For posting above me.
Open 199 - Friends, Enemies, and Enemies - OVER
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evilsnail Goon
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Not really. It sounds like he's saying that he didn't treat xReck as being serious about wanting to be lynched.SaintKerrigan wrote:But look how quick he is to deny that he treated xReck's questions seriously. Doesn't that feel slightly off to you?
Well, it could be scum trying to go for an easy newb lynch by treating something innocuous as something revealing. So, better than my random vote.SaintKerrigan wrote:How is it weird that I "jumped" on DKU?-
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This happens. It gets better, as you learn the more common scum tells. Though it helps to be more conservative with your vote. From what I've seen of your play, you change votes relatively frequently. That can make people suspicious if they don't like your reasoning (even though there's nothing necessarily anti-town about using your vote). So vote less, but with more argumentation.danakillsu wrote:You are the first person on this site to say so. Thanks much. Most seem to want to lynch me for no reason in every game. Might have something to do with my newbie playstyle.
Anyway, sorry I didn't check in for a bit. Still a fan of a Flareonage wagon. I also pretty much agree that there's not much sense in asking for a claim.-
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evilsnail Goon
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CryMeARiver, I'm not sure your DKU-Flare scum theory really holds up to scrutiny. Flare defending DKU is pretty meaningless. It could just as well be buddying. In addition, the fact that they voted the same person together at some point doesn't mean much. DKU then proceeds to vote Flare, and in a way that doesn't read like a bus to me.
To be honest, I found SaintKerrigan's wishy-washy behaviour regarding the Flare lynch towards the end of the day more scumbuddyish than those things combined.-
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evilsnail Goon
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You realise RayFrost was NKed, right?yawetag wrote:
In taking another read through the thread, this jumped out at me.RayFrost wrote:
I don't keep track of my vote.danakillsu wrote:ummm...
@RayFrost
If Flare is scummy and needs to die, why is your vote on me???
Why don't you keep track of your vote? Not only does the mod post it in intervals, it's on the first post of the thread. Barring that, there should be no reason for you NOT to know where your vote is cast.-
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evilsnail
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This is a strong chance that both of the trusted players will be townies, though. And, if someone fake-claims Mason, we'll soon find out who the real mason was. Honestly, narrowing down scum to two people is good for town. It increases our chances significantly.yawetag wrote:Masons will list their partner, as well as a random third person. A Mason kill at night, or even a Mason lynch, will cause a counter-claim between the two "trusted" players -- especially if one of them is non-town. So, this puts us in the same situation we're already in. Our position would be no better than it is now. Neither of the "trusted" players can be fully trusted, and the town will be forced to lynch one of them.
That said, I'm not sure there's necessarily a point to this. Breadcrumbing is much more effective and masons can tell each other how they breadcrumbed during the night. That way, we can be pretty sure all the masons have info to back up their claim.
We should not NL today because of mavsfan. If we can get him modkilled, that's awesome, because it's like having an extra lynch. In no way does that motivate no lynching. Getting mavsfan modkilled means we can get two lynches with one night phase instead of two lynches with two night phases.
Pretty sure CMAR is the way to go today.
Vote: CryMeARiver-
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evilsnail Goon
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We have that chance if we lynch twice as well. Except then we have an extra night phase tacked on, which means we lose.
Besides, just randomly, there's a 77% chance scum is either our lynch target, mavs or hit on a cross-kill after.
Optimal play is to let mavs get modkilled and lynch anyway. You can do the math yourself.-
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evilsnail Goon
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It's perhaps instructive to compare the worst-case scenarios for both.
Lynch + modkill:
Day 2 - Lynch player X and get mavs modkilled. Both turn up town.
Night 2 - Two townies NKed.
Day 3 - LyLo. We lynch player Y. Y is town.
Night 4 - Remaining mafia member killed and one townie. We lose.
No Lynch + modkill/lynching mavs:
Day 2 - mavs modkilled. Turns up town.
Night 2 - Two townies NKed.
Day 3 - Lynch player X. Turns up town.
Night 4 - One townie and the remaining mafia member killed. We lose.
Same outcome, but on the first scenario we have one extra shot at avoiding this result, because we get to lynch player Y.
Look at it this way. On the first scenario, there are two townies left, one mafia member and two werewolves on Day 3. On the second scenario, we have the same group, but in Night 4. It's obviously better for us for it be to Day, in the same way that a Day start is better for town than a Night start.-
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evilsnail Goon
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Your comparisons are off.
You shouldn't compare both scenarios at the same point (D3 in your scenario), because at this point we have had an extra lynch on the modkill+lynch scenario. To make this work, you're assuming an extra mislynch on that scenario, on D3. If you assume that on the lynch mavs scenario, we also autolose. So we are better off on the modkill+lynch scenario.
My math was quite basic:
Chance of mavs not being scum - 2/3
Chance of not lynching scum, assuming mavs town - 5/8
Chance of mafia not hitting scum, assuming mavs and lynch town - 2/3
Chance of werewolves not hitting scum, assuming mavs and lynch town - 4/5
2/3*5/8*2/3*4/5 = roughly 22%. Ergo, there's a 77% chance of a scenario in which a scum dies.
Please point out the problem in this calculation. I'm not a math genius, so maybe I'm overlooking something here, but I think this holds up.-
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evilsnail Goon
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You're not getting my point. It's fair to compare both scenarios, but it's meaningless to do so on the same days, because the scenarios entail moving at different speeds.yawetag wrote:I meant for both of these to be in the same post. I apologize for the frequent EBWOPs.
No, it's a very fair place to compare both scenarios. It's the point of losing or being in LYLO. Yes, it's worst-case, but you have to account for worst-case or you lose. That's what MYLO and LYLO hinge on.evilsnail wrote:Your comparisons are off.
You shouldn't compare both scenarios at the same point (D3 in your scenario), because at this point we have had an extra lynch on the modkill+lynch scenario.
You're assuming a mislynch on your modkill+lynch mavs scenario that's not in your other scenario. Therefore, the scenarios are imbalanced. If you assume the same mislynch in the other scenario, on D4 with 2/0/1, we also autolose.-
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evilsnail Goon
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evilsnail Goon
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Not true, you do have an extra lynch. It's right here:
D3 in this scenario has a townie lynch. This is not mavs or today's lynch (since these take place on D2), so it's an extra mislynch.yawetag wrote: Here are the numbers assuming only townies are killed and lynched (in town/maf/wolves order) if we lynch someone other than mavs:
After D2 - 4/1/2
After N2 - 2/1/2
After D3 - 1/1/2
Maybe it'll help you to think of it this way. Suppose that instead of a modkill, the punishment for lurking was: a night phase is skipped and the lurker is the next day's autolynch. This is equivalent to a modkill, if you think about it.
That way, the worst-case scenarios are as follows:
modkill+lynch:
D2: lynch player X = town
N2: skipped, because of lurker
D3: autolynch mavs = town
N3: two townies killed
D4: lynch player Y = town/mafia
N4: town/mafia killed, werewolves win
lynch mavs:
D2: lynch mavs = town
N2: two townies killed
D3: lynch player X = town
N3: one townie, one mafia killed, town loses
In the first scenario, we last longer and get an extra lynch. I don't see why this is hard to comprehend for you.
You do see that having multiple lynches is good for town, right? This is why there are 4 scum in a Nightless setup, for instance.
Your math does not add up, btw. You don't even have a situation listed in which all three scum die (which can happen if one of CMAR/mavs is a werewolf and scum cross-kill each other). Clearly, you're doing something wrong.-
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You are wrong because the Day 3 townie in situation #2 is lynched on Day 2 in situation #1. There is an extra townie lynch, the Day 3 lynch, in situation #1. If you add this to situation #2, on Day 4, we also autolose. Situation #2 is then worse, because we have a chance of not even getting to the point where we can get that lynch.
And it is important to have this argument, because there's a chance someone might believe you and it would be bad for town not to take advantage of this opportunity.
I wanted to know the odds of hitting scum with a lynch, modkill and cross-kills. This is then where our calculations differ. I think you'll see that if you include cross-kills, you get that 22% I got. At which point you'll also (hopefully) finally realise that my math was not faulty, as you claimed.yawetag wrote:No, you're looking at it wrong. You wanted to know the odds of hitting scum with a lynch and a modkill. This has NOTHING to do with night actions, only the actions of the town during the day and the modkill that will presumably happen before night begins. In that case, there are only three possibilities: scum/scum, scum/town, town/town. Nothing else.-
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Argh, how can you not be getting this? I'll first address your calculation and then the WCS.
Your calculation is wrong, though it is on the right track now at least. The first two fractions are right, but the second two are affected by the fact that scum will not kill themselves. So, mafia has a 4/6 chance of hitting a townie, because the mafia member takes themselves out of the equation. Similarly, the werewolves are actually choosing from 5 players out of 7, because they are not going to target themselves. So, the last fraction should be 4/5. Using these will yield you:
And taking this into account makes sense, btw, because the nightkills do affect our situation.evilsnail wrote:2/3*5/8*2/3*4/5 = roughly 22%.-
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No, that's not what I said. I'm right and I hope we take advantage of this opportunity to have two lynches. You're wrong and this argument is important, because someone might believe you and try to squander this opportunity with you.yawetag wrote:So you think you're right, but your hope is that someone believes me and takes advantage of it? Do you normally double-talk? I agree that the argument is nice, but it's getting to the point of hurting town more than helping.
Okay, now let's see if I can get you to see my point about the WCS.
Suppose we have three scummy players that we want to get lynched:
CMAR, mavs and yawetag
Let's ignore the complexities of scumhunting and suppose that these will be the town's lynches, in the order given above. The town will lynch these players when they get the opportunity. This then reflects the town's effort at scumhunting. Of course, these are worst-case scenarios, so it turns out that these players are all townies.
Now, let's go to scenario #1.
Now, let's see what hitting three townies in a row does for town in scenario #2.
As such, scenario #2 is always either equivalent or worse than scenario #1.-
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evilsnail Goon
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Anyone who thinks yawetag is right should read my 251. It should show you why he's wrong.
Shrinehme, what phase we lose in doesn't matter. It's about how much scumhunting we can get done. If we only lynch/modkill one person today, there's a chance two mislynches will cost us the game. If we modkill and lynch, we will always have three lynches.
If you think of the modkill as an extra nightless day instead, which is effectively what it is, then you'll see that we actually end up in a losing situation later.-
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'kay, good. We can forget about the math then.yawetag wrote:You're right. After I posted it, I realized the werewolves have one less target to choose from. With that, I get either 79.2% or 80%, depending on whether you take mafia's choice or werewolves' shot first. So, your 77% from before is really close.
Yes.yawetag wrote:Let's forget the math for a second. Let's even forget the situations. Let's look at your idea in the most basic way we can.
We both agree that looking at worst-case scenario is what we're doing. By agreeing with that, we've both used the scenario where only townies are lynched and killed.
Yes, that is exactly it. Killing two townies in one day is better for the town. Why? Because otherwise we kill the same two townies in two days. If we don't lynch CMAR today, but tomorrow, that only means we have an extra night phase with more dead townies. A modkill is effectively an extra nightless day.yawetag wrote:Using that agreement, you are arguing that killing two townies in one day is better for the town. There is NO situation in ANY normal setup where an extra death of a townie is better for the town. Any time a townie dies, that's one less townie -- there's no other way to look at it. When we lose an extra townie, the town is one death closer to losing.
This is so bizarre. Your argument is hurting town, not mine.yawetag wrote:Your constant arguing against this basic principle of the game of Mafia started off as a simple mistake on your part. However, your unwilling to see the truth is now toeing a line of FoS. It now appears that you're trying to manipulate the town into agreeing with you, hoping you can set the trap of no chance for town to win.-
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Yes, if we lynch CMAR and he's town, we have an extra shot at lynching tomorrow. An extra shot at hitting scum.yawetag wrote:And what do we do tomorrow if CMaR is killed today? We lynch someone else. Lynching CMaR today doesn't nullify the fact that we still have to lynch tomorrow.
If we lynch CMAR tomorrow, there's a good chance that, if he turns up town, we don't get that extra shot. That's the point of lynching him today. It ensures we get that extra shot.-
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evilsnail Goon
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Yawetag, there's no issue of feelings or ideas to it. You are quantifiably wrong.
If CMAR and mavs are town:
On your scenario, we have a 41.7% chance of losing immediately (this is the chance of losing two townies Night 2 and Night 3 producing a loss + the chance of werewolves killing mafia and mafia killing a townie Night 2, which is also an autoloss).
On my scenario, we have a 0% chance of losing immediately.
I agree, though, that this discussion isn't getting us anywhere. We should be lynching CMAR.-
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evilsnail Goon
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There's no issue of feelings or ideas to it. You are quantifiably wrong.
If CMAR and mavs are town:
On your scenario, we have a 41.7% chance of losing immediately (this is the chance of losing two townies Night 2 and Night 3 producing a loss + the chance of werewolves killing mafia and mafia killing a townie Night 2, which is also an autoloss).
On my scenario, we have a 0% chance of losing immediately.
I agree, though, that this discussion isn't getting us anywhere. We should be lynching CMAR.-
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lolCryMeARiver wrote:ON the yawetag/evilsnail argument, I agree that the possibility of town losing 2 bodies, and then possibly 2 more tonight too big of a risk...and evilsnail keeps bringing up that "lynching is the way mafia is played"...first of all, don't generalize this to the entire site, it depends on the situation...second, we would still be getting a "lynch" out of mavsfan...it just as normal as any other mafia game's day...What you are going for is a double lynch which is not usually "how the way mafia is played"...Also pointing out that if you look at evilsnail's argument as if he is scum, then it does match (trying to lynch two possible townies and try and put them at Lylo)-
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Sorry, I just thought that your thoughts on my discussion with yawetag were quite dumb. Probably could have been more polite about that. I think your case against xReck is flimsy at best. It's pretty obvious that his playstyle is just like that.CryMeARiver wrote:Not sure what that's about, but I do agree that the argument that you two are having is going nowhere else, you both have different opinions and nobody is changing... any opinion on my argument against xRex and his counter?
I think others have outlined quite well why the case on you is a good one. That's why I didn't bother doing it myself and just voted you.-
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Yes, the same logic applies.
The basic mechanism of mafia is that, during the day, the town gets to kill someone and, during the night, the mafia does. These are the basics of the game. Two teams trying to kill each other. The mafia just have fewer people, to balance out the fact that they get to participate in choosing who the town kills.
So, obviously, if one team gets an extra kill, that's a boost to that team. Two lynches are good for town just like two kills are good for scum.-
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Pretty sure we need to be lynching The Tracker today. I'll outline the reasons why more extensively later.
It's a good thing we lynched a werewolf yesterday. Otherwise we'd have lost automatically on a mislynch. We should still treat today as LyLo, though. If we mislynch, the only way we can win is if the remaining scum cross-kill each other.-
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No, I wasn't agreeing with you, because you are wrong.yawetag wrote:
So now you're agreeing with me? Interesting.evilsnail wrote:It's a good thing we lynched a werewolf yesterday. Otherwise we'd have lost automatically on a mislynch.
What I meant was that CMAR turning up werewolf instead of mafia is fortunate because we're not necessarily at LyLo today. Though, thinking about that now, that doesn't really make sense, because we'd also have had an NK less... So forget I said that.-
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God, you're not serious, are you? I said what you say here in my last post:yawetag wrote:And, for fairness, killing a mafia would have been just as good, and even better. It would have been one less death at night, since mafia would have been dead.
I just forgot for a moment that a mafia lynch yesterday would have meant an NK less. There's nothing more to it than that.evilsnail wrote:What I meant was that CMAR turning up werewolf instead of mafia is fortunate because we're not necessarily at LyLo today. Though, thinking about that now, that doesn't really make sense, because we'd also have had an NK less... So forget I said that.
I'm not getting how that bears on anything you said yesterday, to be honest.-
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Okay, the case against The Tracker.
1) He has basically done no scumhunting of his own. He jumped on both the Flare and CMAR wagons very late and has contributed nothing except for a FOS on danakillsu, one of the masons. I was just in another game with him, in which he was town, and he was much more actively trying to find scum.
2) His Flareonage vote was scummilicious:
This was like page seven or something. No way the day has lasted long enough. Also, there's some pre-emptive defense here, which feels off.The Tracker wrote:Good to go, huh? I think the day lasted long enough and even though I know I never put a case on Flareon, consider this: he's made some scumlicious posts and has otherwise been useless. Scum or a simple VI? This might put me on the chopping block, but as gamblers always say, there'll always be another game.
vote: Flareonage-
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Well no, but you haven't really been contributing much yourself.The Tracker wrote:Evil, if the conversation hadn't been stagnating then I wouldn't have bothered saying that. It's foolish to draw out a day with 'more discussion' when there is no more discussion to be had. Yeah, I've mostly been jumping on bandwagons but I find the wagon leaders had good points. Nothing wrong with agreeing, is there?
The point about the deadline is fair enough. My main problem with the hammer vote was that you were basically already making excuses for the vote in that post. The day having been long enough and your pre-emptive defense. I don't believe that this is a pro-town player who agrees Flare looks like scum. It feels like someone who knows or at least has a very good idea of Flare's alignment.The Tracker wrote:Oh, and as for saying there was no reason for me to hammer, consider the deadline was less than 24 hours away. Would you not agree a lynch period is better than no lynch? I really had no choice to start up a new conversation, I was damned either way.-
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Fair enough. I usually steer away from it, but I was just in a game with him and his play and the tone of his posts seem noticeably different. And my main point here is that he's not done any scumhunting. Also, I can easily see both of his real votes as bussing.yawetag wrote:I'm not a huge fan of meta.-
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I don't think we need to be too concerned about voting. It's pretty hard for scum from different teams to coordinate. That said, there's a little bit of a risk and there's no danger in being cautious.
@The Tracker: Even though bussing is not a viable strategy for scum, I don't see yawetag-wolf trying to save his buddythatobviously. I mean, even if you hadn't hammered, CMAR would have been lynched today. In addition, yawetag was voting xReck D1 with Flare, which I don't see scumbuddies doing, especially not when one of them is about to be lynched. I'm pretty sure yawetag is town.-
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Okay, I've been thinking about this game a lot. I'll first do a post about the possibility of cdubs getting modkilled and then I'll do one on who I think is the scumz and why.
First, note thatthe deadline is in four daysand, in the ideal situation, cdubs posts before then and doesn't limit our options.
@MOD:Is it possible to get a prod on cdubs? I looked over the rules, but it wasn't clear to me whether prods are done in BaM games. Probably not, but I figured I'd give it a shot.
Now, we need to allow for the possibility that cdubs doesn't post. There are two logical possibilities: cdubs is scum or cdubs is town.
To summarise, if cdubs is going to get modkilled, No Lynch is a safe strategy, giving us a chance at winning regardless of cdubs's alignment. We then have a 50% chance at LyLo Day 4 and a 50% chance at a near-Prisoner's Dilemma. Lynching is a risky strategy, giving us a 50% chance of losing right away, a 25% chance at Prisoner's Dilemma and a 25% chance of winning.
On the basis of this, I think that, if it seriously looks like cdubs is going to get modkilled, a No Lynch might be best.-
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evilsnail Goon
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- Goon
- Posts: 539
- Joined: January 23, 2010
- Location: Netherlands
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evilsnail Goon
- Goon
- Goon
- Posts: 539
- Joined: January 23, 2010
- Location: Netherlands
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evilsnail Goon
- Goon
- Goon
- Posts: 539
- Joined: January 23, 2010
- Location: Netherlands
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evilsnail Goon
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- Posts: 539
- Joined: January 23, 2010
- Location: Netherlands
I knew yawetag was the remaining mason, because there are some pretty clear breadcrumbs. There's the dana thing and another really obvious one. I only said this because I cottoned on to the fact that yawetag was trying to elicit a fake claim.evilsnail wrote:Yeah, I agree that the mason should claim. I just had a gut feeling it was you.
Shrinehme and The Tracker, I'd like you to reevaluate your suspicions now that you know yawetag is the last mason.
I think what we do now depends on cdubs. If cdubs posts, I think we should lynch The Tracker. If not, we should No Lynch.-
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evilsnail Goon
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evilsnail
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evilsnail Goon
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Good. I had a whole post planned analysing cdubs's activity level and what it said about his alignment, but I'm not sure it's meaningful now.
We have three days before the deadline, so I'm going to upgrade to a vote. I'm pretty much sure The Tracker is scum anyway.
Vote: The Tracker
Still would like The Tracker and Shrinehme to post their thoughts now that yawetag has claimed.-
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evilsnail Goon
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- Posts: 539
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- Location: Netherlands
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