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Elmo
Elmo
Mafia Scum
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Elmo
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Joined: September 7, 2007
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Post Post #17 (isolation #0) » Wed Apr 21, 2010 5:19 pm

Post by Elmo »

lol @ Town doing 2% better than random in F11-D and 1% worse than random in C9-D.

Nice job, imo. I'd be interested to see how cop deaths correlate with win rates.
Succinctness is pro-town.

Passion is inversely proportional to the amount of real information available. ~ Gregory Benford
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Elmo
Elmo
Mafia Scum
User avatar
User avatar
Elmo
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Posts: 3047
Joined: September 7, 2007
Location: happy

Post Post #28 (isolation #1) » Thu Apr 22, 2010 6:05 am

Post by Elmo »

mith wrote:Oh, wow, I had only looked at the C9 lynch numbers. That's... surprising.
o_O in what respect?
Mr. Flay wrote:
Elmo wrote:I'd be interested to see how cop deaths correlate with win rates.
You mean Cop deaths after D1? It already drops Town chances to 7.7% or so... not sure how much more you'd learn, though what Town chances are after a N1 Cop death could be interesting.
Where do you get that number from? Think it'd settle some arguments over how much power roles influence the game.

Here are some 95% binomial confidence intervals for F11 as given by this:
  • [A] 2 Mafia Goons, 1 Sane Cop, 6 Townies
  • 2 Mafia Goons, 1 Sane Doctor, 6 Townies
  • [C] 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Sane Doctor, 5 Townies
  • [D] 1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies
[mrow]Variant[col]Appearances[col]Mafia Wins[col]Mafia Win %[col]Lower Bound[col]Upper bound (all)[col]321[col]199[col]61.99%[col]56.44%[col]67.33% A[col]82[col]53[col]64.63%[col]53.30%[col]74.88% B[col]82[col]50[col]60.98%[col]49.57%[col]71.56% C[col]85[col]47[col]55.29%[col]44.11%[col]66.09% D[col]72[col]49[col]68.06%[col]56.01%[col]78.56%
Succinctness is pro-town.

Passion is inversely proportional to the amount of real information available. ~ Gregory Benford