DEFCON Mafia 2.0 - Over, American Victory!


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Post Post #150 (ISO) » Wed Dec 08, 2010 8:57 pm

Post by RedCoyote »

Kat 138 wrote:I'd love to hear what all the 1.0 vets have to say about their views.
I don't know what Kitoari is getting at with this "choose someone who is pro-town" business. It actually sounds kind of fishy to me. There's no reason to try and out think the choice system. The town simply doesn't have the benefit of a QT, so there's no way around broadcasting any pre-planning for the entire world to see. The best way to do this is just to keep your choices to yourself for the time being. Be sure to follow Percy's tips, however, when creating a preference list. Don't worry about choosing active/passive/silo abilities, you want to pick straight from the ability list itself and put them in a clear ordered list for the Mod to follow. Percy's example list is actually pretty good, but you should alter it to match your playstyle. If you like investigative roles, then Fighter or Espionage would be a good place to start a list, but if you know you draw in nightkills or think you may draw nukes, then perhaps you should look at Airbase or Fallout Shelter as major choices. Don't try to out think this, just be yourself. There's no wrong answer (with the exception of Failsafe which, again, I agree with Percy on. I would not recommend choosing this at all. The potential negative results far outweigh the positive. You'd be better off just picking an anti-ballistic missile silo).
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Post Post #151 (ISO) » Wed Dec 08, 2010 9:09 pm

Post by SocioPath »

Toog is as scummy as IS is town.

I'd blast PERCY at this point.
IGMNOY
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Post Post #152 (ISO) » Wed Dec 08, 2010 9:14 pm

Post by Toogeloo »

SocioPath wrote:Toog is as scummy as IS is town.
I'm not entirely sure if you are saying I am not scummy at all and you believe IS is absolutely scum, or vice versa, or if you are making some kind of claim that one of us must be scum...
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Post Post #153 (ISO) » Wed Dec 08, 2010 9:31 pm

Post by Percy »

Andrius wrote:
Last game we had a (town) player claim a Radar result, which tracked a (town) player's Fighter ability to a (town) player who had deployed defensive troops.
There were some players last game who thought you needed to choose missile silo, offensive troops or defensive troops, and then list the abilities in that subsection by preference. This is not the case.

Glad to know I made a good first impression on you, Percy. :roll:
Hey, I didn't name names :P

And oh man, you were so much better than Enigma :P
Internet Stranger wrote:Nukes will be flying, despite the attempts at constant manipulation by the peace loving one-world government hippies.
I like how you snuck "government" in there. Lolwut?

I'm actually serious. I know that nukes are the "idea" behind the game, but playing this game as if we didn't have them, but we have additional lynches, is actually the best thing we can do as town.



Unless it's sanctioned by the playerbase, no-one should nuke. If you disagree, then say why, kthx.



Sociopath wrote:I'd blast PERCY at this point.
IGMNOY
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Post Post #154 (ISO) » Wed Dec 08, 2010 10:08 pm

Post by Jed Cooper »

Ok caught up now. Sorry for the multi posts.
Internet Stranger wrote:Wow, it would really suck if Percy turns out to be a commie sympathizer, right?

TRUST NO ONE.

Nukes will be flying, despite the attempts at constant manipulation by the peace loving one-world government hippies. The communist scum will be ferreted out and disposed off. Either by lynching or crispy-critter style.
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Post Post #155 (ISO) » Wed Dec 08, 2010 10:16 pm

Post by Jed Cooper »

RedCoyote wrote:
Kat 138 wrote:I'd love to hear what all the 1.0 vets have to say about their views.
I don't know what Kitoari is getting at with this "choose someone who is pro-town" business. It actually sounds kind of fishy to me. There's no reason to try and out think the choice system. The town simply doesn't have the benefit of a QT, so there's no way around broadcasting any pre-planning for the entire world to see. The best way to do this is just to keep your choices to yourself for the time being. Be sure to follow Percy's tips, however, when creating a preference list. Don't worry about choosing active/passive/silo abilities, you want to pick straight from the ability list itself and put them in a clear ordered list for the Mod to follow. Percy's example list is actually pretty good, but you should alter it to match your playstyle. If you like investigative roles, then Fighter or Espionage would be a good place to start a list, but if you know you draw in nightkills or think you may draw nukes, then perhaps you should look at Airbase or Fallout Shelter as major choices. Don't try to out think this, just be yourself. There's no wrong answer (with the exception of Failsafe which, again, I agree with Percy on. I would not recommend choosing this at all. The potential negative results far outweigh the positive. You'd be better off just picking an anti-ballistic missile silo).
The town should understand each ability and choose the list based on the best strategy for the town and their playstyle as they see it. I don't like how this post is trying to guide votes too specifically and your advice seems to lack overall integrity.
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Post Post #156 (ISO) » Wed Dec 08, 2010 10:18 pm

Post by Jed Cooper »

SocioPath wrote:Toog is as scummy as IS is town.

I'd blast PERCY at this point.
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Post Post #157 (ISO) » Thu Dec 09, 2010 12:30 am

Post by Jed Cooper »

Toogeloo wrote:Radar is similar to Fighter in that it doesn't give you alignment if you track someone to another player, and worse still, you cannot track the scum night kills
MOD: Is this true?


(Yes. --AGM)
Last edited by AlmasterGM on Thu Dec 09, 2010 6:41 am, edited 1 time in total.
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Post Post #158 (ISO) » Thu Dec 09, 2010 12:58 am

Post by Jed Cooper »

Jed Cooper wrote:
chesskid3 wrote:Scum:
IS
Fate


Different scumteams. Calling it now.
this.
FTR the posts were flying like crazy earlier and I was at work. I repudiate this post from myself. Fate ultimately made good sense.
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Post Post #159 (ISO) » Thu Dec 09, 2010 2:31 am

Post by Faraday »

Kitoari wrote:We should pick someone by consensus who we believe is town to have them take one of the obviously pro-scum abilities.
that's a good idea (but not really)
are you thinking of me when you're with somebody else?
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Post Post #160 (ISO) » Thu Dec 09, 2010 2:36 am

Post by Faraday »

[quote[MY NUKE ISNT GOING TO RESULT FROM A TOWN CIRCLE JERKING, I.E. DONT BOTHER TRYING TO CONTROL IT WITH PSEUDO-VOTES.
MY NUKE IS THE NUKE THAT SHALL PIERCE THE HEAVENS.[/quoted]
QFT

Also no to nuke claim, no to picking someone town to take nuke blah blah strategy talk which I don't care about since I already sent my picks in.
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Post Post #161 (ISO) » Thu Dec 09, 2010 4:02 am

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Percy, I disagree. I want to be a hero and nuke scumz
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Post Post #162 (ISO) » Thu Dec 09, 2010 4:17 am

Post by Jed Cooper »

Are you aware that a vig that refuses to be guided by the town is lynchable?
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Post Post #163 (ISO) » Thu Dec 09, 2010 4:19 am

Post by chesskid3 »

Not if you nuke scumz, though. Like, if i'm 100% on a read, and there's no support, I'm taking the shot
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Post Post #164 (ISO) » Thu Dec 09, 2010 4:20 am

Post by Faraday »

LYNCHABLE EH?

"Because he's the hero Gotham deserves, but not the one it needs right now. So we'll hunt him, because he can take it. Because he's not the hero. He's a silent guardian, watchful protector. The Dark Knight."

^^ this is how I feel on the nuke discussion
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Post Post #165 (ISO) » Thu Dec 09, 2010 4:21 am

Post by chesskid3 »

The motherfucking batman
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Post Post #166 (ISO) » Thu Dec 09, 2010 4:24 am

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chesskid3 wrote:Not if you nuke scumz, though. Like, if i'm 100% on a read, and there's no support, I'm taking the shot
And how, pray tell, do we know that you're town then?

Because your sentiment is pro-scum.
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Post Post #167 (ISO) » Thu Dec 09, 2010 4:26 am

Post by chesskid3 »

Read me from other things than my nuke. It's called mafia.
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Post Post #168 (ISO) » Thu Dec 09, 2010 4:36 am

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That won't stop the rope tho. Its called Mafia and if you refuse to have the town guide ur vig, then u r one.
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Post Post #169 (ISO) » Thu Dec 09, 2010 4:40 am

Post by Internet Stranger »

Wow, dont you weenies have any pride? Any pride to be a full red blooded American? This bedwetting communist talk isnt what being an American is about. We have nukes and we will use them again. We bombed the shit out of the Japs and it won us the war. We shall do it again to these commies and win yet again.

Dont any of you find it ironic that the proposed method to weed out the communist scum is by using a centralized form of planning regarding what to do with our own god damn nukes? I dont know about the rest of you, but im not ready to kneel in from of Percy and gobble him. Its downright shameful the way some of you hippies are behaving. The communists are sitting around laughing at your weakness.

Henceforth I say, screw you all. I will weed out the scum by myself if I have to, THATS what America is all about. Self-reliance and stomping on commies with a nuclear missile.
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Post Post #170 (ISO) » Thu Dec 09, 2010 4:46 am

Post by Toogeloo »

Jed Cooper wrote:
Toogeloo wrote:Radar is similar to Fighter in that it doesn't give you alignment if you track someone to another player, and worse still, you cannot track the scum night kills
MOD: Is this true?
AlmasterGM wrote:
Radar:
The night may be dark, but your radar screen is neon green. And it’s hard to miss stuff flashing in neon green. {I will inform you of who target player targets, if anyone.
Note: The Stealth Bomber is a shared activated ability and cannot be detected.
}
-----
Jed Cooper wrote:That won't stop the rope tho. Its called Mafia and if you refuse to have the town guide ur vig, then u r one.
So what you are saying is that we will treat every nuke that isn't sanctioned as if it were fail safed?
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Post Post #171 (ISO) » Thu Dec 09, 2010 4:48 am

Post by Jed Cooper »

@IS: Thanks for sharing
Mr. Too Scummy For The Room
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Post Post #172 (ISO) » Thu Dec 09, 2010 4:50 am

Post by Toogeloo »

On the nuke subject, I don't find sanctioning our nukes as very productive. You wouldn't direct a Vigilante on who to kill every night would you?


I do love the "scum-hunting" that is going on btw. This is quite possibly the easiest phase to feign town since there is no consequence, and everyone is jumping all over the one person who sticks out like a sore thumb.
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Post Post #173 (ISO) » Thu Dec 09, 2010 4:52 am

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I JUMPED ON HIM FIRST. WHERE'S MY MEDAL?
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Post Post #174 (ISO) » Thu Dec 09, 2010 4:52 am

Post by Faraday »

Who's jumping on who?
are you thinking of me when you're with somebody else?

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