Abandoned games

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Cappo Bastone
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Post Post #13 (isolation #0) » Tue Feb 22, 2005 1:09 pm

Post by jeep »

So I'll volunteer to be one coordinator. I've reviewed dozens of setups recently (not always in as much detail as I would like).

I like the idea of a co-mod for every game, but...

Here is my idea:
  • 3 coordinators, all with significant ties to the forum. We can rotate these positions as needed. I like the idea of having list mods help out here if they have time. It shouldn't be much extra work.
  • Emergency mods in a queue.
  • Any game without a co-mod must be held by two coordinators. The list mod will notify the game mod who should receive the setup.
  • Any game with a co-mod must be held by one coordinator. (thus ensuring that three people know the full setup of every game. Probably overkill, but...) Co-mods can simply be a "backup". I.e. has no authority unless the mod goes missing.
  • Coordinators and co-mods cannot play in games they hold the keys to.
  • Coordinators will be listed in the game thread. Players will be asked to notify the coordinators if a game mod goes missing.
  • The emergency mods are called upon when this occurs.
Of course, even if the community agrees, we still need mith to approve any decision to change policy.

-JEEP
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Post Post #15 (isolation #1) » Tue Feb 22, 2005 4:01 pm

Post by jeep »

Word's password feature has been broken. So if you don't trust a person to have the file unencrypted, this won't work.

I think every game with a co-mod is fairly safe. Fuldu was able to handle my trip to China quite well.

-JEEP
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Post Post #24 (isolation #2) » Wed Feb 23, 2005 8:12 am

Post by jeep »

?? A co-mod can be completely different than this "coordinator" is.
1) I wouldn't expect coordinators to offer advice while wearing their coordinator hat. The reviewer would offer advice.
2) A co-mod often helps with running the game.

I guess I am not following what people mean here.

-JEEP
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Post Post #27 (isolation #3) » Wed Feb 23, 2005 9:28 am

Post by jeep »

Actually, I am right back to comments I've made elsewhere... I think every game should have a co-mod. Night choices are a sticky situation for the coordinator idea and makes it impractical.

-JEEP
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Post Post #29 (isolation #4) » Thu Feb 24, 2005 8:53 pm

Post by jeep »

But being a co-mod
isn't
needn't be much effort AND we have a huge over-abundance of mods, right?

-JEEP

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