Fiasco wrote:I think it would be a good thing if mafia games were less anticlimactic, with more deaths and revelations at the end
What do you think of roles that increase in power with time? Give a role who is allowed to:
- Track one person each night if at least 1 townie is dead.
Roleblock one person each night if at least 4 townies are dead.
Kill or protect one person each night if at least 7 townies are dead.
Add the disclaimer that only 1 ability may be used in a single night. It would be better suited for large games, and the actual numbers would need to vary depending on the total number of players and how many killing roles you had. It helps balance itself in that the power of the role increases as the town becomes weaker, but does not increase in the event that a mafia or 3rd party is lynched/killed. Therefore if the town is doing really well, their power doesn't increase as quickly. You could also reword the role to "if at least (X) townies are
lynched
," to further this dynamic.