Seraphim wrote:All player guides immediately become outdated the minute they are posted. Town meta naturally will adjust to all possible scum advice.
Nine times out of ten, town meta is to plant pants firmly on head and insist that they're right in the face of all sense or reason.
2. Do not call the strongest members of the town scum, rather pick on weaker but more neutral figures. If you pick on people that are too easy, you will eventually run out of valid scumreads, and if you only pick on the strongest members of the town, it will likely turn on you. Attack the people that can't defend themselves. Newbies are a good choice.
http://www.mafiascum.net/forum/viewtopi ... =5&t=17458
Please explain that one to Fonz for me, he seems to think that I'm going to auto lynch him if he ever says someone who might not have played the game too often is scum.
White Knight!Defend the strongest players of the town. Pick one in particular to defend excessively. If you die, this will tie you to them and allow your team to lynch them quickly. As a note, generally, if you build a meta for defending people you will do well in all your games.
Oh lawd. I swear towns have this rule "If one day 1 wagon flips town, LYNCH THE OTHER ONE!" Yeah, because you jokers got something right day 1? LOLNO
If you notice someone acting scummy, and no one else has yet picked up on it, take the opportunity. If you lynch an unexpected person the next day reverts to earlier lynch prospects much of the time. Essentially the town loses a day.
Holy hell its true. You could go far lynching the strong scum reads of every night kill.
Kill the stronger members of the town at night. Nobody analyses night kills anymore, and if they do just bury them under a mountain of WIFOM logic. It actually works.