Pick Your Power III: A Brave New World


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shaft.ed
shaft.ed
dem.agogue
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User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #1527 (isolation #0) » Tue May 04, 2010 2:51 am

Post by shaft.ed »

Might be interesting to add an alignment converter role. It would make scum a GF and town a miller.

Agree with removing the masons.

And weak doc is pretty powerful, but without the masons it diminishes in power significantly.

Agree gunsmith +cop +watcher +tracker +weak doc is overkill
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #1542 (isolation #1) » Wed May 05, 2010 6:15 am

Post by shaft.ed »

You could weaken the masons by assigning them post role drafting.

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