DEFCON Mafia 2.0 - Over, American Victory!


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Post Post #6 (isolation #0) » Tue Dec 07, 2010 6:24 pm

Post by Jed Cooper »

That's a /confirm NORAD, repeat
I /confirm!
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Post Post #11 (isolation #1) » Tue Dec 07, 2010 6:32 pm

Post by Jed Cooper »

Ya 20 players, like 4 silos :o
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Post Post #12 (isolation #2) » Tue Dec 07, 2010 6:33 pm

Post by Jed Cooper »

EBWOP: 10 silos
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Post Post #14 (isolation #3) » Tue Dec 07, 2010 6:34 pm

Post by Jed Cooper »

O MY.
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Post Post #18 (isolation #4) » Tue Dec 07, 2010 6:37 pm

Post by Jed Cooper »

Who is Baku? And why do you want them to be town O_o
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Post Post #21 (isolation #5) » Tue Dec 07, 2010 6:41 pm

Post by Jed Cooper »

Ok so are any of you guys ALTS from the first game too?

I still want fate to answer why he wants you to be town though.
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Post Post #24 (isolation #6) » Tue Dec 07, 2010 6:44 pm

Post by Jed Cooper »

Ya looks like Socio scored a hit with the Mod. :D
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Post Post #27 (isolation #7) » Tue Dec 07, 2010 6:51 pm

Post by Jed Cooper »

Ya pretty high activity right now. :D
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Post Post #29 (isolation #8) » Tue Dec 07, 2010 6:57 pm

Post by Jed Cooper »

Fate just disappeared I guess... 9.9
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Post Post #30 (isolation #9) » Tue Dec 07, 2010 7:19 pm

Post by Jed Cooper »

@Katsuki: Why do you like the large number of silos?
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Post Post #32 (isolation #10) » Tue Dec 07, 2010 7:29 pm

Post by Jed Cooper »

Katsuki wrote:It helps that there's no shortage of nukes.
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Post Post #44 (isolation #11) » Tue Dec 07, 2010 8:12 pm

Post by Jed Cooper »

Seriously though its DEFCON 5.
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Post Post #47 (isolation #12) » Tue Dec 07, 2010 9:12 pm

Post by Jed Cooper »

I'm a site newb but I have a few games whey back. I haven't played quite awhile. My main account was Lamont Cranston.
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Post Post #48 (isolation #13) » Tue Dec 07, 2010 9:14 pm

Post by Jed Cooper »

Hey Spyrex I love your avi, I've played that game and I remember how imposing those aliens were -- very efficient, cold and deadly killers.
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Post Post #51 (isolation #14) » Wed Dec 08, 2010 1:11 am

Post by Jed Cooper »

Vote Baby Spice


:P
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Post Post #54 (isolation #15) » Wed Dec 08, 2010 1:46 am

Post by Jed Cooper »

Well I'd like to know if there are any ALTS from the first DEFCON game. I would ask that they reveal themselves now, taking my admission as a token of good will.
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Post Post #56 (isolation #16) » Wed Dec 08, 2010 2:19 am

Post by Jed Cooper »

Hahah. Ya, check out the quote clip.
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Post Post #108 (isolation #17) » Wed Dec 08, 2010 2:58 pm

Post by Jed Cooper »

chesskid3 wrote:
Katsuki wrote:It helps that there's no shortage of nukes.
Dude imagine the power of having the submarine in this game
You mean if you're scum?? :eek:
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Post Post #109 (isolation #18) » Wed Dec 08, 2010 3:12 pm

Post by Jed Cooper »

Internet Stranger wrote:Im here to nuke me and lynch some Soviet/Chinese scumbags.

I will use every tool I get at my disposal to do so. So if I manage to get me some fancy toys to do so, all the better.
I dont need any help from some yokels in Arkansas, California hippies or them New Jersey guidos to kill'em them commies. I will do it by myself if I must.

U.S.A! U.S.A!
Over the top.
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Post Post #132 (isolation #19) » Wed Dec 08, 2010 5:57 pm

Post by Jed Cooper »

RedCoyote wrote:
Jack wrote:What the hell? how did that get there? I posted this, let's see if it works this time.

http://www.youtube.com/watch?v=znEePD1nJxo
That's more like it.

And chess, don't let the name fool you. Coyote's are indigenous to North America anyways. The red just means I'm
red-blooded
, as in a red-blooded, gun-toating, and God-fearing American here to kick some commie ass, old school style.
Ya but the guy in there isn't a coyote...
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Post Post #133 (isolation #20) » Wed Dec 08, 2010 6:05 pm

Post by Jed Cooper »

Bunnylover wrote:Internet Stranger is scum.
American doesn't resort to nukes.
GG.
Can you be a little more specific?
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Post Post #134 (isolation #21) » Wed Dec 08, 2010 6:07 pm

Post by Jed Cooper »

Faraday wrote:Thanks for the suggestion.

Apart from putting sub at 1 (since it's very very dangerous in scum's hands) I think people should pick what they want/think they can use best.
^ this.
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Post Post #143 (isolation #22) » Wed Dec 08, 2010 8:18 pm

Post by Jed Cooper »

VasudeVa wrote:The last game was pretty big on Ciphers, codebreaking and stuff like that. (Percy was so badass last game, decrypting ciphers by pen and paper. That's where I got my mental image of him 8D.). It'll be nice if the people who take eavesdrop know about that too.
Ciphers are not allowed in this game.
What do you guys say about a sub claim? It was a discussion we had from last game. Although, Scum did get the sub so it wasn't really a big deal. But, suppose an American gets the sub: Should he claim or not?
That sub angle from last game looked really nifty. It would work even better here because the minumum of 4 silos for the Americans. The hidden strike capability is a pro-scum trait. The worst case scenario will be that nobody claims sub (the scum have it). The only downside is that it helps scum to narrow the abilities that each townie has if they don't get the sub.

I think its totally worth it and I think if a townie has the sub they should claim.
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Post Post #145 (isolation #23) » Wed Dec 08, 2010 8:25 pm

Post by Jed Cooper »

chesskid3 wrote:Scum:
IS
Fate


Different scumteams. Calling it now.
this.
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Post Post #146 (isolation #24) » Wed Dec 08, 2010 8:27 pm

Post by Jed Cooper »

Toogeloo wrote:I must be one of the few people who actually likes IS atm btw. Play the crazy redneck card and possibly some WIFOM while you're at it.
You mean IS is townie to you or you like him as scum?
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Post Post #147 (isolation #25) » Wed Dec 08, 2010 8:34 pm

Post by Jed Cooper »

@Percy: Welcome to America!
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Post Post #154 (isolation #26) » Wed Dec 08, 2010 10:08 pm

Post by Jed Cooper »

Ok caught up now. Sorry for the multi posts.
Internet Stranger wrote:Wow, it would really suck if Percy turns out to be a commie sympathizer, right?

TRUST NO ONE.

Nukes will be flying, despite the attempts at constant manipulation by the peace loving one-world government hippies. The communist scum will be ferreted out and disposed off. Either by lynching or crispy-critter style.
Hey are you a secret jester or what??
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Post Post #155 (isolation #27) » Wed Dec 08, 2010 10:16 pm

Post by Jed Cooper »

RedCoyote wrote:
Kat 138 wrote:I'd love to hear what all the 1.0 vets have to say about their views.
I don't know what Kitoari is getting at with this "choose someone who is pro-town" business. It actually sounds kind of fishy to me. There's no reason to try and out think the choice system. The town simply doesn't have the benefit of a QT, so there's no way around broadcasting any pre-planning for the entire world to see. The best way to do this is just to keep your choices to yourself for the time being. Be sure to follow Percy's tips, however, when creating a preference list. Don't worry about choosing active/passive/silo abilities, you want to pick straight from the ability list itself and put them in a clear ordered list for the Mod to follow. Percy's example list is actually pretty good, but you should alter it to match your playstyle. If you like investigative roles, then Fighter or Espionage would be a good place to start a list, but if you know you draw in nightkills or think you may draw nukes, then perhaps you should look at Airbase or Fallout Shelter as major choices. Don't try to out think this, just be yourself. There's no wrong answer (with the exception of Failsafe which, again, I agree with Percy on. I would not recommend choosing this at all. The potential negative results far outweigh the positive. You'd be better off just picking an anti-ballistic missile silo).
The town should understand each ability and choose the list based on the best strategy for the town and their playstyle as they see it. I don't like how this post is trying to guide votes too specifically and your advice seems to lack overall integrity.
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Post Post #156 (isolation #28) » Wed Dec 08, 2010 10:18 pm

Post by Jed Cooper »

SocioPath wrote:Toog is as scummy as IS is town.

I'd blast PERCY at this point.
IGMNOY
I don't like too scum to be scum.
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Post Post #157 (isolation #29) » Thu Dec 09, 2010 12:30 am

Post by Jed Cooper »

Toogeloo wrote:Radar is similar to Fighter in that it doesn't give you alignment if you track someone to another player, and worse still, you cannot track the scum night kills
MOD: Is this true?


(Yes. --AGM)
Last edited by AlmasterGM on Thu Dec 09, 2010 6:41 am, edited 1 time in total.
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Post Post #158 (isolation #30) » Thu Dec 09, 2010 12:58 am

Post by Jed Cooper »

Jed Cooper wrote:
chesskid3 wrote:Scum:
IS
Fate


Different scumteams. Calling it now.
this.
FTR the posts were flying like crazy earlier and I was at work. I repudiate this post from myself. Fate ultimately made good sense.
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Post Post #162 (isolation #31) » Thu Dec 09, 2010 4:17 am

Post by Jed Cooper »

Are you aware that a vig that refuses to be guided by the town is lynchable?
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Post Post #166 (isolation #32) » Thu Dec 09, 2010 4:24 am

Post by Jed Cooper »

chesskid3 wrote:Not if you nuke scumz, though. Like, if i'm 100% on a read, and there's no support, I'm taking the shot
And how, pray tell, do we know that you're town then?

Because your sentiment is pro-scum.
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Post Post #168 (isolation #33) » Thu Dec 09, 2010 4:36 am

Post by Jed Cooper »

That won't stop the rope tho. Its called Mafia and if you refuse to have the town guide ur vig, then u r one.
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Post Post #171 (isolation #34) » Thu Dec 09, 2010 4:48 am

Post by Jed Cooper »

@IS: Thanks for sharing
Mr. Too Scummy For The Room
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Post Post #175 (isolation #35) » Thu Dec 09, 2010 4:58 am

Post by Jed Cooper »

The Rules wrote:DEFCON 3 – Increase in force readiness above that required for normal readiness – Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a 48 hour night phase will occur.
c) During night phases, players may use any activated abilities they have.
d) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent during the day phase have a 10% chance of their contents being intercepted and posted publically in the thread.

DEFCON 2 – Further increase in force readiness, but less than maximum readiness – Two weeks or until lynch.
a) The PRC and the Russian Federation each gain the following activated ability: Stealth Bomber: In preparation for your campaign against the Americans, your military aerospace engineers have outfitted your Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Kill target player.}
b) All other characteristics are identical to DEFCON 3.
Last edited by AlmasterGM on Thu Dec 09, 2010 6:42 am, edited 1 time in total.
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Post Post #176 (isolation #36) » Thu Dec 09, 2010 5:03 am

Post by Jed Cooper »

Toogeloo wrote:On the nuke subject, I don't find sanctioning our nukes as very productive. You wouldn't direct a Vigilante on who to kill every night would you?
Oh yes. Its the only way to prove their alignment.
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Post Post #179 (isolation #37) » Thu Dec 09, 2010 5:28 am

Post by Jed Cooper »

Toogeloo wrote:How does someone following a town direction to kill prove alignment? If they are scum and town majority wants another town dead, did he just confirm himself when he shot the guy? Leaving individual kills to group consensus opens the avenue of allowing that kill to be manipulated by the informed minority. A little persuasion here, a little charisma there, next thing you know, you've got a vig controlled by the mafia.
I completely disagree. Two
town-directed
lynches are off the charts better than only one. All of the charisma etc. is trackable to its source.
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Post Post #183 (isolation #38) » Thu Dec 09, 2010 6:08 am

Post by Jed Cooper »

Dang Toog you are really going against the town grain here. Good Americans preserve law and order. You got broken arrows flying everywhere, that is just anti-town because then NOBODY can be held responsible and its scum heaven. At least with controlled nuking we have a paper trail. I just don't buy your "lowest common denominator" argument; your pessimism strikes me as distinctly pro-scum.

FoS Toog.
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Post Post #185 (isolation #39) » Thu Dec 09, 2010 6:14 am

Post by Jed Cooper »

I'm just not down with this association of "
A
narchist
S
ub
S
upporters"
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Post Post #189 (isolation #40) » Thu Dec 09, 2010 6:20 am

Post by Jed Cooper »

Man with all this dissension it looks like its going to be Tombstone all over again... :shifty:
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Post Post #192 (isolation #41) » Thu Dec 09, 2010 6:25 am

Post by Jed Cooper »

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Post Post #193 (isolation #42) » Thu Dec 09, 2010 6:27 am

Post by Jed Cooper »

Fate your posts make my eyeballs hurt but at least they make sense. XD
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Post Post #199 (isolation #43) » Thu Dec 09, 2010 6:43 am

Post by Jed Cooper »

When I said his posts make sense, I mean they are intelligible and conceptually meaningful; not that I necessarily agree with them.
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Post Post #204 (isolation #44) » Thu Dec 09, 2010 6:48 am

Post by Jed Cooper »

And you have to hand it to Fate -- he was smooth as silk in 3P lylo -- he took that win by force.
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Post Post #214 (isolation #45) » Thu Dec 09, 2010 6:55 am

Post by Jed Cooper »

Nope thats not me Fate. But I like how you switch in and out of caps mode. You weren't capping in 3P lylo. You were honey sweet but steal the candy's baby.
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Post Post #265 (isolation #46) » Thu Dec 09, 2010 8:07 am

Post by Jed Cooper »

[NORAD SYSTEM QTOPIC INTERCEPT]

sdfjhfj scumslipped but sdfkjlsdfkjjfj we just go ahead and spam the thread dsflk;jskjf cools out.

[END TRANSMISSION]
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Post Post #267 (isolation #47) » Thu Dec 09, 2010 8:10 am

Post by Jed Cooper »

Not 10 town nukes but a guaranteed minimum of 4 town nukes out of 10 silos.
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Post Post #269 (isolation #48) » Thu Dec 09, 2010 8:13 am

Post by Jed Cooper »

Scum can hide in silos too.
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Post Post #272 (isolation #49) » Thu Dec 09, 2010 8:17 am

Post by Jed Cooper »

Simply the last day of DEFCON 1. You had the townie thanking you at the end of the game.
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Post Post #277 (isolation #50) » Thu Dec 09, 2010 8:24 am

Post by Jed Cooper »

Actually its the posting style when he decides to rant that can be hard to read. The secret is to READ it because if you do, there is nothing but either intense humour, solid analysis (agree or disagree) or both.

Underneath the rant is a highly skilled player that is just having fun.
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Post Post #280 (isolation #51) » Thu Dec 09, 2010 8:30 am

Post by Jed Cooper »

Beware of just following anyone's list. We all need to really think for ourselves ultimately before looking at anyone else's list.
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Post Post #284 (isolation #52) » Thu Dec 09, 2010 8:39 am

Post by Jed Cooper »

Also be sure that your list has a full 10 entries. I'm just saying.
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Post Post #285 (isolation #53) » Thu Dec 09, 2010 8:39 am

Post by Jed Cooper »

Thats why I didn't call you on it Toog. But you're not off the hook quite yet.
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Post Post #290 (isolation #54) » Thu Dec 09, 2010 9:04 am

Post by Jed Cooper »

I just pruned my list and made it better. I would caution against sending it in early unless you're a Top Gun.
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Post Post #302 (isolation #55) » Thu Dec 09, 2010 9:31 am

Post by Jed Cooper »

We clearly have:

The Earps: Law & Order (controlled nuking, vig claim)
The Clantons: Lawlessness (uncontrolled nuking, unclaimed vig)

The Earps know what has to be done.
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Post Post #306 (isolation #56) » Thu Dec 09, 2010 9:38 am

Post by Jed Cooper »

We'll see you in the street at high Defcon 3.
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Post Post #311 (isolation #57) » Thu Dec 09, 2010 10:55 am

Post by Jed Cooper »

The Clantons believe in the survival of the fittest. The problem is that
everyone
believes
they
are the fittest and so justification is easy -- too easy to serve the interests of the town. The most evil elements within the Clantons are able to do their will under the cloak of "survival of the fittest" while becoming stronger with each passing day.

In a town run by the Earps, Law & Order channels the resources of the town as a unified whole to defeat the Clantons. Siding with the Earps is the best way to identify eliminate the most evil elements within the Clantons and scatter the rest, resulting in a peaceful victory for the town.

(pssst, this means town sanctioned nuking and sub-claim as town directed vig).
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Post Post #337 (isolation #58) » Fri Dec 10, 2010 6:40 am

Post by Jed Cooper »

Here is my read on you so far:
RedCoyote wrote:Kat, read the rules! You'll get killed for making threats like that.

/confirm

And Jack!
I see this is as over the top trying to gain town cred during DEFCON 5.
RedCoyote wrote:And chess, don't let the name fool you. Coyote's are indigenous to North America anyways. The red just means I'm
red-blooded
, as in a red-blooded, gun-toating, and God-fearing American here to kick some commie ass, old school style.
This sounds overly scum aware.
RedCoyote wrote:
Kat 138 wrote:I'd love to hear what all the 1.0 vets have to say about their views.
I don't know what Kitoari is getting at with this "choose someone who is pro-town" business. It actually sounds kind of fishy to me. There's no reason to try and out think the choice system. The town simply doesn't have the benefit of a QT, so there's no way around broadcasting any pre-planning for the entire world to see.
I agree here but I think its an easy point to make.

Its the post that follows that REALLY got my attention though:
The best way to do this is just to keep your choices to yourself for the time being.
Be sure to follow Percy's tips
, however,
when creating a preference list
. Don't worry about choosing active/passive/silo abilities, you want to pick straight from the ability list itself and put them in a clear ordered list for the Mod to follow.
Percy's example list is actually pretty good
, but you should alter it to match your playstyle.
If you like investigative roles, then Fighter or Espionage
would be a good place to start a list, but
if you know you draw in nightkills or think you may draw nukes
, then perhaps you should look at
Airbase or Fallout Shelter
as major choices. Don't try to out think this, just be yourself. There's no wrong answer (with the exception of Failsafe which, again, I agree with Percy on. I would not recommend choosing this at all. The potential negative results far outweigh the positive. You'd be better off just picking an anti-ballistic missile silo).

First, you are piggybacking on Percy's town cred with his excellent pro-town post. And then you attempt to guide the town in specific ways on their ability choices.

I have one question for you:

Why is sub left completely off of your analysis?? :eek:

I think you are scum.
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Post Post #342 (isolation #59) » Fri Dec 10, 2010 8:33 am

Post by Jed Cooper »

Toogeloo wrote:It sounds like you want to set up a chain. Town convinces a nuke to shoot another town, someone on the decision must have been scum, so we shoot/lynch him. Playing Mafia isn't that cut and dry, and town loses more games because they follow that mentality. You also have to consider the smarter players are going to be shot by scum by the time we get to DEFCON 1 to use nukes. Then you got a couple VIs running around shooting townies because scum told them to do so. Or you got a scum who acts very pro-town and shoots a town because the town told him to, and then he can easily place blame on another townie.
Wagon analysis is key to outing scum and multiple of these is an EXTREME advantage.
We are going to have rebels this game, and you can't control them either. A few players have already stated as much that they aren't going to be directed, so you have to trust they will make the right decision for town's benefit. Directing any form of town power is just as dangerous and could cause the player with the actual power to second guess their own reads and cause even more chaos than just letting a player control their own destiny.
Rebels should be lynched as scum.
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Post Post #352 (isolation #60) » Fri Dec 10, 2010 10:44 am

Post by Jed Cooper »

chesskid3 wrote:I've never been in a game with Scumfate until now, Fate. You know that.

Thanks, Toog.
Ok, so you are admitting that you are a Benmage alt right?
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Post Post #355 (isolation #61) » Fri Dec 10, 2010 11:11 am

Post by Jed Cooper »

danakillsu wrote:This thread so far makes me want to cry long and hard. Unlike the rest of you, I am willing to admit that this isn't going to go anywhere until DEFCON 4, and furthermore, I am willing to say that I will not even attempt to analyze this thread until DEFCON 4. So see you guys then.
+scum laziness.
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Post Post #359 (isolation #62) » Fri Dec 10, 2010 1:01 pm

Post by Jed Cooper »

AurorusVox wrote:Since nukes are declared in thread, if someone does something clearly stupid they'll get punished for it. I'm all for people declaring who they want to nuke before doing it and getting discussion on it, but if folks are gonna nuke without discussion, nukes are gonna fly without discussion, and I don't think you can realistically expect to police it now that the games gotten so much bigger. Did someone say there'll be at least ten town nukes? There'll be at least ten itchy fingers.

Not to mention: nukes can be recalled, so sending a nuke off to (hopefully) bomb the Russians* or the Chinese still gives time for people to plead their case against it and/or other people to bitch at the nuker and argue against the inbound nuke.
This sounds so much like pro-scum chaos to me. The town can (and WILL) simply enforce lawful nuking at the end of a rope! The sign clearly reads:
NO NUKING WITHOUT DISCUSSION AND VOTING. VIOLATORS WILL BE PUBLICLY HUNG.
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Post Post #361 (isolation #63) » Fri Dec 10, 2010 1:09 pm

Post by Jed Cooper »

AurorusVox wrote:RE: A vet of the last game, true, but I didn't make it to nuke-town. I died before DEFCON 1. Reading in the QT was probably quite different from reading in thread. Umm, I bounced a tonne of tinfoil theories around, so one of them was right.

Oh yeah, one of the smartest moves was nuking instead of lynching at some point (can't remember the specifics now) which gave town an extra lynch. I think something like this happened, maybe Faraday or VV can fill in more since they were still alive?
Ya the town was in MYLO and the nuke gave them info instead of having to NL.
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Post Post #363 (isolation #64) » Fri Dec 10, 2010 2:33 pm

Post by Jed Cooper »

danakillsu wrote:@ everyone, and chess especially
It takes a long period of experience with Fate to understand when he's being serious, and when he's just messing around. If I were you, I would really just ignore him, and that's actually what I really do most of the time. When it's impossible to tell what he means, what else can you do? So that explains why he hates me so much and wants to jump all over everything I say. The mad dog will most likely be put down in good time.
More lazy +scum. I admit its hard initially to look at Fate's posts -- but they DO make sense if you try to read them. This is a scum just mailing it in.
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Post Post #364 (isolation #65) » Fri Dec 10, 2010 2:40 pm

Post by Jed Cooper »

Toogeloo's Example List For Those That Want Cop wrote:
Submarine
Air Base
Espionage
Radar
Fighter
Silo
Class, what is wrong with this example? (HINT: its the bolded)
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Post Post #365 (isolation #66) » Fri Dec 10, 2010 2:48 pm

Post by Jed Cooper »

Bunnylover wrote:
Toogeloo wrote:If we get Cop, awesome. Chances are we will because no scum is going to prioritize it anyways unless they really want to know who the other scum team is or deny us from getting it.

I'm saying it's low priority for us as well. There are other things I would rather deny the scum teams first, and they are going to want them as well. Cop is going to be one of those lesser contested roles I think, and it probably should remain that way.
Can you re-post your list of
what Town should get
before
Scum
does
Why do you say before scum does?

There is only one way you can be certain that Toog is not scum... :eek:
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Post Post #367 (isolation #67) » Fri Dec 10, 2010 3:53 pm

Post by Jed Cooper »

Internet Stranger wrote:Right, because the Earps could never be communist scum.
Seriously Jed, are you just begging to be nuked?
And of course the Clantons would NEVER be scum -- what is better, scum muzzled by the town or scum with uncontrolled nukes (and the resulting chaos)?
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Post Post #368 (isolation #68) » Fri Dec 10, 2010 4:03 pm

Post by Jed Cooper »

Baby Spice wrote:Nuke whoever youwant,
just be willing to justify yourself or
recall
.

Which brings me to:
Nuke: Someone

V/LA 3 days
^^ Anyone doing that should be made to glow in the dark.

Launch yes, but don't launch and disapeer
.
This is my strongest scum read so far of any.

Can you imagine the chaos created by multiple nukes in the air (with the understanding that its OK if you just recall them of course)??

Boy I'm glad you dropped in from your QT to share with us. :roll:

I mean can you IMAGINE the chaos and the HUGE distraction to the town!? Man scum would LOVE LOVE LOVE this!

MAN, I'm so worked up about this one, I'm about to go all caps like our friend Fate here...
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Post Post #370 (isolation #69) » Fri Dec 10, 2010 4:30 pm

Post by Jed Cooper »

Faraday wrote:
repair wrote:
repair wrote:
Bunnylover wrote:launch and disapeer.
I agree with this.
Don't really care who or what you nuke, as long as you can justify why you did it
This isn't something I agree with, you can try and justify something all you like, but if I think what you did is scummy, well
FIRE AND BLOOD will happen
in some way.
I agree with Faraday here because he also advocates a lynch of the nuke rebel, but look at the bolded!

Next thing you know you have broken arrows flying everywhere. Scum heaven.
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Post Post #372 (isolation #70) » Fri Dec 10, 2010 4:44 pm

Post by Jed Cooper »

gandalf5166 wrote:Look. How the fuck can we control nukes anyways? If someone wants to nuke whoever, they will. Then..... we'll lynch them? Won't stop the nuke. My point is,
why bother?
The whole point of this game is that everybody has a dayvig.
Thanks for giving up on the town. :mad:

+traitor scum points.
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Post Post #374 (isolation #71) » Fri Dec 10, 2010 4:56 pm

Post by Jed Cooper »

chesskid3 wrote:Let's no lynch and no kill nights 1 and 2 :DDDD
I just thought I'd ask: Who among the town can daykill at night? (Yes, this IS a trick question)
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Post Post #377 (isolation #72) » Fri Dec 10, 2010 5:56 pm

Post by Jed Cooper »

Jed Cooper wrote:
chesskid3 wrote:I've never been in a game with Scumfate until now, Fate. You know that.

Thanks, Toog.
Ok, so you are admitting that you are a Benmage alt right?
chesskid3 wrote:Waa?
You quoted a game you were in with Fate and he said you were a Benmage alt...

What is your main alt if not Benmage??
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Post Post #380 (isolation #73) » Fri Dec 10, 2010 6:39 pm

Post by Jed Cooper »

gandalf5166 wrote:BY THE WAY.

If you want to hang me cause I nuke without your permission, you can do it. But when you lose cause you lynched me for
no[REDACTED]damn reason
breaking the nuke curfew as scum, you're gonna be feeling like a
dumbass
townie genius.
/fixed.
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Post Post #381 (isolation #74) » Fri Dec 10, 2010 7:04 pm

Post by Jed Cooper »

gandalf5166 wrote:Haha. Yeah, it would create a lot of pressure. Pressure is how you catch scum, dumbass.

As for huge distraction..... How so? TBH, it'd be like a vote. Who knows whether you're going to recall it or not? At least, that's how I'd use it.
Ok, I admit it would be fun but its anti-town because it creates MASSIVE confusion. Don't forget that scum are ALWAYS 100% ACCURATE with their nukes AND know EXACTLY who is getting nuked.

Here's an example with just 4 people (not 11):

Player A nukes player B to "put pressure on them". Player C nukes player A for nuking player B. Player D nukes player C for nuking player A.

All 4 players are town.

Thats 3 broken arrows with only 4 people but it doesn't stop there because we have 11 people with nukes AND we have:

1) No accountable wagon
2) No accountable way to track everybody's reads

That is EXCELLENT for scum. They just got 4 town kills without having to involve themselves and they are much closer to a win.

Just because somebody nukes a townie, doesn't make them scum -- its very easy to have townie-townie nuking. The scum can watch while the town quickly destroys itself.

I might be willing to accept "If you nuke a townie you get lynched" but even that is anti-town because it encourages individual nuking with no accountable wagon which is unorganized and inefficient.
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Post Post #382 (isolation #75) » Fri Dec 10, 2010 7:12 pm

Post by Jed Cooper »

Bunnylover wrote:
Jed Cooper wrote:
Bunnylover wrote:
Toogeloo wrote:If we get Cop, awesome. Chances are we will because no scum is going to prioritize it anyways unless they really want to know who the other scum team is or deny us from getting it.

I'm saying it's low priority for us as well. There are other things I would rather deny the scum teams first, and they are going to want them as well. Cop is going to be one of those lesser contested roles I think, and it probably should remain that way.
Can you re-post your list of
what Town should get
before
Scum
does
Why do you say before scum does?

There is only one way you can be certain that Toog is not scum... :eek:
Well aren't we picking at the same time and first come first serve?
That mean we need to get certain classes before scum.
I'm not certain that Toog is town or scum. I am most suspicious of the ones who are helping us the most, as scum would have as much reason to do this as town does. I've never implied that Toog was scum or town yet.
Definitely not first come first served. All lists are compiled and at the end roles are assigned with duplicate choices randomized.
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Post Post #383 (isolation #76) » Fri Dec 10, 2010 7:17 pm

Post by Jed Cooper »

Fate wrote:
chesskid3 wrote:I've never been in a game with Scumfate until now, Fate. You know that.

Thanks, Toog.
KEEP ON KEEPIN ON IN THE FACE OF ALL LOGIC AND UNSUBSTANTIATED READS.

YOU GOT BALLS ILL GIVE YOU THAT. BUT ON THE MORNING OF MATTERS YOULL BE DEAD AND I WONT BE.

YOU [REDACTED]DAMN BENMAGE CLONE
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Post Post #384 (isolation #77) » Fri Dec 10, 2010 7:56 pm

Post by Jed Cooper »

RedCoyote wrote:
JC 337 wrote:This sounds overly scum aware.
My joke, a joke based entirely on the unrelated topic of my name, a name that I chose several years before this game started and before I even joined this website, is "overly scum aware"? You know there's one thing I'll hate until the day I stop playing this game, and it's players who think that they have to find something sinister in every ISO post another player makes in order to have a valid point. It's absolutely pointless, and it does nothing except make you look weak and reachy.
Just for the record, I said "Here is the
read
I have on you
so far
". The first two notations were possible +scum things that I noticed. Because you then accused me of flapping my jaws for no reason I included them with the scum read that sent me over the edge which you still have not adequately answered.
JC 337 wrote:Why is sub left completely off of your analysis??
Because it was clearly an example. I was stating my opinion on how players should individually setup their specific lists. If they like to be in charge of Vig-like shots, they should obviously go for the Sub as a high priorty. Just like if they want an Cop/Tracker like role, they should look to investigative powers. etc.
No, you were telling people where they should "start their list". Everyone read his post again. You were clearly guiding newbie town away from the sub -- you NEVER even MENTIONED it in your post. Saying "it was just a general post" is no excuse.
JC 337 wrote:I think you are scum.
qft.
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Post Post #386 (isolation #78) » Fri Dec 10, 2010 8:23 pm

Post by Jed Cooper »

Directing
claimed[/u] power roles is a +town thing to do. There is nothing wrong with treating silos/sub as the same thing. Accountable wagons are the most efficient way of hunting scum period.

I'll chill if you all will.
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Post Post #388 (isolation #79) » Fri Dec 10, 2010 10:29 pm

Post by Jed Cooper »

Just to re-iterate, this is not "first come, first served". All orders will be processed at the same time at the deadline.
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Post Post #390 (isolation #80) » Sat Dec 11, 2010 1:29 am

Post by Jed Cooper »

Well, DEFCON 1 isn't here yet and I'm not willing to cave to your inevitable pessimism. You should be backing up the Earps by joining them not by standing on the sidelines and saying "it will never work". It will work if you and others join in.

Simply, if you're town and you care about a town win, support controlled nuking/vigging with bandwagons. And that means lynching the first rebel that throws a nuke without a wagon.

We can band together and lynch the scummiest of the rebels in DEFCON 3 just to let everyone know we mean business.

I'm taking signups now. So far we have:

Percy
VV
JC

I would like to add your name to the list. Faraday looks like he could swiing this way. Dana should state his opinion and I wouldn't be suprised if he joins up (in fact if he doesn't post I wouldn't mind a Dan lynch DEFCON 3). I think Kitoari will join.

Now once this list starts growing many of the people that are like "this can't work why try" (I believe this is a scum driven argument btw) will change their tune. The first rebel lynch in DEFCON 3 will seal the deal.

So don't tell me it can't be done. Thats a cop out. If you care about the town you will MAKE it happen.
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Post Post #392 (isolation #81) » Sat Dec 11, 2010 2:00 am

Post by Jed Cooper »

Baby Spice wrote:Chaos like you seem to be pushing is the commies best friend.
Since when is multiple, iniformational, town-driven bandwagons chaos? Its so ordered and helpful to town it hurts.
Or are you trying to say that no-one should launch a nuke. Remove one of the Americans best weapons in killing off the commies.
Since when did I say that? Were gonna launch huge and catch scum too.
American control, and American reasoning, and American teamwork is what will win this.
Thank you for making my point you may add your name to the list now.
Nuke the wagon, build the next wagon and nuke it. Rinse and repeat every 72 hours or so. Hell, as soon as that nuke is launched everyone will unvote the now pointless vote and form the next wagon. You could nuke 10 wagons in a day. Way to help the town.
You're going to have to explain this one. Since when do town driven wagons work that way? Its YOUR strategy where people launch and then recall saying "tee hee I was only applying pressure". When we launch as town that puppy hits and hits hard. We don't recall our nukes.
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Post Post #394 (isolation #82) » Sat Dec 11, 2010 2:08 am

Post by Jed Cooper »

Yes I understand that the Communists have infiltrated the USA but do you have to make it so blatant?

There are still enough red-blooded Americans left to take care of you though. By the time DEFCON 1 rolls around Law & Order will prevail.

Taking signups now. Anyone that cares about America is urged to join.
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Post Post #396 (isolation #83) » Sat Dec 11, 2010 2:19 am

Post by Jed Cooper »

Btw, I never said that I am Wyatt Earp.

I said that I am on the side of the Earps (multiple, informational, town-controlled nukes/sub vig) because its the best for the town.

Anyone who understands how wagons work and how a town directed day vig helps the town by providing 2 (or more) town driven lynches to 1 scum NK (better than the usual 1:1) will also join the Earps.

Its just simple patriotic logic. Join now!
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Post Post #397 (isolation #84) » Sat Dec 11, 2010 2:24 am

Post by Jed Cooper »

SocioPath wrote:
Jed Cooper wrote:Don't forget that scum are ALWAYS 100% ACCURATE with their nukes AND know EXACTLY who is getting nuked.
This is wrong. And nuke-worthy.
No its not because a scum cross-kill is +town. failkthx.
Jed Cooper wrote:Just because somebody nukes a townie, doesn't make them scum -- its very easy to have townie-townie nuking. The scum can watch while the town quickly destroys itself.

I might be willing to accept "If you nuke a townie you get lynched" but even that is anti-town because it encourages individual nuking with no accountable wagon which is unorganized and inefficient.
Notably leaves out the most important of scenarios.
Well lets remember that if you hit scum it still could of been a cross kill -- I'm just sayin'.
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Post Post #422 (isolation #85) » Sat Dec 11, 2010 11:48 am

Post by Jed Cooper »

gandalf5166 wrote:Seriously, Jed is giving me a headache. He's yet to state how the hell directing power roles is a good idea.
Jed Cooper wrote:Btw, I never said that I am Wyatt Earp.

I said that I am on the side of the Earps (multiple, informational, town-controlled nukes/sub vig) because its the best for the town.

Anyone who understands how wagons work and how a town directed day vig helps the town by providing 2 (or more) town driven lynches to 1 scum NK (better than the usual 1:1) will also join the Earps.

Its just simple patriotic logic. Join now!
Gandalf, I would appreciate it if you would read my posts.
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Post Post #425 (isolation #86) » Sat Dec 11, 2010 12:05 pm

Post by Jed Cooper »

AurorusVox wrote:JC: I still think its naieve to think that trying to control nukes will only catch scum.
This is totally misrep.
If someone can give a good reason for their launch AFTER it's been sent, do you think they still need the rope? And if they do need to be hung, doesn't this ruin the current wagon?
There is no good reason to launch independent of a wagon with votes. Period.

This is just basic Mafia theory. The truth is that there are too many players with the same selfish "
I
want to vig because
I
want to" attitude which is nothing short of selfish and anti-town.

I admit that this is a game of nuclear warfare it will be wildly fun to use the nukes -- the truth is though that the scum benefit from it because they will have nukes too, including possibly a sub, while town-town nuking is also probable.

If someone can show me how we can make a bandwagon out of all these nukes flying eveywhere then I would follow this nuke-freely doctrine but that's the whole point -- there isn't any way to do that other than town sanctioned nukes with wagon votes.
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Post Post #428 (isolation #87) » Sat Dec 11, 2010 12:19 pm

Post by Jed Cooper »

SpyreX wrote:Which one of these scenarios is a 'town controlled nuke':

1.) PLAYER nukes his gut scum read.
2.) PLAYER says he has a nuke, has feelings time, and after the consensus is decided upon
2 weeks later
nukes said target.
#2 because of the paper trail. The nuke provides instant information for the town who then is able to repeat or lynch with even more information before the NK.
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Post Post #431 (isolation #88) » Sat Dec 11, 2010 12:24 pm

Post by Jed Cooper »

Kitoari wrote:
Jed Cooper wrote:
SpyreX wrote:Which one of these scenarios is a 'town controlled nuke':

1.) PLAYER nukes his gut scum read.
2.) PLAYER says he has a nuke, has feelings time, and after the consensus is decided upon
2 weeks later
nukes said target.
#2 because of the paper trail. The nuke provides instant information for the town who then is able to repeat or lynch with even more information before the NK.
Unfortunately your plan also gives scum the benefit of being able to go "bawww the consensus told me to" when they nuke town.
For the same reason it doesn't work in other Mafia games, it won't work here. Even if the person does nuke back on a town nuke it still is rich with information from the wagon.
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Post Post #433 (isolation #89) » Sat Dec 11, 2010 12:40 pm

Post by Jed Cooper »

Only if you are unclaimed Gandalf. If you are trying to say that a claimed dayvig shouldn't be used as town, that is only an argument from scum.
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Post Post #434 (isolation #90) » Sat Dec 11, 2010 12:42 pm

Post by Jed Cooper »

Thats the point here. Scum can hide in silos. Just because somebody says "IVE GOT A NUKE AND I HAVE MONSTER READS LETS KILL THE HAPPY PEOPLE" doesn't make them town. What makes them town is allowing the town to guide their nuke of the happy people with a wagon.
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Post Post #437 (isolation #91) » Sat Dec 11, 2010 12:44 pm

Post by Jed Cooper »

EBWOP: allowing a wagon doesn't make them town but it at least allows the town to control the scum (if they are) and that is +town.
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Post Post #438 (isolation #92) » Sat Dec 11, 2010 12:46 pm

Post by Jed Cooper »

Kitoari wrote:
Jed Cooper wrote:Only if you are unclaimed Gandalf. If you are trying to say that a claimed dayvig shouldn't be used as town, that is only an argument from scum.
You can't be sure that someone in this setup is silo/not silo until they post
NUKE: whoever
.
Yes well with everyone on board someone will claim silo to allow it to be used for the town; that is the sdame thing as launching and that's the same thing as a claimed dayvig.
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Post Post #440 (isolation #93) » Sat Dec 11, 2010 12:47 pm

Post by Jed Cooper »

SpyreX wrote:A combination of phone and my wifes laptop which is not my beautiful machines.

And I would be surprised if you're that much older than me if at all.

On a more pertinent note the simple fact jed opted for the choice that involves everyone as more town controlled than the other is that tipping point between stubborn town and obstinate scum.
And this makes sense how in Mafia theory?
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Post Post #441 (isolation #94) » Sat Dec 11, 2010 12:49 pm

Post by Jed Cooper »

Internet Stranger wrote:... the town that has communist sympathizers in their midst? Sorry there Mr. Lenin Cheerleader, My nuke belongs to the good ol' U.S. of god damn A. and will be used accordingly to the whims of its owner. That being a very American me. Its the American way, and its the way it shall be done.

This aint some communist hippie commune where some arbitraty liberal ninny tells me what to do with my nuclear beatstick. My nuclear beatstick will be used to assrape a filthy communist scum and they will thank me for it afterwards.
"I'm a claimed dayvig but don't worry I'm town and so I'm just going to vig at will". Since when has this been allowed in a game of mafia??
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Post Post #449 (isolation #95) » Sat Dec 11, 2010 12:55 pm

Post by Jed Cooper »

gandalf5166 wrote:
Jed Cooper wrote:Only if you are unclaimed Gandalf. If you are trying to say that a claimed dayvig shouldn't be used as town, that is only an argument from scum.
HAHAHAHAHA. Yes. You never direct a vig, because SCUM can influence a directed vig.
Excuse me but you claim vig in a an open setup where the vig can be town or scum, and you DON'T allow the town to influence your vig? That is only scum hiding in the vig claim and is lynched.
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Post Post #451 (isolation #96) » Sat Dec 11, 2010 12:58 pm

Post by Jed Cooper »

Toogeloo wrote:Americans: the shoot first, mount it (define as you will), and hang it, then ask questions later, Louisiana marsh-dwelling Rednecks. Choose a side my fellow Americans ^_^.
Ya this is mega fun but its -town.
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Post Post #452 (isolation #97) » Sat Dec 11, 2010 12:59 pm

Post by Jed Cooper »

gandalf5166 wrote:
Jed Cooper wrote:
gandalf5166 wrote:
Jed Cooper wrote:Only if you are unclaimed Gandalf. If you are trying to say that a claimed dayvig shouldn't be used as town, that is only an argument from scum.
HAHAHAHAHA. Yes. You never direct a vig, because SCUM can influence a directed vig.
Excuse me but you claim vig in a an open setup where the vig can be town or scum, and you DON'T allow the town to influence your vig? That is only scum hiding in the vig claim and is lynched.
No. I don't. If you think otherwise for some fuckin weird reason, you can go to hell.
Toogeloo wrote:Americans have two separate factions it seems as well...
OK IF SOMEBODY IN THIS GAME DOESN'T ANSWER THIS ARGUMENT AND PUT IT DOWN, I FRANKLY GIVE UP AND GANDALF IS MY NUKE IF I GET ONE.
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Post Post #455 (isolation #98) » Sat Dec 11, 2010 1:02 pm

Post by Jed Cooper »

Me wrote:
gandalf5166 wrote:
Jed Cooper wrote:
gandalf5166 wrote:
Jed Cooper wrote:Only if you are unclaimed Gandalf. If you are trying to say that a claimed dayvig shouldn't be used as town, that is only an argument from scum.
HAHAHAHAHA. Yes. You never direct a vig, because SCUM can influence a directed vig.
Excuse me but you claim vig in a an open setup where the vig can be town or scum, and you DON'T allow the town to influence your vig? That is only scum hiding in the vig claim and is lynched.
No. I don't. If you think otherwise for some fuckin weird reason, you can go to hell.
OK IF SOMEBODY IN THIS GAME DOESN'T ANSWER THIS ARGUMENT AND PUT IT DOWN, I FRANKLY GIVE UP AND GANDALF IS MY NUKE IF I GET ONE.
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Post Post #457 (isolation #99) » Sat Dec 11, 2010 1:06 pm

Post by Jed Cooper »

AurorusVox wrote:
Jed Cooper wrote:
AurorusVox wrote:JC: I still think its naieve to think that trying to control nukes will only catch scum.
This is totally misrep.
If it's NOT a plan to catch scum, then what's its purpose? It's going to zap VIs and townies who don't care and just want to send off a nuke, which is another way of saying it's a mass-Policy Lynch and will harm town more than scum.

I understand your reservation, and it CAN be used as an effective second lynch (as we discussed earlier, it was used to this effect in DEFCON 1.0), but my problem is this idea of yours that you can somehow guide nukes when many people have said they won't pay attention, and that we should lynch anyone who disobeys, since IMO these people are unlikely to be scum.
Yes, it appears that your "real world" wisdom has outdone "pro town theory". I'm still down with town controlled nukes but I'm quite done publicly defending it. I will of course agree with anyone who advocates it but there are too many people acting like VI's to make it practical apparently.
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Post Post #459 (isolation #100) » Sat Dec 11, 2010 1:07 pm

Post by Jed Cooper »

gandalf5166 wrote:Also Jed, are you seriously implying that all the people who are advocating personal control of nukes are scum?
Because there are a lot more than six of
us
.
FAKENUKE: GANDALF
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Post Post #461 (isolation #101) » Sat Dec 11, 2010 1:09 pm

Post by Jed Cooper »

gandalf5166 wrote:Oh, and you won't get a chance to nuke me, we're lynching you D1.
If I have to be a martyr for pro-town Mafia theory, so be it. I die with my head held high. But it would be a shame if the town actually thinks I'm a better lynch than you.
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Post Post #462 (isolation #102) » Sat Dec 11, 2010 1:11 pm

Post by Jed Cooper »

If the town can't respond to this, I am done defending it. The argument has been made very plainly.
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Post Post #464 (isolation #103) » Sat Dec 11, 2010 1:13 pm

Post by Jed Cooper »

@Chesskid: Looking forward to your response about your alt.
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Post Post #465 (isolation #104) » Sat Dec 11, 2010 1:35 pm

Post by Jed Cooper »

@Fate: What is your read on Spyrex real quick? I have a specific reason I'm asking if you could do a quick ISO.
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Post Post #467 (isolation #105) » Sat Dec 11, 2010 3:18 pm

Post by Jed Cooper »

Well, do you know Chesskid from other games? Is he an alt that is really a strong player or is this the real Chesskid?
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Post Post #470 (isolation #106) » Sat Dec 11, 2010 5:04 pm

Post by Jed Cooper »

@Jack: Can we have some substantive analysis from you too? I mean nothing personal but you are one of my scum reads from today.

Also, even though I appreciate your appraisal of me as town, once again substance/content is required.

Based on your content so far I have the following questions if you would like to answer them:

Why did you fluff nuke Bobs in your confirm post?
What is your opinion of the sub role?
You said that we were bored in DEFCON 1 but that didn't ring with me. Everything seemed pretty exciting up to that point. Can you explain further?
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Post Post #471 (isolation #107) » Sat Dec 11, 2010 5:05 pm

Post by Jed Cooper »

EBWOP: bored in DEFCON 5 (not DEFCON 1).
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Post Post #473 (isolation #108) » Sat Dec 11, 2010 5:08 pm

Post by Jed Cooper »

I don't have a problem with confirmed vigs. We don't have confirmed vigs in this game until a confirmed cop does the confirming of the vig..
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Post Post #475 (isolation #109) » Sat Dec 11, 2010 5:10 pm

Post by Jed Cooper »

IE: its
alignment
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Post Post #476 (isolation #110) » Sat Dec 11, 2010 5:15 pm

Post by Jed Cooper »

@Jack: Yes, actually there have been a steady stream of various attempts to influence role choices and game strategy.

There has also been a certain argument for the "uselessness" of DEFCON 5 & 4. Do you think its wise to believe that argument?
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Post Post #478 (isolation #111) » Sat Dec 11, 2010 5:23 pm

Post by Jed Cooper »

Jed Cooper wrote:
Toogeloo's Example List For Those That Want Cop wrote:
Submarine
Air Base
Espionage
Radar
Fighter
Silo
Hey Toog can you explain what happened in the above?
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Post Post #481 (isolation #112) » Sat Dec 11, 2010 6:01 pm

Post by Jed Cooper »

Toogeloo wrote:what about it?

Hey, here's another example for someone wanting Cop...

Espionage
Radar
Fighter
Fail Safe
Eavesdrop
Silo in ICBM mode


What? Just cuz I put Silo at the end of an example doesn't mean I am making up a list for someone. It's an example... hell, maybe someone did put Silo 1st just because they don't want a PR. Is that what you are bent out of shape about?
Well ya. Your explanation is helpful but I can't see a situation where town should really put silo on their list and
definitely
not first. Not wanting a PR as town sounds pretty sketchy too -- I mean not wanting
any
of the PR's?? There is a huge concern of scum getting those PR's and taking silo is a big help there.

I know you've said that the town should be able to get the majority of the good power roles but putting silo in your list like you have doesn't seem to help achieve that...
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Post Post #483 (isolation #113) » Sat Dec 11, 2010 6:05 pm

Post by Jed Cooper »

Jed Cooper wrote:
gandalf5166 wrote:
Jed Cooper wrote:
gandalf5166 wrote:
Jed Cooper wrote:Only if you are unclaimed Gandalf. If you are trying to say that a claimed dayvig shouldn't be used as town, that is only an argument from scum.
HAHAHAHAHA. Yes. You never direct a vig, because SCUM can influence a directed vig.
Excuse me but you claim vig in a an open setup where the vig can be town or scum, and you DON'T allow the town to influence your vig? That is only scum hiding in the vig claim and is lynched.
No. I don't. If you think otherwise for some fuckin weird reason, you can go to hell.
OK IF SOMEBODY IN THIS GAME DOESN'T ANSWER THIS ARGUMENT AND PUT IT DOWN, I FRANKLY GIVE UP AND GANDALF IS MY NUKE IF I GET ONE.
PUT DOWN: IF A VIG IS DIRECTED, SCUM CAN HELP DIRECT HIM. DIRECTION IS NOT THE ANSWER. IF THE VIG IS CLEARLY VIGGING FOR ANTITOWN PURPOSES, YOU LYNCH THE FUCKER.
So how many easily justifiable bodies have to hit the floor before he suddenly becomes anti-town?? Scum in their QT/daytalk would love to direct that vig instead of the town. Your "strategy" is a great gift to them.
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Post Post #484 (isolation #114) » Sat Dec 11, 2010 6:09 pm

Post by Jed Cooper »

Kitoari wrote:
Jed Cooper wrote:
Toogeloo wrote:what about it?

Hey, here's another example for someone wanting Cop...

Espionage
Radar
Fighter
Fail Safe
Eavesdrop
Silo in ICBM mode


What? Just cuz I put Silo at the end of an example doesn't mean I am making up a list for someone. It's an example... hell, maybe someone did put Silo 1st just because they don't want a PR. Is that what you are bent out of shape about?
Well ya. Your explanation is helpful but I can't see a situation where town should really put silo on their list and
definitely
not first. Not wanting a PR as town sounds pretty sketchy too -- I mean not wanting
any
of the PR's?? There is a huge concern of scum getting those PR's and taking silo is a big help there.

I know you've said that the town should be able to get the majority of the good power roles but putting silo in your list like you have doesn't seem to help achieve that...
You're forgetting that most every role will have been taken by the time your 4th/5th choice comes around.
And you know that how? Surely it
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Post Post #486 (isolation #115) » Sat Dec 11, 2010 6:15 pm

Post by Jed Cooper »

Are you aware that there are 10 power roles?
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Post Post #487 (isolation #116) » Sat Dec 11, 2010 6:23 pm

Post by Jed Cooper »

Percy wrote:Before we get started,
FAQ wrote:Q: How does the randomization process work?
A: Choices are resolved with a focus on first-choice maximization. I will begin by attempting to award each player his or her first choice. If multiple players are in contention for a single ability, random.org will determine who gets it. Once all possible first choices have been awarded, I will move on to the second choice echelon and attempt to award a second choice to each player who did not receive a first choice. This will continue, so on and so forth, until each player has received an ability.
I want everyone to be crystal clear on this. There were some players last game who thought you needed to choose missile silo, offensive troops or defensive troops, and
then
list the abilities in that subsection by preference. This is
not the case
.

For example, this is a perfectly valid preference list:

Preference list1. Aircraft Carrier
2. Submarine
3. Espionage
4. Radar
5. Fail Safe
6. Missile Silo in Anti-Ballistic Missile Mode


So when it comes to choosing preferences, make sure you read all the rules carefully. Don't [REDACTED] things up, because it's anti-town.
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Post Post #488 (isolation #117) » Sat Dec 11, 2010 6:24 pm

Post by Jed Cooper »

Although I disagree with his list of only 6 unless he has a reason that I've missed for not doing at least 9.
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Post Post #490 (isolation #118) » Sat Dec 11, 2010 6:43 pm

Post by Jed Cooper »

Grats. Your presence though at this very time in the game will be sorely sorely missed.
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Post Post #492 (isolation #119) » Sat Dec 11, 2010 6:46 pm

Post by Jed Cooper »

Then why did you discount 5 of the roles in your post?
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Post Post #494 (isolation #120) » Sat Dec 11, 2010 6:51 pm

Post by Jed Cooper »

Well then the question really is how was your post related to the original point?

The point is that placing silo in your list effectively frees up a power role slot that could go to scum and prevents a power role that could go to town.
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Post Post #495 (isolation #121) » Sat Dec 11, 2010 7:05 pm

Post by Jed Cooper »

Addressing your (apparently unrelated) point though, you said that there is no difference between the two lists. Placing silo where you have placed it creates a huge difference in relation to the other 5 roles that are available and for the above stated reasons.
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Post Post #497 (isolation #122) » Sat Dec 11, 2010 7:12 pm

Post by Jed Cooper »

And the town reason for not including them is?

I'm glad you brought up sub too because placing silo where you placed it moves the sub down farther which I think is actually a pro-scum idea, as is a list of only 5 power roles with sub at the bottom in general.
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Post Post #498 (isolation #123) » Sat Dec 11, 2010 7:13 pm

Post by Jed Cooper »

EBWOP: With SILO (not sub) at the bottom in general.
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Post Post #532 (isolation #124) » Sat Dec 11, 2010 8:59 pm

Post by Jed Cooper »

Toogeloo wrote:Jed, you are really reaching, just so you know.

First off, it's an example.
Secondly, You can't say for certain what people are going to want.

Maybe someone thinks of themselves as a high profile target, so taking things like Doctor or Cop aren't on their list because they know the role could die soon. Maybe (I'm looking at IS on this one) some one just wants to nukes another player and to hell with the other power roles. Maybe a person values a nuke's ICBM ability (or nuking ability /shrug) over other PRs.


At the end of the day, it was an example though...
Examples lead people.
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Post Post #535 (isolation #125) » Sat Dec 11, 2010 9:06 pm

Post by Jed Cooper »

SpyreX wrote:Hmm, 5 years isn't enough for sensai. Sempai?

----

Anywho, lets cut to the chase because this is done now.

I'm good at this game. Not great, not hall of fame (yet) but good.

If I WAS scum this game, you know what would scare me shitless?

Not getting lynched. Psh.
Not even cross-kills.
It's the uncontrolled nukes. Note, not the 'town' nukes. Those turn into the 'getting lynched' business. What would make me nervous ALL GAME would be the fear at any point someone would go 'this is gut' and launch a nuke.

Because that can't be controlled.

So, what would I do as scum here? Just this. Control as much as possible (note: this is also part of the problem with "THE LIST" but I'll get there later).

The bureaucracy would catch bad scum or scum that make a mistake. But those ones die regardless. The 'OMG CHAOS' nukes kill the good ones.

Now, as for why you're scum and not just bullheaded town? The simple fact you just kept on keeping on when I asked the question I asked. The answer, even if you were bullheaded would be some line of "Well, #1 BUT...." not "#2 ALL THE WAY".

But, even THAT alone wouldn't do it.

This does it:
OK IF SOMEBODY IN THIS GAME DOESN'T ANSWER THIS ARGUMENT AND PUT IT DOWN, I FRANKLY GIVE UP AND GANDALF IS MY NUKE IF I GET ONE.
All that talk about VI's and the right way and 'pro-town wait for wagons' and being a martyr just jumped out as soon as it was clear no one was drinking the juice.

In fact, no single statement could illustrate how much dissonance was involved in your whole line of thought because this IS "If you dont see what I see I'm nuking regardless".

Dana may get to see D2. Because come defcon 3 this is done.
Based on the reality which is now present with those in question declaring themselves, I have to agree with the analysis that nukes will be flying but I never bought the idea that it was impossible until now.

I can't help the fact that the town doesn't want to pursue the best course of action even though they should; I can only accept that they won't. Just because you "knew it all along" because its your world view doesn't lessen the value of the best course.

The scum want your worldview to prevail, why do you think its so popular? Its because you have full scum support buddy. So don't give yourself too much credit.
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Post Post #537 (isolation #126) » Sat Dec 11, 2010 9:10 pm

Post by Jed Cooper »

SpyreX wrote:Additionally I'll say it very clearly:

Dana & Jed if you ARE town you'll go ahead and not waste your picks on anything but silos.

Because, you're dead. It is just waiting for it to happen.

AND GOOD TO SEE MY FELLOW BLOOD SQUADRON ALPHA OUT AND ABOUT.

(And I still have a case I'm GOING to do on toog when I have my comptuerdeathboxes 2000 because it requires some effort)
LOL. Pick silos.
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Post Post #540 (isolation #127) » Sat Dec 11, 2010 9:21 pm

Post by Jed Cooper »

Toogeloo wrote:I'll give you a hint Fate...

I have about 14 Neutral reads in this game right now, 2 reads I think are scum, and 3 reads I think are town. Anyone want to one up me and say that they have more reads than that?
Not me. But I would lean overall with Fate based on your manipulation of choice lists. I have no meta to go on though so that's all I got. Your refusal to admit the potential impact of your list is also troubling.
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Post Post #543 (isolation #128) » Sat Dec 11, 2010 9:33 pm

Post by Jed Cooper »

I'll let him respond to that when he gets back in two days 9.9 But that's quite the dodge. You are really minimizing the impact of his post and your own but for different reasons.

But I would like to discuss Percy's post. You say it was an easy way to appear town. Do you have meta on Percy scum?
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Post Post #547 (isolation #129) » Sat Dec 11, 2010 9:53 pm

Post by Jed Cooper »

Well its the content of the post that would iinvolve a sacrifice for scum, so I would lean more towards town than scum.

But come to think of it, the imagery bit was way over the top. I didn't even notice it becausse I just scrolled. That combined with the fact that he just VLA'ed almost the entire DEFCON 4 along with the imperfect list does lessen the town strength of the post.

So ya, I guess you've succeeded in lessening my town view of him.
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Post Post #549 (isolation #130) » Sat Dec 11, 2010 10:01 pm

Post by Jed Cooper »

Katsuki wrote:Main thing I have to say is that the public declaration of a nuke is more than enough in terms of keeping a player accountable. If say, A nukes someone who town disagrees upon, and refuses to recall nuke with VI-stubborness, then A is in need of a nice nuking himself.
In essence, town gets to vote in a sense upon a nuking AFTER the nuke is launched, not before. As baby spice said, there is 3 days to recall the nuke. Pressure and subsequent discussion of a nuke is pro-town.
This is ok for theory on paper but the reality will be much different with multiple nukes. The argument is so popular because the scum want it too. But no matter me saying anything because its going to happen anyway.
As for toog vs spyspy, I think what is at hand is a clash in playstyles. RC put it pretty well, in that you should pick what you are comfortable with. I see toog's argument in terms of preventing scum from taking roles like sub though.
Link please because I don't have him doing that at all -- in fact I don't even have him mentioning the sub and in all his lists it never appears.
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Post Post #551 (isolation #131) » Sat Dec 11, 2010 10:14 pm

Post by Jed Cooper »

Toogeloo wrote:what about it?

Hey, here's another example for someone wanting Cop...

Espionage
Radar
Fighter
Fail Safe
Eavesdrop
Silo in ICBM mode


What? Just cuz I put Silo at the end of an example doesn't mean I am making up a list for someone. It's an example... hell, maybe someone did put Silo 1st just because they don't want a PR. Is that what you are bent out of shape about?
For some reason this second example in my head = your first one as well. That one got quoted so many times in a row it stuck in my head. Thanks.
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Post Post #552 (isolation #132) » Sat Dec 11, 2010 10:15 pm

Post by Jed Cooper »

Toogeloo wrote:And, most of my argument against Spy was me keeping toys from scum, and him saying we shouldn't discount scanners.
Right while you were devaluing the cop.
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Post Post #553 (isolation #133) » Sat Dec 11, 2010 10:21 pm

Post by Jed Cooper »

@Fate: I support you for caling out Chesskid for not wanting to Sub claim but why didn't you do the same for Spyrex?
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Post Post #555 (isolation #134) » Sat Dec 11, 2010 10:27 pm

Post by Jed Cooper »

Your argument there is pro-town. RC seemed to warm up to the "choose cop first" idea as well. The difference is that Fate ultimately agreed with you which was the town thing to do.
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Post Post #557 (isolation #135) » Sat Dec 11, 2010 11:09 pm

Post by Jed Cooper »

Wait let me ISO..
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Post Post #558 (isolation #136) » Sat Dec 11, 2010 11:15 pm

Post by Jed Cooper »

The person that said "Says cop will be lesser contested by scum and should be for town as well." wasn't him...
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Post Post #597 (isolation #137) » Mon Dec 13, 2010 12:05 am

Post by Jed Cooper »

Welcome back Percy and grats on your anniversary.

Great content from all during the time I was gone. Looking forward to digesting it.

Sending in my choices now in case I miss the deadline (Oh, they won't be 1-10 Silo -- in fact Silo will appear nowhere on the list (duh)).

Thanks for the advice RC you of course are correct. I do try to put as much relevant content in my posts as I can however and I appreciate it when others do so as well.

Peace out while I begin work and scan what I've missed.

PS I will try to do a wall post instead of inidividual replies to important stuff since you brough it up RC.
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Post Post #605 (isolation #138) » Mon Dec 13, 2010 6:34 am

Post by Jed Cooper »

AurorusVox wrote:Jed: you do realise that putting Silo on your list is a viable option - i.e. if you want it in DEFENSIVE mode - right? I'm not sure how seriously to take this apparent ignorance; as in, I'm wondering if you were hoping that by hammering people over the head with the idea that there's no point in putting it on the list, you then wouldn't have to worry about your own scum-hoping-for-sub nukes getting shot down. I'm aware that's a bit of a wacky theory but what makes it less wacky is the fact that if you were part of a scumteam who all put Sub as their #1 choice, your "no unsanctioned nukes, control all nukes" strategy works well if you get the sub and can fire with no accountability.
I really do not get your point here. The Silo is the
default
role. If you fail to get a PR you get Silo so there is no need to put it on your list and there is no competition for it. You can set it in any mode you want once you receive it.

Other than that, I like your post.

I haven't even started to catch up, just skimming the latest posts.
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Post Post #616 (isolation #139) » Mon Dec 13, 2010 10:07 am

Post by Jed Cooper »

Toogeloo wrote:Fate: Tunnel tunnel tunnel, oh he spit on me, tunnel tunnel tunnel...
SpyreX: *mumble* *mumble* (it'd be more audible if he wasn't slobbin on some Fatemeat :) )

You two are a hoot.
Jed wrote:I really do not get your point here. The Silo is the default role. If you fail to get a PR you get Silo so there is no need to put it on your list and there is no competition for it. You can set it in any mode you want once you receive it.
While I am all for denying scum toys, why would you think that someone
wants
a shot at every PR. There are several people who look like they want nukes.
1) Not submitting a full list of PR's is anti-town and pro-scum.
2) If you want a silo you don't submit a list.
3) No list should contain silo period.

Still in scan mode.
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Post Post #620 (isolation #140) » Mon Dec 13, 2010 10:18 am

Post by Jed Cooper »

I guess it all depends on risk vs. rewards eh Fate?
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Post Post #621 (isolation #141) » Mon Dec 13, 2010 10:20 am

Post by Jed Cooper »

gandalf5166 wrote:Lol. So just because we have SOME PRs that we want, we have to want all of them?
I'll let you decide that for yourself.
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Post Post #650 (isolation #142) » Tue Dec 14, 2010 11:00 am

Post by Jed Cooper »

chesskid3 wrote:Btw is it worth it to double-nuke people, so that even if they are in defensive mode, they still die? I feel like it is, since it would halve the number of nukes, and ensure that all nuked people died.
This is an interesting point. It takes 72 hours for a nuke to hit so if there was time, there wouldn't be a necessity for a a second nuke volunteer until after the nuke failed to hit.

Also, I think that the defensive mode would kick in BEFORE 72 hours as well...

MOD: is this true? And if so about how long before the nuke is knockled out of the sky?
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Post Post #651 (isolation #143) » Tue Dec 14, 2010 11:03 am

Post by Jed Cooper »

Toogeloo wrote:
Percy wrote:Toogeloo basically ignored my post. Here is my question again:
Toogeloo wrote:We could have half a dozen people with nukes every day in DEFCON 1. Do we restrict people on their nuke use?
You said this. What is your own answer to this question? Do you have any proposals?
A third, related question: What is your opinion of the
pages
of discussion about this issue already?
Your question is really quite odd.
Wasn't my intention to ignore your question, I figured yours was just as rhetorical as you thought mine was.

I think I've kind of bled my opinions on the matter though.
People who want to "appear" pro-town are going to state they have a nuke
I don't like this at all because it helps scum figure out who has the power roles. Nuke claiming (1) should be done once the town has two lynch candidates; one for the lynch one for the nuke.
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Post Post #652 (isolation #144) » Tue Dec 14, 2010 11:08 am

Post by Jed Cooper »

Btw I would like to state a theory. All of this hype about nukes flying could easily be a ploy by scum to get the town NOT to choose certain power roles up high in their list (so that they choose like fallout shelter or just silo it) while they prioritize the power roles they have decided they want.

There have actually been a couple of suggestions from certain players about this as well -- that people should choose fallout shelter or nuke etc.
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Post Post #654 (isolation #145) » Tue Dec 14, 2010 11:10 am

Post by Jed Cooper »

Btw, I got the full DEFCON game. Creepy music.
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Post Post #655 (isolation #146) » Tue Dec 14, 2010 11:11 am

Post by Jed Cooper »

gandalf5166 wrote:LOLOL

You're still keeping up that idea of second lynches? You realize that if we DID decide to use them like that, we could just have an infinite number of lynches, right? So why stop at two?
You are correct. Just one at a time until the deadline hits. ;)
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Post Post #660 (isolation #147) » Tue Dec 14, 2010 11:54 am

Post by Jed Cooper »

gandalf5166 wrote:Toog, did you read the
Silo PM
? You should. There's the option to set your silo to ICBM mode, which stops the first nuke.
What the heck is a Silo PM?? :eek:
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Post Post #661 (isolation #148) » Tue Dec 14, 2010 11:56 am

Post by Jed Cooper »

The Rules wrote: Anti-Ballistic missile mode:

The ABM missile systems are
counter-ICBM
rockets designed to shoot down incoming enemy warheads. {The first nuclear launch made against you each day will fail.}
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Post Post #663 (isolation #149) » Tue Dec 14, 2010 11:59 am

Post by Jed Cooper »

Internet Stranger wrote:
Jed Cooper wrote:Btw I would like to state a theory. All of this hype about nukes flying could easily be a ploy by scum to get the town NOT to choose certain power roles up high in their list (so that they choose like fallout shelter or just silo it) while they prioritize the power roles they have decided they want.

There have actually been a couple of suggestions from certain players about this as well -- that people should choose fallout shelter or nuke etc.
What if this was a double reverse backwards pseudo psychology by the JedScum to trick us into doing what his communist komrades wants us to do?

I dont trust these damn communists. As a proud American, I refuse to fall for such petty trickery.
Now that I've been able to relax a bit, I'm starting to really laugh at your posts now. I hope the real IS comes out at some point too (similar to Fate).
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Post Post #664 (isolation #150) » Tue Dec 14, 2010 12:01 pm

Post by Jed Cooper »

gandalf5166 wrote:As in, the Silo Role PM?
Oh aha. Good point. It is actually the Role PM there.
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a man, you'd better look at 'em!
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Post Post #672 (isolation #151) » Tue Dec 14, 2010 6:21 pm

Post by Jed Cooper »

Fate wrote:IS is similar to me, eh?

SocioPath wrote:Fate and Spy could be my buddies. ;D
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I didn't say that. IS's contributions have been full of humour and apart from that virtually contentless. You on the other hand provide strong content with your humour.
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Post Post #674 (isolation #152) » Tue Dec 14, 2010 6:23 pm

Post by Jed Cooper »

chesskid3 wrote:like
if I nuke you
And Toog also thinks you need to be nuked
he should also nuke you
to make sure you die and not have to worry about day ending before 72hours are up with a silo in defensive mode
This is so anti-town I can't stand it.
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Post Post #678 (isolation #153) » Tue Dec 14, 2010 6:37 pm

Post by Jed Cooper »

Fate stop sending me ESP messages about your in-game world view.
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Post Post #688 (isolation #154) » Tue Dec 14, 2010 8:42 pm

Post by Jed Cooper »

Utr Lurkers

Bobsnox
Sociopath
Jack
Bunny
Internet Stranger

Could you all please post your analysis of DEFCON 5 & 4 because we have very little in the way of content to judge your play on...

@Red Coyote: You said that lurking was a red herring in Defcon 1 (because lurking was seen as a scum tell due to scum typing in their QT), could you elaborate on that?

I have a particular scum read I am working on atm while I'm at work...
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Post Post #798 (isolation #155) » Wed Dec 15, 2010 3:30 pm

Post by Jed Cooper »

Sorry guys it is the last day of the pay period, I worked hard and I fell asleep.

I will devote myself to the following 3 goals:

1) Produce a catchup analysis of all relevant posts
2) Produce my top scum reads and ultimate vote
3) Clear up the various misreps on my "wagon"

On a quick skim, I am pleased by the rich and active content of town on this day.
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NUKE
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