Mini 293: RE4 Mafia (Over)


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Kelly Chen
Kelly Chen
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Kelly Chen
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Post Post #2 (isolation #0) » Tue Mar 07, 2006 12:32 pm

Post by Kelly Chen »

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Kelly Chen
Kelly Chen
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Kelly Chen
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Post Post #14 (isolation #1) » Thu Mar 09, 2006 6:03 pm

Post by Kelly Chen »

Cop dead ha ha! Go scum!

*dies*
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Kelly Chen
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Post Post #257 (isolation #2) » Mon Apr 10, 2006 2:35 am

Post by Kelly Chen »

Lloyd wrote:Kelly Chen and Glork,

I'm curious about your thoughts on this game. I think a 2-person Mafia in a 12 person game can be difficult, considering the number of power roles you were up against.
The setup is interesting, although I would not want to be town hunting down cult members who do not know who each other are. I suspect that on average, the town would rarely win this setup... Particularly if Luis Sera gets killed.

Since it's Resident Evil, I thought a zombie cult of some sort was the likely reason for us being a two-man mafia. Glork suggested there might be another two-man mafia made up of Sadler and Salazar.

For the first night, I wanted to kill Vyolence. Glork said he thought CDT was likely to target him if he had a role. So I sent him after CDT, who was a cop. Didn't target Glork though...

I don't think there is any reason to vig before Day 1. If I mod a game with a vig, it is not going to be allowed.

Good job nailing BMQ, though.
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Kelly Chen
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Kelly Chen
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Post Post #265 (isolation #3) » Tue Apr 18, 2006 12:47 pm

Post by Kelly Chen »

One thing about vigilantes: The first night, the bad guys haven't even killed anyone yet. So a vigilante doesn't have a flavor reason to kill yet.

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