Mini 980 - Trader Mafia (Game Over)


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Mini 980 - Trader Mafia (Game Over)

Post Post #0 (isolation #0) » Sat May 29, 2010 2:40 pm

Post by zoraster »

Game will start on Tuesday


Wheeling and Dealing (Alive):
  1. Zang
  2. SaintKerrigan
  3. Zajnet
  4. AlmasterGM
    flashstorm
Retired (Dead):

Day 1:
VasudeVa the Townie was lynched

Night 1:
Jack the Townie was killed

Day 2:
Nobody Special the Townie was lynched

Night 2:
SpyreX the Townie was killed

Day 3:
Andrius, a member of Mafia A, was lynched

Day 4:
Steam-Powered Shovel, a member of the "Anarcho-Syndicalist Mafia" (Mafia B) was lynched.

Day 5:
Fishythefish, a member of the "Anarcho-Syndicalist Mafia" (Mafia B), was lynched.

Day 6:
nopointinactingup, the Mafia A member, was lynched


Events

Night 1
Night 2
Night 3
Night 4
Night 5
Endgame
Last edited by zoraster on Wed Jun 16, 2010 3:51 pm, edited 7 times in total.
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Post Post #1 (isolation #1) » Sat May 29, 2010 5:53 pm

Post by zoraster »

Rules


Initial Setup:

Every player will be given either mafia or town . They will be the most generic version of that side: i.e. they will be vanilla town or mafia goon. Each town player will be given $100 in cash to start. Each mafia player, $125. The set-up will be 8 town, 2 Mafia A, 2 members of the "Anarcho-Syndicalist Mafia" (Mafia B). The ONLY ability that Mafia have to start is the ability to daytalk with their partner. They do not start with the power to kill.

Bidding Generally

All bids should be made by PMing Zoraster. To make a bid, specify what the
highest
price is that you'll be willing to pay. The bids will then work approximately like an e-bay auction where the person who has specified the highest total will pay exactly $1 more than the next highest bidder. In the event of a tie, the player who sent her bid first will get the bid. Winning bids are paid from the cash you have when the bidding ends. If you do not have enough cash, you will immediately be entered into bankruptcy to pay off the winning bid's price
and you will not receive the ability


Original Ability Bidding:

At various points, new abilities will be put up for bidding. At the start of the game, there will be 7 abilities listed. There will be a Minimum Bid listed for each ability. If a player wishes to bid on that ability, he may PM the mod with the ability’s name and how high he’d be willing to pay. Once a bid over the minimum bid is made, the ability will be sold to the highest bidder 24 hours later. Each real life day that no bid is made over the minimum bid, the minimum bid will be reduced by 10% or $2, whichever is a larger reduction. All bidding is anonymous. Once made, bids may not be undone.

Trading:

2. Bidding: You may PM the mod to list your ability on the trading market at a certain minimum bid*. Once a minimum bid has been made, the ability cannot be pulled from the market OR used. All bids are anonymous. Bids must remain up for at least 3 real-life days before being pulled.
*The minimum bid may be no more than 150% of what you paid for it. If you have used a limited shot ability, you may not make the bid any more than the price you paid for it.


If, for example, a two-shot ability is used once, and its owner then puts it on the market, it will be for a one-shot ability.

Wire Transfer:

If you have no debt, you may transfer money to another player. A 5% fee will be charged. Wire transfers are done anonymously.

Bank Loans:

1. The bank will loan you money, up to 300% of your current cash on hand minus debts.
2. The bank loans at a 10% interest rate compounded every game day, and the full payment is expected within 3 days. For example, if you borrow $100 and do not pay off any money, after the first day the debt is $110, after the second day the debt is $121, and after the third day it is $133.
3. You may pay off your debt at any point. However, any debt you pay off in the first day is charged a 5% service fee. So for example if you take out a $100 loan and pay off $50 of that debt, you will only have paid off $47.5 of the debt, leaving you with a debt of $52.5.
4. If you cannot pay your debt off after the third day, you will enter bankruptcy until your debt is fully paid off.

Bankruptcy

1. If a player enters bankruptcy, first all cash on hand is used to pay off the debt.
2. If the player is still in debt, ALL abilities he owns will be put on the market with a minimum bid of $0.
3. The money from the sale of these abilities will go toward paying off the debt.
4. Any money left over from the sale after the debt has been paid off will be given to the player, minus a 20% processing fee.
5. If a player is still in debt after the sale of the abilities, wages will be garnished until the debt is paid off.
6. While in bankruptcy, the interest rate will be cut to 2%.


Transfer of Abilities:

You may not directly transfer abilities.

Money Win:

In addition to a factional win, any player will automatically win by fulfilling the following requirements. Winning in this manner removes the player from the game, and the game will proceed:
1. Have at least $1000 in cash minus debts AND
2. Have at least 50% of total cash in the game (of those alive)

Regular Win:

1. Mafia win when they have eliminated all town and the other mafia team or their win is inevitable.
2. Town win when they have eliminated all mafia.

Estate Bidding:

Upon death by
lynch
(but not other death), a player’s estate will be put up for bid. The minimum bid will be set at $50, and it will not be lowered. Otherwise, bidding works like it does for abilities, ending 24 hours after the first bid is made on it. The winner of a player’s estate will receive all cash, debts, and abilities that the player had. Upon payment for the estate, the winning bidder will get to see the assets and debts of the estate and may either accept the estate or renounce (probably because of debts)

Wage:

Each player, unless altered by an ability, will receive a wage of $20 each game day if town and $30 if mafia.

----

Lynching and Voting:

1. Votes must be preceeded by ## and be bolded. For example:
##Vote: Zoraster

2. There will be NO unvoting.
3. If a player ever reaches a majority of the votes available, that player will be lynched and instant night will begin.
4. If the deadline is reached, the player with the most votes will be lynched. If there is more than one player with the most votes, the player with LESS cash minus debts will be lynched. If there is still a tie, the player with the fewest abilities will be lynched. If there is still a tie, random.
5. You may vote for No Lynch.


Twilight:

1.
What is it?
Twilight is simply the period between when the hammer vote (i.e. the vote that gives a player a majority) occurs and the moderator is able to lock the thread.
2. You may post, vote, or otherwise act as normal during twilight.
3. Realize that twilight may end at any moment. It is to your benefit to almost always have a target selected for any action that will occur in instantaneous night and merely to switch the selection when twilight falls. This will keep you from doing “no action.”
4. Twilight ends and your ability to send in actions ends the moment the thread locks.
5.
Where do I send my actions?
To Zoraster.


Night:

1.
This game uses an instantaneous night.
All night actions must have been given to the mod during the day or during twilight. It is to your benefit to submit night actions before twilight so that you don’t have your actions missed. You may change your actions before night occurs.
2. Once twilight is over, the thread will be locked, the night’s results will be posted, result PMs will be sent, the thread will be unlocked, and the next day will begin immediately.
3. The thread will be locked while the mod is organizing the night results.
4.
Where do I send my actions?
Nowhere. It’s too late. You missed the night.

Things you cannot do:

1.
Can I talk about this game elsewhere?
While this game is ongoing, you are NOT allowed to discuss it in other topics/games (as this will likely get you modkilled in that game
as well as
this one). PMing other players about the game will result in a modkill. This game is in
this topic
, and in any QuickTopics the mods explicitly give you. That's it.
3.
I know how to prove my Towniness! I'll post my Role PM!
No you won't. Quoting your Role PM or anything I tell you via PM will result in your modkill. The exception: Members of the Mafia may quote their PMs to each other without reprisal.
4.
Okay, but I can still prove my Towniness through other, clever ways...
No you won't. As a moderator I try to avoid betraying who the scum are through any means. If you try to break the game, etc. through invisible text, steganography/cryptography, etc., you will be modkilled.
4.
I have mod powers... so I can edit/delete this post... right?
No. What you post in this topic STAYS in this topic. If you multipost because the board is messing up, I will not delete the extra posts.
5.
I'm dead. Can I still post?
No, with one exception. A recently deceased player may make a "bah" post consisting of the letter 'N' followed by as many lowercase 'o's as you prefer. Nothing else is acceptable. A “dead quicktopic” for dead players may be given to you for you to talk to other dead players. You may not discuss this game while it is ongoing, even while dead.
6.
You talk a lot about modkills. What is a modkill?
Pretty self-explanatory on its face - I kill you immediately. I also change your role retroactively to Neutral Survivor - meaning you auto-lose. If a modkill occurs during the Day on a town member, I will immediately move the game to Night.

Other Stuff

1. I make mistakes. If I’ve made a mistake on vote counts, the deadline, or a typo, please bring it to my attention in thread. If you think I’ve made a mistake otherwise, please PM me.
2.
Theme Game Disclaimer.
In spite of everything mentioned above and below, this game is not obligated to make sense until it is over. Rules may be overridden by certain abilities. I may include any number of exotic roles and abilities in this game -
and you will like it
.
3.
Miscellaneous.
Play to win.
4.
Other Things.
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
5. Don’t annoy the mod. The mod annoys back.
6. Vote counts will be put on the top of each page as well as their own post at frequent intervals.
7. I reserve the right to add other rules or alter current rules as needed.
8. Remember to use the ##Vote: format while voting or your vote
will not count


VTsHello. You are a member of the town.

You start with $100. You will earn $20 every game day.

The game thread is found here: http://www.mafiascum.net/forum/viewtopic.php?t=14219

Please remember that all votes must have ## before vote or it will not count.

Win Condition: You win when you have eliminated all mafia.

Confirm by PM
. The game will start on Tuesday, but Mafia may begin to discuss in their QT. The first marketplace currently has 7 abilities up for your perusal.



Highlights:

1. Use the
##Vote:
format or your vote will not count.
2. This game uses instantaneous night. Your actions must be submitted before the end of the day or twilight or your action will not go through that night.
3. There is no unvoting.
Last edited by zoraster on Thu Jun 10, 2010 1:39 pm, edited 28 times in total.
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Post Post #2 (isolation #2) » Sat May 29, 2010 6:23 pm

Post by zoraster »

The Marketplace

To place a bid, PM Zoraster with the highest price you would be willing to pay.


1. Nightkill x 2 - This ability will give its owner two night shots. (max: one per night)
Minimum Bid: $10 Current Bid: None

2. Investigation Immunity - This ability will make its owner appear to be innocent to Cops.
Minimum Bid: $20 Current Bid: None

3. Body Armor x 1 - This ability will allow its owner to take one night shot without dying.
Minimum Bid: $20 Current Bid: None

4. Pick Pocket - This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
Minimum Bid: $50 Current Bid: None

5. Cop x 2 - This two-shot ability will allow its owner to investigate a player (max: one per night). That player will come up as either innocent or guilty.
Minimum Bid: $50 Current Bid: None

6. Double Voter - This will cause a player's vote to count for two votes. (Not separable).
Minimum Bid: $20 Current Bid: None

7. Doctor x 2 - This two-shot ability will allow a player to select another player to protect against a night kill the following night. (max: one per night)
Minimum Bid: $10 Current Bid: None


This is only kept up to date until the next vote count. It is now out of date.
Last edited by zoraster on Tue Jun 01, 2010 3:21 am, edited 2 times in total.
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Post Post #3 (isolation #3) » Sat May 29, 2010 6:51 pm

Post by zoraster »

Role PMs are now out. Remember to mark the thread as watched.

The thread is now open for pre-game chat. You must confirm by PM, but I gather many people will have questions and strategy they want to discuss before the game.

No bidding will be taken before the game starts on Tuesday.
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Post Post #10 (isolation #4) » Sun May 30, 2010 3:19 am

Post by zoraster »

Fishythefish wrote:Hmmm. That seems to work.

@mod:
does Money Win end the game?
It does not.
SPS wrote:Can't we all just no-lynch and no-kill until all the scum have more than $1000 each. The mafiosi all win simultaneously and leave the game and then all the townies win too!
The money win requires not just 1000 dollars (cash minus debt), but also over 50% of the money in the game INDIVIDUALLY. I suppose you could have the scum claim and then have everyone send their money to him or her. But that just gets you one mafia. Then you'll need to wait until everyone has enough money again, then claim again, then send money again. Then do it twice more.

Of course, if a scum claims, you'd probably want to just lynch him. But if that's the way you want to play this, I won't stop you. I just don't know how viable it is.

The money win is a personal win. It is not a factional one.
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Post Post #15 (isolation #5) » Sun May 30, 2010 6:25 am

Post by zoraster »

Just wanted to tell everyone that I updated the Bank Loan section. There aren't any real substantive changes, but I wanted to make it easier to read and provide some examples. I also broke the bankruptcy portion out into a new section.
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Post Post #21 (isolation #6) » Sun May 30, 2010 8:50 am

Post by zoraster »

Zajnet wrote:This is going to be epic.

@mod
: Will we be told what the current bid is on each item?
Yep.
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Post Post #26 (isolation #7) » Sun May 30, 2010 11:02 am

Post by zoraster »

Nobody Special wrote:
@Mod: Will players' money amounts be public?
No.
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Post Post #36 (isolation #8) » Mon May 31, 2010 4:59 am

Post by zoraster »

There has been some confusion over how an e-bay bidding scheme works, so let me illustrate with an example:

Ability MB: $20
Person A: Bids up to $50
Current bid becomes: $20 and the 24 hour clock begins
Person B: Bids up to $40
Current bid becomes: $41 to Person A
Person C: Bids up to $100
Current bid becomes: $51 to Person C
24 hours runs out, the ability is sold for $51 to Person C.

---

Next, there will be some incentive to wait to the last minute to bid. I discourage that as current bids may well not be up-to-date as I am but a volunteer and cannot update 30 times a day. Instead, enter your highest price you're willing to pay.

you MAY reduce your highest bid so long as it is higher than the current bid. But again, keep in mind that current bids may not be up-to-date and you may not be allowed, so don't count on it too much.
Last edited by zoraster on Mon May 31, 2010 8:59 am, edited 1 time in total.
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Post Post #39 (isolation #9) » Mon May 31, 2010 2:43 pm

Post by zoraster »

The game will start in about 2.5 hours (00:00 EDT). At this point, you may vote and place bids by PM.

Day 1 Vote Count
Nobody Special ( 0 )
farside22 ( 0 )
Zang (
Jack ( 0 )
SaintKerrigan ( 0 )
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 0 )
Andrius ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
flashstorm ( 0 )
Not Voting ( 12 ) Nobody Special farside22 Zang Jack SaintKerrigan Zajnet NavyCherub VasudeVa Andrius Fishythefish Steam-Powered Shovel flashstorm
Total Votes ( 12 )
Deadline: June 14th at 23:00 EDT
With 12 able to vote, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Nightkill x 2
- This ability will give its owner two night shots. (max: one per night)
MB: 10 CB: 41 Deadline: 00:10 EDT 6/1

2 Investigation Immunity
- This ability will make its owner appear to be innocent to Cops.
MB: 20 CB: 0 Deadline:

3 Body Armor x 1
- This ability will allow its owner to take one night shot without dying.
MB: 20 CB: 0 Deadline:

4 Pick Pocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 50 CB: 0 Deadline:

5 Cop x 2
- This two-shot ability will allow its owner to investigate a player (max: one per night). That player will come up as either innocent or guilty.
MB: 50 CB: 0 Deadline:

6 Double Voter
- This will cause a player's vote to count for two votes. (Not separable).
MB: 20 CB: 0 Deadline:

7 Doctor x 2
- This two-shot ability will allow a player to select another player to protect against a night kill the following night. (max: one per night)
MB: 10 CB: 0 Deadline:
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


Please be patient with me. This game requires an absurd amount of organization (vote counts, bids, loans, actions, etc.).

AS A RULE, IF YOU DO NOT RECEIVE A CONFIRMATION PM FROM ME (e.g. "got it") BUT I HAVE READ IT, YOU MAY PM ME AGAIN.
I promise I won't bite, but there is about a zero percent chance I will not at some point miss a PM or two.
Last edited by zoraster on Mon May 31, 2010 6:00 pm, edited 2 times in total.
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Post Post #42 (isolation #10) » Mon May 31, 2010 4:30 pm

Post by zoraster »

farside22 wrote:I have one question. How the heck does anyone in this game make money. What I see is town makes $20. every game day but spends money to get abilities. You can get a loan but that just puts you in debt. When someone is about to be lynched you spend 100 minimum. From what I can tell crunching the numbers unless you spend absolutely nothing trying to make 1000 by the end of the game is close to impossible.
It might well be impossible. But I'd rather impossible than easy in the case of an instant win condition that throws off the balance of the game.

To start, there is exactly $1300 in the game. Depending on how much debt people go into, this number may go down (with debt) or up (with wages).

I may consider reducing the amount an estate goes for, but this brings up the obvious problem of scum having an easier way of determining what is in a scum's estate. Stay tuned.
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Post Post #43 (isolation #11) » Mon May 31, 2010 5:09 pm

Post by zoraster »

The Game Is Now On


A question arose: You do not get a wage on this first day. So town currently has 100 dollars each, and mafia has 125.
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Post Post #48 (isolation #12) » Mon May 31, 2010 6:09 pm

Post by zoraster »

No. You can change your vote as often as you want. You just can't unvote in the sense of going back to "not voting."
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Post Post #58 (isolation #13) » Tue Jun 01, 2010 3:24 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 2 ) Andrius Steam-Powered Shovel
farside22 ( 1 ) Fishythefish
Zang ( 0 )
Jack ( 2 ) VasudeVa Jack
SaintKerrigan ( 0 )
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 0 )
Andrius ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
flashstorm ( 0 )
Not Voting ( 7 ) Nobody Special farside22 Zang SaintKerrigan Zajnet NavyCherub flashstorm
Total Votes ( 12 )
Deadline: June 14th at 23:00 EDT
With 12 able to vote, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Nightkill x 2
- This ability will give its owner two night shots. (max: one per night)
MB: 10 CB: 127 Deadline: 0:10:00 6/2/2010

2 Investigation Immunity
- This ability will make its owner appear to be innocent to Cops.
MB: 20 CB: 0 Deadline:

3 Body Armor x 1
- This ability will allow its owner to take one night shot without dying.
MB: 20 CB: 20 Deadline: 5:40:00 6/2/2010

4 Pick Pocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 50 CB: 51 Deadline: 0:30:00 6/2/2010

5 Cop x 2
- This two-shot ability will allow its owner to investigate a player (max: one per night). That player will come up as either innocent or guilty.
MB: 50 CB: 64 Deadline: 0:30:00 6/2/2010

6 Double Voter
- This will cause a player's vote to count for two votes. (Not separable).
MB: 20 CB: 20 Deadline: 9:30:00 6/2/2010

7 Doctor x 2
- This two-shot ability will allow a player to select another player to protect against a night kill the following night. (max: one per night)
MB: 10 CB: 10 Deadline: 9:30:00 6/2/2010
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #63 (isolation #14) » Tue Jun 01, 2010 7:10 am

Post by zoraster »

Nature of how I count votes: in a spreadsheet. As this is the sixth game I have used this system, I have confidence in your ability to figure it out.

I'll add the commas next vote count.
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Post Post #70 (isolation #15) » Tue Jun 01, 2010 8:13 am

Post by zoraster »

All times are in EDT (BST-5), and it is in 24-hour format (16:00, not 4:00pm)
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Post Post #81 (isolation #16) » Tue Jun 01, 2010 9:44 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 2 ) Andrius, Steam-Powered Shovel,
farside22 ( 0 )
Zang ( 0 )
Jack ( 4 ) VasudeVa, Jack, SaintKerrigan, Fishythefish,
SaintKerrigan ( 0 )
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 0 )
Andrius ( 0 )
Fishythefish ( 1 ) NavyCherub,
Steam-Powered Shovel ( 0 )
flashstorm ( 0 )
Not Voting ( 5 ) Nobody Special, farside22, Zang, Zajnet, flashstorm,
Total Votes ( 12 )
Deadline: June 14th at 23:00 EDT
With 12 able to vote, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Nightkill x 2
- This ability will give its owner two night shots. (max: one per night)
MB: 10 CB: 147 Deadline: 0:10:00 6/2/2010

2 Investigation Immunity
- This ability will make its owner appear to be innocent to Cops.
MB: 20 CB: 20 Deadline: 10:00:00 6/2/2010

3 Body Armor x 1
- This ability will allow its owner to take one night shot without dying.
MB: 20 CB: 20 Deadline: 5:40:00 6/2/2010

4 Pick Pocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 50 CB: 251 Deadline: 0:30:00 6/2/2010

5 Cop x 2
- This two-shot ability will allow its owner to investigate a player (max: one per night). That player will come up as either innocent or guilty.
MB: 50 CB: 71 Deadline: 0:30:00 6/2/2010

6 Double Voter
- This will cause a player's vote to count for two votes. (Not separable).
MB: 20 CB: 20 Deadline: 9:30:00 6/2/2010

7 Doctor x 2
- This two-shot ability will allow a player to select another player to protect against a night kill the following night. (max: one per night)
MB: 10 CB: 10 Deadline: 9:30:00 6/2/2010
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
Last edited by zoraster on Tue Jun 01, 2010 11:51 am, edited 3 times in total.
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Post Post #107 (isolation #17) » Tue Jun 01, 2010 5:01 pm

Post by zoraster »

double post.
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Post Post #108 (isolation #18) » Tue Jun 01, 2010 5:02 pm

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 2 ) Andrius, Steam-Powered Shovel,
farside22 ( 0 )
Zang ( 0 )
Jack ( 4 ) VasudeVa, Jack, SaintKerrigan, Fishythefish,
SaintKerrigan ( 1 ) farside22,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 0 )
Andrius ( 0 )
Fishythefish ( 1 ) NavyCherub,
Steam-Powered Shovel ( 0 )
flashstorm ( 0 )
Not Voting ( 4 ) Nobody Special, Zang, Zajnet, flashstorm,
Total Votes ( 12 )
Deadline: June 14th at 23:00 EDT
With 12 able to vote, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Nightkill x 2
- This ability will give its owner two night shots. (max: one per night)
MB: 10 CB: 147 Deadline: SOLD 6/2/2010

2 Investigation Immunity
- This ability will make its owner appear to be innocent to Cops.
MB: 20 CB: 76 Deadline: 10:00:00 6/2/2010

3 Body Armor x 1
- This ability will allow its owner to take one night shot without dying.
MB: 20 CB: 147 Deadline: SOLD 6/2/2010

4 Pick Pocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 50 CB: 251 Deadline: SOLD 6/2/2010

5 Cop x 2
- This two-shot ability will allow its owner to investigate a player (max: one per night). That player will come up as either innocent or guilty.
MB: 50 CB: 151 Deadline: SOLD 6/2/2010

6 Double Voter
- This will cause a player's vote to count for two votes. (Not separable).
MB: 20 CB: 41 Deadline: 9:30:00 6/2/2010

7 Doctor x 2
- This two-shot ability will allow a player to select another player to protect against a night kill the following night. (max: one per night)
MB: 10 CB: 147 Deadline: 9:30:00 6/2/2010
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
Last edited by zoraster on Wed Jun 02, 2010 2:06 am, edited 6 times in total.
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Post Post #113 (isolation #19) » Wed Jun 02, 2010 3:21 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 2 ) Andrius, Steam-Powered Shovel,
farside22 ( 0 )
Zang ( 0 )
Jack ( 5 ) VasudeVa, Jack, SaintKerrigan, Fishythefish,
SaintKerrigan ( 1 ) farside22,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 0 )
Andrius ( 0 )
Fishythefish ( 1 ) NavyCherub,
Steam-Powered Shovel ( 0 )
flashstorm ( 0 )
Not Voting ( 4 ) Nobody Special, Zang, Zajnet, flashstorm,
Total Votes ( 12 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Nightkill x 2
- This ability will give its owner two night shots. (max: one per night)
MB: 10 CB: 147 Deadline: SOLD 6/2/2010

2 Investigation Immunity
- This ability will make its owner appear to be innocent to Cops.
MB: 20 CB: 101 Deadline: SOLD 6/2/2010

3 Body Armor x 1
- This ability will allow its owner to take one night shot without dying.
MB: 20 CB: 147 Deadline: SOLD 6/2/2010

4 Pick Pocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 50 CB: 251 Deadline: SOLD 6/2/2010

5 Cop x 2
- This two-shot ability will allow its owner to investigate a player (max: one per night). That player will come up as either innocent or guilty.
MB: 50 CB: 151 Deadline: SOLD 6/2/2010

6 Double Voter
- This will cause a player's vote to count for two votes. (Not separable).
MB: 20 CB: 41 Deadline: SOLD 6/2/2010

7 Doctor x 2
- This two-shot ability will allow a player to select another player to protect against a night kill the following night. (max: one per night)
MB: 10 CB: 147 Deadline: SOLD 6/2/2010
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.



All abilities have been sold. The marketplace will not appear again in vote counts until there is something to bid on again.
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Post Post #135 (isolation #20) » Wed Jun 02, 2010 4:21 pm

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 2 ) Andrius, Steam-Powered Shovel,
farside22 ( 0 )
Zang ( 1 ) Fishythefish,
Jack ( 1 ) VasudeVa,
SaintKerrigan ( 1 ) farside22,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 0 )
Andrius ( 0 )
Fishythefish ( 4 ) NavyCherub, Jack, Zang,
Steam-Powered Shovel ( 0 )
flashstorm ( 1 ) SaintKerrigan,
Not Voting ( 3 ) Nobody Special, Zajnet, flashstorm,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.
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Post Post #172 (isolation #21) » Fri Jun 04, 2010 3:15 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 2 ) Andrius, Steam-Powered Shovel,
farside22 ( 0 )
Zang ( 0 )
Jack ( 2 ) VasudeVa, Zang,
SaintKerrigan ( 1 ) farside22,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 3 ) Jack, Fishythefish,
Andrius ( 0 )
Fishythefish ( 1 ) NavyCherub,
Steam-Powered Shovel ( 0 )
flashstorm ( 1 ) SaintKerrigan,
Not Voting ( 3 ) Nobody Special, Zajnet, flashstorm,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.


This vote count had an error that has been fixed.
Last edited by zoraster on Fri Jun 04, 2010 10:17 am, edited 1 time in total.
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Post Post #182 (isolation #22) » Fri Jun 04, 2010 10:19 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 1 ) Andrius,
farside22 ( 0 )
Zang ( 0 )
Jack ( 2 ) VasudeVa, Zang,
SaintKerrigan ( 1 ) farside22,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 5 ) Jack, Fishythefish, Steam-Powered Shovel, Zajnet,
Andrius ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 1 ) NavyCherub,
flashstorm ( 1 ) SaintKerrigan,
Not Voting ( 2 ) Nobody Special, flashstorm,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.
Last edited by zoraster on Fri Jun 04, 2010 10:39 am, edited 1 time in total.
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Post Post #199 (isolation #23) » Sat Jun 05, 2010 10:52 am

Post by zoraster »

A Reminder: All actions for the night have to be sent in BEFORE night falls. You may change your action choice as many times as you want, but if you do not send it in before night, it will be a "no action."
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Post Post #209 (isolation #24) » Sun Jun 06, 2010 3:25 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 1 ) Andrius,
farside22 ( 0 )
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 0 )
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 6 ) Jack, Fishythefish, Steam-Powered Shovel, Zajnet, farside22,
Andrius ( 0 )
Fishythefish ( 1 ) VasudeVa,
Steam-Powered Shovel ( 1 ) NavyCherub,
flashstorm ( 1 ) SaintKerrigan,
Not Voting ( 2 ) Nobody Special, flashstorm,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.
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Post Post #225 (isolation #25) » Sun Jun 06, 2010 1:01 pm

Post by zoraster »

Zang wrote:
Steam-Powered Shovel wrote:No.
Zoraster wrote:1. Have at least $1000 in cash minus debts AND
2. Have at least 50% of total cash in the game (of those alive)
Note the "AND".

What I think it means is that you need 1000 and 50% but you don't need 50% and 1000.

For example, if there is only 800 you would only need 400 to win because you can't get 1000 because there is not that much cash in the game.
Perhaps it is because I am a lawyer that I think such things are self-evident, but the use of the word AND means that all elements are necessary. Therefore, you must have at least $1000 in cash-debts AND 50% of the cash. If you only meet one of the elements, you would not have met the requirement. For future reference, if you see the word OR it is intended to mean that any one of the elements is sufficient, but this is not the case here.
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Post Post #257 (isolation #26) » Mon Jun 07, 2010 6:04 pm

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 1 ) Andrius,
farside22 ( 0 )
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 1 ) VasudeVa,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 6 ) Jack, Fishythefish, Steam-Powered Shovel, Zajnet, farside22,
Andrius ( 1 ) SaintKerrigan,
Fishythefish ( 0 )
Steam-Powered Shovel ( 1 ) NavyCherub,
flashstorm ( 0 )
Not Voting ( 2 ) Nobody Special, flashstorm,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.
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Post Post #265 (isolation #27) » Tue Jun 08, 2010 5:57 am

Post by zoraster »

Prods are out. I won't wait long before looking for replacements.
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Post Post #298 (isolation #28) » Tue Jun 08, 2010 6:14 pm

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 1 ) Andrius,
farside22 ( 4 ) Jack, SaintKerrigan, VasudeVa,
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 1 ) Steam-Powered Shovel,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 3 ) Fishythefish, Zajnet, farside22,
Andrius ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 1 ) NavyCherub,
flashstorm ( 0 )
Not Voting ( 2 ) Nobody Special, flashstorm,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.
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Post Post #309 (isolation #29) » Wed Jun 09, 2010 11:00 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 1 ) Andrius,
farside22 ( 1 ) VasudeVa,
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 1 ) Steam-Powered Shovel,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 4 ) Fishythefish, Zajnet, farside22, SaintKerrigan,
Andrius ( 2 ) Jack,
Fishythefish ( 0 )
Steam-Powered Shovel ( 1 ) NavyCherub,
flashstorm ( 0 )
Not Voting ( 2 ) Nobody Special, flashstorm,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.
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Post Post #310 (isolation #30) » Wed Jun 09, 2010 11:01 am

Post by zoraster »

ATTENTION:

It is roughly 5 days away from the deadline. Regardless of when you lynch, the new marketplace abilities (with the exception of #5 which is now open) will be opened for bidding on June 15th. Here is a preview of those abilities.
Note: You may not place bids until June 15th
(except for the World Cup Petty Bettor). I give you this preview in case anyone wants to sell their current abilities to try to finance a bid tomorrow. Remember that an ability owned right now will work tonight, but the bids previewed here will not work until later.

Please note that the World Cup Petty Bettor is now OPEN for bids!


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 0 Deadline: Not Yet Open - Opens 6/15

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 0 Deadline: Not Yet Open - Opens 6/15

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 0 Deadline: Not Yet Open - Opens 6/15

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 0 Deadline: Not Yet Open - Opens 6/15

5 World Cup Petty Better
- You may PM the mod with a full list of the result you believe will occur in each group stage World Cup match (who will win or draw). For every correct choice, you will receive $1. This PM must be received BEFORE the Mexico-South Africa match begins on 6/12. In the event this is stolen or sold, the new owner will get a chance to pick any games that come after the PM with selections is sent to the mod. The old owner will no longer receive money from future choices.
MB: 1 CB: 1 Deadline: 18:58:00 6/10/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #312 (isolation #31) » Wed Jun 09, 2010 5:03 pm

Post by zoraster »

AlmasterGM replaces flashstorm
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Post Post #329 (isolation #32) » Thu Jun 10, 2010 10:02 am

Post by zoraster »

Nobody Special wrote:
@Mod: Votecount? (I'm feeling lazy today.)


@Andrius: Watch it again.
Asking for a vote count when neither a full page nor 24 hours has elapsed puts you dangerously close to violating Other Stuff: Rule 5.

Still, here it is:

Day 1 Vote Count

Nobody Special ( 1 ) Andrius,
farside22 ( 0 )
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 1 ) Steam-Powered Shovel,
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 2 ) Zajnet, farside22,
Andrius ( 5 ) Jack, Fishythefish, VasudeVa, SaintKerrigan,
Fishythefish ( 0 )
Steam-Powered Shovel ( 1 ) NavyCherub,
AlmasterGM ( 0 )
Not Voting ( 2 ) Nobody Special, AlmasterGM,
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 0 Deadline: Not Yet Open - Opens 6/15

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 0 Deadline: Not Yet Open - Opens 6/15

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 0 Deadline: Not Yet Open - Opens 6/15

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 0 Deadline: Not Yet Open - Opens 6/15

5 World Cup Petty Better
- You may PM the mod with a full list of the result you believe will occur in each group stage World Cup match (who will win or draw). For every correct choice, you will receive $1. This PM must be received BEFORE the Mexico-South Africa match begins on 6/12. In the event this is stolen or sold, the new owner will get a chance to pick any games that come after the PM with selections is sent to the mod. The old owner will no longer receive money from future choices.
MB: 1 CB: 1 Deadline: SOLD 6/10/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


Just a reminder that all actions must be in before nightfall or they will be counted as "no-action"
Last edited by zoraster on Thu Jun 10, 2010 4:05 pm, edited 1 time in total.
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Post Post #348 (isolation #33) » Fri Jun 11, 2010 10:09 am

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 0 )
farside22 ( 0 )
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 0 )
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 6 ) Zajnet, farside22, AlmasterGM, Andrius, Fishythefish, Steam-Powered Shovel,
Andrius ( 4 ) Jack, SaintKerrigan, Nobody Special, SaintKerrigan, Nobody Special,
Fishythefish ( 1 ) VasudeVa,
Steam-Powered Shovel ( 1 ) NavyCherub,
AlmasterGM ( 0 )
Not Voting ( 0 )
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 0 Deadline: Not Yet Open - Opens 6/15

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 0 Deadline: Not Yet Open - Opens 6/15

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 0 Deadline: Not Yet Open - Opens 6/15

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 0 Deadline: Not Yet Open - Opens 6/15

5 World Cup Petty Better
- You may PM the mod with a full list of the result you believe will occur in each group stage World Cup match (who will win or draw). For every correct choice, you will receive $1. This PM must be received BEFORE the Mexico-South Africa match begins on 6/12. In the event this is stolen or sold, the new owner will get a chance to pick any games that come after the PM with selections is sent to the mod. The old owner will no longer receive money from future choices.
MB: 1 CB: 1 Deadline: SOLD 6/10/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #360 (isolation #34) » Sat Jun 12, 2010 1:31 pm

Post by zoraster »

Day 1 Vote Count

Nobody Special ( 0 )
farside22 ( 0 )
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 0 )
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 6 ) Zajnet, farside22, AlmasterGM, Andrius, Fishythefish, Steam-Powered Shovel,
Andrius ( 4 ) Jack, SaintKerrigan, Nobody Special,
Fishythefish ( 1 ) VasudeVa,
Steam-Powered Shovel ( 1 ) NavyCherub,
AlmasterGM ( 0 )
Not Voting ( 0 )
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 0 Deadline: Not Yet Open - Opens 6/15

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 0 Deadline: Not Yet Open - Opens 6/15

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 0 Deadline: Not Yet Open - Opens 6/15

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 0 Deadline: Not Yet Open - Opens 6/15

5 World Cup Petty Better
- You may PM the mod with a full list of the result you believe will occur in each group stage World Cup match (who will win or draw). For every correct choice, you will receive $1. This PM must be received BEFORE the Mexico-South Africa match begins on 6/12. In the event this is stolen or sold, the new owner will get a chance to pick any games that come after the PM with selections is sent to the mod. The old owner will no longer receive money from future choices.
MB: 1 CB: 1 Deadline: SOLD 6/10/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.



Just a reminder: the deadline is in about two days.
Last edited by zoraster on Sun Jun 13, 2010 3:15 am, edited 2 times in total.
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Post Post #379 (isolation #35) » Sun Jun 13, 2010 3:32 am

Post by zoraster »

End of Day 1 Vote Count

Nobody Special ( 0 )
farside22 ( 0 )
Zang ( 0 )
Jack ( 1 ) Zang,
SaintKerrigan ( 0 )
Zajnet ( 0 )
NavyCherub ( 0 )
VasudeVa ( 7 ) Zajnet, farside22, AlmasterGM, Andrius, Fishythefish, Steam-Powered Shovel, Nobody Special,

Andrius ( 3 ) Jack, SaintKerrigan,
Fishythefish ( 1 ) VasudeVa,
Steam-Powered Shovel ( 1 ) NavyCherub,
AlmasterGM ( 0 )
Not Voting ( 0 )
Total Votes ( 13 )
Deadline: June 14th at 23:00 EDT
With 13 total votes, 7 needed to lynch.



VasudeVa the Townie was lynched


It is now Night. The following happened in the night:


Jack the Townie was killed


Day 2 begins. Deadline is June 25th

With 10 total votes, it takes 6 to lynch
Last edited by zoraster on Sun Jun 13, 2010 5:44 am, edited 2 times in total.
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Post Post #380 (isolation #36) » Sun Jun 13, 2010 3:34 am

Post by zoraster »

Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 0 Deadline: Not Yet Open - Opens 6/15

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 0 Deadline: Not Yet Open - Opens 6/15

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 0 Deadline: Not Yet Open - Opens 6/15

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 0 Deadline: Not Yet Open - Opens 6/15

5 VasudeVa's Estate

MB: 50 CB: 100 Deadline: 11:00:00 6/14/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
Last edited by zoraster on Sun Jun 13, 2010 10:43 am, edited 1 time in total.
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Post Post #408 (isolation #37) » Mon Jun 14, 2010 3:32 am

Post by zoraster »

easjo682 replaces NavyCherub
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Post Post #416 (isolation #38) » Wed Jun 16, 2010 9:35 am

Post by zoraster »

Hi guys. I'm going to send out a PM to tell everyone that the game is back on. I'll announce the start of bidding in that PM, but any bids submitted at the moment will not be taken quite yet.

-Zor
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Post Post #417 (isolation #39) » Wed Jun 16, 2010 9:43 am

Post by zoraster »

PMs are out. Bidding is now ON. Deadline moved to June 25th, 23:00 EDT.
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Post Post #422 (isolation #40) » Wed Jun 16, 2010 12:14 pm

Post by zoraster »

Day 2 Vote Count

Nobody Special ( 1 ) Fishythefish,
farside22 ( 0 )
Zang ( 0 )
SaintKerrigan ( 1 ) Steam-Powered Shovel,
Zajnet ( 0 )
easjo682 ( 0 )
Andrius ( 3 ) SaintKerrigan, Zajnet, Nobody Special,
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 5 ) farside22, AlmasterGM, Andrius, easjo682 Zang,
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 101 Deadline: 19:30:00 6/17/2010

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 21 Deadline: 19:30:00 6/17/2010

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 5 Deadline: 19:50:00 6/17/2010

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 167 Deadline: 17:49:00 6/17/2010

5 VasudeVa's Estate

MB: 50 CB: 100 Deadline: SOLD

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.



Please read the rules for estates more closely. Hang with me while I adjust to this new board. It's screwing up a lot of my automated stuff. Like text size!
Last edited by zoraster on Wed Jun 16, 2010 4:14 pm, edited 6 times in total.
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Post Post #435 (isolation #41) » Thu Jun 17, 2010 3:21 am

Post by zoraster »

Day 2 Vote Count

Nobody Special ( 1 ) Fishythefish,
farside22 ( 0 )
Zang ( 1 ) SaintKerrigan,
SaintKerrigan ( 2 ) Steam-Powered Shovel, AlmasterGM,
Zajnet ( 0 )
easjo682 ( 0 )
Andrius ( 2 ) Zajnet, Nobody Special,
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 4 ) farside22, Andrius, easjo682 Zang,
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 302 Deadline: 19:30:00 6/17/2010

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 101 Deadline: 19:30:00 6/17/2010

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 61 Deadline: 19:50:00 6/17/2010

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 167 Deadline: 17:49:00 6/17/2010

5 VasudeVa's Estate

MB: 50 CB: 100 Deadline: SOLD

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
Last edited by zoraster on Thu Jun 17, 2010 12:04 pm, edited 2 times in total.
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Post Post #448 (isolation #42) » Thu Jun 17, 2010 5:17 pm

Post by zoraster »

Day 2 Vote Count

Nobody Special ( 1 ) Fishythefish,
farside22 ( 0 )
Zang ( 1 ) SaintKerrigan,
SaintKerrigan ( 2 ) Steam-Powered Shovel, AlmasterGM,
Zajnet ( 0 )
easjo682 ( 0 )
Andrius ( 2 ) Zajnet, Nobody Special,
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 4 ) farside22, Andrius, easjo682 Zang,
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Mugger x 1
- This one-shot ability may be used at night against another player. This will steal all cash and abilities from that player, leaving that player with nothing. That player will retain any debt they had before. You may NOT mug yourself and if you are mafia you may not mug your teammate.
MB: 50 CB: 302 Deadline: SOLD

2 Banker
- This gives the ability to set the interest rate on debt. You may set it at 2%, 5%, 10%, or 15% . You must submit this before the night, and it will be in effect the night after you have submitted. So if you submit 5% on Day 2, it will become the interest rate for night 3. Players will be informed of the upcoming interest rate. Finally, this ability gives the Banker a 20% discount on all abilities being sold because of bankruptcy. For example, if Ability X is put on the market because of bankruptcy, and the Banker ends up purchasing that ability for $100, he will only have to pay $80.
MB: 10 CB: 101 Deadline: SOLD

3 Gunsmith
- This ability gives its owner the ability to investigate one person a night to see if they have a gun. Night Killers, Muggers, Cops will have guns. There are other abilities that may be purchased in the future that will also have a gun. If a player holds both a gun-role and the investigation immunity role, they will come up as not having a gun.
MB: 5 CB: 61 Deadline: SOLD

4 Promotion
- You receive a $75 wage increase (in addition to your current wage), but in order to receive this increase each night you must choose one player to promote under you. This player will receive a permanent $25 wage increase (in addition to their previous wage). You may only promote each person once.
MB: 75 CB: 167 Deadline: SOLD

5 VasudeVa's Estate

MB: 50 CB: 100 Deadline: SOLD

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.



All abilities have been sold.
Last edited by zoraster on Fri Jun 18, 2010 2:19 am, edited 1 time in total.
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Post Post #453 (isolation #43) » Fri Jun 18, 2010 2:14 am

Post by zoraster »

Please note that the current bids were incorrect. I'm not sure why, but the automated thing I have set up didn't work. i'm checking into it. If you got a PM telling you what yours assets are, that's the correct result.

I've updated it by hand for now. Sorry for the confusion.
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Post Post #470 (isolation #44) » Sun Jun 20, 2010 2:01 pm

Post by zoraster »

Day 2 Vote Count

Nobody Special ( 1 ) Zang,
farside22 ( 0 )
Zang ( 1 ) SaintKerrigan,
SaintKerrigan ( 3 ) Steam-Powered Shovel, AlmasterGM, Fishythefish,
Zajnet ( 0 )
easjo682 ( 0 )
Andrius ( 2 ) Zajnet, Nobody Special,
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 3 ) farside22, Andrius, easjo682
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.


A couple of prods out and I'm looking for a replacement for farside who had to back out.
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Post Post #478 (isolation #45) » Mon Jun 21, 2010 11:19 am

Post by zoraster »

Day 2 Vote Count

Nobody Special ( 1 ) Zang,
farside22 ( 0 )
Zang ( 1 ) SaintKerrigan,
SaintKerrigan ( 3 ) Steam-Powered Shovel, AlmasterGM, Fishythefish,
Zajnet ( 0 )
easjo682 ( 0 )
Andrius ( 2 ) Zajnet, Nobody Special,
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 3 ) farside22, Andrius, easjo682
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.


Going to try and get some replacements in here. Once again we're about 5 days away from the next deadline, which puts us 6 days from the next marketplace opening. That means a preview of the marketplace will be posted shortly. Just a warning that I think, due to some complaints, I'm going to extend the bidding period.
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Post Post #479 (isolation #46) » Mon Jun 21, 2010 11:43 am

Post by zoraster »

This is a preview of your upcoming market. From here on out, bidding will go on for 72 hours before the bidding ends. Bidding will open 6/26 at 11:00 EDT.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause
every
player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 0 Deadline: Open 6/26

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 0 Deadline: Open 6/26

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 0 Deadline: Open 6/26

4 Investor
- 30% of all bank payments go to you, including payments made due to bankruptcy, interest payments, or payments on principal. Once a day, you may PM the mod to see what the total amount of debt there is in the game.
MB: 20 CB: 0 Deadline: Open 6/26

5

MB: N/A CB: Deadline:

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #480 (isolation #47) » Mon Jun 21, 2010 11:43 am

Post by zoraster »

SpyreX replaces Farside22
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Post Post #488 (isolation #48) » Mon Jun 21, 2010 1:24 pm

Post by zoraster »

ack. Sorry, Zaj. Sometimes the new iso doesn't show all posts. you have to go to the second page. My bad.
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Post Post #512 (isolation #49) » Wed Jun 23, 2010 9:46 am

Post by zoraster »

Day 2 Vote Count

Nobody Special ( 5 ) Zang, SpyreX, Andrius, SaintKerrigan, Fishythefish,
SpyreX ( 0 )
Zang ( 0 )
SaintKerrigan ( 2 ) Steam-Powered Shovel, AlmasterGM,
Zajnet ( 0 )
easjo682 ( 0 )
Andrius ( 2 ) Zajnet, Nobody Special,
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 1 ) easjo682
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.


Still trying to find a replacement for easjo.
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Post Post #523 (isolation #50) » Wed Jun 23, 2010 1:19 pm

Post by zoraster »

This is a public service announcement:
If you haven't already and you want to, make sure you sign up in the /in-vitational here. You certainly don't have to sign up for the game I've offered to run (Murder in the Dark), but there are a lot of good players and mods that you should take a look at.
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Post Post #561 (isolation #51) » Fri Jun 25, 2010 3:22 am

Post by zoraster »

A few updates before the vote count:

First,
nopointinactingup replaces easj


Second, I wanted to clarify The Investor. It should read:


4 Investor
- 30% of all bank payments go to you, including payments made due to bankruptcy, interest payments, or payments on principal. Your own debts and the debts of your scummate will NOT count toward this. Once a day, you may PM the mod to see what the total amount of debt there is in the game.
MB: 20 CB: 0 Deadline: Open 6/26
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Post Post #562 (isolation #52) » Fri Jun 25, 2010 3:24 am

Post by zoraster »

Day 2 Vote Count

Nobody Special ( 5 ) Zang, SpyreX, Andrius, SaintKerrigan, Fishythefish,
SpyreX ( 0 )
Zang ( 0 )
SaintKerrigan ( 1 ) Steam-Powered Shovel,
Zajnet ( 1 ) AlmasterGM,
nopointinactingup ( 0 )
Andrius ( 0 )
Fishythefish ( 2 ) Zajnet, Nobody Special,
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 1 ) easjo682
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.

Reminder that deadline is tonight.
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Post Post #569 (isolation #53) » Fri Jun 25, 2010 4:29 pm

Post by zoraster »

Final Day 2 Vote Count

Nobody Special ( 6 ) Zang, SpyreX, Andrius, SaintKerrigan, Fishythefish, AlmasterGM,

SpyreX ( 0 )
Zang ( 0 )
SaintKerrigan ( 1 ) Steam-Powered Shovel,
Zajnet ( 1 )
nopointinactingup ( 0 )
Andrius ( 0 )
Fishythefish ( 1 ) Nobody Special,
Steam-Powered Shovel ( 0 ) Zajnet,
AlmasterGM ( 0 )
Not Voting ( 1 ) easjo682
Total Votes ( 10 )
Deadline: June 25th at 23:00 EDT
With 10 total votes, 6 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.

MB: 20 CB: 0 Deadline:

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 0 Deadline:

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 0 Deadline:

4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 0 Deadline:

5 Nobody Special

MB: 50 CB: 0 Deadline:

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


Please note that I have REMOVED the Investor as it was a broken power. I put in the next ability in the same category to replace it.


Nobody Special the townie was lynched

His estate is now up for sale.

Night 2 Public Happenings:

SpyreX the townie was killed


It is now Day 3. The deadline is July 9th.
With 8 alive, it takes 5 to lynch.

Marketplace is NOW OPEN
. Please take note of the change from Investor to Fed Reserve Chairman.

Finally:
The Interest Rate has now been set to 15%!
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Post Post #592 (isolation #54) » Sat Jun 26, 2010 2:37 am

Post by zoraster »

Day 2 Vote Count

Zang ( 0 )
SaintKerrigan ( 1 ) Andrius,
Zajnet ( 0 )
nopointinactingup ( 0 )
Andrius ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 8 ) nopointinactingup Zang, SaintKerrigan, Fishythefish, AlmasterGM, Zajnet, Steam-Powered Shovel,
Total Votes ( 9 )
Deadline: July 9th at 11:00 EDT
With 8 total votes, 5 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 137 Deadline: 1:40:00 6/29/2010

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 10 Deadline: 1:40:00 6/29/2010

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 21 Deadline: 7:41:00 6/29/2010

4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 10 Deadline: 8:31:00 6/29/2010

5 Nobody Special

MB: 50 CB: 51 Deadline: 1:43:00 6/29/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #604 (isolation #55) » Sat Jun 26, 2010 11:20 am

Post by zoraster »

Day 2 Vote Count

Zang ( 0 )
SaintKerrigan ( 1 ) Andrius,
Zajnet ( 0 )
nopointinactingup ( 0 )
Andrius ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 7 ) nopointinactingup Zang, SaintKerrigan, Fishythefish, AlmasterGM, Zajnet, Steam-Powered Shovel,
Total Votes ( 8 )
Deadline: July 9th at 11:00 EDT
With 8 total votes, 5 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 201 Deadline: 1:40:00 6/29/2010

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 10 Deadline: 1:40:00 6/29/2010

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 21 Deadline: 7:41:00 6/29/2010

4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 10 Deadline: 8:31:00 6/29/2010

5 Nobody Special

MB: 50 CB: 100 Deadline: 1:43:00 6/29/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #613 (isolation #56) » Sun Jun 27, 2010 6:25 am

Post by zoraster »

Day 3 Vote Count

Zang ( 0 )
SaintKerrigan ( 1 ) Andrius,
Zajnet ( 0 )
nopointinactingup ( 0 )
Andrius ( 5 ) Fishythefish, SaintKerrigan, AlmasterGM, Zajnet, Zang,
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 2 ) nopointinactingup Steam-Powered Shovel,
Total Votes ( 8 )
Deadline: July 9th at 11:00 EDT
With 8 total votes, 5 needed to lynch.


Andrius, a member of Mafia A, was lynched


Night:
Nothing happened this night.



Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 300 Deadline: 1:40:00 6/29/2010

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 10 Deadline: 1:40:00 6/29/2010

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 21 Deadline: 7:41:00 6/29/2010

4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 10 Deadline: 8:31:00 6/29/2010

5 Nobody Special

MB: 50 CB: 100 Deadline: 1:43:00 6/29/2010

6 Andrius

MB: 50 CB: Deadline: Open

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: Deadline: Opens 6/30

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: Deadline: Opens 6/30

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days). Opens 6/30
MB: 1 CB: Deadline:

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


The deadline remains July 9th at 11:00 EDT
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Post Post #614 (isolation #57) » Sun Jun 27, 2010 6:31 am

Post by zoraster »

Topic is reopened. Please note that if your asset PM has the word "Debt Due" at the end of it, your debt is due by the end of today or you will enter bankruptcy tonight.
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Post Post #617 (isolation #58) » Sun Jun 27, 2010 6:58 am

Post by zoraster »

Pickpocket is being sold by a player. That ability is open for immediate bidding


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 300 Deadline: 1:40:00 6/29/2010

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 10 Deadline: 1:40:00 6/29/2010

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 21 Deadline: 7:41:00 6/29/2010

4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 10 Deadline: 8:31:00 6/29/2010

5 Nobody Special

MB: 50 CB: 100 Deadline: 1:43:00 6/29/2010

6 Andrius

MB: 50 CB: Deadline: Open

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: Deadline: Opens 6/30

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: Deadline: Opens 6/30

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: Deadline: Opens 6/30

10 Pickpocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 0 CB: Deadline: Open
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


Pickpocket is being sold by a player. That ability is open for immediate bidding
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Post Post #636 (isolation #59) » Sun Jun 27, 2010 5:24 pm

Post by zoraster »

Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 300 Deadline: 1:40:00 6/29/2010

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 51 Deadline: 1:40:00 6/29/2010

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 21 Deadline: 7:41:00 6/29/2010

4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 10 Deadline: 8:31:00 6/29/2010

5 Nobody Special

MB: 50 CB: 100 Deadline: 1:43:00 6/29/2010

6 Andrius

MB: 50 CB: Deadline: Open

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: Deadline: Opens 6/30

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: Deadline: Opens 6/30

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: Deadline: Opens 6/30

10 Pickpocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 0 CB: 2 Deadline: 0:45:00 6/30/2010
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #640 (isolation #60) » Mon Jun 28, 2010 3:16 am

Post by zoraster »

Fishythefish wrote:Wait. Zaj's claim is that he had $34 yesterday. He took out a loan of $102, and then got his wage of $20 to reach $156.

But that's not true. Back when I also wanted to buy pickpocket for a huge sum, I checked with the mod. Wages get paid at the start of the new day,
after
the night's actions. Making Zaj a scummy scummy scumbag.

@mod:
when are wages paid? Is it before or after night actions go through?
Wages are the absolute last thing to occur at night.
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Post Post #656 (isolation #61) » Tue Jun 29, 2010 10:47 am

Post by zoraster »

Day 4 Vote Count

Zang ( 1 ) Fishythefish,
SaintKerrigan ( 0 )
Zajnet ( 0 )
nopointinactingup ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 0 )
AlmasterGM ( 0 )
Not Voting ( 6 ) nopointinactingup Steam-Powered Shovel, SaintKerrigan, AlmasterGM, Zajnet, Zang,
Total Votes ( 7 )
Deadline: July 9th at 11:00 EDT
With 7 total votes, 4 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Arsonist
- You have a whole bunch of highly flamable liquid, but only one match. Every night, you may douse one person in kerosene. Once during the day, you may PM the mod with the word
ignite
. This will cause every player who you have doused to go up in flames instantly, killing them. Beware the firefighter though! Doctors also protect against someone going up in flame if they protected that player the night before. Body armor does not protect.
MB: 20 CB: 300 Deadline: SOLD

2 Firefighter
- Until the Arsonist attempts to light his match, you may submit one person per night to smother in flame-retardant material. For the rest of the game, they will not be able to be ignited, whether the arsonist doused them before or douses them after. If you smother the arsonist, his match will not work, and he will be unable to ignite anyone at all! You are a very brave firefighter, though, and you are unable to protect yourself.
MB: 10 CB: 121 Deadline: SOLD

3 Masonizer x 1
- Once during the game during the day, you may select one other player. If that player is town OR if that player has investigation immunity, they will become your mason partner and you will be given a quicktopic to talk in. You do not have to be town to use this ability.
MB: 5 CB: 122 Deadline: SOLD

4 Federal Reserve Chairman x 1
- Once per game, you may decide to bring about a bout of inflation. This means that EVERYONE receives $200, including you. PM the mod to start the inflation. You may also PM the mod to DESTROY this ability (thereby doing your duty as Fed Chairman). Once destroyed, this ability will not be sellable, useable or anything else.
MB: 10 CB: 10 Deadline: 8:31:00 6/29/2010

5 Nobody Special

MB: 50 CB: 100 Deadline: SOLD

6 Andrius

MB: 50 CB: Deadline: Open

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: Deadline: Opens 6/30

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: Deadline: Opens 6/30

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: Deadline: Opens 6/30

10 Pickpocket
- This ability will allow its owner to steal 25% of the cash his or her target possesses each night.
MB: 0 CB: 2 Deadline: 0:45:00 6/30/2010
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


If you won an asset, you will have received a PM from me. Please note that Pick Pocket and Andrius' Estate are both up for sale now and the others will go up for sale tomorrow.
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Post Post #666 (isolation #62) » Wed Jun 30, 2010 4:12 am

Post by zoraster »

Day 4 Vote Count

Zang ( 1 ) Fishythefish,
SaintKerrigan ( 0 )
Zajnet ( 0 )
nopointinactingup ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 1 ) AlmasterGM,
AlmasterGM ( 0 )
Not Voting ( 5 ) nopointinactingup Steam-Powered Shovel, SaintKerrigan, Zajnet, Zang,
Total Votes ( 7 )
Deadline: July 9th at 11:00 EDT
With 7 total votes, 4 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: 297 Deadline: 0:01:00 7/3/2010

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: Deadline:

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: Deadline:

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.



Just a reminder that bidding is open on the new stuff. If you sent a bid in and it's not reflected here (i.e. there's no current bid) let me know.

I have also taken Andrius' estate off the market, but it is still available. If you ever want to bid on Andrius' Estate, simply PM me with a minimum bid of at least $50.
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Post Post #678 (isolation #63) » Thu Jul 01, 2010 2:53 am

Post by zoraster »

Day 4 Vote Count

Zang ( 1 ) Fishythefish,
SaintKerrigan ( 0 )
Zajnet ( 0 )
nopointinactingup ( 0 )
Fishythefish ( 0 )
Steam-Powered Shovel ( 1 ) AlmasterGM,
AlmasterGM ( 0 )
Not Voting ( 5 ) nopointinactingup Steam-Powered Shovel, SaintKerrigan, Zajnet, Zang,
Total Votes ( 7 )
Deadline: July 9th at 11:00 EDT
With 7 total votes, 4 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: 297 Deadline: 0:01:00 7/3/2010

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: 30 Deadline: 12:17:00 7/3/2010

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: 1 Deadline: 12:00:00 7/3/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #728 (isolation #64) » Thu Jul 01, 2010 5:01 pm

Post by zoraster »

Day 4 Vote Count

Zang ( 1 ) Fishythefish,
SaintKerrigan ( 0 )
Zajnet ( 0 )
nopointinactingup ( 1 ) Steam-Powered Shovel,
Fishythefish ( 1 ) Zang,
Steam-Powered Shovel ( 2 ) AlmasterGM, Zajnet,
AlmasterGM ( 0 )
Not Voting ( 2 ) nopointinactingup SaintKerrigan,
Total Votes ( 7 )
Deadline: July 9th at 11:00 EDT
With 7 total votes, 4 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: 297 Deadline: 0:01:00 7/3/2010

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: 101 Deadline: 12:17:00 7/3/2010

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: 1 Deadline: 12:00:00 7/3/2010

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.
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Post Post #816 (isolation #65) » Sat Jul 03, 2010 4:50 am

Post by zoraster »

Fishy wrote:@mod: Suppose a player takes out a loan of $300. How much do they repay if they repay it the same day?
Rules wrote:You may pay off your debt at any point. However, any debt you pay off in the first day is charged a 5% service fee. So for example if you take out a $100 loan and pay off $50 of that debt, you will only have paid off $47.5 of the debt, leaving you with a debt of $52.5.
The equation (thanks for the algebra help, girlfriend) is: x/.95 = y
where x=amount of debt you want to pay off and
y= the amount you have to pay me to get that.

So for a $300 loan paid off the same day, you'll have to pay off 315.79. I'm be happy to round to the nearest .25 or so.
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Post Post #824 (isolation #66) » Sat Jul 03, 2010 5:25 am

Post by zoraster »

Just a note that a LOT is going on right now in this game. I let twilight lag for long enough, so this is a placeholder until I can make sure I've got everything right. This game will be updated after I get back from the gym, brunch and shopping for a lovely new broom. So give me a few hours before PMing me in disgust!
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Post Post #825 (isolation #67) » Sat Jul 03, 2010 10:18 am

Post by zoraster »

Day 4 Vote Count

Zang ( 0 )
SaintKerrigan ( 0 )
Zajnet ( 0 )
nopointinactingup ( 1 ) Steam-Powered Shovel,
Fishythefish ( 2 ) Zang, SaintKerrigan,
Steam-Powered Shovel ( 4 ) AlmasterGM, Zajnet, nopointinactingup, Fishythefish,

AlmasterGM ( 0 )
Not Voting ( 0 )
Total Votes ( 7 )
Deadline: July 9th at 11:00 EDT
With 7 total votes, 4 needed to lynch.


Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

7 Night Kill x 2
- Twice per game, you may PM the mod with a target. The following night, you will attempt to kill that person.
MB: 50 CB: 297 Deadline: SOLD

8 Governor x 1
- Once per game, you may PM the mod to use the governor power. This will skip that day's lynch. You must PM the mod BEFORE night falls. Twilight is fine, but you risk night falling before you get your PM in.
MB: 30 CB: 151 Deadline: SOLD

9 Deadline Setter
- You may set the deadline for the following day by PMing the mod before night falls. You may decide two variables: 1) the minimum lynch time (from 0-3 days), 2) the maximum deadline (from 7-14 days).
MB: 1 CB: 1 Deadline: SOLD

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


Steam-Powered Shovel, a member of the "Anarcho-Syndicalist Mafia" (Mafia B) was lynched.


There were no public night actions.

The Market is now as follows:

Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Body Armor x 1
- This ability will allow its owner to take one night shot without dying.
MB: 0 CB: 0 Deadline: Open

2 Freeze Vote
- Once in the game, the vote freezer may PM the mod to start his freeze ability. While this is active, he will have to ability to PM the mod to freeze any person's vote in place. Once a player's vote is frozen, that player may not move his or her vote for the rest of the day. The vote freezer may not unfreeze a frozen person's vote. Votes on "not voting" may be frozen once 24 hours has elapsed in any game day. Doing this will lower the votes needed to lynch accordingly.

MB: 50 CB: 0 Deadline: Open
Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


Day now begins. With 6 alive, it takes 4 to lynch.

My apologies for the delay. Been a very busy couple of days, and this game, as you might expect, expands in complexity every day.
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Post Post #868 (isolation #68) » Sat Jul 03, 2010 2:27 pm

Post by zoraster »

Zajnet wrote:
@Mod: If the gunsmith targetted the person who bought the second NK last night, would they have gotten a yes?
Yes. The deadline was roughly midnight, so that's when it was sold. I didn't start night until the next morning. Therefore, the ability had been sold before night fell.
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Post Post #895 (isolation #69) » Sun Jul 04, 2010 8:11 am

Post by zoraster »

Day 5 Vote Count

Zang ( 0 )
SaintKerrigan ( 0 )
Zajnet ( 0 )
nopointinactingup ( 0 )
Fishythefish ( 4 ) Zang, Zajnet, AlmasterGM, nopointinactingup

AlmasterGM ( 1 ) SaintKerrigan,
Not Voting ( 1 ) Fishythefish,
Total Votes ( 6 )
Deadline: July 12th at 11:00 EDT
With 6 total votes, 4 needed to lynch.



Fishythefish, a member of the "Anarcho-Syndicalist Mafia" (Mafia B), was lynched.


It is now Day 6.

Marketplace
To place a bid, PM Zoraster with the highest price you would be willing to pay.

1 Body Armor x 1
- This ability will allow its owner to take one night shot without dying.
MB: 0 CB: 0 Deadline: Open

2 Freeze Vote
- Once in the game, the vote freezer may PM the mod to start his freeze ability. While this is active, he will have to ability to PM the mod to freeze any person's vote in place. Once a player's vote is frozen, that player may not move his or her vote for the rest of the day. The vote freezer may not unfreeze a frozen person's vote. Votes on "not voting" may be frozen once 24 hours has elapsed in any game day. Doing this will lower the votes needed to lynch accordingly.
MB: 50 CB: 0 Deadline: Open

3 FishytheFish

MB: 50 CB: 0 Deadline: Open

3 Investigation Immunity

MB: 0 CB: 0 Deadline: Open

3 Doctor x 1

MB: 0 CB: 0 Deadline: Open

Current bids may not be up-to-date. Current Bids and Deadlines will only be kept up-to-date by edit until the next vote count is posted.


Some bankruptcies are about to happen. I'm checking into it now.

With 5 alive, 3 needed for lynch.
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Post Post #903 (isolation #70) » Sun Jul 04, 2010 3:24 pm

Post by zoraster »

Day 6 Vote Count

Zang ( 0 )
SaintKerrigan ( 0 )
Zajnet ( 0 )
nopointinactingup ( 4 ) Zajnet, AlmasterGM, Zang, SaintKerrigan,
AlmasterGM ( 0 )
Not Voting ( 1 ) nopointinactingup
Total Votes ( 5 )
Deadline: July 12th at 11:00 EDT
With 5 total votes, 3 needed to lynch.


nopointinactingup, the Mafia A member, was lynched


Town wins!


Winners:

Zang
SaintKerrigan
Zajnet
AlmbasterGM
VasudeVa
Jack
Nobody Special
SpyreX

Thanks for playing. Comments coming momentarily.
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Post Post #904 (isolation #71) » Sun Jul 04, 2010 3:24 pm

Post by zoraster »

Dear Players,

I want to thank each and every one of you for playing in this game. I warned at the start that this would be a highly experimental game that would be complicated. I was not wrong. I have already received some very good, thoughtful criticism of the game via PM, but I invite all of you to give me more. Those of you who have played with me hopefully know that I not only handle criticism well, but I thrive on it. Although it is unlikely that anyone turns as critical an eye to the game as I do, each person brings a unique perspective on the game that I’d like to hear from. With that said, here are my thoughts:
  1. First, I want to tell everyone that they were guinea pigs. No two ways about it, this was actually as much a test run as it was intended to be a full game. Don’t get me wrong, I absolutely tried to make it as good as possible, but my end goal was to use something similar to this in a Large setup. But I knew that neither I nor anyone else could conceive of all of the issues that would arise without first testing it in a realistic situation. To that end, you ended up with a lot of assets. I wanted to test the relationship of all the assets and how bidding would go on, and that sort of thing. So I put in more assets per player than I normally probably would have.
  2. This game, in order to be rerun will need to be completely rehauled. I think the core idea is still sound, players bidding on assets and using that. But I think there were some severe weaknesses with the way I went about doing this. There are two categories to this: first, I think there were weaknesses that led to gameplay problems that made the game less fun as a player. Second, I think there were weaknesses that made the game more complicated than necessary for me as a moderator, and as anyone who has modded knows, as complications go up, the possibility of real mod mistakes goes up too. Mod mistakes drive me nuts. When I realize I’ve made one, I get a huge pit in my stomach because I know I’ve harmed the game, usually irreparably (fixes are often worse than the problem itself).
  3. Problem 1 was I think there was too much emphasis on math. It was never my intention to make the game revolve around scum hunting via adding and subtracting. If players had thought about it a little more, I know that there were ways to use money transfers and the like to clear people. That’s not what I was after.
  4. Problem 2 was the whole debt thing. The way I did it was both too severe and not severe enough. It was too severe because there was virtually no way, once someone took out debt and bought something, that they would not end up in bankruptcy at some point. It was too lax because anyone going into debt would essentially have 4 game days to do what they wanted. Part of me thinks the best solution to this is to scrap the debt thing altogether. I think with more players this becomes more doable as well. Alternatively, I could simply work a minimum payment in.
  5. Problem 3 was the focus on the market. I think the most successful mechanic changing theme games are when a mechanic change is interwoven in a natural way to scum hunting without detracting from it. I’m not sure that happened here. There was understandably a lot of discussion around abilities, and I think ultimately it was an entirely asset driven conversation. I’m not sure I like that, but I’m not sure I have a solution either.
  6. Problem 4 was timing. I’ve had two games where I knew real life time was going to be essential for the game: real time mafia and teleportation mafia. But I designed those games with that in mind. I did not do that here. It was, I think, my biggest failing of all in the game design. It was both foreseeable (i.e. I should have known, thus there’s no excuse for not addressing it) and disruptive to the actual game. I think the fix will be pretty easy, but I think it detracted from the game in a substantial way.
  7. Problem 5 is that this game was an absolute bitch to run. I had a spreadsheet with five tabs and tons of info, and yet it still wasn’t enough to keep track of things. I missed things. My guess is I average 8 PMs a day on the game and these PMs were concentrated on certain parts of the game day. I lost track of a lot of things. I have a few ideas how to make this less hellish on me, but if you’re wondering why I became so frazzled as the game wore on in terms of assets, debt, etc. this is why. My apologies.
  8. I actually thought this game was pretty well balanced between scum and town. I’m willing to hear disagreement on this point, though!
  9. My overall thoughts are mixed on this game. On the one hand, I do not think this game lived up to what I hoped. It was, I think, a game that was less fun for the players than any other game I’ve run with the exception of real time mafia. On the other hand, there were sparks of brilliance in the game that showed real promise. If I could work the system to focus on
    these
    parts and get rid of the ones that drug this game down a bit, I think it could be wildly successful. But that doesn’t mean you guys shouldn’t blame me in part for what ended up being a fairly stodgy game.
  10. Still, I thought you players did great. In particular, I enjoyed SaintKerrigan’s posts. Jack, while he was in, played better than I’ve seen him play in any of my other games. I was glad to have everyone else in the game, and I think I spotted several people who get added to my rolodex of invites for pre-ins.
  11. I hope that despite all its flaws, you had fun playing this game. I’d love to hear your thoughts and comments. What worked? What didn’t?
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Post Post #909 (isolation #72) » Sun Jul 04, 2010 6:15 pm

Post by zoraster »

Well, obviously math will take some part in the game. Bidding for assets is the core principle of the game. How I incorporate it is still something I'm mulling over. But I think I'd like to avoid scenarios where 38.75 is looked at as different than 39, etc. Figuring out how much money you have, figuring out how much you think your assets are worth, etc. will still take part.

I'd like to reduce the role of debt, and I've thought about getting rid of it. But part of my problem with doing that is that everyone pretty much starts with the same amount of money, and that might mean that whoever gets their bid in first gets a sought after asset. One option would be to vary what people start with. Some people might start with an asset but little money, others might have more money, others might have higher wages. I kind of like this solution, especially in the context of a large game, but it does move the game away from that sort of "purity" we got here where virtually everyone has the same shot at being good as anyone else.

Clearly, I need more time to digest this game.

As for the timing, it was a problem. But I think it was a game design problem, not one of day-to-day moderation.

Oh, one thing I didn't mention that I think also needs to receive some thought from me is that the game needs more player interaction on the market. I have a suspicion it was because of the high number of assets I put out per player, but there were very few people who sold their asset they had previously bought, and when they did sell it, it went for pennies. I think I'd prefer to have a game that has most of its assets appreciate in value rather than depreciate, but i'm not sure yet how to achieve that. I suppose by front-loading end-game powers.
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