Voting to Replace

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Voting to Replace

Post Post #0 (ISO) » Wed May 05, 2010 11:23 am

Post by SFG »

Should the town have the option of voting to forcibly replace a VI? I know that in a recently completed game of mine, Open 209, the town was plagued early on by a person whose greatest contribution to the game was "I'm a townie with bad gas, lets kill everyone" who refused to replace out or flake for long enough to replace out, and when the entire town voted to forcibly replace them out, the mod refused.

I'm not sure I can quite describe how bad the play was other than to say that I reported him early on for trolling because I honestly can't think that anyone would be that brain-damaged and still know how to type.
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Post Post #1 (ISO) » Wed May 05, 2010 11:26 am

Post by Seraphim »

Alternative solution: lynch his ass.
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Post Post #2 (ISO) » Wed May 05, 2010 11:44 am

Post by TheButtonmen »

Seraphim wrote:
Alternative
Solution: lynch his ass.
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Post Post #3 (ISO) » Wed May 05, 2010 11:50 am

Post by Alduskkel »

Easy enough for you to say, but drumming up lynch support for him was harder than you think. Trust me, I tried (and failed).
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Post Post #4 (ISO) » Wed May 05, 2010 11:52 am

Post by Seraphim »

You can vote to get him replaced but you can't get him lynched?

also, link to said game?
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Post Post #5 (ISO) » Wed May 05, 2010 11:58 am

Post by Alduskkel »

Open 209. The player in question is Sniper.
Seraphim wrote:You can vote to get him replaced but you can't get him lynched?
If vote-replacing had been allowed, he probably would have been booted out, but as it was he was never lynched.
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Post Post #6 (ISO) » Wed May 05, 2010 12:04 pm

Post by bouncy.bouncy »

Mod should force replace for not trying to win.
Voting to replace will add some other dumb dimension to scumhunting
Mostly Mountainous is in progress http://www.mafiascum.net/forum/viewtopic.php?f=3&t=15655
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Post Post #7 (ISO) » Wed May 05, 2010 12:07 pm

Post by Haylen »

bouncy.bouncy wrote:Mod should force replace for not trying to win.
Voting to replace will add some other dumb dimension to scumhunting
Uh, I believe I refused to have him replaced. The mods jobs is to make sure everybody is posting, not that they are contributing.
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

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Post Post #8 (ISO) » Wed May 05, 2010 12:07 pm

Post by TheButtonmen »

Haylen wrote:
bouncy.bouncy wrote:Mod should force replace for not trying to win.
Voting to replace will add some other dumb dimension to scumhunting
Uh, I believe I refused to have him replaced. The mods jobs is to make sure everybody is posting, not that they are contributing.
QFT. As long as they aren't breaking the rules the mod shouldn't get involved.
Last edited by TheButtonmen on Wed May 05, 2010 12:09 pm, edited 1 time in total.
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Post Post #9 (ISO) » Wed May 05, 2010 12:08 pm

Post by Seraphim »

I want to state again: the solution was to get him lynched. If you weren't able to do that, then he must have not been annoying enough.
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Post Post #10 (ISO) » Wed May 05, 2010 12:21 pm

Post by Kise »

I'll have a game soon enough for annoyances and lurkers alike.



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Yo-ho-hooo!


edit: omfg that guy is hilarious! I'm glad I wasn't playing that, and sorry for those that dealt with him, but he's so damn funny. I wouldn't be surprised if it's an alt.

Unvote! Vote: crypto!
:P

edit2: holy fuckin shit, you guys couldn't lynch EVEN WHEN HE SELF_VOTED!?!?

edit3: EPIC!!!!!
Last edited by Kise on Wed May 05, 2010 12:29 pm, edited 2 times in total.
They have escaped into the mansion where they thought it was safe.

Yet…
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Post Post #11 (ISO) » Wed May 05, 2010 12:25 pm

Post by Haylen »

If it's lynch all lurkers, it's already been done.
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

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Post Post #12 (ISO) » Wed May 05, 2010 12:36 pm

Post by shaft.ed »

I believe you're looking for this thread. And that guy was painfully town.

Protip, if someone is that stupid/annoying and hasn't been lynched, it's because they have to scumbuddies to bus them.
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Post Post #13 (ISO) » Wed May 05, 2010 12:39 pm

Post by bouncy.bouncy »

Haylen wrote:
bouncy.bouncy wrote:Mod should force replace for not trying to win.
Voting to replace will add some other dumb dimension to scumhunting
Uh, I believe I refused to have him replaced. The mods jobs is to make sure everybody is posting, not that they are contributing.
OP made it sound like he was trying to kill everyone, not just "not contributing"
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Post Post #14 (ISO) » Wed May 05, 2010 12:45 pm

Post by SFG »

To clarify, the person in question WAS town and the reason we didn't lynch him was because we'd already used up our game total of 1 (one) mislynch and needed to lynch the four remaining scum asap.
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Post Post #15 (ISO) » Wed May 05, 2010 4:17 pm

Post by Ectomancer »

Sounds like the town got it right. They were able to determine from his behavior that he was town. So...problem?
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Post Post #16 (ISO) » Wed May 05, 2010 4:30 pm

Post by Furry »

shaft.ed wrote:I believe you're looking for this thread. And that guy was painfully town.
Yeah he was painfully town, even playing as scum in multifaction that read was there.

What made it interesting was that all the scum seemed to realize this, and none of the town, which ended up in scum keeping him around for mislynch purposes. Despite him being erratic.
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Post Post #17 (ISO) » Wed May 05, 2010 6:16 pm

Post by xRECKONERx »

Problem with Sniper was that both he AND DeathNote were in the game. So that was two mislynches town needed to use to be sure, but didn't have.
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Post Post #18 (ISO) » Wed May 05, 2010 7:57 pm

Post by MichelSableheart »

No, the town definately should not have this option. Replacements are not good for the game, they should be avoided if possible. Giving the town the option of voting for a replacement will probably mean that weaker players get booted from every game they're in.

In the scenario given in the OP, town members can ask the mod for a forced replacement due to breaking site rules (not playing to his win condition), but that decission should ultimately be up to the mod. If the mod decides not to replace, the town simply has to deal with it.
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Post Post #19 (ISO) » Wed May 05, 2010 8:04 pm

Post by shaft.ed »

xRECKONERx wrote:Problem with Sniper was that both he AND DeathNote were in the game. So that was two mislynches town needed to use to be sure, but didn't have.
but you picked up the tell of the scum trying to get him lynched, and later telling you to self hammer. Should have stuck with that lynch.
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Post Post #20 (ISO) » Thu May 06, 2010 5:05 am

Post by zoraster »

as someone who didn't play in the game, i found that really funny.
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Post Post #21 (ISO) » Thu May 06, 2010 11:01 am

Post by crypto »

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Post Post #22 (ISO) » Thu May 06, 2010 11:07 am

Post by Slaxx »

I agree with Crypto's sentiments.

That game was lulzy and enjoyable, but we didnt have two mislynches to use on our VIs. I don't wanna whine and say the game was unwinnable, but there was good evidence supporting one VI as scum A and our other...er...less desirable player as scum B. I just don't think it was necessarily winnable for town, but nevertheless I felt the scum EARNED their win/draw. I'm just not for sure if we really EARNED our loss.

Sniper never did jack squat, ever. Deathnote self voted in what was lylo and literally held Scum A in his right hand and scum B in his left hand and led them to victory. I was facepalmingheadkeyboardnerdraging all over the place...then I'm like, oh, game right.
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Post Post #23 (ISO) » Thu May 06, 2010 11:09 am

Post by crypto »

I think I should get to pop into ongoing games I'm not a port of and start chatting vacuously. The town should have to determine my alignment IRL.
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Post Post #24 (ISO) » Thu May 06, 2010 11:41 am

Post by Ythan »

If a town can't or won't lynch a VI it deserves the consequences.
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