Unbalanced mafia games

This forum is for discussion related to the game.

Would you consider playing in a mafia game that was unbalanced but was not wieghted in either scum or towns direction?

Poll ended at Sat Jan 17, 2009 8:08 am

Yes
13
42%
No
5
16%
Depends on theme
13
42%
 
Total votes: 31

CarnCarn
CarnCarn
Mafia Scum
CarnCarn
Mafia Scum
Mafia Scum
Posts: 1153
Joined: September 27, 2008

Post Post #6 (isolation #0) » Sat Jan 10, 2009 9:22 am

Post by CarnCarn »

Jahudo wrote:
roffman wrote:...merely that a sequence of choices could resut in day 2/3 endgaming and the game is more about experimenting a new design area and scum hunting than powerroles.
Not sure what the "new design area" pertains to, but I don't like the idea of day 2 endgame. It sounds too soon to end because A) the day could be over fast (~10 pages) and not much of a game would have taken place or B) the day could stretch to 30+ pages and you'd feel cheated if you spent alot of time analyzing the game.
Small open games (read: ~7 players) can start out at LyLo-1, leading to Day 2/3 endgaming. However, people signing up such games usually know this (or can deduce this) beforehand.

This doesn't sound like an open game, though, and it sounds like the mod doesn't want to make it an open game because of certain mechanics that probably need to stay hidden. In which case, I agree with your points.
Post Reply

Return to “Mafia Discussion”