Mini 917 -- Precision Mafia (Game Over)


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Post Post #5 (isolation #0) » Tue Feb 02, 2010 10:28 pm

Post by fhqwhgads »

Damnit. I love the random vote stage.

Oh, hi. The 'force scum to use command points' is an interesting idea, but I've got the sneaking suspicion that the scumgroup's CP's (thats NOT CP in the 4chan definition you perv!) will be proportionally the same as town's, so it'll all even out in the end.

SUPER EFFECTIVE
FOS: popsofctown
. If you're scum, I'm gonna catch you early in this game.
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Post Post #11 (isolation #1) » Wed Feb 03, 2010 2:52 am

Post by fhqwhgads »

The1fifi, I now really hope you're NOT town, because you're wasting our CP. (@McGriddle: this is going to cause some serious Freudian slips.)
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Post Post #59 (isolation #2) » Wed Feb 03, 2010 9:48 pm

Post by fhqwhgads »

Cobalt wrote:if fifi is scum, he's wasting scum points. Let him. Scum need points to function. Town just needs to find and lynch scum. Let's not let the setup obscure the fact that the best way to find scum is dayplay.
This. Also, the let's waste our CP until only one is left theory is shot by the fact that we don't actually know exactly how much CP we have.
AlmasterGM wrote:Fixed
LOL
Seacore wrote:In Day 3, people were going back to my thoughts and using them to try and win.
Thus satisfying your win condition. Cool. Carry on.
bv310 wrote:It's not just the scum that are going to be stingy. Any power roles that exist are going to try to conserve for themselves.
By that reasoning, it also means that commanders will be less reluctant to conserve CP.

Bloody hell, can we get over this "your trying to break the game" "na ah! YOUR trying to break the game" dispute? It's distracting my scumhunting. Seacore & AlmasterGM, stop bussing so hard.
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Post Post #61 (isolation #3) » Thu Feb 04, 2010 12:36 am

Post by fhqwhgads »

Cruciare wrote:Siii~gh, it's a VI who can't speak English properly. Traditionally I've been against the lynch of VIs (because VI wagons are too easy for scum to hop on), but the last two times I campaigned against their lynches they turned out to be scum - maybe I should take the hint XD.
Yeah, the problem with VI's are that we tend to discard them and everything they do/say is seen as a null-tell. It basically makes it impossible to pin them when they are scum.
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Post Post #104 (isolation #4) » Fri Feb 05, 2010 12:05 am

Post by fhqwhgads »

McGriddle wrote:fifi knows the votes will be put elsewhere when he can pull himself out of this.
This is a valid point.
Cobalt wrote:Um, that's stupid.
NO! U!

I also support the 'half-lynch' theory, although it does make me sad to 'break' the game.
Seacore wrote:Well, he can spend no more than 10

Any less than that won't have an effect. So we're stuck at ten

If there are 4 scum, it is dramatically less successful, as if we get scum to burn 10, they've still probably got around 10 more. Still, it does mean they'll have to be far more careful with their votes.
But see, now it's getting all hazy. 'far more careful with their votes' is going to create much WIFOM when someone seems conservative with their votes.
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Post Post #139 (isolation #5) » Sun Feb 07, 2010 11:37 am

Post by fhqwhgads »

Disregarding fifi's obv failure to launch, I find the people trying to end this day quickly
scummy as hell
somewhat anti-town. Yeah, I'm looking at all of you.
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Post Post #174 (isolation #6) » Sun Feb 07, 2010 9:53 pm

Post by fhqwhgads »

Seacore wrote:But if it's just a long day... which is what happens when you've found your scum on page 1 but then run it to page 16 for no reason... well that's pointless and not filled with useful posts.
That's a misrep. Sure, I'm not for dragging on the day, but going 'we've found teh scumz! Kill 'em NAO!' isn't productive either.

My feeling on fifi is that because of mistakes, noobness and the way he expresses himself, he's going to be a hard read. He's going to be a great target for scum (if he isn't one) to hide behind (OH EM GEE! WIFOM!). Getting rid of him now is probably the best move, as he can go either way IMO.
AlmasterGM wrote:That way, we know exactly how many CP they have remaining, and can thus deduce all of their actions.
Elaborate.
Seacore wrote:I think it's a little too hard to orchestrate though. But maybe I'm just work-distracted and can't think straight.
Or maybe you're scum trying to dissuade town of a working strategy.

Delicious
FOS: Seacore
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Post Post #178 (isolation #7) » Sun Feb 07, 2010 11:34 pm

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Seacore wrote:It's out of context because you are claiming all I did was say that
No I didn't.
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Post Post #229 (isolation #8) » Mon Feb 08, 2010 11:34 pm

Post by fhqwhgads »

AlmasterGM wrote:AFA Number 7 goes, I think it depends on how good our commander feels they are at breadcrumbing. If they feel skilled, then they should remain silent and leave us a clue so they can bag another three "investigations" the next night whilst still retaining the knowledge from the first night. If they think they are going to fuck it up, then they should just claim it right away.
Wouldn't we just KNOW all three is town if no commander claims? This sounds like a ploy to out the commander(s).
popsofctown wrote:Were you planning on guessing at how much CP we have? It's impossible, commanders give us pretty much random amounts of cp, and we have a random amount of power roles.
As far as my understanding goes, I'm with pops on this one.
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Post Post #264 (isolation #9) » Tue Feb 09, 2010 9:01 pm

Post by fhqwhgads »

Iecerint wrote:Basically, if we end up with 0-10 CP, the burner was town. If we end up with 12-22 CP, the burner was scum. Granted, there's a hazy space in the middle, but I'd rather potentially clear someone or find scum than just sit on my CP pile.
So lets say there are 2 commanders with, as you postulated, 6 CP's each extra. There's your 12 and we might think we've got a confirmed townie when its not true at all. This could cost us the game.
McGriddle wrote:nope. i have too much of a life to understand everyones logic, and I could care less about seacore except that he was active and cool lol,.
*facepalm*
popsofctown wrote:I'm serious about the one vote each clause. Can we have everyone read that, understand it, and ratify it? Then we need to just select certain players to actually execute the lynch, and have everyone burn one first.
Agreed.
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Post Post #269 (isolation #10) » Wed Feb 10, 2010 1:59 am

Post by fhqwhgads »

Fair enough. IMO it's a difficult choice. We sacrifice being very sure by giving scum a 1 day break. Personally, I could go either way at the moment.
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Post Post #306 (isolation #11) » Wed Feb 10, 2010 11:57 pm

Post by fhqwhgads »

bv310 wrote:The odds of this game having a daykilling scum or SK is extremely unlikely.
I agree. The closest thing we have to a confirmed town atm is AlmasterGM.
Cobalt wrote:I was daykilling scum in super upick and played just like almaster is doing now.
So we judge him on your meta?
Fate wrote:Seacore was voting F1f1, so uh, no he's not at L-1.
Sure, but because we're one person less, it also takes one less to hammer.
Fate wrote:I'm also for lynching Almaster straight up instead of having him burn, just because we'll likely have another dead townie on his hands tomorrow.
Just a reminder, shouldn't EVERYONE use a vote before we hammer?
popsofctown wrote:Bad plan is bad. Almaster shouldn't be the one to burn.
+1

Dammit pops, you got me agreeing with everything you're saying again. That's how you got me last time!
Fate wrote:Also I think we should get off the f1f1 wagon.
Fate wrote:ecause I know McGriddle is useless. Useless players should be lynched by town regardless of alignment...


Explain your hypocrisy.
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Post Post #328 (isolation #12) » Thu Feb 11, 2010 9:27 pm

Post by fhqwhgads »

Burn: NOT almaster, McGriddle or JR
Lynch: Fifi
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Post Post #329 (isolation #13) » Thu Feb 11, 2010 9:27 pm

Post by fhqwhgads »

Er, I meant NOT almaster, but DO McGriddle or JR

If it wasn't clear
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Post Post #380 (isolation #14) » Mon Feb 15, 2010 1:17 am

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thefifi wrote:there goes ur burning strategy.
What. The. F.?

I think we have scum caught here.
thefifi wrote:Sorry almaster and cruciare
Nice.
AlmasterGM wrote:Anyway, I'm not scum, so fifi clearly isn't completely mentally incapacitated. AFA burning Cruciare goes, I think it's a bad play. As evidenced by fifi's self-vote, the scum clearly want this round's burn plan to fail, so letting them manipulate the targets seems like a Very Bad Idea.
I disagree. Finding confirmed town is also in our interest. Plus we get the use of the commander for another night.
Iecerint wrote:Who was it that said that Alma was confirmed town after he shot SC earlier? I forgot.
That was me, and my words was 'as close as we get to a confirmed town'. Obviously, I'm not advocating this stance anymore.
popsofctown wrote:fhq, you're helping hammer, so don't burn.
Woah. Almost missed this.
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Post Post #404 (isolation #15) » Tue Feb 16, 2010 10:38 am

Post by fhqwhgads »

I'm for either Cruc or Almaster to burn.

Cruc seems like he's reluctant, so lets do him.

Cruc, are you going to burn, or are you refusing?
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Post Post #437 (isolation #16) » Thu Feb 18, 2010 12:55 am

Post by fhqwhgads »

Fate wrote:I think this plan is very creative. I think the whole point of "unique setups" is to find a different way to play an otherwise vanilla game of mafia.
This. The whole idea of unique setups is to change games from being played by normal scumhunting techniques. If we don't try to game the system, it will impair scumhunting.

So, bv, you'd rather play the game where town's ability to scumhunt is impaired? Fascinating...
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Post Post #480 (isolation #17) » Sat Feb 20, 2010 10:25 am

Post by fhqwhgads »

Welcome Elscouta, your first post sounds to me like: "I'm outed scum and now I need to come up with hair brained theories to save my team so town won't find out I'm scum if I burn."
McGriddle wrote:I signed up for a themed game...
So don't complain if you don't like the theme. I know you think you're not, but you are. We're not breaking the game, we're playing the game.
Elscouta wrote:I'll burn tomorrow evening if the town (and not you, who i believe to be scum pushing for a buggy plan) wishes me to do so.
Burn + 1
Elscouta wrote:I mean, especially as I
claimed that CP manipulation actually exists
fearmongered because you're going to out me as scum?
Fixed that for you.
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Post Post #520 (isolation #18) » Mon Feb 22, 2010 7:37 pm

Post by fhqwhgads »

Dammit. Didn't have access yesterday. Oh well... Hammer's been thrown...
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Post Post #545 (isolation #19) » Sat Feb 27, 2010 12:20 pm

Post by fhqwhgads »

AlmasterGM wrote: Actually, I was a one-shot vigilante. I have no further shots. I am now effectively VT.
At least that was useful...
bv310 wrote:I've seen daykilling Mafia before, when town had a lot of strong PRs, so that can't be off the table either.
Especially if we consider daykilling using CP.
Fate wrote:Because he used his shot near randomly D1, and near random shots almost always hit town?
But scum shots will most definitely hit town. This is null.



I do believe that we should heed Elscouta's warning that no news does not clear him as a townie. If there are roles that, as he alluded can manipulate CP, we should also consider that some roles can interfere with the commander's ability.
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Post Post #561 (isolation #20) » Sun Feb 28, 2010 10:06 pm

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Cobalt wrote:Wonder if scum has a mechanism to manipulate the town's CP pool.
Might, might not. But we should not exclude that the mechanism isn't foolproof.

Fate's being very aggressive, especially about following this mechanism to the letter. I'd also like to hear what pops thinks about the fail-ability of our plan.
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Post Post #575 (isolation #21) » Mon Mar 01, 2010 8:58 pm

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pops wrote:Now that everyone's posted, it's claimtime. I'm town commander, and I saw way too much CP in the pool last night.
Well, thats obv then. Elscouta is the lynch, and we proceed according to the flip.

I suggest Almaster NOT being the burner today. Elscouta's flip is probably going to give us an indication of his allignment. I suggest Fate burn.
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Post Post #577 (isolation #22) » Mon Mar 01, 2010 10:10 pm

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Even if he IS town, Elscouta should see that his lynch is the best way forward to gain information.
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Post Post #611 (isolation #23) » Tue Mar 02, 2010 9:35 pm

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popsofctown wrote:RTT, the possibility isn't even really worth playing with.
Care to elaborate on this?
McGriddle wrote:I took your "It's claim time" as everyone claims.
Image
popsofctown wrote:Setups aren't broken beyond repair because you throw an extra cop on one side, and I definitely agree with Fate that crappy players had an equal part in ruining this game.
Yeah, regardless of setup, I think fifi broke this game more than any setup could save.
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Post Post #631 (isolation #24) » Wed Mar 03, 2010 11:30 pm

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Fate wrote:I don't like that Elscouta has advocated Bv to burn.
I agree. Fate burns.
popsofctown wrote:lol?
lol!
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