[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #40 (isolation #0) » Mon Jan 26, 2009 7:00 am

Post by Empking's Alt »

2001

2 Scum
3 Cops

2001 - Cop Start

2 Scum
3 Cops
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Post Post #46 (isolation #1) » Tue Jan 27, 2009 4:26 am

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Fuzzyman wrote:Everybody states their "scumbuddy", the players eventually agree that there is nothing to be gained from the statements, and they move on to play a normal mountainious game.

Also, town would be in LyLo after one mislynch.
Town pick a different person each post, scum don't.
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Post Post #47 (isolation #2) » Tue Jan 27, 2009 6:20 am

Post by Empking's Alt »

Nominate: 5p Lyncher + Mafia
Nominate: Near-Vanilla
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Post Post #50 (isolation #3) » Sat Jan 31, 2009 10:38 pm

Post by Empking's Alt »

I'm noyt sure if its balanced but:

Nominate: Don't Cut the Red Wire!
Nominate: The cop with a cop and sa seer



Psyciactrist Mafia


Mafia Group (1 Kill Between Them.):
1 Psychopath (Doesn’t know Serial Killer.)
1 Serial Killer (Knows Psychopath)

Psychopath can contact SK through a QuickTopic but the SK can not post in it.

Town:
2 Townies
1 Psychiatrist

No 50% rule.
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Post Post #57 (isolation #4) » Sun Feb 01, 2009 10:04 pm

Post by Empking's Alt »

Bus Driving


2 Scum – Must NK each night
3 Busdrivers

(If Busdriver 1 targets A & B, and BD 2 targets B & C. A & C are switched)
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Post Post #161 (isolation #5) » Mon Feb 16, 2009 7:12 am

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Flay: Why shouldn't I be able to nominate set ups?
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Post Post #178 (isolation #6) » Mon Feb 16, 2009 11:46 pm

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Caboose wrote:
hohum wrote:
somestrangeflea wrote:
JDodge wrote:
Don't Cut The Blue Wire

2 Townies
1 SK
1 Mafiate
1 Bomb
1 One-Shot Bulletproof
Nightkills compulsory

This one should fix pretty much all of the issues of Red Wire while maintaining the basic concept, and in fact improve the basic concept greatly.
TOO SOON.
Nominate
Antinominate


I don't like how the town can win off of the mafiate and the SK killing each other. That doesn't really take any skill on the town's part.
Anything to solve that?
Not normal- No Mafia Group

Don't Cut The Green Wire


2 Mafia

1 Bulletproof SK

1 Townie
1 Infected Bomb - If night killed, kills everyone on that faction.

Town wins happy ever after, save for 1 scum and 1 infected bomb.
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Post Post #183 (isolation #7) » Tue Feb 17, 2009 3:34 am

Post by Empking's Alt »

I'm an alt. I'm also almost certain that Farside (y'know the actual list mod) knows who I'm an alt of.

Also, there are no rules for making game set ups for mini themes. In fact, I'll make 10 just to spite you.
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Post Post #187 (isolation #8) » Tue Feb 17, 2009 5:10 am

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Are the wrong names just to make the description longer?
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Post Post #191 (isolation #9) » Tue Feb 17, 2009 5:15 am

Post by Empking's Alt »

The Fonz wrote:They're not wrong. They're the historically-correct, original terms for the roles. Sometime in the last two years, people started calling nightwatchmen 'watchers' and it spread. But 'watcher' sounds so much better than 'weak tracker' so...
Language changes.
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Post Post #196 (isolation #10) » Tue Feb 17, 2009 5:31 am

Post by Empking's Alt »

Too big - Too random

Magic Supersaint


2 Mafia - No Kill - Can turn people into supersaints.

6 Townies (number not set in stone.)
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Post Post #198 (isolation #11) » Tue Feb 17, 2009 5:36 am

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I'm not a fan of that either.
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Post Post #226 (isolation #12) » Tue Feb 17, 2009 11:16 pm

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Second B9
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Post Post #276 (isolation #13) » Fri Feb 20, 2009 12:14 am

Post by Empking's Alt »

Adel wrote:
Mr. Flay wrote:
Meh Dethy
- it's a logic puzzle, not Mafia.
I think we can agree that there should be a rule that says "games that do not start off with more than one scum player are not mafia" -- that is my objection to Dethy anyway. It needs more scumz.
I'd argue that they're mafia, just not normal.
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Post Post #286 (isolation #14) » Fri Feb 20, 2009 2:54 am

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Games where mafia can become town are bad.
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Post Post #288 (isolation #15) » Fri Feb 20, 2009 5:01 am

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mykonian wrote:
Empking's Alt wrote:Games where mafia can become town are bad and not normal
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Post Post #305 (isolation #16) » Fri Feb 20, 2009 11:36 pm

Post by Empking's Alt »

Bird C9 V.2


2 Mafia

1 Macho Cop
1 Doc
5 Townies
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Post Post #431 (isolation #17) » Thu Feb 26, 2009 1:58 am

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Too Many Third Party Roles


2 Mafia (No kill until reduced to 1.)

1 Lyncher
1 Survivor
1 Jester

1 Townie

Townie and Survivor win as long as their win con is fulfilled. (The townie does not need to be alive.)

The Lyncher/Mafia/Jester can only have 1 winner going in this order: Lyncher, Jester, Mafia.

The lynchee is one of the mafia or the townie. The target is informed that they’re the lynchee. If the lynchee is NK’d the Lyncher dies.

Once somebody wins the game is over.
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Post Post #465 (isolation #18) » Sat Feb 28, 2009 9:48 pm

Post by Empking's Alt »

Seraphim wrote:On second thought, I think 3 townies would be better. It gives less room for falseclaims but also gives the cop less targets to investigate.

So, I'll put both set-ups here for further evaluation.

C9 of Death Metal


1 Death Miller Cop
1 Doctor
2 Mafia Goons
3 Villagers
Nominate
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Post Post #546 (isolation #19) » Mon Mar 09, 2009 5:06 am

Post by Empking's Alt »

mith wrote:Empking, obviously "game-breaking strategy" is going to have a different meaning depending on what game you're talking about. But let me rephrase my previous post:

You don't seem to understand how "broken" has traditionally been used in the context of Mafia.

I'm not sure how I can make it any clearer, though, if you don't understand it after all the attempts that have been made to explain it.
I actually understand it, I had just been on the the Sirlin site when I said broken.

Wow, Farside was a lot bretter at picking set ups than Adel.

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