Lucid Dreamers XI


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Lucid Dreamers XI

Post Post #0 (isolation #0) » Sat Feb 26, 2011 9:19 am

Post by implosion »

Laying claim.

Will run however many people happen to sign up once X is done.

Tragedy
Empking
MrBump
Olinea
ender
werewolf
Alduskkel
The Mask
Shadow Dancer
mist7676
Kcdaspot
Antihero
Last edited by implosion on Sat Feb 26, 2011 10:01 am, edited 9 times in total.
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Post Post #7 (isolation #1) » Sat Feb 26, 2011 9:22 am

Post by implosion »

MrBump wrote:What IS Lucid Dreamers?
/in
Look at any of the other ten lol
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Post Post #10 (isolation #2) » Sat Feb 26, 2011 9:24 am

Post by implosion »

By the way, I will be having a more strict outlook on what roles are broken this game. No paranoid cop magnet (since it can completely change the game around) and no reflexive cop (because it's OP).

Actually, I'm going to bar any "combination" roles that aren't commonly known (because you shouldn't be able to take more than one action). So jailkeeping is fine, but don't investigate and cookiegive (two actions), kill and make that person come back to life the next day (two actions) or watch yourself and investigate multiple people (MANY actions).
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Post Post #13 (isolation #3) » Sat Feb 26, 2011 9:28 am

Post by implosion »

Empking wrote:Is the old: Give player X if they're town all right?
I'd consider this investigating (because of the conditionality) while also ability granting = two abilities, so probably not.
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Post Post #14 (isolation #4) » Sat Feb 26, 2011 9:29 am

Post by implosion »

I mean, the funny thing about IX is that the broken roles were all on the town side, but the mafia still killed everyone lol.

Note: I may or may not give mafia daytalk depending on how many factions there are, whether I feel like it, etc. I'll probably announce whether or not they do.
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Post Post #15 (isolation #5) » Sat Feb 26, 2011 9:39 am

Post by implosion »

Bump. The more the merrier.
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Post Post #20 (isolation #6) » Sat Feb 26, 2011 9:51 am

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Will randomize in 3 minutes if no one else /ins.
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Post Post #24 (isolation #7) » Sat Feb 26, 2011 9:55 am

Post by implosion »

Hm... how should i balance 11+ players? What faction sizes should I use?
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Post Post #32 (isolation #8) » Sat Feb 26, 2011 9:57 am

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13 people, cutting off /ins.

Are people okay with 9-4?
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Post Post #43 (isolation #9) » Sat Feb 26, 2011 10:00 am

Post by implosion »

Doing 9-3 with gandalf out. Randomizing/sending out role PMs now.

Nightmares, feel free to make a quicktopic, but don't daytalk please. I'm not gonna provide one (too lazy).
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Post Post #45 (isolation #10) » Sat Feb 26, 2011 10:08 am

Post by implosion »

ROLES ARE SENT OUT, PLEASE CONFIRM BY SENDING YOUR N0 ACTION TYVM.
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Post Post #61 (isolation #11) » Sat Feb 26, 2011 10:15 am

Post by implosion »

Thread should be closed >.>
Working through resolution/seeing if everyone sent in actions atm.
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Post Post #67 (isolation #12) » Sat Feb 26, 2011 10:29 am

Post by implosion »

Mrbump, Dreamer, is dead.
ender, Dreamer, is dead.


The Mask visited Antihero last night.

With 10 alive, it's 6 to lynch.
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Post Post #71 (isolation #13) » Sat Feb 26, 2011 10:30 am

Post by implosion »

Antihero, Dreamer, has spontaneously burst into flames!!!

The Mask, Nightmare, has committed suicide.


Continue.
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Post Post #73 (isolation #14) » Sat Feb 26, 2011 10:31 am

Post by implosion »

Oh, and with 8 alive it's 5 to lynch now.
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Post Post #77 (isolation #15) » Sat Feb 26, 2011 10:32 am

Post by implosion »

Oh. crap, i screwed up, sorry.
Alduskkel is dead too. >.> he was a dreamer.
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Post Post #80 (isolation #16) » Sat Feb 26, 2011 10:32 am

Post by implosion »

7 ALIVE, 4 TO LYNCH.
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Post Post #86 (isolation #17) » Sat Feb 26, 2011 10:33 am

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alduskkel should have died as soon as day started, by the way.
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Post Post #93 (isolation #18) » Sat Feb 26, 2011 10:35 am

Post by implosion »

Tragedy,
Nightmare
, has been killed for violating a post restriction.

Continue.
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Post Post #105 (isolation #19) » Sat Feb 26, 2011 10:39 am

Post by implosion »

werewolf - 1 (SD)
olinea - 1 (Emp)
as of 103
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Post Post #113 (isolation #20) » Sat Feb 26, 2011 10:41 am

Post by implosion »

Olinea, nightmare, is dead.

Dreamers win.

night actions coming

note: LUCID DREAMERS IS FUCKING SWINGY.
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Post Post #119 (isolation #21) » Sat Feb 26, 2011 10:43 am

Post by implosion »

olinea loverizes Aldusk+bump -> success
tragedy loverizes Emp + SD -> success, gains post restriction
The Mask loverizes self + kcda -> kcda loverization is redirected to Antihero
Antihero publicly selfwatches
MrBump kills ender
ender kills MrBump
Shadow becomes a paranoid muse (those who target him gain a PR)
Aldusk gains time travel immunity (something for later)
Emp gains daycop
werewolf gives ender PR
mist makes first person to post burst into flames (antihero, causing The Mask to die with him)
kcdaspot: self nexusizes
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Post Post #121 (isolation #22) » Sat Feb 26, 2011 10:44 am

Post by implosion »

actually, kcda, self nexusizing wound up killing The Mask due to random circumstances.
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Post Post #137 (isolation #23) » Sat Feb 26, 2011 10:50 am

Post by implosion »

Shadow Dancer wrote:Or mirror action?
This was entirely coincedental.
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Post Post #138 (isolation #24) » Sat Feb 26, 2011 10:51 am

Post by implosion »

Mist7676 wrote:Mod dreamers and nightmares can only do an action on 1 player. Loverizing 2 different people should be restricted.
The point of restricting that is so that there are no broken actions. Loverizing isn't broken, IMO. Loverizing two townies has the same effect as killing one in terms of how many people the mafia has to kill.

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