Infection Mafia (Over on D1)


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Infection Mafia (Over on D1)

Post Post #0 (isolation #0) » Fri Jul 02, 2010 6:17 pm

Post by SaintKerrigan »

This ain't your momma's mafia. The entire game lasts for 60 minutes total. There is no day or night phase. After a lynch, there is a 3-minute cooldown before lynching is available again. This is definitely a bastard mod game.

These things and the thread title are your only hint about how this game is gonna be played.

6 Players. General Mafia Rules apply (with exceptions to deadlines).

And...go!

Signed Up (6/6)

Alduskkel
Ythill
gandalf5166
DavidParker
youngminii
Mindgamer
Last edited by SaintKerrigan on Fri Jul 02, 2010 7:40 pm, edited 7 times in total.
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Post Post #7 (isolation #1) » Fri Jul 02, 2010 6:36 pm

Post by SaintKerrigan »

I can technically do this with five, but it's harder on me. If someone else isn't signed up in five minutes though I'll go ahead and run this 5-player.
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Post Post #8 (isolation #2) » Fri Jul 02, 2010 6:43 pm

Post by SaintKerrigan »

All right, sign-ups closed. Sending Role PMs out shortly...
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Post Post #10 (isolation #3) » Fri Jul 02, 2010 6:57 pm

Post by SaintKerrigan »

Ok, Mindgamer joins as the sixth. Will send him a Role PM shortly.
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Post Post #12 (isolation #4) » Fri Jul 02, 2010 6:59 pm

Post by SaintKerrigan »

All roles have been sent. Please confirm in thread.
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Post Post #19 (isolation #5) » Fri Jul 02, 2010 7:02 pm

Post by SaintKerrigan »

Oh, and if you have an ability and want to use it, you need to PM it to me, not post it in thread. Just FYI.

Edit: Unless I explicitly say you need to post the action in-thread, that is.
Last edited by SaintKerrigan on Fri Jul 02, 2010 7:03 pm, edited 1 time in total.
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Post Post #26 (isolation #6) » Fri Jul 02, 2010 7:05 pm

Post by SaintKerrigan »

The game has now officially begun.

The game ends 60 minutes from the timestamp on this post.

And...go!
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Post Post #37 (isolation #7) » Fri Jul 02, 2010 7:09 pm

Post by SaintKerrigan »

Vote Count

(1) Minii: Mindgamer
(1) David: Ythill
(1) Mindgamer: Gandalf

Not Voting: Everyone Else

Also, you may want to be careful about outguessing the mod. Free hint of the day.
Last edited by SaintKerrigan on Fri Jul 02, 2010 7:14 pm, edited 2 times in total.
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Post Post #64 (isolation #8) » Fri Jul 02, 2010 7:20 pm

Post by SaintKerrigan »

Vote Count

(4) David: Ythill, Ald, Gandalf, Mindgamer
(1) Mindgamer: Minii

Not Voting: Everyone Else

L-1 Alert.
Actually, that's a lynch.
Last edited by SaintKerrigan on Fri Jul 02, 2010 7:21 pm, edited 1 time in total.
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Post Post #67 (isolation #9) » Fri Jul 02, 2010 7:22 pm

Post by SaintKerrigan »

DavidParker was lynched. He was a Town Sanitizer.

...but upon closer inspection, he was revealed to be Infected!

All Infected players have been removed from the game. Non-infected players win!
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Post Post #79 (isolation #10) » Fri Jul 02, 2010 7:25 pm

Post by SaintKerrigan »

I didn't save Role PMs so individuals can quote them.

The way this game was supposed to work was that one player was secretly infected. He wasn't told this. He spread the infection by using an active ability. However, the original active ability he had wouldn't work if he was infected, so that was how you were supposed to find out that you were infected.

Alas, DP lurked around and never used his ability, so the infection never spread. Too bad. I was looking forward to the resulting chaos.

Also, there was a secret Revive mechanic that revived a random person every 5 minutes and gave them a 50% chance of returning infected.
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Post Post #84 (isolation #11) » Fri Jul 02, 2010 7:27 pm

Post by SaintKerrigan »

youngminii wrote:WHAT DID THE APPLES DO
I MUST KNOW

WHAT DID THE GOD FORSAKEN APPLES DO!?
The apples did nothing. They were an excuse to give a VT an active ability. :D
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Post Post #91 (isolation #12) » Fri Jul 02, 2010 7:30 pm

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Oh, and each infection was one-shot only. Otherwise takeover would've been way too easy.
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Post Post #92 (isolation #13) » Fri Jul 02, 2010 7:32 pm

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Alduskkel wrote:
gandalf5166 wrote:I was a cop. Once every five minutes.
Sounds overpowered, I actually thought of that role and then I was like nah, that means he'll have everyone else investigated a mere 25 minutes into the game.
If people were spreading the infection, though, then the number of infected would increase. So I think it balances out.

The 5-min vigkill was probably OPed though. Should've made it a little longer, I think...
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Post Post #93 (isolation #14) » Fri Jul 02, 2010 7:34 pm

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youngminii wrote:MOTHERF*
I WAS SO EXCITED ABOUT THE APPLES
Actually I was thinking about going with a Forbidden Fruit-style role, but since I already had a vig in the game I decided two killing roles was too much. (Forbidden Fruit = anyone who eats the apple will die.)
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Post Post #94 (isolation #15) » Fri Jul 02, 2010 7:39 pm

Post by SaintKerrigan »

Since DP isn't around to claim his role, Sanitizer removed the infection from someone.

One other thing about the Revive Mechanic - revived players would have entirely different roles. Each player also had 3 lives. Probably too much in retrospect (I thought there'd be more lynches), but oh well.
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Post Post #95 (isolation #16) » Fri Jul 02, 2010 7:51 pm

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Ythill wrote:My role was awesome, BTW.
Agreed. I've been trying my damned hardest to work that role into a game somewhere for awhile, now. :D
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Post Post #98 (isolation #17) » Fri Jul 02, 2010 8:20 pm

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DavidParker wrote:wow i didnt know i was infected, on closer inspection, a pretty gay setup where everyone thinks they aren't scum...
I gave people the means to figure out that they were infected. You just had to be a bit observant about things.
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