Night 1 kills

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Dourgrim
Dourgrim
Yep. Again.
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User avatar
Dourgrim
Yep. Again.
Yep. Again.
Posts: 875
Joined: February 12, 2003
Location: Elkhorn, WI

Post Post #15 (isolation #0) » Fri Nov 14, 2003 11:27 pm

Post by Dourgrim »

I haven't seen a really strong argument for changing the basic structure of Night One yet. I think denying the scum the chance to bump someone off for metagame reasons takes away much of the strategy that makes being scum fun. Also, the Night One kills give the Town a frame of reference they'll need to help them find scum:
  • 1. How many killing parties are in the game can be crucial knowledge for the Town, especially early.

    2. The experience level of the N1 victims can sometimes tell you something about the scum (who they're wary of). It gives the Townies a metagame resource with which to hunt for scum... especially important in a game with very few info roles.

    3. Some pro-Town choices rely on the scum making the first move (i.e. SKs who are immune on nights they don't kill, P.I.-types, roleblockers, etc). Eliminating N1 kills kinda hampers those roles...
Of course, YMMV... but, as the old adage goes: "If it ain't broke, don't fix it!"
[size=75]The point of the journey is not to arrive...[/size]

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