Cyclic Experimentation Set x01 - [Game Over]
- Narsis
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Narsis Goon
- Narsis
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- Posts: 500
- Joined: November 4, 2008
- Narsis
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Narsis Goon
- Narsis
- Goon
- Goon
- Posts: 500
- Joined: November 4, 2008
- Narsis
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Narsis Goon
- Narsis
- Goon
- Goon
- Posts: 500
- Joined: November 4, 2008
let me say that MoI's confirmation strategy is the best town strategy for a game like this.
secondly, i wonder why you guys are all worried about mafia having a bus driver or roleblocking ability. abilities are passed each night, so even if they have such an ability one night, they won't have it again the next night. so in the case of the treestump: do what implosion suggested, but if a town player gets a bus driver ability and the stump wasn't passed to player Y, then simply rinse and repeat the next night.Record:
Town: 1W/3L
Mafia: 1W/0L
Other: 0W/0L- Narsis
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Narsis Goon
- Narsis
- Goon
- Goon
- Posts: 500
- Joined: November 4, 2008
- Narsis
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Narsis Goon
- Narsis
- Goon
- Goon
- Posts: 500
- Joined: November 4, 2008
that is true. although i wasn't suggesting that we forgo scum-hunting for it.MagnaofIllusion wrote:
No. The best town strategy is to scum-hunt and lynch scum. My suggestion is only an additional useful tool to help Town do so.Narsis wrote:let me say that MoI's confirmation strategy is the best town strategy for a game like this.Record:
Town: 1W/3L
Mafia: 1W/0L
Other: 0W/0LCopyright © MafiaScum. All rights reserved.
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