Mini 969 - Smalltown: Stardust Mafia (Game Over)


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Mini 969 - Smalltown: Stardust Mafia (Game Over)

Post Post #0 (isolation #0) » Sun May 09, 2010 7:28 pm

Post by ooba »

Smalltown:
Stardust Mafia!


Credits

Wording\Rules\Look: Seol, Deathnote
Main Reviewer: mykonian
Theme Reviewer: ElectricBadger
Initial Idea Review: SpyreX, MacavityLock




With the death of the king, the entire kingdom finds itself in turmoil. But never mind how that came about .. this is the story of how the kingdom was won .. a story of love, adventure and lots of deception!


King of Stormhold,
Double Voter
, has died.


Image

Now who will take charge of the kingdom? The evil witches, the cruel prince or the good citizens?





Game StatusGame Over. Mafia Victory


The Winners:

Kdub, Dunstan Thorne,
Mafia

ReaperCharlie, Yvaine,
Mafia

Zang, Fredy the Fence,
Mafia


totallynotmafia, Bernard,
Town
endgamed
charter, Captain Shakespeare,
Town
endgamed
CallMeLiam, Wall Guard,
Town
endgamed
GroupThink
peanutman
, Princess Una,
Town
endgamed

Dead:

Faraday, Billy the Goat,
Town
killed Night 1
MagnaOfIllusion, Ditchwater Sal,
Town
killed Night 1
Jack, Humphrey,
Town
lynched Day 2
havingfitz
Mr.Bean
, Tristan Thorne,
Town
killed Night 2
Starbuck, Victoria,
SK
lynched Day 3
Last edited by ooba on Fri Jun 18, 2010 1:04 am, edited 25 times in total.
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Post Post #1 (isolation #1) » Sun May 09, 2010 7:41 pm

Post by ooba »

The Roles
Wall Guard"I'm charged with guarding the portal to another world, and you're asking me to just let you through!"

You are the person in the village charged with guarding the portal to another world. You make sure nobody gets into trouble...

You are a
Bodyguard
. Each Night, you may attempt to protect one other player. If successful, and that player would otherwise be killed, you will die instead.

Princess Una"I'm a princess. Tricked into being a witch's slave. Will you liberate me?"

You have been around a witch for so many years that you now have a keen sense of knowing if any witches have been up to their old tricks.

You are a
One-shot Sensor
. Each night, you may choose to use your ability. I will tell you the total number of witches (Mafia) who were part of the previous day ending lynch. You may use your ability only once in the game and only if the following criteria are met:
a) If there was no no-lynch or mod-kill ending to the previous day
b) The player who got lynched did not self-vote

Ditchwater Sal"I don't deal with time wasters."

You may appear old and harmless but you are anything but .. You still have a few charms left in you.

You are a
Roleblocker
. Each night, you may choose to target a player. That player will not be able to perform any night actions (including kills).

Victoria"I'm not being silly. I'd do it. For you, I'd do anything."

Your beauty lets you use people to do whatever you want. However, soon people realize you are superficial and move on.

You are a
Redirector
. Each night, you may target a player and name another player. If the player you targeted chose to use a Power, they will use that Power on the named player instead. You cannot make a player target themselves. You cannot use this ability on a particular player more than once throughout the game.

Captain Shakespere"Have no fear, no-one on this vessel will harm you, but there are plenty who would..."

You are the most feared pirate captain in all the world! You would have rather been a poet though...

You are a
Commuter
.At night, you may choose to fly your ship - this will mean you cannot be targetted by any abilities. However, you can't do this indefinitely since you have to stop at a port eventually - if you commute one night, you cannot commute the following night.

Billy the Goat"Baaah!"

You are a goat. You ate up whatever flavor I wrote for you. You do have a keen sense of smell though.

You are a
Tracker
. Each night you can target a player, and you should be able to at least make out who, if anyone, they are targetting that night. Note - if you target Septimus (SK), you will not be able to track his kill because he covers his tracks. You will know who, if anyone, he targetted with his regular ability though.

Yvaine"Mmm... Murdered by pirates. Heart torn out and eaten. Meet Victoria. I can't quite decide which sounds more fun..."

You have a lot of people looking after you - your star sisters in the sky, Tristan, Captain Shakespere .. If there had been anybody else in your place, they would have been dead already.

You are a
Revivor
. You have two lives - the first time you die - either through a lynch or night kill - you will revive.

Dunstan Thorne"I can tell you that every man... I ever envied when I was a boy has led an unremarkable life. So you don't think with the popular crowd; I take that as a very good omen"

Your gift of the gab serves you well - You know how to make someone feel like they're meant to achieve great things in life.

You are a
Motivator
. Each night, you may target a player, and they will be able to use their Power twice on that night.

Fredy the Fence"That's not negotiation! I'm changing my number! 185."

As a trader you have to talk to lots of people. But sometimes you talk a lot and that gets you into trouble.

You are a
Networker
. Each night you may target a player and invite them for discussion. From that point onwards, they will be able to talk to you at night (but not to each other).

Tristan Thorne"But never mind how the infant became a boy... this is the story of how Tristan Thorne becomes a man.. a much greater challenge altogether"

You might start out as just a simple shop boy but whether its swordfighting, the waltz, acting like an actual mouse - you're willing to learn it if someone teaches it to you.

You are a
Role Absorber
. Whenever you are targeted by a Power, you will gain that Power and will be able to use it on subsequent nights. I will inform you of what powers you have gained as the following day starts. Each night, you can use one power which you have learned.

Humphrey"Thorn. You must have a death wish."

You try and fake an aura of superiority in everything you do. Therefor you use your knowledge from an old and dusty copy of "How to cure fatal wounds" to pass off as a part-time doctor. However you cannot really differentiate between those in need of assistance and those who are perfectly healthy ...

You are a
CPR Doc
. Each night, you may target a player. You will protect that player if he was targeted for night kills. You will kill that player otherwise.

Bernard"Bernard"

You are just a simple farm boy in the film. At least here - you get to hang people (maybe even kill them?). Infinitely more exciting.

You are a
Vanilla Role
. Each day, you have your voice and your vote.
Last edited by ooba on Sun May 09, 2010 8:02 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Sun May 09, 2010 7:48 pm

Post by ooba »

The Rules
1.) Deadline
: The Day phase will last 2 weeks starting from the thread unlocking after drafting. When the deadline is up and there is no clear majority, a no lynch will occur. I will only consider an extension in the case of many replacements.

The Night phase will have a 72 hour deadline. If the actions are not sent by that time, I will randomize the actions for that player slot.

2.) Voting
: In order to vote, you must place a vote in this format:

Vote: {insert player name}


It is not necessary to unvote to change votes but if you wish to just take your vote off then please bold as well. If you wish to no lynch, then type:

Vote: No Lynch


Vote counts will be posted at the top of every thread. Also if I think you intended to vote, I will take that as a vote. (I do not appreciate vote bolding gambits as such).

3.) Lynching and Dead People
: Once a majority has been reached (Half the living players plus one), then the thread will be locked and the lynch scene shown.

I'd rather you not post after your death but a single "Bah!" post is allowed if you feel that strongly.

4.) Prods
: Given the deadlines, after 48 hours of not posting, you will receive a friendly little prod. The prod means you have another 24 hours to post before I find someone who actually wants to play my game. If I fail to see someone and announce their prod, a gentle reminder is appreciated.

5.) V/LA
Just let me know if you going to be absent from the game for a bit either by PM or in thread. Please state when you will be able to return.

6.) Player Rules


-Site Rules Apply
-Play to win
-I do not have a problem with cursing but if any of the players object, you should stop.
-This is the game, don't talk about it anywhere else until over.
-Don't quote or pretend to quote me.

I do not believe in Mod kills as such but if it does happen, the game will immediately go into night phase.

7.) Mod Stuff


As the Mod, what I says goes for this game so I reserve the right to screw with my own rules in case something is wrong or something needs to be added.

If I am needed, simply say-
@Mod
: Blah blah blah

If you have questions involving roles or rules then please PM me about them. Posting in the thread will get you the same results but it may be slower.

Good Luck everyone and Have Fun!!!


About the game
1.) Setup

The setup is 3 Mafia, 1 SK and 8 Townpersons.

The 3 Witches - Lamia, Mormo and Empusa (Mafia) were once the beautiful queens of a magical kingdom of witches; when it was lost beneath the sea, centuries of age caught up with them. They seek the kingdom to regain their old sense of power. In this game, they have used spells to transform into another character.

Lord Septimus (SK) is the youngest and most ruthless prince of Stormhold. He is, by nature, a skilled assassin and has succeeded in murdering the majority of his family. Now he just needs to murder 11 more to become King of Stormhold. In this game, he has used his superior skills of disguise to appear as another character.

The game is a day start.

2.) Alignment

All alignments are independent of role selection. I will only randomize alignments only after all of you select your roles.

One of the following will be added along with your role when I send you your PM:
Town wrote:You are of alignment "Town". You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Mafia wrote:You are of alignment "Mafia". You are scum with XXX(PlayerName) and YYY(PlayerName). You may talk with them during night and night only. As a special exception, you can communicate for the first 48 hours of D1. You must always use this quicktopic thread (http://www.quicktopic.com/whatever/) to communicate. Each night one of you (and only one of you) may target a player and kill them. If you do, you may not use any other night or day choice your role would normally allow you to use until the following night. You win when there is nobody alive who is not Mafia and at least one Mafia player is left alive, even if you are dead.
SK wrote:You are of alignment "SK". Each night you may target a player and kill them. Furthermore, each night cycle you can use your ability as well. You win if only you are alive (or if nothing can prevent the same).
3.) Night Action Resolution


Only Roleblock and Redirect affect other night actions. They happen first. In case of a loop between both of them (i.e Roleblocker blocks the Redirector who redirects the roleblocker), the Roleblocking action will take precedence. 

Motivation happens after RBing and Redirection and before other night actions.

Kills will happen after all other night actions.

4.) Flavor


A lynch is described as "lynched".
A Mafia kill is described as "blown up with a blast of magic".
A SK kill is described as "stabbed with a sword".
I will post "The stars are shinning less brightly today" when Yvaine loses one of her lives.

Any action which causes a role-blocking of any sort will not notify the blocked party, unless that role is investigative (and is used), in which case I will deliver a "no result".

5.) Mod Notes


- Princess Una
Note: Ditchwater Sal counts as one witch if she was on the lynch (irrespective of her alignment)
Note: Roleblocking of Sensor does not count as use of one-shot

- Ditchwater Sal
Works on: Bodyguard, One-shot Sensor, Redirector, Tracker, Motivator, Role Absorber, CPR Doc (i.e causes their powers to fail). You can still target the other roles; will stop kills if any but will not have an effect on their powers.
Note: Roleblocking the Role absorber will mean that he\she cannot learn any other abilities from other players targeting him\her that night. The Role absorber will learn Roleblocking though.

- Victoria
Note: Redirects cannot be redirected (In the scenario where the Role absorber learns redirection). If both players try to redirect each other, both actions are cancelled. If Player X tries to redirect Player Y who is trying to redirect another player, then Player X's action is cancelled.

- Yvaine
Note: Being targeted for a kill on the same night by both the Mafia and SK counts as two separate kill attempts. Hence, you can lose both lives in the same night.

- Dunstan Thorne
Works on: Tracker, Roleblocker, Networker and Role absorber

- Tristan Thorne
Can Learn: Tracking, Roleblocking, Networking, Redirection (see below) 
Note: Will learn redirection only if there is a valid redirect attempt. The learner will have to use a particular power and be redirected successfully. (Hence can only be done earliest on N2)
Note: If you do make the kill, you will be unable to learn anything nor will you get a PM from my side.

Fredy the Fence
- Can talk to commuter even if he commutes

- Humphrey
Note: Will save the target even if targeted by both Mafia and SK kill on the same night.

6.) Questions from players


- The set-up says it's 3 witches, but not all roles are witches. How are the mafia determined?

The mafia will be determined by randomization. All 12 roles have an equal chance of being Mafia. I will put up the player list in Column A in excel. Alignments in Column B. I will populate random numbers in Column C and then sort Column B\C together with the key being Column C to get alignments for each player.

The flavor being that all 3 witches can disguise themselves as anybody in the game. "Dicthwater Sal" is the only witch role in the 12 - this is to act as balance for the Sensor role. So Ditchwater Sal could be a protown witch (or) it could be one of the Mafia witches disguised as Ditchwater Sal.

- Will Yvaine's alignment be revealed on first hit?

No. If she is lynched, we go immediately to night. If she is hit in the night, I will post the message in the morning.

- Tristan Thorne's ability?

He will learn all roles which target him in the night. Only exception is in the case of RBing where he can only learn RB. Also if he kills in the night, he learns nothing. So (Networker+Tracker = He will learn both) , (Networker+RB = He will learn only RB)
Last edited by ooba on Sun Jun 13, 2010 5:39 am, edited 9 times in total.
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Post Post #3 (isolation #3) » Sun May 09, 2010 7:54 pm

Post by ooba »

Pregame1) The pregame draft phase consists of each player drafting a role from the predetermined role list in turn until each player has a role.

2) To determine drafting order, a small mini game was played over PM.
"Send me a PM with
two numbers
between 1 and 10 (X,Y). The first number closest to 1 that no one else picks will get first pick. The next closest that no one picks will get second, etc. If you pick a X number that someone else has the Y number closest to 1 no one has picked will get to pick next. The order of all sets of people having the exact same numbers will be randomized"

3)To draft, you post in the thread and state which role you would like. No player may draft a role that has previously been drafted, i.e. duplicates are not permitted.

4) No player may draft a role until all players prior to them on the role draft list have drafted their roles. There is one exception to this: if it is the turn of the player prior to them to draft, and 12 hours have passed since the previous draft, then in the interests of alacrity that player may "jump the queue". This may only be done by the player immediately after the active player on the draft list. After that, the counter resets for the previous player.

5) You may wish to post conditional drafts to speed up the process. i.e "If person above me does not take Yvaine then I will take her. Else I will take Bernard." type posts are recommended to get game started as fast as possible. This is also useful in case you will not available for the next 12 hours - it makes sense to post a priority order so that you aren't caught by surprise by three players drafting quickly


Numbers submitted:

Mr. Bean (3,1)

Faraday (10,1)

Jack (2,1)
Zang (2,9)

MagnaOfIllusion (5,2)
charter (5,6)

Kdub (1,1)
CallMeLiam (1,2)
Starbuck (1,3)

peanutman (4,2)
ReaperCharlie (4,3)
totallynotmafia (4,7)

Draft Order:

1.Mr. Bean
2.Faraday
3.Jack
4.Zang
5.MagnaOfIllusion
6.charter
7.Kdub
8.CallMeLiam
9.Starbuck
10.peanutman
11.ReaperCharlie
12.totallynotmafia
Last edited by ooba on Mon May 10, 2010 8:33 am, edited 2 times in total.
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Post Post #6 (isolation #4) » Mon May 10, 2010 8:46 am

Post by ooba »

Drafting begins!!


Just post what Role you want when it's your turn. As mentioned above, conditional orders are also accepted and encouraged.
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Post Post #11 (isolation #5) » Mon May 10, 2010 9:54 am

Post by ooba »

charter wrote:Wow, I totally didn't understand how the order for drafting was done.
It was ordered like this:
a) Those whose X numbers were unique
b) Those whose X numbers clashed with 1 other person
c) Those whose X numbers clashed with 2 other persons

Y was used as a tiebreaker in sets b and c as mentioned. Luckily we had no cases where (X,Y) were the same so no randomization.
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Post Post #19 (isolation #6) » Mon May 10, 2010 10:23 am

Post by ooba »

totallynotmafia wrote:ooba I thought I read before that there were more roles than people so everyone would get a choice but has that changed?
Sorry. That was a hangover from the older rules of Seol. Had that removed when peanutman indicated the discrepancy.
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Post Post #28 (isolation #7) » Mon May 10, 2010 5:10 pm

Post by ooba »

Mr. Bean wrote:If the Role Absorber is targeted by multiple roles on the same night - do they learn all of the abilities or just one? If it's just one, how do you resolve which one is learned?
You learn all the abilities. (except in the case of someone RBing you where you learn only RB).

So
Tracker+Networker on you -> You learn both
Trakcer+RB on you -> You learn only RB
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Post Post #53 (isolation #8) » Wed May 12, 2010 10:43 pm

Post by ooba »

RC has a choice between Yvaine and Bernard.
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Post Post #56 (isolation #9) » Thu May 13, 2010 3:15 am

Post by ooba »

CallMeLiam wrote:ooba: will Yvaine's alignment be revealed after her first death?
No. If its a lynch, you'll pass immediately to night. If it happens during the night, I'll post the message in the morning.
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Post Post #58 (isolation #10) » Thu May 13, 2010 4:28 am

Post by ooba »

Alignment determination will be done and Role PMs will be sent out shortly.

As mentioned before, all roles have an equal chance of being Mafia or SK. There will be no backdoor balancing on my part (so mod wifoming such as "There's no way ooba would let those three roles be scum" would only lead you on a wrong path).

I'll have a confirmation phrase in every role PM. (First twelve names in http://en.wikipedia.org/wiki/Twelve_Olympians) You can PM me back the confirmation phrase and start posting here.

Scum can day talk for the first 48 hours of D1. After that, they will be allowed to talk only in the nights. So without further ado,

Let the first day begin !!
Last edited by ooba on Thu May 13, 2010 5:35 am, edited 1 time in total.
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Post Post #101 (isolation #11) » Thu May 13, 2010 5:01 pm

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (1)
- CallMeLiam
MagnaOfIllusion (1)
- Jack
Mr. Bean (1)
- Kdub
ReaperCharlie (0)

Starbuck (0)

totallynotmafia (2)
- Mr. Bean, Zang
Zang (1)
- totallynotmafia
Jack (1)
- Faraday
charter (0)

CallMeLiam (1)
- ReaperCharlie
peanutman (1)
- MagnaOfIllusion

Not voting (3)
- Starbuck, charter, peanutman

With 12 alive, 7 to lynch!
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Post Post #125 (isolation #12) » Sat May 15, 2010 1:20 am

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (1)
- CallMeLiam
MagnaOfIllusion (4)
- Jack, totallynotmafia, Kdub, Faraday
Mr. Bean (0)

ReaperCharlie (0)

Starbuck (0)

totallynotmafia (2)
- Mr. Bean, Zang
Zang (0)

Jack (0)

charter (1)
- Starbuck
CallMeLiam (1)
- ReaperCharlie
peanutman (1)
- MagnaOfIllusion

Not voting (2)
- charter, peanutman

With 12 alive, 7 to lynch!


V/LAs during the weekend from Liam, charter and peanutman(via PM) noted.
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Post Post #133 (isolation #13) » Sun May 16, 2010 3:59 pm

Post by ooba »

Just thought I should point this out:

The Day phase will last 2 weeks starting from the thread unlocking after drafting. The only exception is Day one where it will last 2 weeks + 48 hours. Day also ends in a no-lynch if we have no majority by deadline.
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Post Post #153 (isolation #14) » Tue May 18, 2010 1:09 am

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (1)
- CallMeLiam
MagnaOfIllusion (3)
- Jack, totallynotmafia, Kdub
Mr. Bean (0)

ReaperCharlie (0)

Starbuck (0)

totallynotmafia (1)
- Mr. Bean
Zang (3)
- charter, Faraday, peanutman
Jack (0)

charter (1)
- Starbuck
CallMeLiam (1)
- ReaperCharlie
peanutman (1)
- MagnaOfIllusion

Not voting (1)
- Zang

With 12 alive, 7 to lynch!
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Post Post #158 (isolation #15) » Tue May 18, 2010 8:01 am

Post by ooba »

Both Mr.Bean and Starbuck have been prodded.
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Post Post #176 (isolation #16) » Wed May 19, 2010 7:03 am

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (1)
- CallMeLiam
MagnaOfIllusion (2)
- Jack, Kdub
Mr. Bean (0)

ReaperCharlie (1)
- totallynotmafia
Starbuck (0)

totallynotmafia (2)
- Mr. Bean, ReaperCharlie
Zang (4)
- charter, Faraday, peanutman, Starbuck
Jack (0)

charter (0)

CallMeLiam (0)

peanutman (1)
- MagnaOfIllusion

Not voting (1)
- Zang

With 12 alive, 7 to lynch!
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Post Post #199 (isolation #17) » Thu May 20, 2010 8:23 am

Post by ooba »

Mr.Bean is being replaced because he did not post for 48 hours and did not pick his prod for another 48 hours.

havingfitz
replaces Mr.Bean effective immediately.

Welcome, fitz!
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Post Post #200 (isolation #18) » Thu May 20, 2010 8:33 am

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (0)

MagnaOfIllusion (2)
- Jack, Kdub
havingfitz (0)

ReaperCharlie (2)
- totallynotmafia, MagnaOfIllusion
Starbuck (0)

totallynotmafia (2)
- havingfitz, ReaperCharlie
Zang (4)
- charter, Faraday, peanutman, Starbuck
Jack (0)

charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (2)
- Zang, CallMeLiam

With 12 alive, 7 to lynch!



In case of replacements, predecessor's vote still stands until\unless they unvote.
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Post Post #231 (isolation #19) » Mon May 24, 2010 9:21 am

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (0)

MagnaOfIllusion (2)
- Jack, Kdub
havingfitz (0)

ReaperCharlie (4)
- totallynotmafia, MagnaOfIllusion, havingfitz, Starbuck
Starbuck (0)

totallynotmafia (0)

Zang (2)
- Faraday, peanutman
Jack (2)
- charter, ReaperCharlie
charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (2)
- Zang, CallMeLiam

With 12 alive, 7 to lynch!


Kdub's V\LA noted.

Zang, CallmeLiam are being prodded.
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Post Post #251 (isolation #20) » Wed May 26, 2010 5:07 am

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (0)

MagnaOfIllusion (2)
- Jack, Kdub
havingfitz (0)

ReaperCharlie (5)
- totallynotmafia, MagnaOfIllusion, havingfitz, Starbuck, CallMeLiam
Starbuck (0)

totallynotmafia (0)

Zang (2)
- Faraday, peanutman
Jack (2)
- charter, ReaperCharlie
charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (1)
- Zang

With 12 alive, 7 to lynch!


This would be a good time to talk about the deadline. The first day as an exception, will have 2 weeks + 3 days instead of the normal 2 weeks.

Deadline: 30th May 2010. 4:30 P.M GMT.


I'll put up a clock link soon.
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Post Post #287 (isolation #21) » Wed May 26, 2010 7:32 pm

Post by ooba »

..] Vote Count [..


Faraday (0)

Kdub (0)

MagnaOfIllusion (0)

havingfitz (0)

ReaperCharlie (7)
- totallynotmafia, MagnaOfIllusion, havingfitz, Starbuck, CallMeLiam, Zang, Jack
Starbuck (0)

totallynotmafia (0)

Zang (2)
- Faraday, peanutman
Jack (2)
- charter, ReaperCharlie
charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (1)
- Kdub

That's a lynch!


ReaperCharlie,
Revivor
, ????? lynched day one


"The stars are shinning less brightly today"

You have 72 hours from this post to get in your night actions - the earlier deadline holds good for night now.
Last edited by ooba on Mon May 31, 2010 8:56 am, edited 2 times in total.
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Post Post #288 (isolation #22) » Mon May 31, 2010 8:50 am

Post by ooba »

"Oh, please, you're not annoyed at that whole murder thing, are you?"


Faraday,
Billy the Goat
, Town, blown up with a blast of magic
MagnaOfIllusion,
Ditchwater Sal
, Town, stabbed with a sword


GroupThink has replaced peanutman. Thanks GroupThink!. Night extension was to give him time to catch up.

It is now D2. A two-weak deadline is in place!

With 10 alive, its now 6 to lynch!
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Post Post #306 (isolation #23) » Tue Jun 01, 2010 3:35 am

Post by ooba »

..] Vote Count [..


Kdub (0)

havingfitz (0)

ReaperCharlie (0)

Starbuck (1)
- Jack
totallynotmafia (0)

Zang (0)
-
Jack (4)
- charter, Kdub, ReaperCharlie, Starbuck
charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (5)
- totallynotmafia, havingfitz, CallMeLiam, Zang, GroupThink

With 10 alive, its 6 to lynch!
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Post Post #320 (isolation #24) » Wed Jun 02, 2010 7:00 am

Post by ooba »

charter wrote:
Mod, can we get some prods?
It seems like only half the players are posting.
Have prodded CallMeLiam since he has not posted yet in D2.
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Post Post #358 (isolation #25) » Sat Jun 05, 2010 10:49 pm

Post by ooba »

..] Vote Count [..


Kdub (0)

havingfitz (0)

ReaperCharlie (1)
- CallMeLiam
Starbuck (2)
- Jack, Zang
totallynotmafia (0)

Zang (0)
-
Jack (4)
- charter, Kdub, ReaperCharlie, Starbuck
charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (3)
- totallynotmafia, havingfitz, GroupThink

With 10 alive, its 6 to lynch!
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Post Post #385 (isolation #26) » Tue Jun 08, 2010 2:33 am

Post by ooba »

..] Vote Count [..


Kdub (0)

havingfitz (0)

ReaperCharlie (1)
- CallMeLiam
Starbuck (3)
- Jack, Zang, havingfitz
totallynotmafia (0)

Zang (0)
-
Jack (4)
- charter, Kdub, ReaperCharlie, Starbuck
charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (2)
- totallynotmafia, GroupThink

With 10 alive, its 6 to lynch!


You have (6 days + 4 hours) to deadline from the time of this post
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Post Post #393 (isolation #27) » Tue Jun 08, 2010 7:12 am

Post by ooba »

havingfitz wrote:Just to be sure...
Mod...if the bodyguard 'targets' me I don't get his ability?
Nope. This was done for balance purposes.
havingfitz wrote:Also...
Mod...you gave the flavors for the SK and Mafia...how would a death resulting from the CPR Doc's actions be colored and if the CPR Doc's target was the same as the Mafia or SK's kill...which flovor would have precedence? Or would both be shown?
A CPR Doc kill sig would be "throat slit (accidently?)". If CPR doc's target is the same as Mafia or SK or both - I would not display anything in the thread. (since it wasn't a death)
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Post Post #430 (isolation #28) » Thu Jun 10, 2010 12:45 am

Post by ooba »

..] Vote Count [..


Kdub (0)

havingfitz (0)

ReaperCharlie (0)
-
Starbuck (3)
- Jack, Zang, havingfitz
totallynotmafia (0)

Zang (0)

Jack (6)
- charter, Kdub, ReaperCharlie, Starbuck, CallMeLiam, totallynotmafia
charter (0)

CallMeLiam (0)

peanutman (0)


Not voting (1)
- GroupThink

That's a lynch!


Jack,
Humphrey
, Town lynched Day two!


Deadline for night actions: 13th June 4:30 P.M GMT
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Post Post #431 (isolation #29) » Sat Jun 12, 2010 9:19 am

Post by ooba »

"What do scum do?"


"All right, I'm sorry. Let me... Do I get another guess? Is it: Do they know exactly how to annoy a boy called Tristran Thorn?"


"No. They know how to kill!"




havingfitz,
Tristan Thorne
, Town blown up with a blast of magic and stabbed with a sword!


It's now Day three. With 8 alive, its 5 to lynch!
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Post Post #456 (isolation #30) » Sun Jun 13, 2010 4:50 am

Post by ooba »

..] Vote Count [..


Kdub (0)

ReaperCharlie (0)

Starbuck (4)
- Kdub, Zang, ReaperCharlie, GroupThink
totallynotmafia (0)

Zang (1)
- Starbuck
charter (0)

CallMeLiam (0)

GroupThink (0)


Not voting (3)
- charter, CallMeLiam, totallynotmafia

With 8 alive, its 5 to lynch!
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Post Post #481 (isolation #31) » Sun Jun 13, 2010 7:10 pm

Post by ooba »

..] Vote Count [..


Kdub (0)

ReaperCharlie (0)

Starbuck (4)
- Kdub, Zang, ReaperCharlie, GroupThink
totallynotmafia (0)

Zang (1)
- Starbuck
charter (0)

CallMeLiam (0)

GroupThink (0)


Not voting (3)
- charter, CallMeLiam, totallynotmafia

With 8 alive, its 5 to lynch!
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Post Post #537 (isolation #32) » Fri Jun 18, 2010 12:50 am

Post by ooba »

totallynotmafia wrote:Sorry guys our internet at home is broken so i may not be able to post for the next couple of days (although it looks like we may have already lost).
Incidently, my internet at home is not working too. Doing this from a friends place.

Starbuck,
Victoria
, SK lynched Day three!


And with that, the rest of the townies are endgamed.

Kdub,
Dunstan Thorne

ReaperCharlie,
Yvaine

Zang,
Fredy the Fence


win the game!

"What do stars do best?"

Kill townies apparently!
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Post Post #539 (isolation #33) » Fri Jun 18, 2010 1:00 am

Post by ooba »

I will post all my thoughts from my home system when it starts working.

Dead Thread: http://www.quicktopic.com/44/H/ZkCCwvDBG4wq
Networker - CPR Doc: http://www.quicktopic.com/44/H/kS4azPuQDPsXX
Networker - Commuter: http://www.quicktopic.com/44/H/jSsDJ8wNfmfS
Mafia can post their QT if they want

Night Actions (from memmory)

Night 1
Kdub - MOTIVATES Faraday
ReaperCharlie - KILLS Faraday
Starbuck - KILLS Magna and REDIRECTS (Jack -> Faraday)
totallynotmafia
Zang NETWORKS Jack
charter DOES NOT COMMUTE
CallMeLiam GUARDS charter
GroupThink DOES NOT SENSE
Faraday TRACKS (Starbuck and CallMeLiam)
MagnaOfIllusion ROLEBLOCKS Jack
Jack CPR PROTECTS RepearCharlie
havingfitz

Night 2

Kdub - KILLS havingfitz
ReaperCharlie
Starbuck - KILLS havingfitz and REDIRECTS (CallMeLiam -> Starbuck)
totallynotmafia
Zang NETWORKS charter
charter COMMUTES
CallMeLiam GUARDS GroupThink
GroupThink SENSES -> Gets 2 witches on lynch
havingfitz
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Post Post #566 (isolation #34) » Fri Jun 18, 2010 11:47 pm

Post by ooba »

Thoughts on Setup

My favorite setup of all time would have to be the Heroes: Smalltown setup. Along with that, I looked at Adel's, xyl's., SSSB and few other smalltown games and how they turned up. (So while I am happy at RC's scummie suggestion, I do not think this setup deserves one because it borrows heavily from the previous games). A few problems that I observed in each of the games:
- The watcher role was pretty powerful. Scum usually had to take a call between sacrificing one mafia-ite to kill the watcher or take a risk with killing off one of the others. I wanted to make a role which was investigative but not as powerful as the watcher. I added the scenario where self voting didn't count since I could see town asking the lynched person to hammer to help em out. However in all the scenarios I ran, I assumed a person would use it on N1. I did not anticipate someone holding it till N2. I did anticipate the town to try and maximize the sensor role; there were indications that you were moving towards that goal but didn't follow through on it.
- Had to be a day start. (Some of Adel's game were night starts)
- I wanted to have a couple of roles with no night actions. There was a double voter in the setup but reviewers said it might unbalance play so left it out.

Thoughts on Play

- At the end of D1, I thought Starbuck would win the game.
N1 was a very interesting time for me.
- I was sort of surprised at Starbuck's move at redirecting Jack since Jack would know he had been redirected and it would become 1:1 = either Jack or Starbuck is lying and hence scum.
- Magna's roleblock was surprising - I would have probably held it off to see what Jack would have done.
D3
- I'm surprised no-one analyzed why RC claimed when he did. If I was the SK, I would want to be in the background as much as possible. I wouldn't have counter claimed; I would have killed Starbuck in the night.
- I thought a Zang lynch might have happened if the Sensor was a bit more pro-active on it :P

Overall, I think the scum played it well. They might have been in trouble if D3 hadn't gone as planned.
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Post Post #567 (isolation #35) » Sat Jun 19, 2010 3:45 am

Post by ooba »

For those interested, my next game is a large theme game for 18 players based on Time travel.
Mad World: Time Travel Mafia

I've opened the game for
Pre-ins
so send me a PM if interested!
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