Mafia 112: Ridiculous Drama! (Game Over, town win!)


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Post Post #950 (ISO) » Mon Apr 12, 2010 7:49 am

Post by Papa Zito »

I've never played SK. I dunno what the "normal" SK wincon is.

How bout you just tell me?
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Post Post #951 (ISO) » Mon Apr 12, 2010 7:54 am

Post by SpyreX »

Its exactly how it works though - as it sits, Konowa has a 0% chance of winning. ANYTHING that raises that chance is going to be preferable to not. Only real solution? Acquiescing and playing nice nice like an SK and hoping that MAGIC HIJINKS happen that gives him a real shot is all he can hope for?

Town side? Early game we have a controlled shot and a variable under control. Now, will he betray us? Of course - when the opportunity presents itself. The trick, aye, the rub, is making sure that doesn't happen.

Scum side? Well, thats a huge "ohh shit" kinda situation. You have an SK on a leash that the leash will transfer so killing the leasholder doesn't help. Further, you've got to dodge a lynch AND a shot which is bad news bears. And... only way to fix it? Doing the town a favor and killing the SK.

Its a gamble, but its a fair one. One I like. One that makes more blood.
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Post Post #952 (ISO) » Mon Apr 12, 2010 8:00 am

Post by Papa Zito »

SpyreX wrote:Now, will he betray us? Of course - when the opportunity presents itself. The trick, aye, the rub, is making sure that doesn't happen.
This is the part I'm worried about. We get further along, have some bad luck, and suddenly we're in a position where lynching the Sk really isn't an option.

I mean, I obviously see the benefits here. But ^^^ that's what I'm worried about. That's why I want to know his wincon.
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Post Post #953 (ISO) » Mon Apr 12, 2010 8:03 am

Post by SpyreX »

Normal wincon is killing everyone else soo.

Ohh yea, its a worry down the road. We have to, ya know, make the scums dead to make this not backfire.

But, well, if we didn't make them dead we'd lose anyways sooo
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Post Post #954 (ISO) » Mon Apr 12, 2010 8:03 am

Post by JacobSavage »

Konowa wrote:There was no "becoming" the SK. This is an odd question, maybe I have missed something?
Meh, just a hypothesis, that it wasn't all that it was seemed
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Post Post #955 (ISO) » Mon Apr 12, 2010 8:05 am

Post by SpyreX »

MORE IMPORTANTLY:

FATE: CAN I IMPLORE THE DEADMAKING OF UNSIGHT YES NO

(NORMALLY ID USE OUR QUICKTOPIC LABELED "SCUMS TALK HERE BECAUSE WE ARE THE SCUMS AND LOVE EACH OTHER BUT LAZY)
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Post Post #956 (ISO) » Mon Apr 12, 2010 8:08 am

Post by Papa Zito »

SpyreX wrote:Normal wincon is killing everyone else soo.

Ohh yea, its a worry down the road. We have to, ya know, make the scums dead to make this not backfire.

But, well, if we didn't make them dead we'd lose anyways sooo
Arrite, but if this backfires you're grounded.

Let's lynch the scum nao.

unvote: Konowa
vote: Unsight
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Post Post #957 (ISO) » Mon Apr 12, 2010 8:08 am

Post by JacobSavage »

Konowa wrote:As for who holds my leash, Fate gets to be my lucky master.
So we give possible scum a Vig?
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Post Post #958 (ISO) » Mon Apr 12, 2010 8:12 am

Post by Papa Zito »

Argh.

We can shoot that one too.
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Post Post #959 (ISO) » Mon Apr 12, 2010 8:15 am

Post by SpyreX »

Can't shoot Jacob he's tech.

Not tech enough for a leash at the momo, but.
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Post Post #960 (ISO) » Mon Apr 12, 2010 8:17 am

Post by JacobSavage »

@Konowa; Why does fate get your leash? and It was just a interest of mine
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Post Post #961 (ISO) » Mon Apr 12, 2010 8:19 am

Post by JacobSavage »

Whaa I have already said that!
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Post Post #962 (ISO) » Mon Apr 12, 2010 8:59 am

Post by InflatablePie »

*sigh* Guess we're not lynching the SK after all. At least there's one scum down, so we might be able to take a risk here. I think we can afford to let Konowa shoot once or twice under our guidance. After that, the risk might be too high. I suppose we leave him alive for now, although I'd prefer either everyone voting on who gets shot OR someone more likely town getting Konowa's leash, such as Jacob.

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Vote: MehPlusRawr


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Post Post #963 (ISO) » Mon Apr 12, 2010 9:31 am

Post by Papa Zito »

If yesterday's Screaming Death Clan weren't so blindingly obvtown I'd agree, but I have no issues leaving the SK in Fate's hands. (lol?)

Also that prevents possible nighttime shenanigans.
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Post Post #964 (ISO) » Mon Apr 12, 2010 9:32 am

Post by SpyreX »

That is the best name ever Zito. I am a proud member of the Screaming Death Clan.

Additionally everything about 962 gives me that itch in the bad, bad way.
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Post Post #965 (ISO) » Mon Apr 12, 2010 9:35 am

Post by SIR CYANIDE »

I'm not really in favor of letting the SK live, if we are going to do that anyway (which I think we are regardless of my opinion) may I suggest we do this for one night only?
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Post Post #966 (ISO) » Mon Apr 12, 2010 9:35 am

Post by Jag Johan »

I'm fine with FATE holding the leash. He is one of the many active players I trust.

Vote: Unsight


My other alternative are MEHPLUSRAWR, Chronopie and Mae (if he still are in the game).

Unsight could tell us why he attacks FATE and SpyreX.
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Post Post #967 (ISO) » Mon Apr 12, 2010 9:39 am

Post by InflatablePie »

SpyreX wrote:Additionally everything about 962 gives me that itch in the bad, bad way.
You could elaborate, y'know.
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Post Post #968 (ISO) » Mon Apr 12, 2010 9:40 am

Post by SpyreX »

There is a time for everything, and a season for all things.

Its not lynchin Pie season.

Yet.
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Post Post #969 (ISO) » Mon Apr 12, 2010 9:53 am

Post by Papa Zito »

I had Warcraft flashbacks when I typed it. heh
SIR CYANIDE wrote:I'm not really in favor of letting the SK live, if we are going to do that anyway (which I think we are regardless of my opinion) may I suggest we do this for one night only?
Why the hell would he cooperate for just one night?

If we're going to do this, let's do it whole-hog, yaknow?
Jag Johan wrote:My other alternative are MEHPLUSRAWR, Chronopie and Mae (if he still are in the game).
If I were a leashed SK, I'd shoot Meh.

Those others are ok too.

(target-rich environment, this)
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Post Post #970 (ISO) » Mon Apr 12, 2010 9:53 am

Post by SpyreX »

That last line is part of the damn reason why I need this SK. Alive. Fettered. Spilling sweet, sweet blood.
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Post Post #971 (ISO) » Mon Apr 12, 2010 10:17 am

Post by SIR CYANIDE »

Papa Zito wrote:Why the hell would he cooperate for just one night?
Why would he cooperate anyway? Now that we found him, the odds of reaching his wincon approaches zero. Worst case scenario: we end in a happily ever after after someone messes up and scum gets a hold on the SK or whatever.

Because his chance of winning is now zero (or at least will be with me in the game, because I'm going to make sure stupid people in this game won't mess up) it does not matter that much what he does by night so he'll probably shoot someone randomly out of which he gets the most gratification.

If you think that you can put him on a leash so it benefits your wincon then by all means try it, but I'm very much against it.

Vote: Konowa
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Post Post #972 (ISO) » Mon Apr 12, 2010 10:19 am

Post by Konowa »

SIR CYANIDE, post 971 wrote:If you think that you can put him on a leash so it benefits your wincon then by all means try it, but I'm very much against it.
Who do you think is doing this?
How many people long for that "past, simpler, and better world," I wonder,
without ever recognizing the truth that perhaps it was they who were simpler and better,
and not the world about them?
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Post Post #973 (ISO) » Mon Apr 12, 2010 10:21 am

Post by Shrinehme »

Using Konawa's kills for Town is good strategy to me.

I'm really not feeling scum vibes from Unsight, though.

I'd like to go with MehPlusRawr or Chrono. I don't explicitly care which is lynched first/lynched day 3/shot overnight/whatever.
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Post Post #974 (ISO) » Mon Apr 12, 2010 10:23 am

Post by Konowa »

I feel like such a hooker right now.....

That -would- be a cool role though.
*notes to self*
How many people long for that "past, simpler, and better world," I wonder,
without ever recognizing the truth that perhaps it was they who were simpler and better,
and not the world about them?
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