Clue - Faraday's turn!

For completed/abandoned Mish Mash Games.
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Clue - Faraday's turn!

Post Post #0 (isolation #0) » Tue Apr 26, 2011 1:18 pm

Post by xRECKONERx »

xRECKONERx Presents…

C L U E


GAME BOARD.
(be sure to click Game 1)

SAMPLE CHECKLIST.



Character slots (0/6):

dramonic as
Miss Scarlett

animorpherv1 as
Colonel Mustard

mastermind as
Mrs. White

Drench as
Mr. Green

Faraday as
Mrs. Peacock

SharkFinn as
Professor Plum


Reck's Rules for Clue:


At the start of each turn:

1) Miss Scarlett will roll first, and each player will continue in a clockwise pattern around the board (so in the order listed above).
2) Players will roll by typing "/roll" in a post. The last digit of their post URL will be their roll. In case a number is not 1-6, 0=1, 7=2, 8=3, 9=4.
3) The player will decide where they'd like to move by clicking the above game board link and giving me the coordinates of the space (i.e., G20, E7, "Billiard Room", etc.)
4) If the player does not land in a room, their turn is over. If they do land in a room, see below for the suggestion phase.
5) Players must have the adequate number of moves to actually move THROUGH the doorway to the room - you may not land beside it and move in.
6) If a door is blocked by another player, you may not enter it. Likewise, you may not land or move through another space currently occupied by another player.

Suggestion phase:

1) If a player lands in a room, they may publicly make a suggestion. It must be done so in this format:

Code: Select all

[b]I suspect it was [PLAYERNAME] with the [WEAPONNAME] in the [ROOMNAME][/b]

2) A player may only suggest the room in which they are currently located.
3) Once a player has made their suggestion, the person to their left must show them a card that contradicts their suggestion if they have one. If they do not, I will automatically skip their turn and move to the next player.
4) When it comes to be your turn, if you can show the player a card, I will PM you to ask which card you want to show. This will occur if you have 1, 2, or 3 cards that can prove them wrong. Once I receive a response from you, I will PM the suggesting player the card, announce it in the thread, then move on to the next person's turn.

Winning the game:

1) In order to win the game, you must, at the start of your turn, make an accusation as follows:

Code: Select all

[b]I am making an accusation in order to end the game! I accuse [PLAYERNAME] with the [WEAPONNAME] in the [ROOMNAME][/b]

2) If the player is correct, they win the game!
3) If the player is incorrect, they will be out of the game. I will assume control of their character, though I will not roll or move. I will only be there to show cards, should the need arise.

Miscellaneous rules:

1) If it is your turn and you do not post for 6 hours, you will be prodded. 24 hours, you will be replaced.
2) Rooms are only accessible from the direction indicated by the arrows on the map.
3) No out-of-game communication is allowed. Only in the thread. I will handle all PMs between players.


So what are you waiting for? /in already!
Last edited by xRECKONERx on Tue May 03, 2011 7:01 am, edited 20 times in total.
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Post Post #1 (isolation #1) » Tue Apr 26, 2011 1:45 pm

Post by xRECKONERx »

SUSPECTS

ImageImage
ImageImage
ImageImage


WEAPONS

ImageImage
ImageImage
ImageImage

ROOMS

ImageImage
ImageImage
ImageImage
ImageImage
Image
Last edited by xRECKONERx on Tue Apr 26, 2011 4:09 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Tue Apr 26, 2011 2:00 pm

Post by xRECKONERx »

Signups are now open! Please /in as what character you'd like to play as.
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Post Post #10 (isolation #3) » Tue Apr 26, 2011 4:33 pm

Post by xRECKONERx »

Thanks. I just did quick Google searches on each one.

I added a sample checklist to the first post. Feel free to copy/paste and use it in your own spreadsheet program (Excel, OpenOffice, Google Docs).
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Post Post #12 (isolation #4) » Tue Apr 26, 2011 4:39 pm

Post by xRECKONERx »

All cards have been sent out! It is now
dramonic's turn
!
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Post Post #13 (isolation #5) » Tue Apr 26, 2011 4:41 pm

Post by xRECKONERx »

/roll for dramonic (He is on MSN on his phone, can't get internet)
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Post Post #14 (isolation #6) » Tue Apr 26, 2011 4:43 pm

Post by xRECKONERx »

dramonic
rolls a 1 and heads for J25!

animorpherv1's turn!
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Post Post #18 (isolation #7) » Tue Apr 26, 2011 5:33 pm

Post by xRECKONERx »

You've reached the Billiard Room!

Would you like to make a suggestion?
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Post Post #20 (isolation #8) » Tue Apr 26, 2011 5:42 pm

Post by xRECKONERx »

mastermind
can prove you wrong!

PMing him now.
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Post Post #23 (isolation #9) » Tue Apr 26, 2011 6:19 pm

Post by xRECKONERx »

mastermind
shows
animorpherv1
a card!


animorpherv1
, it is your turn!
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Post Post #26 (isolation #10) » Wed Apr 27, 2011 7:34 am

Post by xRECKONERx »

It is. Check the topic title... my last post... etc.
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Post Post #29 (isolation #11) » Wed Apr 27, 2011 8:49 am

Post by xRECKONERx »

mastermind
rolls a 5!

The Study's entrance is only accessible from tile G6. I've added arrows to the doors to show you which way you must enter.
Also added a new rule: if someone goes 24 hours without posting when it is their turn, they will be replaced.
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Post Post #31 (isolation #12) » Wed Apr 27, 2011 9:02 am

Post by xRECKONERx »

Drench
, you're up!
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Post Post #37 (isolation #13) » Wed Apr 27, 2011 11:10 am

Post by xRECKONERx »

Fuck. That's right.

I missed that last night in my drunken stupor. As a penalty for not following (or apparently reading) the rules, ani will skip his next turn.
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Post Post #42 (isolation #14) » Wed Apr 27, 2011 1:12 pm

Post by xRECKONERx »

With one more /in, we'd have enough for a second game to be run.
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Post Post #46 (isolation #15) » Wed Apr 27, 2011 2:55 pm

Post by xRECKONERx »

NEXT!
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Post Post #49 (isolation #16) » Wed Apr 27, 2011 4:32 pm

Post by xRECKONERx »

NEXT!
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Post Post #52 (isolation #17) » Wed Apr 27, 2011 5:27 pm

Post by xRECKONERx »

dramonic can prove you wrong!

PMing him now
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Post Post #53 (isolation #18) » Thu Apr 28, 2011 7:04 am

Post by xRECKONERx »

NEXT!
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Post Post #59 (isolation #19) » Thu Apr 28, 2011 4:54 pm

Post by xRECKONERx »

Too tired tonight; I'll get around to this tomorrow.

If you guys would like to continue, then it starts with the person after mastermind, who has to say whether or not he can show him a card. If he can't it passes onto the next person, and the next person. When someone CAN show him a card, just PM him the card and CC me on the PM.
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Post Post #63 (isolation #20) » Thu Apr 28, 2011 7:59 pm

Post by xRECKONERx »

Got it! Moving along then.
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Post Post #71 (isolation #21) » Sun May 01, 2011 4:01 am

Post by xRECKONERx »

Faraday cannot prove you wrong!
SharkFinn cannot prove you wrong!
dramonic cannot prove you wrong!
animorpherv1 cannot prove you wrong!
mastermind CAN prove you wrong!
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Post Post #73 (isolation #22) » Mon May 02, 2011 6:11 am

Post by xRECKONERx »

V/LA

Serious shit has gone down in my life. If you guys can find a replacement mod I'll send him the info
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Post Post #86 (isolation #23) » Wed May 04, 2011 2:38 pm

Post by xRECKONERx »

Worst rolls ever.
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Post Post #108 (isolation #24) » Mon May 09, 2011 12:27 pm

Post by xRECKONERx »

The dice tags are back. I think we should start using them here.

Code: Select all

[dice]1d6[/dice]

That is the input, and it will look something like this for the output:

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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