Read the order as: Me=Weird, animorpherv1, KageLord, chenhsi...
Objective:
Destroy 3 of the 5 bases if you are the Rebels, and protect 3 of the 5 bases if you are the Empire, through deception, strategy, and sabotage.
1.
Role Assignment
: Each of the players secretly receives one of two roles, either
Resistance
, or
Empire
(6 resistance and 3 empire members are put in a 9P game). The Empire is the informed minority in this game, and thus will learn the identities of all their partners before the game begins. The Rebels will know nobody's role but their own. However, no players will ever be allowed to have private conversations out of thread. All discussion must be out in the open.
One player will also become the first
Leader
. This role will be made public.
2.
Plan Delegation
: The game begins with attacking the first base (these appear as octagons on the display). The Leader will delegate a certain number of Plans to each player in the game. How many plans are given to the players is shown on the number beneath the base, (the numbers will be lower if fewer players join). After any desired discussion is carried out, the Leader will propose a delegation of the Plans as follows:
: Once the proposal is made, players vote by PM as to whether or not they agree with the Proposal made with a vote of YES or NO. If a majority (half the bunch, round down, add 1) say YES, then the proposal passes, and we go to step 4.
If it fails, the Leader role rotates, and a new proposal is made for the attack on the same base. Be warned, if 5 consecutive votes fail, the Empire will win the game automatically.
4.
Plan Execution
: The players delegated the Plans will then decide whether to
SUPPORT
or
SABOTAGE
the mission by PM. All Rebels MUST support the mission, but the Empire has a choice of which option they choose.
5.
Aftermath
: The decisions are tallied and the results revealed in-thread, simply saying how many supported and how many sabotaged the mission, without stating who exactly chose which option.
If even 1 person sabotages, the Empire prevails and defends that base successfully. If everyone decides to support, the base is destroyed and the result is in favor of the Rebels. The first faction to protect/destroy 3 bases wins, but if neither has achieved that result yet, leadership rotates, the next base in line is targeted, and we go back to Plan Delegation.
Base 4 in a 7+ player game requires TWO saboteurs for the mission to fail and the base protected for the Empire. This is the only time where a lonely saboteur will not make the mission fail.
Deadline for Plan Delegation is 120 hours, deadline for Plan Execution and Voting is 48 hours.
Role PMs:
Last edited by yabbaguy on Tue Jun 22, 2010 8:28 am, edited 11 times in total.
Everyone's role has been sent. Please all /confirm in thread and maybe begin your efforts to convince everyone that you can be trusted with this mission of dire importance.
No Plan nominations will be accepted at this time, although Me=Weird should begin deliberating this daunting task at this moment.
Returning froma spontanious extended sabatical. Posting from an Android with a crappy touch keyboard, so spelling mistakes will occur with wild abandon.
It is now time to nominate 3 people you would like to see take on the attack for the first base, Me=Weird. You can nominate yourself if you wish, but remember, a majority must agree to your proposal before the plan is put into motion.
Remember, 3 of the 9 of you are Imperial spies. If any one of them is trusted to the Plans, and even one chooses to sabotage, the attack will fail.
Choose wisely. Leader, you have 120 hours from the timestamp of this post to select, in thread, by posting in bold the plan allocation you decide on. Everyone may, but by no means is obliged to discuss in thread. I can ping people on request if you think they're just inattentive, but silence is always an option.
Last edited by yabbaguy on Thu May 27, 2010 10:25 am, edited 1 time in total.
Well of course you suggest yourself, if you're an Imperial spy, you want to be able to sabotage it, if you're a rebel, you want to support it. I say discussion time! Someone find something useful to discuss, please.
I suggest me, because I know I can trust me. I suggest you because you can trust you, and since you are the key deciding factor, we must either trust you, or throw whatever plan you come up with out. I suggested KageLord because he volunteered. Don't really have any reason one way or another there, though.
Yeah... it's kind of difficult to pick based on logic for the first base. However, if you pick the 3 of us that Cybele suggested, either the mission will be successful or it will be sabotaged and we'll know that at least one of the three of us is Empire.
Fishythefish wrote:Thoughts:
1 is the wrong number of scum to have on the plans. It means they get to do what they like without worrying about what their friends might do. 0 is obviously the best number of scum there, but 2 or 3 aren't bad either.
Unless we get good reads off players, which people agree on, the plans should for now be assigned by random selection. Here's why:
If Drench is scum, he'll do what's worst for the town - put exactly one scum on the plans. If he isn't, he'll basically just be choosing at random, except probably put himself on. Assuming that, our odds of having exactly one scum on the plan are 73.3%. On the other hand, if we go randomly, the chances are exactly 50%.
Oh, true. I'll try to limit anything like that in the future. Anyways, I wonder how much merit is in this argument. It is very centered around playing this game by the odds. I'd rather spend it gathering evidence on who to trust or distrust, personally. It's not a bad plan by any means.
I think... I like my plan more because we can gather information from more sources this way. From how Me=Weird and others respond to my reasoning, from how the votes for the plan go, and then from how it turns out. With this other plan, it seems to stress a completely random choosing, which limits information received from it.