How to win as Mafia: Calculated Inaction

This forum is for discussion related to the game.
User avatar
Kublai Khan
Kublai Khan
Khan Man
User avatar
User avatar
Kublai Khan
Khan Man
Khan Man
Posts: 5278
Joined: August 5, 2008
Location: Sarasota, FL

Post Post #23 (isolation #0) » Tue May 10, 2011 1:44 am

Post by Kublai Khan »

Lord Gurgi wrote:
  1. You don't want to lynch the people you call scum. You want the town to lynch the people you call town. Towns tend to look at successful wagons for scum. If you're not on them, you'll do better.

  2. Early on, post a lot, and frequently. Most people will subconsciously treat active players as town. Almost nobody will suspect you for this on its own.

  3. Call out lurkers. They are easy to lynch, but don't try to lynch them until later in the game. Their wagon will provide good escape later if you need it. Be sure to make this a long-term campaign. If you notice the flow go against your allies or your scum-calls begin to push the lurkers.

  4. Defend the strongest players of the town. Pick one in particular to defend excessively. If you die, this will tie you to them and allow your team to lynch them quickly. As a note, generally, if you build a meta for defending people you will do well in all your games.

  5. For lynch on the first day, push the second or third most popular lynch. Do not try to make your wagon fail, but hope that it does. After that, continue to push reads that are less likely to be lynched. If one of your reads becomes a major lynch though, lynch them. Do not back down.

  6. If you notice someone acting scummy, and no one else has yet picked up on it, take the opportunity. If you lynch an unexpected person the next day reverts to earlier lynch prospects much of the time. Essentially the town loses a day.

  7. Taper off your posting as you go. Do not suddenly disappear, just gradually reduce your rate of posting. Try to keep large but infrequent posts at first, but later shorter posts will do. You want to appear like you are losing interest in the game. You also want to have an excuse for dodging the nightkills. Living too long being too town will be problematic.

  8. Do not fear people who are getting things right. Even if they are right about everything, there will be idiots that refuse to believe well reasoned and logical cases. Don't mistake being caught for being lynched. Stay calm, and it is critical that you do not suddenly change your reads. Don't underestimate the ability of a town to eat itself, or to change off of a correct wagon at the last second. Often you can survive a day or two after you should if you play calmly.

  9. Claim vanilla. Do not try to gambit. Conservative is the best way to play scum. If you claim earlier than you need to, you will likely be believed in today's meta. Of course, extreme circumstances call for extreme measures, and in some cases claiming a power role may allow you to live longer than you deserve. But keep in mind 11) you are not always in as bad a position as you think.


WTF? THIS IS MY TOWN GAME!

but, anyways..

15) Don't underestimate the power of subtle praise. Stuff like "That's a great point" and "Shit, I didn't notice that" or even "I'm sheeping X, who is obv-town" helps building false confidence in townies, then when it results in a mislynch their confidence is shaken and they'll tend to start WIFOMing their reads.
Occasionally intellectually honest

Black Lives Matter
Get vaccinated

Return to “Mafia Discussion”