That would be my choice but we're not in highschool hereMaybe we need to put some kind of "penalty" on leaving your game without a very good reason?
Mandatory appointment of a co-mod?
Telling the list mod about exams and the such?
Maybe, maybe not.(Eep, would there be enough co-mod volunteers?)
Interesting.Maybe the list mod could give a pass or fail grade for the modding of each game? If someone gets a 'fail' they need to have a co-mod until they get 3 consecutive 'pass' grades or something?
Probably the most feasible.Or maybe instead of a co-mod, maybe there should be a 'Mod co-ordinator', and all mods are required to submit a full set-up of the game to this person. If the mod then goes missing, it would be easier for another mod to pick up the game.
Why? That's why it should be in a word file that can sit in the co-ord's email inbox.The downside to this idea is that the co-ordinator can't play in any of the games.
Depends on the mod's experience.I don't think it is wise to just assume that the set-up is complete without looking at it.
Now that's just cynical.it might bring up discussions that there was inside knowledge in certain games.
Yeah.CoolBot wrote:We can talk about anything we want. People will still come around and see Person X has inside knowledge.Phoebus wrote: We talk of having a mature and sensible community.
There is no problem.CoolBot wrote:I really don't see why there can't be multiple mod cords. That way, if one wants to play, one of the others get setup.