think that's a good way to go unless we really want to change the scummies into something very, very different.
I don't feel we made a mistake, really.
Considering that it was for the best Mechanic or Mutation, we had to consider a few things:
Firstly, how much of an effect of the game did the mechanic have? In the case of Court of the Gods, the effect was minimal. The shared QTs didn't add TOO TOO much, and the idea of unlynchable treestumps, including one being scum, has been done before (I'll get to this).
The same could be said for Team Mafia. Really, it was essentially a hydra game, where each player was a 4 person hydra, and all players were involved in 4 games. Was it a fun idea? Yes. Can it be considered a mutation to the game of mafia? No.
Cyclic Mafia also had some of these issues, but they weren't as apparent. The mutation that Cyclic mafia presented was a definite change to how mafia is played. With roles not only changing every night, but changing hands every night.
Next, you have to consider the originality of the mechanic. There's a reason for it to be called a mutation, we need something we've never seen before. Frankly, [Redacted Judge] put it best for me. Team Mafia and In the Court both suffered from their only mechanical change boiling down to the following:
-QTs
-Treestumps
-Hydras
It was impossible for us to award a Mechanic/Mutation award to either of these games when none of these concepts were at all "new". Yes, they were taken with a slightly different spin/train of thought. But in the end, they were simply the same mutations you could find in multiple Large and Mini themes.
Cyclic's role shuffle system DID NOT have this problem. That's why Cyclic passed over either of your games, and I would make that decision 100 times out of 100 again.
Sorry.