Night 1 kills

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CaptainBlicero
CaptainBlicero
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CaptainBlicero
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Posts: 657
Joined: August 30, 2002
Location: Big Timber, Montana

Post Post #3 (isolation #0) » Thu Nov 13, 2003 4:40 am

Post by CaptainBlicero »

I remember one time when I was killed on Night One three games in a row. That was pretty annoying. Even so, I definitely agree with mathcam and DS. Night 1 kills are necessary to get the game started.... Read through Day One of Intrigue Mafia (ALL the way through) if you want to see the kind of nightmare that can happen by starting with a Day. Also, I like the idea of the mafia being able to get lucky and take out an important town role on Night One, and I love the whole "who's most likely to be protected?" meta-game. Taking away choice from the players (i.e. forcing the mafs to kill an NPC) almost always takes fun out of the game, IMO.
CaptainBlicero
CaptainBlicero
ARRRRRRRR!
CaptainBlicero
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Posts: 657
Joined: August 30, 2002
Location: Big Timber, Montana

Post Post #7 (isolation #1) » Thu Nov 13, 2003 3:47 pm

Post by CaptainBlicero »

Oh, Intrigue was definitely fun. But, if every Day One was like Intrigue's Day One, I would give up Mafia and take up a less tiring hobby.... like crocodile wrestling.
CS wrote:He's just grumpy. :wink:
Damn straight. Where's my bourbon?

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