Also, on Day 1 mass claim breaking the game, ReaperCharlie pushed hard to make sure that didn't happen (yes, really) and I think that it wouldn't have. At the ground level it would have been VERY hard to guess the pattern that is obvious when you're staring at the role PMs. To explain:
Lex Luthor and Lafleeze are not only both town, THEY BOTH HAVE THE SAME RING (there's only one orange ring). Their in-game roles are from different points in the timeline.
2-shot Vanillizer - this role is potentially devastating during mass claim. Remember, culted players lose their powers. A player claiming to be vanillized looks an awful lot like a cult recruit on the ground level, and once cult figured out what was going on, they'd have almost certainly abused this.
2-shot Janitoring Vig - remember, we envisioned the scum team having 2 kills at least N1 (N2 we knew it would be dicey if the role made it that long, I envisioned it being about 50/50). With 2 kills and a Vanillize, the town gets boned HARD during mass claim - for instance the mafia can take out the jailkeeper, Lafleeze, and the Mafia cop in one night, with very little the town can do about it (NO DOCTOR).
Roleblocker - heh
Basically, the scum team could take out 4 roles N1 during mass claim (2 dead, one vanilla, one blocked) and another 3 N2 (2 dead, one vanilla, one blocked). Additionally, scar could take out an anti-cult role (which he did) and the cult could recruit an anti-cult role. On the ground level, that results in absolute chaos without firm town leaders who stick to their guns.
Ugly claims
Maxwell Lord - No one ever got to see this one in action, but Maxwell Lord is a REALLY ugly character. Wonder Woman KILLED him for hells sake. Also I don't know if anyone noticed Magua's pun, but when he said he was the cult counter he KNEW everyone would take it as 'he counters cult' when his role was the cult
counter
(he gets a PM telling him the number of cult in the game 'i.e. counting the cult').
Extra notes:
1) the flavor scene with Necron and the staff - this was always meant to be in there. Basically, we didn't want a repeat of Darkest Night with the 'ninja cult leader' so when he resurrected (an event that cost the cult an extra death, so as not to be TOTALLY ridiculous late game) it played out a nice little modscene warning the town that Necron was back in action. That was always the intention. Sadly, none of us thought to write the modscene ahead of time, something I certainly should have caught (Dana had enough to write, BELIEVE ME).
2) Three member starting cult - Essentially, thanks to the double day mechanic, cult leader was an even night recruiter. Additionally, he was blockable. With the scumteam power level where its at, my equation was that 6 mafia = 7 cult in terms of strength (Mafia had many more and much stronger roles than the cult). Since I could assume at least one recruit 'went bad' (recruit hit scum, recruit was shot before recruiting, cult leader jailkept) that made cult equal to mafia on night 5. We can argue back and forth (recruiting nets you much stronger players on the plus side, on the minus side recruits can only come from one player making the tracker and watcher much stronger, and the town is targeting the cult leader over the mafia due to the cult being more long-term dangerous).
3) My goal wasn't to make the game balanced. It was for each team to, at some point, go 'holy fuck how do we win this' and at some point go 'holy fuck how do we lose this.' I thought mafia would have that point early on when they realized they had a 2 shot VIGILANTE on the SCUMTEAM, but thanks to the mistakes, it never materialized. Otherwise I think there were points that both scumteams were counting lynches and wondering how the hell they would win, and points where the town felt they were slowly drowning in a sea of scum.