Open 173: Pie E7 Game over


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Open 173: Pie E7 Game over

Post Post #0 (isolation #0) » Wed Sep 30, 2009 10:50 am

Post by MiteyMouse »

You awaken to the hustle and bustle of your home town’s daily activity. Little did you know that the peaceful quiet of your normal, everyday life would come crashing down today. It seems that one of your fellow citizens has angered the Mob, and has paid for it with his life! What are you going to do? Why, you’re going to get your peaceful, little town back, that’s what…

Your job, fair citizens of the town’s Ruling Council, is to discover who among you belong to the Mafia and summarily lynch them. Two of your fellow Council members are working for the Mafia - find them before they take over the Council and the town!


General Information

Welcome to Open 173! Please take some time to familiarize yourself with all the rules and game literature in the 2nd post of this thread. Please remember to check back here often for updates and READ your role PMs carefully.


Living Players (7)

Dramonic
...
Maia Goon

VP Baltar
...
Roleblocker



bold
indicates confirmed.

Dead Players (0)

Charter
Town Doctor
Lynched Day 1.
Amished
Vanilla Town
Killed Night 1.
Scien
...
Vanilla Town
Lynched Day 2.
Papa Zito
...
Vanilla Town
Endgamed.
Hohum
...
Town Cop
Endgamed.



Scum Win!
Last edited by MiteyMouse on Tue Oct 13, 2009 5:10 am, edited 13 times in total.
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Post Post #2 (isolation #1) » Wed Sep 30, 2009 11:00 am

Post by MiteyMouse »

Rules


The Golden Rule


1. While it is understandable that on occasion tempers may flare, please remember that this is a game. Please
have fun
,
be respectful
of your fellow players and
try not to take anything personally
...don’t make me mod slap you…you won’t like it!

General Game Play and Etiquette


2. Please remember that
when you signed up for this game you made a commitment.
Be courteous to your mod and your fellow players and let us know when you are leaving for an extended period of time.
If you can't commit, it's OKAY to ASK to be replaced, but please don't make me hunt you down!


3. Please try to maintain more than the minimum standard for activity levels which is currently 1 post every 48 hours. If you go 48 hours without posting you will be prodded (as many times as necessary) and if you go 72 hours without posting you will be replaced. Exceptions will be made for low activity periods such as weekends and holidays.

4. Do not quote your role PMs or any private communication with the moderator in any way.

5. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.

6. Do not talking about this or any other ongoing games on MS outside of their respective game threads for any reason unless your role PMs specifically allow you to do so.

7. I am fallible. While I strive not to make mistakes, they do occasionally happen. Please politely correct me if you spot one.

8. Once the game is over I will post links to the QT thread. If you have an issue with this please let me know in advance.

9.
Blue
is my color. Please don't use it.

Voting and Lynching and Deadlines


10. Votes must take the form of
Vote: Player
and similarly
Unvote
. It isn't necessary to
Unvote
every time but it would be appreciated by your mod and your fellow players for clarity's sake.

11. If you need to grab my attention for any reason please throw an
@Mod: statement
in your post.

12. While this game does not have fixed Day deadlines, I may set some if necessary. You will be given notice if this happens. Night-time deadlines will always be 72 hours.

13. In the event a lynch consensus is not reached by deadline, the player with the most votes will be lynched. In the event of a tie, the player which reached the most votes first will be lynched.

14. One daytime deadline extension of up to one week may be granted at the moderator's discretion in extreme circumstances and only if activity levels aren't impairing game progress.

15. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.

16. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.

17. Whenever a player has reached a simple majority of votes he/she will be considered lynched and the game will roll over into twilight phase. Twilight will last until I post a death scene and lock the topic

18. During twilight you may talk amongst yourselves; however, no further
Vote
or [/b]Unvote[/b] will be counted. Once the hammer has dropped, it cannot be undone, so vote wisely. The player that has been lynched cannot talk during Twilight.

19. When you are killed you are allowed 1 post which may contain no other characters, letters, words or phrases besides "Bah" and/or "Go Town." Please refrain from doing even this unless absolutely necessary.

20. Please don't edit posts. If you have the mod privledges here, please don't use them in this game.


This game has the following set up
:
  • Mafia Goon
    Mafia Roleblocker
    Town Cop
    Town Doctor
    3 Vanilla Townies

Sample Role PMs

The Mafia Roleblocker wrote:You are a , along with your partner _________ (who is simply a Goon). Your goal is to eliminate the pro-town players so that only your side remains; you win if this happens. During the Day, try to blend in with the rest of the players, and get someone lynched.

You may talk with your partner at Night, and send me a choice via PM of who you would like to kill/roleblock (your team can do both if both of you live; if only you survive, you must choose one action or the other).

Note: You may talk with your partner privately during confirmations to plan strategy, but no night actions will take place until Night One. For your convenience I have set up the following Quick Topic Thread which you may optionally use to communicate at night with your partner

The Mafia Goon wrote:You are a , along with your partner _________ who is a Roleblocker. Your goal is to eliminate the pro-town players so that only your side remains; you win if this happens. During the Day, try to blend in with the rest of the players, and get someone lynched.

You may talk with your partner at Night, and send me a choice via PM of who you would like to kill.

Note: You may talk with your partner privately during confirmations to plan strategy, but no night actions will take place until Night One. For your convenience I have set up the following Quick Topic Thread which you may optionally use to communicate at night with your partner

The Doctor wrote:You are the , and you can protect people from harm. Each Night, you may send me a choice via PM of who to protect; if they come under attack by the Mafia, they will live. You win if the scum are eliminated, so choose wisely at Night, and try to lynch correctly during the Day.

Note: Doctors are 100% effective in this game (the person they protect will never die on the night they are protected). You may not protect yourself.

The Cop wrote:You are the , and you can tell good from bad. Each Night, you may send a player's name to me; I will let you know if your investigation shows that they are Mafia or Town. You win if the scum are eliminated, so choose wisely at Night, and lynch well during the Day.

Note: Cops always get a correct result in this game (no sanity issues). You cannot investigate yourself.

Vanilla Townie wrote:You are a , and you've got no special powers at Night. No investigations, no protection, no gun to shoot people. Your only powers are the ability to post, vote, and think. Help lynch Mafia during the Day, and you will win the game, along with the rest of the Town.
Last edited by MiteyMouse on Wed Sep 30, 2009 11:27 am, edited 1 time in total.
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Post Post #3 (isolation #2) » Wed Sep 30, 2009 11:22 am

Post by MiteyMouse »

PMs are out...confirm in thread or via PM.
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Post Post #13 (isolation #3) » Wed Sep 30, 2009 4:35 pm

Post by MiteyMouse »

Just waiting on one. Hopefully we can get this party started tomorrow morning!
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Post Post #20 (isolation #4) » Thu Oct 01, 2009 4:05 am

Post by MiteyMouse »

With 7 alive it takes 4 to lynch...go go go!
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Post Post #24 (isolation #5) » Thu Oct 01, 2009 6:46 am

Post by MiteyMouse »

Bumping for vote count
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Post Post #25 (isolation #6) » Thu Oct 01, 2009 6:47 am

Post by MiteyMouse »


Vote Count 1.1

*dramonic-2 (charter, VP Balter)
Hohum-2 (Amished, Scien)

Not voting:
Hohum, KittyMo, dramonic.

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Post Post #46 (isolation #7) » Thu Oct 01, 2009 11:56 am

Post by MiteyMouse »

Vote Count 1.2

*dramonic-2 (VP Balter, Hohum)
Hohum-2 (Amished, Scien)

Not voting
:KittyMo, dramonic., Charter.

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Post Post #102 (isolation #8) » Thu Oct 01, 2009 11:09 pm

Post by MiteyMouse »

Vote Count 1.3

*Hohum-1 (Amished )
KittyMo-1 (VP Balter)
Charter-1 (Hohum)
dramonic-1 (Scien )

Not voting
:KittyMo, dramonic, Charter.

With 7 alive it takes 4 to lynch!
Last edited by MiteyMouse on Fri Oct 02, 2009 1:51 pm, edited 2 times in total.
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Post Post #134 (isolation #9) » Fri Oct 02, 2009 1:09 pm

Post by MiteyMouse »

KittyMo has been prodded!
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Post Post #135 (isolation #10) » Fri Oct 02, 2009 1:10 pm

Post by MiteyMouse »

Amished will be L/VA until Tuesday!
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Post Post #140 (isolation #11) » Fri Oct 02, 2009 1:51 pm

Post by MiteyMouse »

Vote Count 1.4

*Charter-2 (Hohum, Scien)
Hohum-1 (Amished )
KittyMo-1 (VP Balter)

Not voting
:KittyMo, dramonic, Charter.

With 7 alive it takes 4 to lynch!
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Post Post #159 (isolation #12) » Mon Oct 05, 2009 10:52 am

Post by MiteyMouse »

Vote Count 1.5

*Charter-2 (Hohum, Scien)
Hohum-2 (Amished, dramonic )
KittyMo-1 (VP Balter)

Not voting
:KittyMo, Charter.

With 7 alive it takes 4 to lynch!
Last edited by MiteyMouse on Tue Oct 06, 2009 11:03 pm, edited 1 time in total.
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Post Post #161 (isolation #13) » Mon Oct 05, 2009 1:10 pm

Post by MiteyMouse »

Hohum had been prodded!
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Post Post #177 (isolation #14) » Tue Oct 06, 2009 10:49 am

Post by MiteyMouse »

Vote Count 1.6

*Charter-2 (Hohum, Scien)
Hohum-2 (Amished, dramonic )
KittyMo-1 (VP Balter)
VP Balter-1 (Charter)

Not voting
:KittyMo.

With 7 alive it takes 4 to lynch!
Last edited by MiteyMouse on Tue Oct 06, 2009 11:06 pm, edited 1 time in total.
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Post Post #230 (isolation #15) » Wed Oct 07, 2009 10:28 am

Post by MiteyMouse »

Vote Count 1.7

*Hohum-2 (Amished, dramonic )
Charter-2 (Scien, VP Balter)
VP Balter-1 (Charter)
Dramonic-1 (Hohum)

Not voting
:KittyMo.

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Post Post #235 (isolation #16) » Wed Oct 07, 2009 3:36 pm

Post by MiteyMouse »

Looking for a replacement for KittyMo.
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Post Post #253 (isolation #17) » Thu Oct 08, 2009 3:18 am

Post by MiteyMouse »

Vote Count 1.8

*Hohum-2 (Amished, dramonic )
Charter-2 (Scien, VP Balter)
Dramonic-1 (Hohum)
Scien-1 (Charter)

Not voting
:Papa Zito.

With 7 alive it takes 4 to lynch!
Last edited by MiteyMouse on Thu Oct 08, 2009 3:37 am, edited 1 time in total.
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Post Post #254 (isolation #18) » Thu Oct 08, 2009 3:37 am

Post by MiteyMouse »

Papa Zito replaces KittyMo effective immediately. Thank you Papa!
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Post Post #258 (isolation #19) » Thu Oct 08, 2009 5:34 am

Post by MiteyMouse »

Vote Count 1.9

*Charter-3 (Scien, VP Balter, Papa Zippo)
Hohum-2 (Amished, dramonic )
Scien-1 (Charter)

Not voting
:Hohum.

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Post Post #264 (isolation #20) » Thu Oct 08, 2009 6:30 am

Post by MiteyMouse »

Final Vote Count

*Charter-4 (Scien, VP Balter, Papa Zippo, Hohum)
Hohum-2 (Amished, dramonic )
Scien-1 (Charter)

Not voting
:None.

With 7 alive it takes 4 to lynch!
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Post Post #265 (isolation #21) » Thu Oct 08, 2009 6:34 am

Post by MiteyMouse »

So Day 1 was fun and everyone was having a good time. It's not all fun and games here though, someone does have to die.


Charter...
Town Doctor
has been lynched.

All actions are due to me by Oct 11 at 5 pm EDT.
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Post Post #266 (isolation #22) » Sun Oct 11, 2009 10:05 am

Post by MiteyMouse »

You all wake up but, notice one of you is missing. You look about and notice the body of poor Amished lying on the ground, facedown in a pool of blood.


Amished...
Vanilla Town
has been killed.

With 5 alive it takes 3 to lynch!
The more I see, the less I know
The more I'd like to let it go.
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Post Post #299 (isolation #23) » Mon Oct 12, 2009 10:10 am

Post by MiteyMouse »

Official Vote Count 2.1

*Scien-1 (Hohum)
Hohum-1 (Scien)

Not voting: VP Baltar, Papa Zito and dramonic.

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Post Post #323 (isolation #24) » Mon Oct 12, 2009 10:35 am

Post by MiteyMouse »

Final Vote Count


Scien-3 (Hohum, Dramonic, VP Baltar)
Hohum-1 (Scien)

Not voting: Papa Zito
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Post Post #327 (isolation #25) » Mon Oct 12, 2009 10:41 am

Post by MiteyMouse »

After a very short Day, the Scum were decisive in their actions. Scien would be the target of the Day! After he was out of the way, Dramonic and VP Balter quickly overtook the remaining Town.


Scien...
Vanilla Town

Papa Zito...
Vanilla Town

Hohum...
Town Cop


Dramonic...
Maia Goon

VP Baltar...
Roleblocker


You are welcome to talk about the game at this time! Thanks for playing everyone!
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Post Post #359 (isolation #26) » Mon Oct 12, 2009 12:28 pm

Post by MiteyMouse »

I know the game's over and all but, please try to keep it clean.

Thank you for the compliments! I have to say that I got such a great group of players for my first game...thank you all for making my first time so pleasant!
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Post Post #364 (isolation #27) » Mon Oct 12, 2009 1:27 pm

Post by MiteyMouse »

Here is the link to the quick topic. http://www.quicktopic.com/43/H/BKBSxsMeqEN

Actions:
Hohum investigates Scien
Baltar blocks Hohum
Dramonic kills Amished
The more I see, the less I know
The more I'd like to let it go.
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