Unbalanced mafia games

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Would you consider playing in a mafia game that was unbalanced but was not wieghted in either scum or towns direction?

Poll ended at Sat Jan 17, 2009 8:08 am

Yes
13
42%
No
5
16%
Depends on theme
13
42%
 
Total votes: 31

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Xdaamno
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Post Post #10 (isolation #0) » Sat Jan 10, 2009 11:50 am

Post by Xdaamno »

Swinginess is bad. It's not unacceptable, but it's a good idea to avoid it.
"This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
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Post Post #16 (isolation #1) » Sun Jan 11, 2009 1:54 am

Post by Xdaamno »

JDodge wrote:
Xdaamno wrote:Swinginess is bad. It's not unacceptable, but it's a good idea to avoid it.
Setup design is an abstract. It is impossible to call any one quality of it "bad".
I'm using the word "bad" in the same sense as it would be used to describe the cop-doc combo.

I'm also using the word swinginess not to mean 'powerful roles' in general, but as in the amount that the game is likely to disbalance itself as it goes on, generally due to pseudo-random factors. For example, having all the town being vanilla except from one extremely powerful role is swingy, because that role could be killed pseudo-randomly leaving the game much less balanced from that point on.
"This should be an absolute car crash, but let's try it." - CDB
"did you get ces to look disgusted by their offer? i thought that might work" - Patrick
Cracking Idea Mafia
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