Parama
Budja
Super Smash Bros. Fan
ReaperCharlie
Read HERE:
http://www.mafiascum.net/wiki/index.php?title=BaM
If there is an argument between the rules and the role, the role wins.
At the beginning of each day, a list detailing what schools of magic are still sponsored by the guild will be given. Additionally, this list will show how many apprentices have opted to help this school in their magical endeavors.
As of the start of the game, the following are the 8 Guild-Sponsored Schools of Magic:
Abjuration
Conjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Guild Marks:
All Guild Marks are twilight abilities - you must PM me the use of them during the day and they will activate that night before any other actions (and before natural action resolution).
This is the Apprentice PM (We'll call it vanilla):
[color=green]Apprentice[/color] wrote:You did not know the true power that was SpyreX and, frankly, don't care like your mentors do. However, you will still do what you can to help avenge his loss.
Each night, select a school of magic that is still sponsored by the Guild. You will lend your magical abilities to that school and all practitioners of their magic.
You may do this Night 0.
You win when all threats to the Guild have been eliminated.