[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 3267857 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null RadioScum (Thread 2.0) - Faraday needs to suck more - Mafiascum.net
Post
Post #261 (isolation #1) » Fri Sep 02, 2011 12:42 pm
Postby Cogito Ergo Sum »
Adding another killing role undermines a nifty feature of the Armed Doc - you should never have to worry about evens and odds. Doc protect -> even, vig -> back to odds.
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~
Post
Post #485 (isolation #5) » Fri Sep 30, 2011 12:30 pm
Postby Cogito Ergo Sum »
I just see "RVS" as a logical expression of the fact that you should always be voting someone if possible. So there's no reason to think as a separate stage and there's even less reason to unvote after.
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~
Post
Post #538 (isolation #7) » Mon Oct 03, 2011 7:14 am
Postby Cogito Ergo Sum »
That reminds me - it probably should've been called something like a priority move instead of an insured move. I'm pretty sure that's where the confusion came from (and why Mina considered that interaction counterintuitive) and didn't reflect usage.
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~
Post
Post #790 (isolation #15) » Fri Nov 04, 2011 1:07 pm
Postby Cogito Ergo Sum »
In post 781, Nobody Special wrote:I'm not really sure where the idea came from that each faction should have differing odds of winning. I think the idea of balance means that Town and Mafia start out on equal footing. Is this not the main objective of balancing?
Now, I don't think that it's fair, if there exists a third party, that each of three factions has an equal chance. However, giving one faction (even just a 1p faction, like SK) a lesser chance of winning seems, on the face of it, unfair.
I don't know how to solve this.
There's nothing inherently unfair about a faction having a smaller chance of winning. We join and play games to have fun, not to win. Winning is generally fun and losing due to the set-up is generally unfun, which is why balance is important. Fairness doesn't enter into it. SKs have fun, thus there is no problem.
(Game's also not symmetric with regards to the factions - town really is the important faction when it comes to making the game work as it should which is why e.g. I advocate a 40-30-30 in win percentages in games with 2 proper scum groups.)
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~
Post
Post #801 (isolation #16) » Fri Nov 04, 2011 1:35 pm
Postby Cogito Ergo Sum »
I got caught N0 as an SK once and nightkilled N1. Stuff like that can happen to any role - I'm not going to argue day-vig isn't a hella fun role just because I got nightkilled N0 both times I drew it.
(My other SK game wasn't much better - I got endgamed without ever getting a kill off, just to finish my sap story.)
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~