xRECKONERx
Flips:
Actual roles:
Pfft, for all you know, the town can only win by eliminating all threats at once :pKerristar wrote:Vote: TonyMontanafor being a bastard mod and for using improper grammar in the town win condition.
Mysterious Mystery Man wrote:@ Mod: Why are some player names bolded, when others are not in bold?
Rules wrote:19.) Outguessing the mod is discouraged, but not illegal. It just won't help.
TonyMontana wrote:1.) Votes must beboldedand at the start of a line. If we don’t see it, we wont count it.
xRECKONERx wrote:I'll present my case on Doombunny when I have ample time (preparing for the Lost finale party right now)
Fate wrote:Let's have the rest of town list their preferred MC order and we'll go from there.
TonyMontana wrote:You are Garrus Vakarian
As a former C-Sec officer, with extensive military training, you have proven to be a valuable asset on the Normandy.
You do however have a history of defying orders, and you think Commander Shepherd have been making the wrong calls as of late.
Therefore you feel it necessary to change the line of command, and get yourself in the commander seat.
Every night you may target one person. Unless prevented, that person will die.
You win when there's no one left who can stop you from taking control of the Normandy.
TonyMontana wrote:You are Liara T'soni
At 106 years, you are a mere child by Asari standards.
Still you are a very experienced researcher, and has impressive bionic skills to boot.
Once during the game, you can sync your mind with a player of your choice. You and your chosen will then become neighbors, who can talk at a quicktopic during night.
You will not know their alignment, nor will they know yours.
You may make your choice at any time, but if you choose a person during day, they will not be notified until night.
You win when all threats to the Normandy is eliminated.
TonyMontana wrote:You are Thane Krios.
You are perhaps the most skilled assassin in the galaxy.
Commander Shepherd made a mistake bringing you aboard.
You don't want to kill everyone on board. But you are under contract, and you have no choice.
Every night you may target one person. Unless prevented, that person will die.
You win when everyone but you on the Normandy is dead, or nothing can prevent it from happening.
TonyMontana wrote:You are Samara
As an Asari Justicar, you answer to no one, but follow the honor code of your order strictly.
However, You have sworn to follow Commander Shepherd to the grave.
You still are pretty uptight about following the code, tho, so if you ever see someone breaking a rule, you can notify the mod by PM, and the person will be modkilled on the spot.
A modkill will end the day, and you may not make a modkill two days in a row. So if you have a modkill made on day 2, you must wait until day 4 to request a new one.
Mod will have final say on modkills. If your request is rejected, you are free to make another.
You win when all threats to the Normandy is eliminated.
TonyMontana wrote:You are Urdnot Wrex
Krogan mercenary, and bounty hunter, you answer mostly to the sound of money.
You have shown respect to Commander Shepherd as a fellow warrior, but you have been deeply concerned with the fate of your people because of the genophage.
After it becomes clear to you that Shepherd does not want to cure your race, even if given the opportunity, you decide you have no choice but to take over the Normandy to prose your goals yourself.
Every night you may target one person. Unless prevented, that person will die.
You win when everyone but you on the Normandy is dead, or nothing can prevent it from happening.
TonyMontana wrote:You are Miranda Lawson
As a cerberus operative, with a lot of contacts in the alliance as well, you have a lot of information available to you.
Every night you may target a player, and will be given background information on that person (aka the name). You will not be told alignment.
You win when all threats to the Normandy is eliminated.
TonyMontana wrote:You are Tali'Zorah
A Quarian, you found your way to Shepherds ship on your pilgrimage.
You are young but a mechanical genius.
Using your tech skills you have the ability to shut down the elevators on Normandy for a night.
Characters are designated to different floors, and can therefor not target anyone who's on another floor that night.
You may shut down the elevators every three nights. So if you shut down elevators Night 1, you must wait until Night 4 to do it again. (N2 - N5 etc..)
You win when all threats to the Normandy is eliminated.
TonyMontana wrote:You are Legion
A gestalt consciousness formed by 1,183 geth programs inhabiting a unique geth "mobile platform".
You were activated by Shepherd on the Normandy, and ever since you have been trying to form a consensus on what to do.
The consensus have been formed: Kill everyone and take over the ship.
Every night you may target one person. Unless prevented, that person will die.
You win when everyone but you on the Normandy is dead, or nothing can prevent it from happening.
You are Ashley Willams
You're a human soldier in the Alliance who was assigned to Commander Shepherd's squad after he saved you on Eden Prime.
Slightly paranoid you keep a gun by your side at all times, even during sleep. Should anyone try to kill you, it will probably be their last action. It will probably be your last action too.
You win when all threats to the Normandy is eliminated.
TonyMontana wrote:You are Jack
Also known as "Subject Zero", you are a notorious criminal whose crimes include piracy, kidnapping, vandalism and murder.
You are also a powerful biotic, possibly the most powerful human biotic alive.
Shepherd thought you'd be a valuable asset to the Normandy.
You think Normandy could be a valuable asset to you.
Every night you may target one person. Unless prevented, that person will die.
You win when everyone but you on the Normandy is dead, or nothing can prevent it from happening.
TonyMontana wrote:You are Mordin Solus
As a former operative of the Special Task Group, you participated in the modification of the genophage.
You've managed to avoid the moral implication of your actions, by separating logic from emotions.
You have the same logical approach to serving as a doctor on the normandy. You will not deny medical service to anyone, as long as you're there to save them.
Every night you may target a player, and if that player is targeted with a kill, you will save them from dying.
You win when all threats to the Normandy is eliminated.
TonyMontana wrote:You are Jeff "Joker" Moreau
You pilot the Normandy, and according to yourself you are the best damn helmsman in the Alliance fleet.
You're not a people person, however´. In fact, you'd be happy if it was just you and the ship alone.
So that's what you plan to make happen.
Every night you may target one person. Unless prevented, that person will die.
You win when everyone but you on the Normandy is dead, or nothing can prevent it from happening.
1 Fate - WrexParama wrote:Question! Who was on what floor?
There was a 75% chance of N6 resulting in a winner.VP Baltar wrote:Also, Tony, was the split victory something you had actually planned for or did you just make that up when the game went to night?